FS25 True AI Tracks v2.2.0.1

FS25 True AI Tracks v2.2.0.1

FS25 True AI Tracks v2.2.0.1 AI vehicles leave tracks and deform the ground Changelog: v2.2.0.1 – Fixed units bug made its vehicle scan run every frame instead of every 150ms.(Thanks to GitHub user Talontownsend) v2.2.0.0 – Implements wheels now correctly deform terrain – New wheel-by-wheel processing system – Improved AI detection for attached equipment v2.1.0.0 – Added recursive implement processing – Special handling for nested implements – Implemented duplicate prevention system v2.0.0.0 – Complete rewrite for FS25 1.10.0.0 compatibility v1.0.0.0 – Initial release Something I’ve been working on for a while….. GitHub Link: https://github.com/quadural/MoreRealistic_FS25/discussions/17

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