FS25 Tax Mod v1.1.5.0
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FS25 Tax Mod v1.1.5.0

FS25 Tax Mod v1.1.5.0 Adds realistic tax system to your farm. Features: • Daily tax deductions based on farm balance • Monthly tax returns (percentage of taxes paid) • Three tax rate levels: Low (1%), Medium (2%), High (3%) • Configurable minimum balance threshold • Tax history and statistics tracking • Professional in-game notifications • Fully configurable via console commands • Multiplayer compatible • Settings saved per savegame • Type ‘tax’ in console for commands Please be aware: You need to have developer mode enabled in order for you to open the console. This can be done in your FS game folder, then look for the “game.xml”. Change <development><controls> to “true” Enjoy you farming experience with my Tax Mod <3 ========================================================= https://github.com/TheCodingDad-TisonK/FS25_TaxMod ========================================================= COPYRIGHT NOTICE: All rights reserved. Unauthorized redistribution, copying, or claiming this mod as your own is strictly prohibited. Original author: TisonK ========================================================= V1.1.5.0 New – Irrigation operating costs now appear in your tax ledger. When you run irrigation with Seasonal Crop Stress, each day’s pump running cost is recorded as a deductible “Irrigation Operations” expense. It reflects a cost you already pay, so it adds no extra charge. – Realistic Farming ecosystem integration. Tax Mod now saves its state through the shared save system, reports to the unified on-screen display, and its settings appear in the Farm Tablet’s System Settings app. – Companion expense recording. Other Realistic Farming mods can now log deductible expenses into the tax ledger. Fixed – Multiplayer: the annual tax payment is now applied once on the host instead of once per connected player. – The tax HUD edit mode now opens with its own key binding, and the HUD no longer swallows right clicks. Localization – Added Danish, translated by a native speaker (DJWestDK). Note – Every ecosystem hook is optional. With none of the other Realistic Farming mods installed, Tax Mod works exactly as before. V1.1.3.1 – Corrected `nRows` count so the background panel fully contains all rendered rows including Recent Activity and the hint at the bottom Changelog v1.1.3.1 -> https://github.com/TheCodingDad-TisonK/FS25_TaxMod/releases/tag/v1.1.3.0 V1.1.3.0 – Taxes now work annually instead of per-transaction — more realistic farm business behaviour – Tax accumulates throughout the year; the full bill is deducted each March – In December you get an advisory notification showing your estimated tax bill, what % of your balance it is, and how much has accumulated — so you can plan your spending before year-end – HUD now shows an estimated March payment row and a countdown to your next tax event – New setting: Annual Tax Rate — choose Low (2%), Medium (5%), or High (10%) – New console command: taxAnnualRate — accepts low/medium/high or a custom value (e.g. 0.08 for 8%) – Bug fix: total taxes paid was being counted twice; now only the actual March deduction counts V1.1.2.0 – Bumped version – Fixed issue since last HUD fix V1.1.1.0 The Tax HUD previously could only be toggled via the developer console. Now you can show or hide it with a single keypress while playing. What’s New – Press T to toggle the Tax HUD on/off (rebindable in Controls settings) – HUD hint text updated to reflect the new key No save migration needed — existing saves work as-is. V1.1.0.0 This updates includes a complete rewrite of all code – Changed from 1 single file to multiple files – Settings have been rewritten to match correct FS25 behaviour – Added a HUD overlay (same as Income Mod)

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