LS22 Vladimirovka Map v1.0.0.0
On the map: – Map of the real area, size 4x. Designed for an average level of difficulty; – Standard crops + peas and buckwheat; – Minimum production facilities: mill, bakery, slaughterhouse (pigs), meat processing workshop, greenhouses, fish farm; – Standard animals; – There is no forest as such. Just like in real life, but there is a small island of greenery that you can cut down. There is also a plot for growing forests (old garden), there is also an old vineyard for demolition and planting of young (default); – Greenhouses are working, but still in development; – The purchased plots are only those that are indicated, in order to preserve the features of the terrain, do not buy everything; – Fields, about 30 pieces to 100G; – There are small vegetable gardens behind the yards, for contracts and purchases, about 30 pieces; – Several yard plots, with old houses for demolition (sale), buildings of their own (mod); – Economics in development; – Multitrain and dirt FS22_mudSystem are registered, it is advisable to use it from the archive, for a more beautiful picture, it is still being finalized; – Easter eggs. v1.0.0.0: – Optimized (brought to the correct compression with mip maps) several hundred textures; – Edit sounds; – Collision at the fuel and lubricants gate; – Increased the price of sausages; – Reduced meat yield; – Reduction of collisions of highly polygonal buildings; – Fixed the sale of the vineyard and the old garden; – Fixed sections of silos; – Default numbers were returned (there was an error on the server); – Fixed the sale of logs in the school boiler room; – Buckwheat and peas are trampled; – Fixed prices for refined products; – Fixed animal feeders and chickens; – Removed unnecessary collisions in the air and in the warehouse at the base; – Fixed a meadow near greenhouses; – Removed cheating with lime; – Fixed a collision in production garages; – Other corrections. It is necessary to start a new career! Unpack the archive!