LS22 NORDGRAD MAP V2.0.0.2
Welcome to Nordgrad. An industrially developed region with a huge number of diverse industries, spacious lush forests, as well as mining in industrial-scale quarries. Fertile lands cover a large part of the territories where any farmer will feel at home. And a wide and competitive sales market will provide incredible financial opportunities.A huge number of various factories and enterprises that provide an opportunity for a new round of development in the field of agriculture, forestry, mining and processing of minerals. Thank you for visiting our corner of the world, I hope you will stay longer. I wish you all a pleasant game! Changes and improvements Version 2.0.0.2 Removed all traffic lights, barriers and speed radars from the map v2.0.0.1 – IMPORTANT! Delete the old version of the map Nordgrad, as well as your saves. Otherwise the map will not work properly or will not work at all! – added icons to all factories – removed two pipes under field number 64 – fixed : terrain under the barn on one of the farm plots – fixed : the top layer of the two fields that are given to the company at the start, now they contain wheat (ready for harvesting) – reduced selling price : coal, sand, clay, asphalt, gravel, iron ore, rubber, stone powder – fixed sales triggers in seaport – fixed : for network play: logistic centers, barns, etc. can now be used by all players from any farm – fixed : buildings and decoration objects in the pulp mill that were in the air – fixed : Fabric production-trigger for receiving cotton is in the correct location – price change when buying factories and other things – price change when buying quarries – fixed : removed static machines in the port that were interfering with traffic – fixed : mp3 audio file format to ogg format – added new custom sounds to the map – fixed : farmer’s barns work correctly, when you sell them, the decor next to them is sold. – added speed radars – traffic lights now work – removed collisions on power lines that cross roads – added power plant on the map – added possibility to build wind generators and solar panels (electricity production) – added new products: coke – added AI splines for helpers on the whole map – fixed : field numbering – fixed : unload trigger in seaport (grain). Long trailers for multiple compartments can now unload without problems – v2.0.0.0 – 66 fields – More than 52,000 trees – A wide variety of woodlands – Tangled forest roads – 3 BGA sites – 6 career – 6 cities – 1 village – 2 trains with large trains – Seaport – 2 logistics centers – coal, iron ore, sand, clay and more – Oil production and processing – 37 factories – 157 new pallets of products – 9 oil rigs