LS22 NF Marsch Map v1.1.0.0
Version 1.1.0.0 Bug fix + improvements – Fences can now be placed without problems – Animal enclosures/stalls can now also be built without problems – New water sheet now mostly in the ditches and not everywhere – Claas Axion tractor with new farmer mode is now part of the fleet and can be sold (search savegame for axion800.xml and then make propertyState=”0″ propertyState=”1″) – New farmer mode, the road network is no longer part of the start. – BGA farmlands are now not that expensive – Turned some place-name signs the right way round – Fixed floating trees in the wooden boxes old brewery area (under field 25) – BGA active production costs are now the same for both – BGA slightly higher silage capacity – Deleted invisible collision of old barrels in the shop area – Fixed floating delineators between fields 19 and 21 – Deleted floating hut above tile 73 – Moved the power box and broken stone heaps to the halls in the courtyard – Collision scaling carport at house no.: 45 fixed – Fixed floating lamp at house 69 – Fixed ground collision on field 10 and 35 (problems with swath, new score/move may be required) – Fixed BGA north collision at the building – Moved a lamp at the nursery – Purchase price of gravel, sand and earth pits increased tenfold – Trees at field 49 moved slightly away from the field – Cable drum moved behind Spinnerei/Depot – Lamp on former place for flour factory deleted – Sunflower on the road next to field 27 deleted (only gone with a new save/if you reset fruit) – New textures for the town sign ( User gronimusic.official Insta) – Added collision at garage of house no. 69 – Server error message Ad_best of error fixed – Fixed flying camera over gas station – A few crash barriers moved a bit – Fixed treeBranchShader.xml and treeTrunkShader.xml errors – Prices of some filling types like egg, wool, flour and bread adjusted to the last LS22 patch. Landscape Typical North German landscape in North Friesland. We have dykes here, ditches around the fields, and the fields are mostly square. The land was reclaimed from the North Sea by dikes over the past few centuries. Courtyards There are no ready-made courtyards, everyone can creatively design their own courtyard according to their personal preferences. There are a few large spaces available for this. A few halls and a workshop are attached to the map fields then forest. On the NF March there are 79 fields with , from 0.8 ha to 95 ha, everything is there, average field about 12.8 ha and the total area of all fields is a little over 1000ha of which about 140ha are grassland forest area. There are more than 150 hectares of forest with countless trees, most of which are also suitable for the wood harvester. In addition to the standard fruits, rye, spelt, triticale and millet are now installed on the map, there are other types of filling on the map: earth, sand and gravel. earth in the ditch In the ditches you can find earth in many places on the map, which you can dredge and sell with an excavator, then there is the sand, gravel, earth area where there is a lot of material to excavate and load. points of sale If you harvest a lot, you also have to sell a lot. There are a total of 16 different sales outlets at the NF March 4-fold, including Raiffeisen, Port, train station but without a train, the depot, grain trade and grain AG At the train station and at the Raiffeisen, you also have the option of buying seeds, fertiliser, Lime, mineral feed, herbicides and liquid fertilizers. Conclusion Overall one can say that the NF March has changed compared to the last LS parts further developed and has been extensively revised and beautified.