LS22 Neu Minibrunn Map v1.0.1.0
Welcome to Neu – Minibrunn! Changelog: 1.0.1.0 – A new savegame is NOT mandatory – Performance improvements – Point of sale for field grass added (at the farmer’s market) – Fixed missing name for the container selling station – Fixed missing name and description for the lime silo – Water extraction at the pond now works (swimming too) – Greenhouse at the farm now spawns pallets – Grass fields now appear green instead of white in the overview map – Fixed tyre tracks when spreading manure – Deer now only spawn on the field – Some minor graphical Changes – Added production of long planks at the sawmill (for Platinum DLC) – Created new mod icon – Corrected and adjusted mod description in the modDesc The small village is waiting for a new farmer, it’s waiting for you. Will you manage to grow up farming in a small area? This map offers: – 1 km² large area – 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots – One pre-placed farm in the village with cow and chicken shed – Cow shed with built-in slurry tank and support for the mod “Grazing Animals” (PC only) – All decoration on the farm can be sold via the building mode – One biogas plant that can be completely sold – Many ground textures and plants in construction mode (incl. fields) – A total of 19 production and sales stations – Wood containers from the Platinum Expansion can be sold at the sawmill – Support for iron ore (can be bought at the Farmer’s Market) and long planks for the productions from the Platinum DLC – Two traders for consumer goods – Two filling stations for diesel, methane and electricity – A pond for water extraction – Manure barrels can load water at the water trigger (not at the pond) – Field grass as a new crop, as well as district heating and soy drink as new products – Support for Precision Farming with a custom soil map – Fully developed AI road network (tested for Autodrive) – 16 hidden collectibles New Savegame? Yes or No? Have a look at the changelog. Notes: – Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1 – The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller. – You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the “Demolish” button. – After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered. A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map. The following fixes require new savegame: – Fixed tipColli at field 14 – Selling pond area is now possible