LS22 Ferme Beyleron Multifruit Map v2.2.0.0
Version 2.2 Multifruit Added lavender, hops, poppy, onion, carrot and alfalfa as a new fruit. Added North-West industrial area. Access is between the wine and food factory by an old wooden bridge that crosses a small gorge. Added Brewery & Distillery as a new production and produces Whisky, Barley, Rye and Wheat Beer as new products. Added malting as a new production and produces barley, rye and wheat malt as new products. Added Excipients Fabrique as a new production and produces yeast and silage additives as new products. Added molasses as a new product in the sugar factory. Added Lavender Oil as a new product in the Oil Mill. Recipe changes at the bakery. Bread, cakes, cheese and chocolate cakes now require yeast as a new ingredient. Adjusted Precision Farming so that the variable seed strength is supported for all additional fruit types and is therefore completely Precision Farming-ready. Be sure to follow the enclosed instructions for this. *The new products, whiskey, barley beer, rye beer, wheat beer, barley malt, rye malt, wheat malt, yeast, ensiling agents, molasses and lavender oil can be sold at the known sales outlets or the corresponding productions can be supplied. PDA map updated. Cheese factory renamed dairy. ATTENTION: For Ferme-Beyleron 2.0 at least LS22 Update 1.3.0.0 must be installed, otherwise FB 2.0 will not run! Update Notes: Rye, spelt, millet and triticale added as multifruit. At the farm workshop, painting and selling can now be done. At the grain mill, millet, rye, spelt and triticale flour have been added as new productions. In seed production, rye, spelt and triticale seeds have been added as new productions. In multifodder production, rye, spelt, and triticale were added. Rye, spelt, and triticale can be sold in addition to the above productions, at Marissonne and Shop – Le Jardin des Fermiers. Millet can be sold in addition to the above production, at Marissonne and Shop – Le Jardin des Fermiers. All new fears can be used with the existing equipment. Thus, no additional mod equipment needs to be installed or used. ***** Since the update 1.2 GIANTS has given us again a lot of new bugs, like among other things that certain entries of the placeables.xml are not taken over correctly when creating a new game state. Since the GIANTS update 1.2 neither vines nor olive vines are created correctly. This bug of GIANTS, was unfortunately not repaired with the update 1.3. To counter this, if you start a new savegame, you simply have to overwrite it with the attached savegame. To enjoy all the buildings and expansions of the main courtyard, you must play the Ferme-Beyleron in the “New Famer” career mode. If you also want to enjoy all buildings and extensions of the main and side yard in multiplayer incl. Dedi, you have to create a new game in singleplayer before, save it immediately, finish it and then use this gamesave for the MP/Dedi. Patch Notes: Farm BGA now no longer takes content from the cow shed dung heap. Additional tanks of the greenhouses are now correctly recognized in the attached savegame20. Update Notes: Farm BGA with 250 kW built at the extended farm. Fermenter built at the extended farm. Underground pallet storage expanded to accept bales. Fertilizer production moved at expanded farm. seedMaker moved at the expanded farm. Farm BGA and also the main BGA now have animated flaring. Animated bonfires have been added to various parts of the map. PDA map updated.