FS25 Liquid Lime v1.3.0.0
FS25 Liquid Lime v1.3.0.0 Liquid Lime Revolutionize your farming experience with Liquid Lime, specially formulated for use with sprayers. Helper auto-buy works when Liquid Lime is the selected or last used fill type. If an empty multi-product sprayer defaults to fertilizer, load Liquid Lime once before starting the helper. Key Features: – Liquid Lime Fill Type: – Adds Liquid Lime to the game as a new material compatible with sprayers. Items: – TrueEdge Liquid Lime Tank: – Capacity: 2000 liters – Price: $1,100 – Meridian Liquid Lime Silo: – Capacity: 155,000 liters – Price: $46,500 – Daily upkeep: $100 – TrueEdge Liquid Lime Production: – Price: $42,500 – Daily upkeep: $100 – Liquid Lime recipe: LIME and WATER – Liquid Lime Sell Point: – Sell loose Liquid Lime from production output and filled Liquid Lime tanks – Price: $10,000 Liquid Lime provides a practical and efficient solution for soil treatment, aiming to replicate the characteristics of real liquid lime as closely as possible. Please report any issues you may have here: https://github.com/FearlessNite345/FS25_Liquid_Lime/issues Changelog v1.3.0.0: – Added the Liquid Lime Sell Point for selling loose Liquid Lime from trailers, production output, and filled Liquid Lime IBC tanks. – Updated the Liquid Lime tank visuals by replacing the old floating decal mesh with texture-based Liquid Lime icon artwork on the tank. – Fixed the Liquid Lime sprayer material holder export so it no longer logs missing GS_ATTR_COLOR0 vertex attribute errors. – Fixed the Liquid Lime spray material registration so spray effects appear on compatible sprayers. – Rebalanced shop tank prices, production operating costs, and the Liquid Lime Sell Point payout to keep production profitable while preventing shop resale exploits. – Added seasonal Liquid Lime prices with stronger spring and autumn demand. – Fixed Liquid Lime Precision Farming detection so loaded herbicide, liquid fertilizer, and other spray types no longer behave as Liquid Lime because of stale PF state. – Improved the Precision Farming application label and low-volume debug logging. Changelog v1.2.0.0: – Added built-in Precision Farming support for Liquid Lime. – Added Precision Farming pH usage-rate scaling so Liquid Lime respects its configured spray rate. – Added runtime Precision Farming lime mapping so Liquid Lime is treated as lime only while PF code is processing it. – Added Precision Farming sprayer flag handling, cleaner pH HUD labeling, usage statistics, and improved spray effect handling for Liquid Lime. – Added helper/AI worker auto-buy support for Liquid Lime when Liquid Lime is the active or last used fill type. – Added Lua-based Liquid Lime fill type support for ABI 550, ABI 1600, Lizard MKS 8, and Lizard MKS 32 without shipping edited vehicle XMLs. – Added direct Liquid Lime IBC unloading into the Liquid Lime Silo. – Added trailer loading for Liquid Lime stored in the Liquid Lime Production. – Rebalanced the Liquid Lime Production recipe and operating cost for the new usage rate. – Improved dedicated server compatibility by skipping client-only material loading. – Fixed duplicate spray type registration when another mod registers Liquid Lime first. – Updated the Liquid Lime material holder setup to reduce graphics pipeline errors. – Reduced Liquid Lime usage rate for better sprayer balance while keeping the same price. – Removed the old PF Configurator-specific modDesc config because Precision Farming support is now built in. – Removed broad slurry tank category support so slurry-only equipment does not unintentionally accept Liquid Lime. – Split the Lua code into smaller runtime, vehicle, Precision Farming, helper auto-buy, and registration modules. – Added a Czech mod description.