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FS25 Hydraulic Suspension System v2.0.0.0
FS25 Hydraulic Suspension System v2.0.0.0
Ever noticed that the tractor front axle in the game feels like a steel beam? Hit a rock and the whole tractor jumps, the wheel barely moves.
This mod gives tractors the hydraulic front suspension they have in real life.
Suspension that really works The wheel moves up and down over bumps and rocks, and you can see the links, cylinders and shaft moving. The tractor is much more stable and comfortable.
Automatic leveling Just like real tractors: add front weights or a heavy implement and the front returns to the right height by itself in a few seconds.
Every brand with its own system John Deere ILS and TLS, Fendt, Claas PROACTIV, Terraglide (Case IH / New Holland / Steyr), MF Quadlink, Valtra, Deutz-Fahr and McCormick. Each one behaves differently, some softer, some firmer.
Driving modes – AUTO – levels by itself – WORK – firmer when working in the field or when the front starts bouncing – LOCKED – stiff axle for front loader work or heavy transport – MANUAL – raise and lower the front yourself (only on JD ILS and Fendt, like in real life)
Keys Ctrl+Alt+U – change mode Ctrl+Alt+↑ / ↓ – raise / lower the front (manual mode) (can be changed in control options)
ℹ Only works on tractors that have this system in real life: medium and large tractors from the listed brands. Small tractors and crawlers stay as they are.
BETA VERSION The mod is still being tested, especially in multiplayer. lot of work needs to be done, but so far is playable and tweaks and fixes will be released from users feedback and suggestions, If you find a problem, please send me your log.txt file. In multiplayer, I need the log from both the host and the player who joined.
V2.0.0.0 – Suspension window (Left Alt + U): system, mode, height, front-loader stabiliser and live state (axle load, weight on the front, cylinders, spring, damping, warnings) with a side view of the axle. Settings and panel moved from the game’s menu into the window. – Trucks (new): rear air suspension with levelling (ECAS), up to 3 axles. Same ride height empty or loaded, manual height for loading docks and coupling, back to ride height by itself above 30 km/h. 8×4 tippers and bigger keep their leaf springs. Can be switched off. – Levelling only on tractors that have it in real life (brand, weight and minimum power, default 120 hp). Small / simple tractors get a swinging pendulum front axle without suspension instead of the game’s soft suspension. Tracked tractors are left alone. – Wheel loaders and telehandlers: Ride Control (boom suspension with accumulator) above 6 km/h, rigid below for precise work; Ctrl + U switches AUTO / OFF. – Front loader on tractors: the load really floats with the movement of the arm tip; on / off in the window. – Firmer damping on the road above 30 km/h; JCB Fastrac rear self-levelling suspension; hydraulic valve sound. – Rigid front axles (e.g. John Deere 7030) move and tilt as one piece. – No more shaking on independent suspension (JD 8R ILS) and no more little hops when switching tractors. – Panel: warnings “end stop” and “front too light – add ballast”, name of the tractor’s system; can be switched off; hides while the window is open and when Zasty HUD is active. – Cars, combines and other vehicles are left alone (shop category is checked). – Keys: Ctrl + U mode, Ctrl + Alt + Up / Down manual height (hold), Alt + U window. Removed: Ctrl + Alt + L and Ctrl + Shift + U (now in the window). – Fix: the default keys were not assigned on a new installation.
KEYS (default) – Left Ctrl + U: Suspension mode (Ride Control on wheel loaders) – Left Alt + U: Suspension window – Left Ctrl + Left Alt + Up / Down arrow: Manual height (hold) These are the default keys. If one of them is already used by the game or by another mod, go to Options > Controls and set the key you prefer, to avoid conflicts.
V1.1.0.0 Big update: every machine now behaves almost like the real one.
Tractor classes: automatic levelling only on tractors that have it in real life. Small and simple tractors get a pendulum front axle without suspension. Wheel loaders and telehandlers: Ride Control (boom suspension). The load floats over bumps above 6 km/h, and the arm is rigid below that. Ctrl+Alt+U switches AUTO / OFF or keybind your self Front loader damping: reacts to the tip of the arm and ignores smooth hills. It has its own switch, Ctrl+Alt+L. Road damping: firmer above 30 km/h. JCB Fastrac: self-levelling rear axle. HUD: warnings for end stop and for a front that is too light (add ballast), and the name of the tractor’s system. Sound: hydraulic valve sound when levelling. Smoother: no shaking on the JD 8R ILS and no hops when switching tractors. Settings: new options in the controls menu, all in 25 languages. Tracked tractors are left alone.
V1.0.0.1 Fixes -ride control a bit smoother – Rigid front axle of the model (both front wheels hanging from the same axle, e.g. John Deere 7030 Series): the whole axle now moves up/down and tilts with the wheels; before, the axle stood still while the hubs moved on their own (reported by Cris669). – Performance / bouncing on rough ground (e.g. ploughed field): the front wheels were rebuilt by the physics almost every frame. Now they are only rebuilt when the axle moves 2 mm or more, at most every 100 ms. – HUD textures compressed – no more “raw format” warnings in the log (reported by Patrik Vendelberger). – Faster game start: the settings menu section is now built only the first time you open Settings (it froze the start by ~4 s). – Log: the front loader line no longer lists rear implements by mistake. Behaviour – Only the tractor driven by a player has the hydraulic suspension. Parked tractors and AI helpers keep the game’s original suspension; when you leave the tractor or hire a helper it goes back to the original.
Thanks to Cris669 and Patrik Vendelberger for the reports!
V1.0.0.0 New – In-game settings menu: Esc -> Settings -> General -> “Hydraulic Suspension System”. Brands, minimum weight, WORK mode draft, hold height when stopped, wheel camber, HUD, cab suspension, loader stabiliser, diagnostics. Saved in modSettings (kept when the mod is updated). – New icon HUD (default; “Text” brings back the old line): the tractor seen from the side with the front cylinder. – Cylinder colour = mode: green AUTO, orange WORK, blue MANUAL, red with padlock LOCKED. – The front wheel moves down/up with the cylinder height; the bar on the side shows the height (centre mark = levelled). – Values: height (levelled / +x.x cm), front axle load, spring and damping of the current mode (% of the game’s original), so you can see what changes between AUTO, WORK, MANUAL and LOCKED. – Shop picture of the tractor next to the icon (can be switched off). Three sizes. – Move the HUD (icon or text) with the mouse: Ctrl+Shift+U, drag, right click / Esc / Enter to finish. The camera stays still while moving. – Cab suspension (inside view): the bumps of the chassis arrive damped inside the cab, like on a suspended cab; slow slopes are still followed. Firmer with the suspension LOCKED. Can be switched off in the menu. – Front loader arm damping (like the MX Shock Eliminator / LDS / ride control): with a front loader attached, above 6 km/h the arm really floats: the load swings on a simulated nitrogen accumulator (~0.8 Hz with an empty tool, up to ~1.4 Hz with a heavy load, damped by the orifice) driven by the tractor’s bumps, and the game moves the arm, cylinders and tool with it. Below 6 km/h the arm is back exactly where you put it (precise work). Shown on the HUD; can be switched off in the menu. – All texts translated into the 25 game languages.
Known – Pendulum angle, ILS articulation travel, cab suspension and loader arm values are estimates (no published figures). All can be tuned per system in modSettings/FS25_HydraulicSuspensionSystem.xml. – The cab model itself does not move (the game has no separate cab part or i cant find it); the effect is on the inside view.
BETA 2 New – Systems simulated per brand and model, with real data where it is published: John Deere ILS (8R, independent) and TLS Plus, Fendt 1000 Vario (independent wheels), Fendt 700 Vario (120 mm, level control, manual height), Fendt 300 Vario (80 mm), other Fendt, Claas PROACTIV (85 mm), CNH Terraglide (Case IH / New Holland / Steyr), MF Quadlink (90 mm), Valtra AIRES air suspension, Deutz-Fahr with anti-dive, McCormick IFS (independent), Kubota M7, JCB Fastrac. – Real rules where known: Terraglide and TLS only level above 1.5 km/h; Terraglide can only be locked below 12 km/h and re-engages by itself above it. – Rigid (pendulum) front axles really swing: one wheel over a rock tilts the whole axle. – Independent suspension (JD ILS, Fendt 1000, McCormick IFS): each wheel moves on its own, with camber change on the arms. – Firmer damping for a moment under hard braking or acceleration, to hold the front (stronger on Deutz-Fahr anti-dive and Claas). – Manual height (Ctrl+Alt+Up / Down) only on systems that have it in real life. – Mode and manual height saved with the savegame. – Settings and per-system profiles in modSettings/FS25_HydraulicSuspensionSystem.xml: created on first start, kept when the mod is updated; you can add profiles for mod tractors. – With Soil & Draft Physics: WORK mode only when the implement is really pulling (real draft force, default 15 kN). – Works together with 4×4 Traction System. – Compatible with MoreRealistic: on the front wheels it controls, the hydraulic suspension owns the spring/damper (MoreRealistic’s load-based spring stays on the other wheels, no more fighting/bouncing at the front); WORK mode uses MoreRealistic’s real draft force. – Translations for all 25 game languages.
Fixes – No more “Path not registered” errors in the log when loading/saving the mode and manual height.
Known – Multiplayer still being tested. Pendulum angle and ILS articulation travel are estimates (no published figures found).
Ever noticed that the tractor front axle in the game feels like a steel beam? Hit a rock and the whole tractor jumps, the wheel barely moves.
This mod gives tractors the hydraulic front suspension they have in real life.
Suspension that really works The wheel moves up and down over bumps and rocks, and you can see the links, cylinders and shaft moving. The tractor is much more stable and comfortable.
Automatic leveling Just like real tractors: add front weights or a heavy implement and the front returns to the right height by itself in a few seconds.
Every brand with its own system John Deere ILS and TLS, Fendt, Claas PROACTIV, Terraglide (Case IH / New Holland / Steyr), MF Quadlink, Valtra, Deutz-Fahr and McCormick. Each one behaves differently, some softer, some firmer.
Driving modes – AUTO – levels by itself – WORK – firmer when working in the field or when the front starts bouncing – LOCKED – stiff axle for front loader work or heavy transport – MANUAL – raise and lower the front yourself (only on JD ILS and Fendt, like in real life)
Keys Ctrl+Alt+U – change mode Ctrl+Alt+↑ / ↓ – raise / lower the front (manual mode) (can be changed in control options)
ℹ Only works on tractors that have this system in real life: medium and large tractors from the listed brands. Small tractors and crawlers stay as they are.
BETA VERSION The mod is still being tested, especially in multiplayer. lot of work needs to be done, but so far is playable and tweaks and fixes will be released from users feedback and suggestions, If you find a problem, please send me your log.txt file. In multiplayer, I need the log from both the host and the player who joined.
V2.0.0.0 – Suspension window (Left Alt + U): system, mode, height, front-loader stabiliser and live state (axle load, weight on the front, cylinders, spring, damping, warnings) with a side view of the axle. Settings and panel moved from the game’s menu into the window. – Trucks (new): rear air suspension with levelling (ECAS), up to 3 axles. Same ride height empty or loaded, manual height for loading docks and coupling, back to ride height by itself above 30 km/h. 8×4 tippers and bigger keep their leaf springs. Can be switched off. – Levelling only on tractors that have it in real life (brand, weight and minimum power, default 120 hp). Small / simple tractors get a swinging pendulum front axle without suspension instead of the game’s soft suspension. Tracked tractors are left alone. – Wheel loaders and telehandlers: Ride Control (boom suspension with accumulator) above 6 km/h, rigid below for precise work; Ctrl + U switches AUTO / OFF. – Front loader on tractors: the load really floats with the movement of the arm tip; on / off in the window. – Firmer damping on the road above 30 km/h; JCB Fastrac rear self-levelling suspension; hydraulic valve sound. – Rigid front axles (e.g. John Deere 7030) move and tilt as one piece. – No more shaking on independent suspension (JD 8R ILS) and no more little hops when switching tractors. – Panel: warnings “end stop” and “front too light – add ballast”, name of the tractor’s system; can be switched off; hides while the window is open and when Zasty HUD is active. – Cars, combines and other vehicles are left alone (shop category is checked). – Keys: Ctrl + U mode, Ctrl + Alt + Up / Down manual height (hold), Alt + U window. Removed: Ctrl + Alt + L and Ctrl + Shift + U (now in the window). – Fix: the default keys were not assigned on a new installation.
KEYS (default) – Left Ctrl + U: Suspension mode (Ride Control on wheel loaders) – Left Alt + U: Suspension window – Left Ctrl + Left Alt + Up / Down arrow: Manual height (hold) These are the default keys. If one of them is already used by the game or by another mod, go to Options > Controls and set the key you prefer, to avoid conflicts.
V1.1.0.0 Big update: every machine now behaves almost like the real one.
Tractor classes: automatic levelling only on tractors that have it in real life. Small and simple tractors get a pendulum front axle without suspension. Wheel loaders and telehandlers: Ride Control (boom suspension). The load floats over bumps above 6 km/h, and the arm is rigid below that. Ctrl+Alt+U switches AUTO / OFF or keybind your self Front loader damping: reacts to the tip of the arm and ignores smooth hills. It has its own switch, Ctrl+Alt+L. Road damping: firmer above 30 km/h. JCB Fastrac: self-levelling rear axle. HUD: warnings for end stop and for a front that is too light (add ballast), and the name of the tractor’s system. Sound: hydraulic valve sound when levelling. Smoother: no shaking on the JD 8R ILS and no hops when switching tractors. Settings: new options in the controls menu, all in 25 languages. Tracked tractors are left alone.
V1.0.0.1 Fixes -ride control a bit smoother – Rigid front axle of the model (both front wheels hanging from the same axle, e.g. John Deere 7030 Series): the whole axle now moves up/down and tilts with the wheels; before, the axle stood still while the hubs moved on their own (reported by Cris669). – Performance / bouncing on rough ground (e.g. ploughed field): the front wheels were rebuilt by the physics almost every frame. Now they are only rebuilt when the axle moves 2 mm or more, at most every 100 ms. – HUD textures compressed – no more “raw format” warnings in the log (reported by Patrik Vendelberger). – Faster game start: the settings menu section is now built only the first time you open Settings (it froze the start by ~4 s). – Log: the front loader line no longer lists rear implements by mistake. Behaviour – Only the tractor driven by a player has the hydraulic suspension. Parked tractors and AI helpers keep the game’s original suspension; when you leave the tractor or hire a helper it goes back to the original.
Thanks to Cris669 and Patrik Vendelberger for the reports!
V1.0.0.0 New – In-game settings menu: Esc -> Settings -> General -> “Hydraulic Suspension System”. Brands, minimum weight, WORK mode draft, hold height when stopped, wheel camber, HUD, cab suspension, loader stabiliser, diagnostics. Saved in modSettings (kept when the mod is updated). – New icon HUD (default; “Text” brings back the old line): the tractor seen from the side with the front cylinder. – Cylinder colour = mode: green AUTO, orange WORK, blue MANUAL, red with padlock LOCKED. – The front wheel moves down/up with the cylinder height; the bar on the side shows the height (centre mark = levelled). – Values: height (levelled / +x.x cm), front axle load, spring and damping of the current mode (% of the game’s original), so you can see what changes between AUTO, WORK, MANUAL and LOCKED. – Shop picture of the tractor next to the icon (can be switched off). Three sizes. – Move the HUD (icon or text) with the mouse: Ctrl+Shift+U, drag, right click / Esc / Enter to finish. The camera stays still while moving. – Cab suspension (inside view): the bumps of the chassis arrive damped inside the cab, like on a suspended cab; slow slopes are still followed. Firmer with the suspension LOCKED. Can be switched off in the menu. – Front loader arm damping (like the MX Shock Eliminator / LDS / ride control): with a front loader attached, above 6 km/h the arm really floats: the load swings on a simulated nitrogen accumulator (~0.8 Hz with an empty tool, up to ~1.4 Hz with a heavy load, damped by the orifice) driven by the tractor’s bumps, and the game moves the arm, cylinders and tool with it. Below 6 km/h the arm is back exactly where you put it (precise work). Shown on the HUD; can be switched off in the menu. – All texts translated into the 25 game languages.
Known – Pendulum angle, ILS articulation travel, cab suspension and loader arm values are estimates (no published figures). All can be tuned per system in modSettings/FS25_HydraulicSuspensionSystem.xml. – The cab model itself does not move (the game has no separate cab part or i cant find it); the effect is on the inside view.
BETA 2 New – Systems simulated per brand and model, with real data where it is published: John Deere ILS (8R, independent) and TLS Plus, Fendt 1000 Vario (independent wheels), Fendt 700 Vario (120 mm, level control, manual height), Fendt 300 Vario (80 mm), other Fendt, Claas PROACTIV (85 mm), CNH Terraglide (Case IH / New Holland / Steyr), MF Quadlink (90 mm), Valtra AIRES air suspension, Deutz-Fahr with anti-dive, McCormick IFS (independent), Kubota M7, JCB Fastrac. – Real rules where known: Terraglide and TLS only level above 1.5 km/h; Terraglide can only be locked below 12 km/h and re-engages by itself above it. – Rigid (pendulum) front axles really swing: one wheel over a rock tilts the whole axle. – Independent suspension (JD ILS, Fendt 1000, McCormick IFS): each wheel moves on its own, with camber change on the arms. – Firmer damping for a moment under hard braking or acceleration, to hold the front (stronger on Deutz-Fahr anti-dive and Claas). – Manual height (Ctrl+Alt+Up / Down) only on systems that have it in real life. – Mode and manual height saved with the savegame. – Settings and per-system profiles in modSettings/FS25_HydraulicSuspensionSystem.xml: created on first start, kept when the mod is updated; you can add profiles for mod tractors. – With Soil & Draft Physics: WORK mode only when the implement is really pulling (real draft force, default 15 kN). – Works together with 4×4 Traction System. – Compatible with MoreRealistic: on the front wheels it controls, the hydraulic suspension owns the spring/damper (MoreRealistic’s load-based spring stays on the other wheels, no more fighting/bouncing at the front); WORK mode uses MoreRealistic’s real draft force. – Translations for all 25 game languages.
Fixes – No more “Path not registered” errors in the log when loading/saving the mode and manual height.
Known – Multiplayer still being tested. Pendulum angle and ILS articulation travel are estimates (no published figures found).
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FS25 Hydraulic Suspension System v2.0.0.0
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