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Resource Usage Control FS25
Resource Usage Control allows you to adjust the consumption of seeds and field treatment materials in a separate full-screen window. Features: - By default, the window opens with the F11 key. The key can be changed in the game's control settings. - When individual mode is disabled, the global multiplier applies to seeds and all supported field resources. - Individual mode provides separate settings for seeds and field treatment materials. - Seed settings by crop are generated dynamically from the crops registered on the current map. - The field resources category includes solid and liquid fertilizer, manure, slurry, digestate, separated manure, lime, herbicide, and compatible mod-added resources. - When a category is disabled, its rows are hidden and all values in that category are reset to the default 1x. - Multiplier range: 0.25x to 10x. - Lists are cached once when the savegame is loaded. Opening the window does not trigger another scan of vehicles, fields, husbandry buildings, or other active objects. - The settings for all savegames are stored in a single modSettings file. Each savegame uses a separate entry with its slot number and playTime. Examples: - 0.25x: consumption is 75% lower than the standard rate. - 1x: the game's standard consumption. - 5x: consumption is 400% higher than the standard rate. - 10x: consumption is 900% higher than the standard rate. Important: - The mod changes the seedUsagePerSqm and sprayType litersPerSecond values. - Mods with their own consumption logic may require additional compatibility.
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Resource Usage Control FS25
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