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[Blender Add-on] Texture-Bake-Machine FS25
A Blender add-on for preparing and packing texture maps for GIANTS Farming Simulator 25 workflows. It combines recurring channel-packing and texture-atlas tasks in one compact Blender sidebar tool. Tested with Blender 4.0.2, 4.5.9 LTS, 5.1.2, and 5.2.1 LTS. Features -Building Shader mMask creation -Vehicle Shader vMask creation -Custom Specular channel packing -Automatic Ambient Occlusion baking -Texture Array | Atlas creation -Native Blender progress display -Automatic and custom PNG export names -English interface with German translation -Read-only detection of official GIANTS shader files -Channel packing -mMask and vMask -Red: Wear / Gloss -Green: Ambient Occlusion -Blue: Dirt Alpha: Optional additional channel -Custom Specular -Red: Gloss -Green: Ambient Occlusion -Blue: Metallic -Alpha: Not used Compatibility Tested with: Blender 4.0.2 Blender 4.5.9 LTS Blender 5.1.2 Blender 5.2.1 LTS
Version 1.0.2 extends the FS25 Texture Bake Machine with the new "I3D Export" profile. BuildingShader, placeableShader, and vehicleShader are supported. For buildings, the "None" and "customParallax" variations are available. Existing mMask, Height, and vMask textures can be used to match the selected shader. Export is performed using the official GIANTS I3D Exporter. The texture atlas now supports two to four source textures. Textures 1 and 2 are required, while textures 3 and 4 can be enabled individually. The size of the generated atlas adjusts automatically. In addition, the German and English documentation and the accompanying images have been updated. The download archive now also includes both README files, the image folder, and the GPL 3.0 license.
Here is the update and the fixes. Fix: Textures created via the add-on now have the correct color values. New: All "New" buttons have been corrected accordingly. New: The AO bake area indicates when Cycles needs to be activated. New: The most important AO bake settings, including Margin Type, are available directly in the add-on. New: "Save" has been changed to "Save Image". An asterisk (*) indicates unsaved changes. New: “BAKE AO” will only be released once an AO texture has been created or selected. New: AO is baked directly into the selected texture and its existing resolution. Improved: Newly created textures are more reliably enabled for Texture Paint. Have fun, new features are planned.
Version 1.0.2 extends the FS25 Texture Bake Machine with the new "I3D Export" profile. BuildingShader, placeableShader, and vehicleShader are supported. For buildings, the "None" and "customParallax" variations are available. Existing mMask, Height, and vMask textures can be used to match the selected shader. Export is performed using the official GIANTS I3D Exporter. The texture atlas now supports two to four source textures. Textures 1 and 2 are required, while textures 3 and 4 can be enabled individually. The size of the generated atlas adjusts automatically. In addition, the German and English documentation and the accompanying images have been updated. The download archive now also includes both README files, the image folder, and the GPL 3.0 license.
Here is the update and the fixes. Fix: Textures created via the add-on now have the correct color values. New: All "New" buttons have been corrected accordingly. New: The AO bake area indicates when Cycles needs to be activated. New: The most important AO bake settings, including Margin Type, are available directly in the add-on. New: "Save" has been changed to "Save Image". An asterisk (*) indicates unsaved changes. New: “BAKE AO” will only be released once an AO texture has been created or selected. New: AO is baked directly into the selected texture and its existing resolution. Improved: Newly created textures are more reliably enabled for Texture Paint. Have fun, new features are planned.
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[Blender Add-on] Texture-Bake-Machine FS25
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