Master HUD FS25

Master HUD FS25

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
Bedrock Mod for the Realistic Farming suite (its not a standalone mod and should be used together with to other bedrock mods) -> https://www.realisticfarming.com <- The UI renderer bedrock of the Realistic Farming mod ecosystem. MasterHUD is mod 3 in the load order. It owns the single draw loop that renders every companion mod's overlay, in a pull model: companions flip a dirty flag instead of rebuilding HUD strings every frame, and MasterHUD calls their fetch callback only when the data actually changed. It also handles menu-suspend, corner stacking, and unload cleanup once for all of them. There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it. =================================================================== GitHub Repository: https://github.com/Realistic-Farming/FS25_MasterHUD =================================================================== COPYRIGHT NOTICE: All rights reserved. Unauthorized redistribution, copying, modification, or claiming this mod as your own is strictly prohibited. Original Author: TisonK ===================================================================
Fixed - With Master HUD installed, the HUD show/hide keys of Soil & Fertilizer, Seasonal Crop Stress, Fuel Costs, Income, NPC Favor, Random World Events and Workplace Triggers work again. Each key shows or hides that mod's HUD, as the Control Center button does; Soil, Crop Stress and Random World Events also work in a vehicle. Needs Settings Hub. - Hiding all HUDs no longer blanks a settings or tuning screen you have open: that screen stays drawn and keeps taking your mouse input until you close it.
Hiding all HUDs used to hide everything, including displays you actually need while working, like sprayer rate. That's fixed. What's new: - Hide All HUDs now keeps in-cab tool readouts (sprayer rate and other work-related displays) visible. Only the glance overlays and panels are hidden, so you can hide the clutter without losing what you need while spraying or working a field. What's fixed: - Controls could stop responding correctly after getting in and out of a vehicle. The suite's HUD toggle keys now stay reliable across vehicle entry and exit. No save migration needed.
This update gives Master HUD proper on-off and edit controls and wires it into the suite Control Center, so you can manage your HUD without digging through menus. What's new - Toggle all HUDs with Right Shift + G - Enter HUD edit mode with Right Shift + B to move and arrange elements - Control Center support (with SettingsHub installed): toggle and edit your HUD straight from the Control Center What's fixed - HUD controls now respond while you are seated in a vehicle - General stability fixes for showing, hiding, editing, and cleaning up HUD overlays No save migration needed. Existing saves load as normal.

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.