Random World Events FS22
Random World Events brings dynamic, unpredictable challenges and opportunities to your Farming Simulator 22 experience. Transform your farm into a living, breathing world where unexpected events can instantly change your strategy and decision-making. From sudden tax bills to surprise government subsidies, mechanical issues to efficiency boosts — no two playthroughs will ever feel the same. Will your finances take a hit, or will fortune smile on your operation? Only time will tell. This mod introduces realistic, balanced events that affect: - 💰 Economy & finances - 🚜 Vehicles & maintenance - 🌱 Fields & farming operations - ⏱ Time management & pacing The result is a more immersive, engaging, and challenging farming experience that rewards planning, adaptability, and smart risk management. 🔧 This mod is carefully designed to: - Add variety **without breaking game balance** - Encourage **financial planning and risk management** - Create **memorable gameplay moments and stories** - Work seamlessly with **all maps and most other mods** - Scale naturally with **farm size and progression** 📊 Average Gameplay Impact - Net positive impact over long play sessions - Approximately **5–10% variation** in income and expenses - Fully **customizable** via in-game settings and configuration files You control how chaotic or calm your farming world becomes. =================================================================== GitHub Repository: https://github.com/TheCodingDad-TisonK/FS22_RandomWorldEvents =================================================================== GitHub Wiki: https://github.com/TheCodingDad-TisonK/FS22_RandomWorldEvents/wiki =================================================================== COPYRIGHT NOTICE: All rights reserved. Unauthorized redistribution, copying, modification, or claiming this mod as your own is strictly prohibited. Original Author: TisonK =================================================================== - Added 10 new economic events - Added 10 new supernatural events - Fixed event state cleanup - Fixed duration handling for supernatural events - Fixed bug with testing event - Added 40 new events - Added console commands* - Fixed console command function signatures - Improved console feedback for active events, cooldowns, and triggers - Fixed "attempt to index nil" errors in console - Removed duplicated code - Improved error handling for event loading - Minor bug fixes in GUI - Added more debug logging** *New added commands: > rwe status > rwe end > rwe debug > rwe list **If you dont like console being spammed, just toggle debug setting [off] via `F3` - Settings are properly saved after changes made in settings menu - Fixed incorrect file loading paths using FS22-compliant methods - Fixed duplicate physics code scattered across multiple files - Fixed weather events toggle (disabled until implementation) - Fixed GUI frame class loading errors - Improved code organization with modular architecture - Improved error handling and logging system - Improved physics system with terrain response integration - Improved event loading with dynamic module system - Added 5 modular event files for better maintainability - Added dynamic module loading system - Added event count tracking and display - Added PhysicsUtils module for consolidated physics functionality - Changed `F9` to `F3` due to overlapping input from 3rd party mods - Rewrote the entire mod codebase (again) for better structure and maintainability - Added a brand new settings screen* - Added a dedicated `events` settings section - Added a new `physics` settings section - Improved and refactored the random event system - Optimized and cleaned up large parts of the code - Improved XML save/load handling for all settings - Added delayed startup logging and in-game load notification - Temporarily removed console/debug commands *I tried for almost 3 days now to figure out how we can implement the settings into the settings page when you are in the pause menu... However i failed. So now we have a dedicated page where you can change almost everything. - Rewrote the entire code - Updated notification style - Improved `nil` error handling - Added many new events - Cleaned and optimized code - Fixed minor bug from initial release - Updated console commands