Workplace Triggers V1.1.2.0
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Workplace Triggers V1.1.2.0

Workplace Triggers V1.1.2.0 Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work. FEATURES Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen Workplace Manager (F4) — view, edit, and delete all your triggers from one screen Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set Multiplayer — each player tracks their own shifts; earnings go to the shared farm account Optional FS25_NPCFavor integration — completing shifts builds NPC relationships Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages HOW TO USE 1. Press F4 to open the Workplace Manager and click Add 2. Name the workplace, set a wage, choose a pay schedule, then confirm 3. Place the trigger at any location on the map 4. Walk into the zone and press E to start your shift 5. Press E again to end your shift and collect your wages CONTROLS E – Start / end shift (when inside a trigger zone) F4 – Open / close Workplace Manager <- can be rebind Left Shift – Toggle HUD edit mode (drag and resize the panel) SETTINGS Found under ESC > Settings > General Settings > Workplace Triggers: Show Shift HUD HUD Scale Show Notifications Wage Multiplier (global modifier on top of per-trigger wages) End Shift on Leave (auto-end shift when leaving the zone) Show Earnings in HUD Debug Mode Languages: EN / DE / FR / IT / NL / PL Multiplayer: Yes V1.1.2.0 What’s fixed Ending a shift no longer pays the earned money twice What’s new Workplace HUD show/hide toggle is now available from the suite Control Center (with Settings Hub installed) The workplace interact action now has a default E key binding No save migration needed. Drop-in replacement for v1.1.1.2.

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