HOF BERGMANN V1.6 Final
The time has finally come and the Hof Bergmann is available as the first version for the LS22. The map will be further expanded in the future and this version is not the final version, because a map is never really finished. Notes: – Game must be patched to version 1.14.0.0 or higher, this is mandatory! Contents of the “FS22 HofBergmann Map AIO Pack”: The map pack contains 3 folders, one with the name “mods”, “optionalMods” and “extras” “mods” The mandatory mods are stored here, these are the map and the starting vehicles that are required for the game to run smoothly “optionalMods” This contains an adapted precision farming version that has been specially adapted for compost. (Update from: March 14, 2023) You can also find the Goeweil Filltype Extension here, this is an additional mod for the Goeweil DLC that makes it possible to process the extra bales on the Hof Bergmann NEW: if you play with MaizePlus you need the file FS22_maizePlus_hofBergmann_animalFoodAdditions.zip in your mod folder. (Update from: October 14th, 2023) “extras” here you will find a feed table because the game does not show all types of feed in the animal menu (DE, EN, ES) PDA map in PNG format Brewery scheme in PNG format (DE, EN, ES, CZ) this file with the release notes General information about other mods or DLCs: – Maize Plus is now fully supported with the new version! The current version from the Mod Hub is required – Precision Farming is fully supported, SoilMap is installed. To use the compost function, the adapted Precision Farming Mod is required (included in the map pack) – Pump N Hoses DLC is supported, with a small restriction that the bedding fill plane is not displayed in some stables – Göweil DLC is fully supported – Attention! the productions from the Platinum DLC (ForestDLC) are not supported on the map because there are no sales points for the products Changelog: + CHANGELOG HB VERSION 1.6.0.0 Director’s Cut (Final) Finally, here is the final version of the Hof Bergmann map for the LS22 This release does not contain any major changes compared to the last beta version. There is also no need to create a new save game from the beta to the final. Only a few languages have been updated. But for the sake of order, here is the final version. Hof Bergmann – Director´s Cut (Open Beta) 1.6 NEW: – Sugar factory installed, sugar can be produced from sugar beet pulp or whole beets (note the different unloading points) The sugar can either be removed loose or available in bags (can be switched like with the malt plant) Sugar in bags can be used to make liquor or sold at various sales points – Loose sugar can also be filled manually in the bagging system (the latest version of the LSFM Bagging Pack is required for this, version 1.2.0.0) – Various sales points expanded for the sale of sugar bags – Sugar added to the price overview – Sugar added as a pile type, sugar can be tipped onto the ground (required for filling the bagging system) – Sugar added to the bulk and shovel fill type category – Movable stubble installed for all types of grain and corn – Lime pit installed, known from LS19. The lime pit is already filled with lime and must be bought via farmland Lime from the lime pit can be sold at the farm shop or used for personal use CHANGES/FIXES: – accidentally tipped cherries could not be recharged, this has been fixed – limit for placeable productions was at the limit, limit has been increased (not tested) – slurry tarpaulin fixed for bull breeding – sugar/corn bags reduced in size and capacity increased to 100L, now corresponds to the bag size and number of liters of the bag filling system from the LSFM Bagging Pack – position of the trigger marker icon at the farm shop for compost corrected Version 1.5.0.1 CHANGELOG HB VERSION 1.5.0.1 FINAL (HOTFIX UPDATE) CHANGES/FIXES: – updated version of the Polish language file added – Manure system fixed, didn’t work properly for some (thanks to Repi for the solution to fix the problem) – bottling plant at the brewery fixed, small beer crates were no longer spawned – Empty pallet production at the sawmill, values have been adjusted slightly – Capacity of empty pallets for compost production reduced to 100L – Consumption of compost production for empty pallets in relation to output adjusted slightly (but not 100 percent synchronous) – Fermentation speed in the wine cellar for apple wine has been increased slightly – SnowMask adjusted for the new building at the machine dealer, this was not correct CHANGELOG HB VERSION 1.5.0.0 FINAL CHANGES/FIXES: – Languages updated – Hotspot icon added for the island, teleporting is now possible – Sales prices for mushrooms have been significantly reduced – Oil pallets had no collision, this has been fixed – Delivery areas of the horse boxes in the stable have been changed slightly, horses now have to be parked directly in the box. – Delivery areas of the horse paddock have been moved, they are now located at the top right of the small metal shelter. Changelog HB version 1.4.0.0 CHANGES/FIXES: – Added rabbit meat and seeds (buying station) to the price overview – Name of the village shop changed in honor of a very loyal Hof Bergmann player – Added Italian translation (Thx to CAYMANN_LO_RE) – Added Czech translation Changelog HB Version 1.4.0.0 Beta2 (Supporter) CHANGES/FIXES: – Unloading function on the boat fixed, boxes from the boat could not be unloaded – Cattle breeding, fixed fill type settings removed from XML. Led to problems with M+ because the animalFood.xml was not used here – Entrance gate in hop processing showed incorrect text, this has been fixed – Hop production system speed doubled – Hop sales price reduced slightly – Removed snow shader from hop production hall – Field 1 for bull breeding changed slightly so that it is not so close to the wall of the shelter – Snow was displayed on the bull breeding in the jumping hall in winter, this has been fixed – Hop plantation reduced in size by half, due to the high harvest effort in the SP alone it was almost impossible to harvest the hops in time before everything withered, The capacity of the trailer was also increased by 5L and the hop yield was reduced, so you can harvest 2 entire rows with one trailer – new field (Field50) added by halving the hop plantation – LODs for hop plants installed in the hop trailer (performance optimization) – LODs on the hop plantation adjusted slightly (performance optimization) – Added LSFM hose function when breeding bulls at a manure pit – Pulp/paper factory expanded to include a bale trigger, woodchips and Silphie bales can now be sold here – Fixed floating trees (maybe there could be a few more) Changelog HB Version 1.4.0.0 Beta1 (Supporter) CHANGES/FIXES: – Language files updated for EN, ESP, FR – Added hop bales to the sales overview – Hop sales price slightly reduced – Added missing description text for the chicken transport box, this was missing in the shop – Splines corrected on curves, where traffic was a bit slow – Chicken meat entries were missing in the points of sale, this has been fixed – Removed unnecessary trigger entries from the chicken coops on the chicken farm – Maize+ Animal Food Extension included with the map has been adapted for the new animal species – Bale storage on the breeding facilities (bulls, pigs, poultry) assigned to FarmID1, fixes the problem that the bales do not belong to you – Fixed falling sign in Fuchshausen – Composter pre-placed at the allotment garden (has the FarmID1, but can be demolished) Changelog HB Version 1.4.0.0 Beta0 (Promo) CHANGES/FIXES: – Sawing accessories at farm 1 at the shelter were removed as they were no longer needed – Fixed bug in Silphie typesetting machine – Increased emptying speed for some objects and pallets – Removed Clover Fermented from feed mixture in animalFood.xml (caused incorrect fill type in feed mix wagons) – Texture of organic waste changed (filltype: organicWaste) – Fishing speed has been increased slightly at fishing spots. The insufficient speed meant that users with system settings above 90 FPS were no longer able to fish – Corrected bale storage for pig breeding – all types of bales should now be able to be stored for straw – More harvest missions and helper orders should now be possible in this version – Collisions in forests removed (previous map boundaries) – Fixed sizes for portable crates and objects (now have the correct dimensions) NEW: – A new street texture was created for all main streets – more ground angles installed for a better look in the fields – Added potatoes to the allotment garden (additional installation through the expansion mod is now no longer necessary) – Added a placeable garden composter to the map, which can be found in the construction menu under Buildings/Tools This composter works in a similar way to a real compost that you would find in a garden. It can be filled with different organic waste and after some time these wastes are converted into compost. The following fill types are supported: Grass, hay, eggs, strawberries, grapes, lettuce, tomatoes, cucumbers, cauliflower, potatoes, apples, onions, manure, organic waste and compost can be added as refill – the area around the farm has been slightly remodeled to offer more rural flair and get rid of the annoying traffic at the farm – A farm shop was installed on the 1st farm. The farm shop can only be filled with goods from our own production, i.e. everything you actually produce yourself can be sold there Note: The goods are displayed visually upon delivery but are not shown as the actual filling quantity, the different goods appear symbolically in the store and disappear again after a while when the goods have been sold – Bulls have been separated from cows as a subtype and are now a separate animal species, so the bulls now also have a use – Bulls now reproduce and can be used as breeding animals. There are 2 growth stages for bulls: young bulls and bulls. – Purchaseable bull breeding built near farm 1, this includes a stable for the bulls and a semen collection or jumping hall where you can obtain bull semen. The type and structure is slightly different than in the 19th century and is therefore more suitable for young people How the jumping hall works: Up to 4 bulls can be unloaded in the jumping hall area; young bulls are recommended as they are more productive than the old men There is a refrigerator in the jumping hall where you can remove the bull semen using a small handcart made for this purpose. When the items are removed, the handcart is filled with visually visible transport buckets. If you would like to have individual buckets, you can do this using the unloading function on the handcart (For technical reasons, this detour is unfortunately necessary to get to the individual containers) The sperm buckets can be sold in the livestock trade. The unloading point is located in the first building and is marked with the company name – Added bale storage for bull breeding straw – Meat pallets for every type of meat can now be issued at the slaughterhouse Changelog HB version 1.3.0.1 Added windrower effects (rakers) for clover hay, these were missing and an error occurred Unloading triggers on vegetable beds and productions sometimes showed an incorrect message text. This has been fixed Unprocessed tree trunks at the sawmill were permanently visible – this has been fixed Filltype carrots added to the map, these are also available on the map without Premium Expansion DLC but only in the allotment garden. With the Premium Expansion DLC these are also available in fields and can be harvested with the machines. Carrots can be sold or used as rabbit food. All other fruits from the Premium DLC can be used because everything enters itself everywhere Fixed an error that was triggered when entering the info trigger in productions (occurred with the new Giants patch) Corrected unevenness in field 24 Chicken coop from farm 3 did not spawn manure. This has been fixed, the manure now appears outside the coop Fixed log message that occurred when trying to place additional animal pens (the limit of stables on the map has been exhausted, so Giants cannot place any more stables) Fixed texture error on sign at slaughterhouse Fixed texture errors on the floor of the chicken coop on Farm3 – Production speeds at the slaughterhouse have been slightly reduced – Hops incorporated as fruit, hops are based on the principle of wine – Hop plantation is already installed and is purchased by farmland, the hop plantation is located above the cherry plantation – Hop trailer added to the map, this is located in the shop under hop technology (hop harvesting is only possible with this trailer) – Hop processing added, this is located opposite the weaving mill In this production, the harvested hops can be further processed, producing hop balls as a product and as a by-product Some organic waste can be composted in a compost heap. The hop bales produced can be sold in the brewery or you use the hops to make beer (brewery production) – Brewery expanded to include a sales point for hop bales (since the brewery can be purchased via farmland, the sales point was set outside so that you can also buy your hop bales can sell if you don’t own the brewery, the sales point is behind the brewery) When selling self-made hop bales, it should be noted that they sell more quickly when turned upside down. The reason for this is that they are also used to make beer can be used and the emptying speed when the bales are in the right position empty very slowly – Hop fill type for the purchaseable hop bales has been changed so that they cannot be sold at the brewery at a higher price Purchased hop bales cannot be sold again (necessary because producing your own hops achieves a higher selling price) – Added storage for hop bales during hop processing, the storage has a special feature. The warehouse can be controlled on a laptop, which is also possible here Possibility of storing the hop bales from the hop processing hall directly by switching the storage trigger (Please note that the trigger should be switched back to storage after storage from the processing hall, otherwise no hop bales will be spawned by the hop machine) – higher sales prices set for new standard fruits such as carrots, parsnips and beetroot (profit and the labor was unprofitable) – New animal species chicken added to the map, these are mainly used as slaughter animals and can be further processed at the poultry farm This animal species can reproduce. The LSFM Livestock Trailer LST85 (latest version) or the adapted transport boxes can be used for transport – Poultry transport box included with the map has been expanded to include chicken – a new transport box has been added which can be used for chickens and chickens. – new filltype eggs (packaged) added to the map – Poultry farm has been revised and made a little more interesting to offer even more options – Chicken production rate has been set slightly high on the poultry farm – Added bale storage for straw to the poultry farm (this is already filled with a few bales at the start of the game) – Another stable has been added to the poultry farm, this one is usable for chickens and is marked with a “D”. – Eggs from the chickens on the poultry farm are now no longer delivered in cardboard boxes but in small wooden boxes, just like at the main farm These wooden crates of eggs can be sold as is or packed in the purpose-built egg packing machine in the processing building by the gate entrance The output here is on pallets that can be transported with a forklift; packaged eggs achieve a higher sales price than normal eggs – In the processing building (left side) there is a cold room where you can temporarily store your packaged egg pallets (based on the vanilla storage script) – A small chicken slaughterhouse was set up on the right side in the processing building. Slaughtering consists of 4 work steps, which must be carried out one after the other in order to obtain chicken meat at the end. For processing the chickens from steps 1-4, a box is necessary to transport the intermediate products to the next work step. This crate is available in the shop under crates. The finished chicken meat can also be temporarily stored in the cold room of the poultry farm. – Sales points expanded to include chicken meat – Fields 2, 5 and 6 are now slightly larger due to the renovation of the area around the farm – The cold room on the farm has been converted to the Giants storage script, so the following goods can be stored: Eggs, eggs (packaged), cheese, goat cheese, butter, strawberries, grapes, lettuce, tomatoes, cucumbers, cauliflower, potato sacks, apples, onions, UHT milk, wine boxes, grape juice (packaged) Pork, beef, poultry meat, sheep/goat meat, chicken meat, beer (box) beer (pallet) special, fish, fish (smoked), cherries, carrots Version 1.3.0.0 Hof Bergmann Autumn Update ’23 The time has come and the Hof Bergmann Map in version 1.3.0.0 is now available as a finished release. This version is fully compatible with Maize Plus, but can also be played without Maize Plus if you don’t want that. A lot of emphasis was placed on ensuring that the map without Maize Plus does not lose its charm despite the adjustments for Maize Plus. All details about the changes can be found in the HofBergmann_release_notes.txt (please also read the beta nodes) Note on the save game: Beta testers who have already played Beta3 do not need a new savegame, so they can continue playing with the existing Beta3 savegame. Everyone else who is just starting with version 1.3.0.0 definitely needs a new save game. Acknowledgments: A big thank you for this version goes to the Farming Agency, especially Achimobil and Alien-Paul, for the good cooperation on the subject of Maize Plus. Changelog HB Version 1.2.0.0 Release CHANGES/FIXES: – Pig feed mixer and BigBag output at Hof2 removed. (interfered with the feed mixer at Hof1) – Changed farm IDs of company owned vehicles. Now belong to FarmID1 again, otherwise problems would arise with the pallets and the filling – Added level indicator for the watering can in the InfoHud – Empty the ball storage in the sheep pen and in the calf boxes you only have a few balls at the start of the game (Community request because you have too many bales at the beginning and you can hardly use them) – Removed butcher block production due to unrecoverable issues (productions can’t handle small batches) – Added straw consumption in rabbit hutch and increased capacity for straw and feed – Vehicle shop screen adapted to map and unnecessary files removed – Small shelter built into the calf boxes, this is used to cover the straw bales and the MilkShuttle can be parked there. – Loading wall boxes for MilkShuttle installed in the cowshed (only work with the MilkShuttle with a connected cable, functional white is like the hose system on the map) Changelog for mods in modpack: LSFM Farm Equipment Pack V1.0.0.9 – Added MilkShuttle (milk taxi) (small helper for milk distribution at the calf igloos) – Error message fixed (Error: Failed to open xml file …fresnelShader.xml) only occurred on other maps not on the Hof Bergmann map Changelog HB Version 1.1.0.1 Release CHANGES/FIXES: – Reading stones thrown out again because they cannot be completely deactivated in the menu. – extended bushes were missing this has been fixed – Mill for malt grist now only gives out loose material, no more sacks. (Bags are impractical in this case because this step is supposed to make work easier for players who don’t like to carry things by hand) – The entrance to the allotment garden has been enlarged again so that it is now possible to drive through the garden with small tractors. – Removed production costs in Brewery from processes that cannot be switched off. Changelog HB Version 1.1.0.0 Release, CHANGES/FIXES: – The trigger of a collectible was not reachable, this was fixed. – Added own hotspot icons to the PDA map – Warning at wine crate fixed, which was caused by tension belts – Food in the cow pasture was adjusted, and milk was accepted in the cow’s paddock ^^ – Sundial to rotate the sun was removed. Sun is now aligned as in the standard. – Added malt grist to the farm silo. – Stones activated again – Map completely rebuilt based on a standard map (LODs of ground textures/foil layers are back to standard) for better performance. – White edges on the fields fixed (are also fixed without Pump N Hoses DLC) Version 1.0.0.2 HotFix Version/Pump N Hoses DLC – Fixed bugs that occurred with the Pump N Hoses DLC (all stables were gone) 1.0.0.1: – Moddesc version adapted to patch 1.5.0 (patch 1.5.0 is now mandatory) – Fixed game crash when sleeping in farmhouse, fixed SleepCamera script by Ifkonator – Fixed tool rack behind horse stable, objects falling through the shelves. – Languages updated, added Turkish and Italian – Mineral fertilizer is no longer displayed in the price menu for the beds in the allotment garden Version 1.0.0.0 release version – Fixed warning from game: Warning (performance): Foliage lod 1 mesh ‘meadow’ ‘cut’ ‘cut’ is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103) – Fixed floating tree at Feld1 and in Fuchshausen – the buyable crates could not be sold again, callstack when selling via the garage this has been fixed – fillable apple crate it could happen that a remainder was displayed even though the crate was empty, this has been fixed – Fixed milk fill plane from the bucket – Removed invisible collision on the lake at the meadow – Drive-through silos made compatible with AutoDrive – all ground textures can now be painted from the map in the construction menu – BGA drive-through silo could not be covered with too little fill level, this has been fixed – Honey can now be sold in the village shop – Vineyard is now farmland again, as it is not possible to split the area so that the vines in the upper part can be bought separately – Fixed blemishes on field 16 – Adjusted FoodPlace Nodes at the pigsty farm, pigs were in the wrong position when eating – Tool shelf behind the horse stable reduced in depth, built-in switch and new sound for height adjustment – Pallet forks and weights can now be placed neatly on the shelves at the tool rack behind the horse stable, fork tines no longer fall through – At the shed at the entrance to the yard, the gutter was edited a bit so that the gate opens further – Removed light from trigger marker icons – Corrected bumps on field 2 – All stables on the farm can now be mucked out yourself, either a shovel can be used directly in the stable or the filling trigger can be used in the aisles with a trailer – Manure plate behind the pigsty is now used purely as a manure store – Built-in sundial to adjust the sunlight, pointing in the direction where the real light comes from (The light falls on differently, but the ball of the sun in the sky is correct again, which bothered some people) – Visibility of the fields reset to standard if desired (unclean edges of the field edges are now visible again) – after some time the garden gate in the allotment became invisible, this has been fixed – Chicken coop at the farm now has smaller wooden boxes for the eggs, looks nicer than cardboard boxes – It was raining in the chicken coop at the farm, this has been fixed – Adjusted animal feed for cows (animal menu) – no money was credited for logs at the carpenter’s shop, this has been fixed – AnimalTrailer Mini can now be attached to the Nissan pickup, color selection is now also possible – Missing LSFM Map BigBags in the shop were not displayed, this has been fixed (note: when using the LSFM BigBag Pack, these are now available twice in the shop) – Added FendGT as starting vehicle – Removed collisions from bales in the bale stores, preventing bales from being thrown around when storing again – Hayloft above the horse stable no longer simply converts grass to hay, only straw and hay can be stored – Prevented field missions for the BGA, it happened that you got field missions even though you didn’t own the BGA yet Starting vehicles: Mini Agriculture Equipment Pack: – Schaeffer front loader, pallet fork or front loader tools were incorrect, this has been fixed LSFM Universal Tank Pack – Fixed index error on UTT-18000 Authors extra mod packs: * LSFM FARM EQUIPMENT PACK * MINI AGRICULTURE EQUIPMENT PACK * Other LSFM mods Credits: Farmer Andy DOWNLOAD HOF BERGMANN V1.6 FINAL 4.3/5 - (728 votes) Download mod File File size HOF BERGMANN V1.6 FINAL UNZIP 3 GB HOF BERGMANN V1.6 UNZIP 3 GB HOF BERGMANN V1.5.0.1 UNZIP 3 GB HOF BERGMANN V1.5 UNZIP 3 GB HOF BERGMANN V1.4 UNZIP 2 GB HOF BERGMANN V1.3.0.1 UNZIP 2 GB HOF BERGMANN V1.3 UNZIP 2 GB HOF BERGMANN V1.2 UNZIP 2 GB FS22_HofBergmann_Map_AIO_Pack_V1.1.0.1_UNPACK 2 GB HOF BERGMANN V1.1 UNZIP 2 GB FS22_HofBergmann_Map_AIO_Pack_v1_0_0_2 1 GB HOF BERGMANN V1.0.0.1 UNPACK 1 GB HOF BERGMANN V1 UNPACK 1 GB FS22_HofBergmann_v1_0_0_0_Beta1 1 GB