Dynamic Market v1.1.9.1
Dynamic Market v1.1.9.1 Expands the Farming Simulator selling price system with an additional dynamic monthly market layer. Version 1.1.9.1 Improved UI tables Favorites added Dynamic Market ensures that selling prices change over time, in addition to the normal seasonal fluctuations of the base game. Each product category develops differently, so the best time to sell is constantly changing. Prices Additional monthly market fluctuations on top of the base game prices Each commodity group (crops, fodder crops, animal products, livestock, processed goods, building materials, map-specific items) has its own price trend Optional annual average mode: replaces the base game’s seasonal spikes with a stable annual value, so you don’t have to wait for a specific month Sales pressure at selling points: selling large quantities at once temporarily lowers the price, which then recovers (threshold and strength are adjustable) Inventory & Notifications Shows your actual inventory for each commodity: in warehouses, trailers/implements, and the output storage of productions and animal pens In-game notification when a commodity you have in stock experiences a significant price increase Display commodity storage locations with a keystroke, including map markers for storage location and best selling point Overview Dedicated market page with base game price, adjusted price, percentage deviation, selling point, and best selling month Search, inventory filters, and sortable options Columns for quick navigation Automatic detection Automatically detects sellable goods from any map or mod, even without custom modifications Goods that cannot be assigned to a specific group but can actually be sold are placed in the custom “Map-Specific” group instead of being ignored Manual group assignment is possible for special cases Multiplayer All market calculations are performed server-side, ensuring all players see the same prices Feedback and bug reports on GitHub