Production Info Hud v1.5.0.0
Production Info Hud v1.5.0.0 HUD displays for productions that need attention. 1.5.0.0 Adjustments for Revamp 1.5 – More mix groups are now displayed correctly – Feed Mixer remaining time not possible due to constantly recalculated composition. Therefore it is only displayed empty or (almost) full. Miscellaneous – Calculations for TerraLife+ adjusted – Number of days to be displayed is now adjustable – Calculation error on server corrected – Calculations for split production lines improved – Animal feed remaining times calculation completely revised and these are now summarized if they are within one hour. The current version has the following possibilities: – Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water and straw. Revamp Mix is also displayed as such. – A production is only displayed if… – it has less than 2 days remaining runtime (Configurable). – it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored). – The production line is activated. – The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top. – Full Productions are still above. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop. – Full animal houses can be switched off in the options. – How many productions are displayed can be set in the options. – The font size is adjustable. – The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display. – Input Filltypes can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered. – Revamp boosters can also be completely deactivated in the settings. – The list is updated every 5 seconds. Production overview: – This shows all fill types and how much of them is needed. – The overview can be switched to per year, month or hour. – The yearly view shows the estimated acreage needed for crops (without PF or bonuses). Sales help: – If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The following applies here: – A sales price must be set in the sales price trigger and this must be exceeded. – The quantity selected in the options must be available in a silo or production (no animal sheds). – The display shows what can be fetched from where and sold to where. MultiOverlayV4 Hud Help: – Right-click on the production name and/or filetype filters the list to the clicked one – right click on remaining time switches to display free capacity – Left click on the production name opens the production in the menu (only for productions) Changelog 1.4.1.0 – Fix for “attempt to index field ‘spec_husbandryFood’ (a nil value)” – MOH now also shows full and almost full when these are input and output products – 0:00 should now always be displayed as empty – Extensions are now included in the remaining time for productions – Lua error with Farm Production DLC fixed – Display colours red/orange/yellow improved 1.4.0.0 Enhanced animal system mod compatibility – Overcrowding is now displayed with remaining time until the health in the shed decreases (quantity display in MultiOverlayV4 Hud shows the overcrowding number as negative quantity) – Full is no longer displayed when overcrowding is allowed in the shed Production revamp compatibility – Completely hidden productions and hidden production lines are no longer displayed in the hud and in the production overview – Optional outputs are now also displayed in the production overview if they are entered correctly for boosters – Optional outputs of boosters are now included if they are also input in the remaining time calculation Other – Quantity for grouped food is now also totalled correctly – Menu position of the production overview should now always be above the production menu item as originally planned, regardless of whether other mods add pages or not. – Support of the VariableOpeningTime mod by displaying the next opening time or closing time. – Improved icon – Production Info Hud own display is now hidden when the Hud is hidden – Inputs that are also outputs should now be calculated correctly and also displayed in the hud – Fixed a bug that displayed animal sheds in the own display even though the fill level was still above 50% – Productions that are always on according to the GTX production script and therefore cannot be switched off are no longer displayed when they are full 1.3.0.0 – Parallel feeding is now displayed individually if the feeds do not reach the same length – More lines adjustable – Translations in Spanish and French added – Fix for inputs that are also outputs – Invisible productions from GTX production script are no longer displayed
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