Agricultural Land v2.1.0.0
Agricultural Land v2.1.0.0 Changes 2.1.0.0 You MUST START A NEW GAME FOR THE CARD TO WORK CORRECTLY!!! – Added French translation (Thanks to BOB51160 for the translation) – Added hemp, rice, sweet sorghum, poppy, blackberry – Added hemp straw (you can make paper) – Added sweet sorghum chaff from which you can make sugar – Sweet sorghum can also be harvested like regular sorghum, yielding a little more yield (see tips) – Cake and pulp can now be given to animals as an analogue of root vegetables – Fixed textures of greenhouses, added a greenhouse 4 times larger in size – Aligned some areas near the starting fields – Removed invisible collision in the city – Some toys were inside objects, making it impossible to collect the entire collection – Fixed some AI splines at intersections – Full integration with precision agriculture, now compost is fully functional, just like manure – Fixed some translations – Added races and ramps, near the sites past which there is a railway road – Added lighting at some points – Added translation of orchards – Now seeds can be produced and sold abroad by train – Optimized greenhouses and pallets with watermelons – Revised weight of all crops and fillings – Added a road near the store – The bridge under the railway road near field 46 has been widened – Optimization of gardens (More improvements to come) – Increased sound volume on trains – Moved bump stops on corners – Some textures of all cultures have been redone, distant textures have also been redone – The limit on bales and pallets on the map has been increased by 2 times (bales 4000, pallets 1200) – Added the ability to buy some pallets of 8 pieces – The heights on all new and standard crops have been redone, now at each stage the crop has a different height, and stubble crushing after harvesting has also been added – Expanded barriers at crossings – Updated raspberry and hop texture – Combine harvesters for harvesting onions, carrots and beets were moved to one category, the standard category was removed – Combine harvesters for raspberries, blackberries, hops, grapes and olives have been moved to one category, the standard one has been removed – Raspberries, blackberries, grapes, hops can be loaded into one trailer, from the “GARDEN PACK” category – Added a warehouse for new hemp bales – Added the ability to pour dry grain back into the dryer, as well as pick up cleaned grain from it – Added the ability to pour the purified grain back into the purification, as well as pick up the unrefined grain – Now you can pick up grain from the mill, cereal factory – Added production of hemp oil, hemp paper, hemp flour, hemp bread, poppy flour, poppy oil, blackberry juice, blackberry wine, sake (Japanese wine) – Apple cider vinegar added to sale (as well as some products that could not be sold) – Removed all standard pallets and plants from the store – The entire economy of the map has been completely revised (previously, almost all production was at a loss) – Added a little decor to the map – Changed textures of plowing and fertilizers – Added custom lighting to the map etc. see in Discord – The map is integrated into the obligatory Production Revamp mod! – The meat factory requires the TH Animal Production (New) mod – Author’s link only on the KingMods and STM website – On the map you can collect a collection of toys, just like on the standard one; – New crops – alfalfa, buckwheat, carrots, onions, clover, hops, flax, mustard, peas, raspberries, rye; – 110 new types of goods; – There are 15 factories and 7 gardens; – Meat processing plant (pork, beef, lard, cowhide) – Orchards: apple, pear, plum, peach, apricot, cherry, cherry; – Bakery (9 types of bread); – Brewery (2 types of beer and kvass); – Carpentry work (empty pallets, barrels); – Dairy plant (Kefir, yogurt, condensed milk); – Grain cleaning, grain dryer; – Mill (10 types of flour); – Cereal factory (7 types of cereals, 4 types of flakes); – oil extraction plant (linseed oil, cake, default oils); – Cannery (9 types of juice); – Sawmill (wood, chipboard, paper); – garment factory; – Sugar factory (cane sugar, beet sugar, bagasse, bagasse); – Winery (6 types of wine); – Removed or remade all standard items that were produced in standard factories; – Grain that is immediately removed from the field, not cleaned or dried, costs 5% less; – Changed the temperature on the map; – From flax you can get raw flax straw, which must be dried with a tedder, then it can be packed into bales, then sold or used in a clothing factory; – Raspberries and Hops are planted in the same way as olives/grapes, and are harvested with the same harvester, but each type requires a separate harvester (a convention of the game, perhaps this will be redone in the future); – By default, only 2 factories, a mill and a bakery, are placed on the map, the rest of the factories can be purchased through the menu; – There are many sites on the map that you can buy and place your objects there; – Animals on the map are not placed by default, everyone can place them at their own discretion; – You can buy 1 MW BGA; – Compost is made from organic waste, bran, cake, waste that can be obtained from factories (mill, cereal factory, sugar factory), then you need to buy a special compost pit, and just like silage, you need to squeeze it out and wait for fermentation (compost is needed in vegetable gardens) ; – Fuel prices have been raised from 1.250 to 6.200 per ton, since 1.250 in our opinion is not enough and is almost not noticeable against the background of everything, a diesel unit will be added in the future (we are testing with fuel prices as well); – There are 79 fields on the map, from 0.4 hectares to 135, with a total area of 1016 hectares, both flat and curved, for every taste; – There are forest areas from 300 to 4,500 trees, the total number of trees is about 10,000; – The map is not cluttered with unnecessary decor and is well executed; – Card size: 4x; – There is vehicular and pedestrian traffic. – There are 2 trains on the map for transporting grain, equipment and exporting grain abroad.
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