Mod Pack Switty v2.8.0.0
Mod Pack Switty v2.8.0.0 Version 1.1 (26.11.2021) – Added a new building as an alternative per production chain – Now a total of 6 mods in the pack – Changed hotspot icons for the productions – ModDesc adjusted Version 1.2 (11/27/2021) – Added greenhouses as a production line – Greenhouses now require seed, manure and water – Greenhouses in small, medium and large – Removed special characters in labels Version 1.2.1 (11/27/2021) – Added a new trigger for the bulk goods seed and manure – Trigger for the bulk goods at the greenhouses increased significantly Version 1.3.0 (11/28/2021) – Added ball triggers for the following: Food_All_In_One, Forage_All_In_One – The bale triggers are for: grass, hay, straw, silage Version 1.4.0 (11/29/2021) – The original Giants rock crusher sales station rewritten as a production facility – Added output pipe – Hotspot marker changed and repositioned Version 1.5.0 (11/30/2021) – The original Giants liquid manure storage rewritten to a lime production – Input: water – Output: Lime – Changed hotspot icons for the productions Version 1.5.1 (12/04/2021) – The triggers for the bulk goods at the greenhouses have been increased slightly Version 1.6.0 (12/07/2021) – Mineral feed can now be produced – Mineral feed is now additionally required for the mixed ration Version 1.7.0 (12/09/2021) – Added hay again instead of grass in the compound feed production (typo) “Empty grass before update, otherwise silo empty” – Increased production capacity in compound feed production from 6,000L to 10,050L – Silage can now be made from chaff in the Forage All In One – Addendum for the production of mineral feed: Sunflowers for fats, barley for carbohydrates, some lime for calcium and sugar beet for sugar Version 1.8.0 (12/11/2021) – Seeds and mineral fertilizers can now be produced – Seeds require wheat or barley and mineral fertilizers – Manure and lime are required for mineral fertilizers – 3,000L/h in seed/fertilizer production – Adjusted FillPlane in lime production V4 to a WaterPlane Version 1.9.0 (12/15/2021) – Added new recipes to pig feed crafting – Added a placeable buy station for all bulk and liquids – SD production expanded with liquid fertilizer / pesticide production – Added different recipes for SD crafting – Built-in road salt production – Added sugar beet pulp production Version 1.9.1 (12/18/2021) – Language file created in DE for the shop names and shop functions + link – Adjusted production speeds, volume and yield – Assign new production names Version 2.0.0 (12/22/2021) – Added infoTrigger bottom right during production in game – playerTrigger for the production menu built in with key “R” – provided playerTriggerMarker with key symbol – The shredder V3 has an additional “!” – Built-in wood chip production in the shredder V3 – All productions have sounds – Productions Pack adapted to the Giants Patch 1.2 Version 2.1.0 (28.12.2021) – Added AIO Sell Station with all products, liquids and bulk goods – The “!” allows you to sell wood directly – Mirrored all three greenhouses with the pallet triggers for better placement – Labels added to the greenhouses – Renamed AIO Fill Station to AIO Buy Station – Shop pictures partially updated (not final yet) – Folder structure revised in the mod pack Version 2.2.0 (12/31/2021) – Added new production Energy Plant – Fuel (diesel), electricity and methane can be produced – The shop images are all transferred to the latest dds standard – Shop high quality images Version 2.3.0 (05.01.2022) – New fillTypes implemented via script – Newly added Advanced Oil Mill – New fillType soybean oil – New range soybean oil – New Hud soybean oil – Added AIO Sell Station fillType SOY_OIL – Fixed fillPlane Error in waterworks – Set greenhouse triggers lower Version 2.4.0 (01/10/2022) – Added plantations, require water and manure – New fillType apples, apricots, pears, cherries, coconut, oranges, peaches, plums in the plantations – New fillType banana, cannabis, beans, cauliflower, cinnamon, cacao, cranberry, cucumber, garlic, hops, kiwi, mushroom, onion, pepper, parsley, peanut, hot pepper, pumpkin, raspberry, watermelon at the greenhouses – New range of apples, apricots, pears, cherries, coconut, oranges, peach, plums at the plantations – New Banana, Cannabis, Beans, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Paprika, Parsley, Peanut, Hot Pepper, Pumpkin, Raspberry, Watermelon palette at the Greenhouses – New Hud Apple, Apricot, Pear, Cherry, Coconut, Orange, Peach, Plum, Banana, Cannabis, Bean, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Pepper, Parsley, Peanut , pepperoni, pumpkin, raspberry, watermelon – AIO Sell Station fillType APPLE, APRICOT, PEAR, CHERRY, COCO, ORANGE, PEACH, PLUM, BANANA, HEMP, BEAN, CAULIFLOWER, CINNAMON, COCOA, CRANBERRY, CUCUMBER, GARLIC, HOPS, KIWIFRUIT, MUSHROOMS, ONION, PAPRIKA, PARSLEY , PEANUT, PEPPERONI, PUMPKIN, RASPBERRY, WATERMELON added – Extended oil mill slowed down a bit (typo) – Energy plant slightly faster & more yield – Repositioned InfoTrigger at the Greenhouses V2 – Raised the pallet spawners at the plantations to avoid bending into the ground – Productions can now all be renamed – Provide plantation trees with signs Version 2.5.0 (01/18/2022) – Enter the new products at the Giants sales stations – New production for honey – New fillType bees – New palette bees – New hud bees – All my own pallets can be bought in the shop to skip production steps – l10n translated to EN – The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with. – All combinations should be possible. If there are any errors, please let us know in the comments. Version 2.6.0 (01/23/2022) – The honey production now has sound – New fillTypeCategories=”PALLET_GOODS VEGETABLES FRUITS” – The new fillTypeCategories can be inserted in each building and everything is entered automatically – In the Multi Fruchtsilo_Pack an English translation in the title – Increased modDesc version from 62 to 63 – l10n translated to FR – Removed FS22_Paletten_Switty as it caused problems – Newly added FS22_Pallet_Storage_Switty Version 2.6.1 (02/12/2022) – Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty” – Signs should no longer fall over in the mod “FS22_Plantagen_Switty” – All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty” Version 2.6.2 (02/13/2022) – Ball storage added in mod “FS22_Bale_Storage_Switty” – Added custom decals Version 2.6.3 (02/26/2022) – Adaptation to Giants Patch 1.3.0.0 in the mod “FS22_Pallet_Storage_Switty” Version 2.6.4 (03/13/2022) – The production is no longer displayed as a point of sale in the price overview – Production is no longer used for missions as a point of sale – Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty” Version 2.6.5 (05/28/2022) – The productions have been converted to the Production Revamp Script and are now required in combination. Version 2.7.0 (02/01/2023) – New production butcher shop – The butchery is only playable in combination with Production Revamp Script Version 2.7.1 (05/11/2023) – Production meat shop updated to 1.0.0.3 Version 2.8.0 (05/22/2023) – Production meat shop updated to 1.0.0.5 – New production butcher shop expanded 1.0.0.2 – Ducks and goats can be processed into meat – The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System
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