COURSEPLAY FOR FS22 V7.5.0.1
Multiplayer support with Version 7.0.1.0 or higher! What Works Multiplayer support Fieldwork and vine work with courses from the course generator. Course manager for saving/loading/renaming/moving and deleting of courses. Wrapping and collecting of bales with or without a course. Unloading of combines with unloaders. Creating heaps of sugar beets or other fruits on the field with the combine unloader. Unloading silo loaders, like the ROPA Maus and letting AD or Giants unload the trailer after that. Compacting of a bunker silo or pushing the chaff into the back of a silo. Let the combine unload into nearby trailers (combine self unload). Field work with up to 5 vehicles on the same course (multi tool course). Creating custom fields by recording a course or drawing on the AI Map. Course editor to edit fieldwork courses or custom field borders. Mod support with AutoDrive: Sending the fieldwork driver to refill seeds/fertilizers and so on. Sending the fieldworker/ bale collector to unload collected straw and so on. Sending the fieldwork driver to refuel or repair. Bale collector mod support for: Pallet Autoload Specialization Universal Autoload Usage There is now a CP Fieldwork job available on the AI helper screen. Just with the built in helper, you can select a target position. When you start the job, the helper will drive to this position before starting the fieldwork. Use the Field position to tell the helper which field you want them to work on. Once you selected a valid Field position, you can click on the CP Open/Close Course Generator button on the bottom of the screen to open the course generator and generate a course. If your vehicle is already near or on the field, you can use the HUD or a keyboard shortcut to start the CP helper at the first, nearest or last waypoint of the fieldwork course. Turning on Debug Channels When there’s an issue, you can turn on debug logging on the Courseplay vehicle settings page for each vehicle. This will enable loggin debug information for that vehicle only. Devs need those logs when troubleshooting and fixing bugs. What information is logged when you activated the debug logging for the vehicle depends on the active debug channels. This are similar to those we had in CP 19, but the way to turn them on/off is different: you can bring up the debug channel menu by pressing Shift+4, then use Shift+1 and Shift+3 to select a channel, and then Shift+2 to toggle the selected debug channel (green is on). Remember, you have to activate debug mode for the vehicle in the vehicle settings page, otherwise nothing is logged, even if the channel is active. Developer version Please be aware you’re using a developer version, which may and will contain errors, bugs, mistakes and unfinished code. Chances are you computer will explode when using it. Twice. If you have no idea what “beta”, “alpha”, or “developer” means and entails, steer clear. The Courseplay team will not take any responsibility for crop destroyed, savegames deleted or baby pandas killed. We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love: PayPal donate We removed the H key binding to start Courseplay, H will now start the built-in helper (or bring up the helper screen) as in the vanilla game. To start the Courseplay helper, there is a new Action (CP Start driver) you can now assign to any key combination in the Keyboard Controls screen, we recommend using Ctrl+H. Changelog: + Push ModHub Hotfix 7.5.0.1 Fixes a rare pathfinder bug. #3563 Fixes a collision solving bug. #3512 Push ModHub Update 7.5.0.0 Enhanced sharp corner detection when round corners is set to zero. #3384 Better pocket handling with the new generator. #3536 Fix for #3552 Fix for #3540 Fix for #3557 Removed multitool option for vineyards. Fixing this is too complex and will be addressed later in FS25 #3550 Some improvements for refill feature. Added changelog for the modhub update. Push Release 7.4.2.4 Fix for #3491 Fix for #3493 Fix for #3506 Fix for #3512 Fix for #3515 Fix for #3522 Fix for #3524 Fix invalid waypoint direction Added global setting for refilling fuel, so the driver won’t stop when it run out of fuel. Players can drive near it with a tank wagon and it will fill up itself. Added vehicle setting for refilling consumables for basically all kind of consumables. The Driver will wait until the consumable is added by placing container near it or fill it up with a shovel or auger wagon. When nothing more is near the driver or nothing more is filled in withint a specific timethe driver will continue it’s work. Smoother headlands #3510 Push Release 7.4.2.3 Fix for #3463 Fix for #3477 Fix for #3478 and old reverse bug in 180° turns Reduce waypoint gap to 7 which fixes #3481 Change direction value for center to CCW Push Release 7.4.2.2 Plow fixes for SP and MP as well as rotation enhancements #3413 MP and SP Hud Mode selection bugs fixed #3451 Fix for #3454 Fix for #3463 Fix for #3469 Faster course generation, load and save #3457 #3461 Push Release 7.4.2.1 WARNING: While this version is backwards compatible with older savegames, it’ll write the courses to the savegame in a new format. Vesions before 7.4.2.0 WILL NOT BE ABLE TO READ the games saved with this version! If you install this version, and decide to revert to an old one, YOU MUST BACK UP YOUR OLD SAVEGAME before! Even row width setting does work now #3423 Fix for a strange waypoint transformation #3399 Narrow field is now fixed too #3387 Transition fix #3387 Another fix for Bale Unloader #3381 Fix for #3378 Fix for plows not starting the work after headland #3413 Vehicles in 180° turns near a diagonal field border are not leaving the field anymore. Fix for Multitool #3379 New for Multitool: A multitool course now contains 2-5 single course for each lane depending on the amount of vehicles you selected. That course is switched when switching the lane. The old “symetric lane change” got renamed to “switching lanes” and hopefully is more clear about what it does and have to be selected in the generator before generating the course. Multitool courses saved by older versions will not work, you’ll need to regenerate them! Known Issue: After reconnecting to the server, the selected lane setting for multitool gets reset and won’t show the correct lane, but the tool keeps working on the correct one. This will be fixed in a later version, as we don’t want to wait longer with important fixes. Push Release 7.4.2.0 Fixes for Bale loaders not folding and not driving to target for unload #3290 #3313 Small improvement for #3285 Fix for #3299 Fix for #3233 Fixes a small Error reported in #3361 Better field border detection when fields are close together. The course on the AI Menu Map will now have arrows that show the direction of the lines. New course generator 2.0 with new features. Read the ingame helpmenu to get more details for new features, like: Make outer headland corners round, inner ones sharp Separate clockwise/counterclockwise settings for headlands, headlands around islands and spiral field center Reverse course from HUD Rows don’t have to be straight, you can make them follow one of the field edges Refactored, high quality code for maintainability This Version is a preparation for a ModHub Update. Push Release 7.4.1.3 Towed dewulff harvester, that constantly need an unloader, are now calling an unloader. (last improvement for #2972 ) Hawe SUW 5000 is now working correctly as an overloader wagon. #3198 Bale collecting use the same return to target before hand over to AD like combine unloader. #3247 Pathfinder improvements and fixes for #3242 Fix for #3265 Fix for #3273 Shovel position is slightly tilted down and finer hight adjustment (0.05 steps). This should help with some silage silos are not getting empty. Known Issue: Job selecting is still bugged in MP ( #3233 ) and will get a new Release as soon as we have a fix for it. We just don’t want you to wait longer for the other fixes so we push this one for now. Push Release 7.4.1.2 Added vehicle config option to override default distance from turn end where tight turn offset is applied in 180 turns. Helps with #3173 Added a vehicle configuration for combines with a pipe or conveyer that folds up from below. Combine self unload speed for approaching to the trailer is now set to a maximum of 10km/h or lower depending on the field speed. Different code improvements. Reset to default map zoom on save start. #2962 Some adjustments to bale collector/wrapper mode. fix for #3181 Combine unloader, no collision check for the trailer for the first few meters. (fixes situations, where the unloader drive in reverse for no reason.) Waypoints no more cast a shadow, this might increase performance a bit, when have waypoints active. Some pathfinder refactoring. HUD reworked for a future project. HUD help menu reworked. Translations have to be remade, sorry to our translators, but we had to do that step. The help menu looks better now though and is more structured for the HUD. Push Release 7.4.1.1 fix for #3012 fix for #3127 fix for #3135 fix for #3145 fix for #3155 fix for #3158 should fix #3159 should fix #3122 Sugar beet auger wagons should work better now and added a small speed while unloading for better distribution (not yet perfect) #3098 Unloader waits until all combines are done with the work on the same field. #3072 Added line preview when drawing a custom field on the map and can hold left shift to draw straight lines. #1871 Push Release 7.4.1.0 fix for #3048 fix for #3052 GUI Improvements Added unloader support for Dewulf zkivse. Added chopper unloader support known from FS19 back in. (The pre call for the 2nd Unloader is not added, maybe at a later Version) General unloader improvements, for example the unloader and combine will drive the full row and not stop close to the end of the row. Added call unloader at % setting for combine, adjustable from 60% to 90% with 5% incremental steps by @MatteoDelfavero Push Release 7.4.0.2 Code improvements Improving how root vegetable harvesters are recognized by @tn4799 Fix silo driver park position. Fix for #3012 Fix for #3034 Fix for #2828 Fix for #3038 Added food mixer wagon, fertilizer/lime/manure sprayer and Göweil LT Master as valid target for shovel mode. 3-point attached tools and the Göweil will be targeted from behind to fill up. Push Release 7.4.0.1 Self unload adjustments for #2960 Enhancement for #2963 Vegetable harvester offset adjustments PathfinderContext refactoring Balefinder improvements #2816 Implemented bale manager with lock and unlock features for bales. Changed bale finder pathfinding to new controller. Slows down while the bale grabber is moving. Final adjustments for #2783 Applied the same logic to silo loaders (Ropa Maus, …) Implemented pathfinder controller for silo loaders (Ropa Maus, …) and bunker silo driver. The Pipecontroller moveable pipe was not working with pipes on the right side. Added config to disable parts of the pipe. An example is the Dewulf P3K Profi implement. Added vehicle configs, if the pipe moving tools can’t be found automatically. For example the Dewulf ZKIVSE needs these config values. Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save. Added error msg if the name to save a course is invalid, for example an empty name. Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548 Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket. Fix: combine unloader stuck behind combine. #2874 Fix: combine unloader moving out of combine’s way. Fix: towed harvester don’t use combine headland turns (they won’t be able to make it). Fix: Avoids constant field scans on leaving a vehicle. #2989 Fix: Callstack when no path on headland found. #2959 Fix: For detecting the rear silo wall correctly. #2772 Fix: Proximity controller ignores loaded pallets. Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939 Fix: Combine unloader ignores avoid fruit setting. #2993 Push ModHub Update 7.4.0.0 ModHub Update Version fix for #2940 fix for #2933 fix: combine self unload pathfinder failure Push Hotfix 7.3.1.5 Small MP Hotfix that prevent the user from joining MP game. Push Release 7.3.1.4 Some shovel position fixes and added missing high dump shovels to vehicle config. fix for #2865 fix for #2889 Added fruit type check for mission and season. #2885 #2891 Increased silo area to avoid hitting the walls. Translations fixes (our script failed so we had to redo some translations). Unloading combine improvements. #2884 Separated the offset and renamed it to be more clear what it does. Can now use a truck + trailer to unload. We will not add a 2 trailer support to our combine unloading, because it would be impossible to do reverse driving, wich is highly important for our combine unload mode. What does work now is a truck with a fixed or attachable loading area alone or with an additional trailer. Push Release 7.3.1.3 Changed description for combine unload on 1st headland to be more clear, also set the default setting to false. fix for #2592 fix for reversing turn. Pipe won’t open for a CP combine unloader that is in idle state. Removed Giants collision that prevented our unloader to react to our combine. fix for #2812 fix for #2801 fuel info now is shown when AI driver is stopped because of low fuel for all setting states by @tn4799 fix for the info messages not always clearing correctly on MP Adjusted silo end detection with shovel loading. #2783 Added columns to silo map, for selection of the optimal silo part to load. Fixes bug for bunker silo driver, where driving to park position failed. #2783 Added leveler height offset to the ground setting. 7.3.1.2 Removes old distance check from shovel driver unloading into trailer, that prevented the new area to function correctly. Push Release 7.3.1.1 increse skip row for vine generator to 4 #2787 (but the Oxbo harvester is broken…) fix for #2788 Added manure trailer unload target support for shovel mode. Added marker to select trailer unload space for shovel mode. Push Release 7.3.1.0 fix for #2768 fix for #2777 fix for #2761 and other plow improvements. Improvement for reverse driving with offset tools (e.g. plows or potato harvester) Plows default noReverse configuration was removed, User who want them to not drive in reverse turn off “turn on field” or can also turn on “use pathfinder in turns”. Added shovel mode back in. #2254 Please check the in-game help menu for how to set up the new mode. We can’t support all kinds of shovel vehicles (like bobcats) as they were built inconsistently (like the tool arms are sometimes flipped, and so on). If it turns out to be a lot of non-working shovel vehicles, we’ll consider implementing some kind of Tool Position Saver (like our separate mod) or find some another solution, until then, we would prefer keeping the automatic control. We were not able to test all different kinds of combinations. If you have a vehicle that does weird things, pls post a screenshot (with debug on) in our Issue: #2783 Push Release 7.3.0.2 fix for course generator screen for 3 display setups #2725 small correction for #2734 Added auto display option for info panel #2727 adjustment for #2426 Added support for front plows like in #2228 Fold plow while in turn to get a smaller turn radius #2748 Push Release 7.3.0.1 Enable Fieldwork for Forstmulcher #2600 Enable Fieldwork for Handmower #2679 Fix for #2691 Fix for #2699 Fix for #2684 Fix for #2681 Add ‘disableUnfolding’ boolean to vehicle config to prevent tools to unfold wich should not unfold. #2677 Updated Wiki Page about vehicle config Push Modhub Update Version 7.3.0.0 fix for #2655 fix for #2663 Push Release 7.2.1.9 Fixes the evaluation, if the cutter can be used for field working or not. #2638 Fix for #2643 Fix when more than one tool is attached. Fix for proximity controller.+ Fix for #2656 Increase modDesc Version to 76 (Game Version 1.11.0.0) Push Hotfix 7.2.1.8 fix for #2637 Push Hotfix 7.2.1.6 fix for #2598 Push Release 7.2.1.5 fix for #2373 fix for #2556 fix for #2558 fix for #2544 Small fix for field margin Enhancement for #2568 Added feature recovery turn. When the proximity sensor detects an object while turning, the driver will reverse and try another turn to reach the goal. This does not apply when the driver gets stucked on an object and reports blocking. It will do only 2 attempts. Push Release 7.2.1.4 fix for #2489 fix for #2505 fix for #2511 fix for #2295 fix for #2515 fix for #2536 fix for #2528 fix for #2370 (tweaked Giants handling until they fix it) fix for #2535 (at least it should not lock up the game) Slows down combine for the last 1.5 Percent leftover to smooth the stopping of the combine. #2526 Added progress how much filllevel has been removed since the start in percent. Fixed Bug, where the silo loader didn’t lower the pickup. Fixed a rare callstack. Bale job helpmenu update according to last Update changes. Created a website that represent all content of the ingame help menu. Push Release 7.2.1.3 Small correction for #2464 Combine Unloader Enhancements: Before giving the control over to AD or Giants, driving back to the start position marker with opposite direction. After unloading a loader the reverse driving part is skipped. Added traffic control for unloading to the heap with multiple unloaders. Copy/paste job parameters between unloader and loader workers. AI menu position markers can now only be changed, if they are allowed. Some HUD adjustments. Bale collector/wrapper now works the same way, as the combine unloader in terms of markers. The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud! The position has to be set everytime in the ai menu! This fixes problems with AD restarting and also has the advantage that you don’t need another AD Target on the field to start the driver. Added error debug msg to debug #2463 Push Hotfix 7.2.1.2 fix for #2456 removed forgotten debugs #2455 hopefully final fix for #2449 Push Release 7.2.1.1 fix for #2449 fix for #2444 fix for #2440 and #2443 should fix #2265 and #2245 Push Release 7.2.1.0 fix for #2393 and #2396 fix for #2379 fix for #2427 fix for #2419 Help menu updated Added pause button for recording fieldborder Added a count down for bales to collect/wrap. Note that new bales produced on the same field will not update the counter immediately for performance reasons. Added unload on field option for combine unloader. Use the target icon to get into the AI Menu. At the bottom there is a new option “Fieldunload” that have to be activated and a target set on or within 20m of the field where you unload on. The direction is in which direction the heap will grow. Added Loader Driver for vehicles like Ropa Maus to pick up heaps of sugarbeet and empty bunker silos. While pick up a heap can be unloaded with the same unloader as combine unloader (switch the “Combine” on the HUD to “Loader”, the rest is the same) when empty a bunker silo, it can work but due to walls, there is no way the unloader can unload it safely, try on your own risk 🙂 The unloader will always drive next to the Loader and in the same direction. The Loader will unfold in a default position when he reaches the heap. However, when you drive there by yourself, unfold it and then move the pipe to a left or right position and a height like you want, it will keep the position when you start the driver. #606 Push Release 7.2.0.5 Modhub Update fix for #2383 fix for #2384 fix for #2392 Changelog updated for Modhub Update Push Release 7.2.0.4 Goeweil pack fix when CP HUD is active on vehicle. Baler won’t get blocked by bale when reversing and bale is still in the baler. #1863 Balepusher ignore bales configurable bool for vehicleConfig.xml #2377 Added Bale Pusher and Bale Pusher to the config as first bale pusher. Push Release 7.2.0.3 Disable fruit avoidance, if pathfinder fails #2316 Horizontal offset is not used for selfunload path #2324 Tweak for mods that have a built-in capacity #2335 Fix for info text synchronisation #2341 Added a global setting to enable/disable harvesting while raining #2343 Added error popup if the field name is already in use Prevent stuck loading the game, when a map use a faulty bunker silo #2371 Push Hotfix 7.2.0.2 fixes #2315 Push Release 7.2.0.1 fix for #2266 fix for #2280 fix for #1918 fix for #2306 improvements for bunker silo driver #2265 Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane). Disables a few hotspots, while drawing a field border. Disables shield raising while driving into the silo for now. Add option for Fieldwork to send driver back to start waypoint, when done with work. Prepare modhub Update 7.2.0.0 added bunker silo mode and combine unloader mode. the remaining time for fieldwork is now displayed on the HUD. support for Universal Autoload. option to show the current course on the mini map. user setting to change between feet and meters. simple collision avoidance for unloaders to not crash into the combine. option (keybinding) for course editor to delete all waypoints until the end. new course visibility option (blue eye icon) to show everything between the leading 20 and last 5 passed waypoints. help menu sections for unloading combines and compacting/pushing in a bunker silo. countless fixes and improvements. Push Hotfix 7.1.2.6 The change for not unfold the combine after generating a course leads to the problem, that unfolding gets stuck. So the combine won’t get unfolded with the start of the course. Need to find a better way, but for now it is better to have the combine unfold correctly. Push Release 7.1.2.5 fix for combine unfolding when generating a course fix for #2163 when island is on headland fix for #2175 and #2112 for better row alignment fix for #2188 by @marcus-anton fix for #2165 not the best solution, but the Harvester don’t drive away fix for #2194 fix for custom field area for other mods (e.g. Seed Calculator) added new course visability option (blue eye icon) to show the 5 last and 20 next Waypoints. added new help menu sections for unloading combine and compacting/pushing. Push Release 7.1.2.4 some more fixes for bunker silo driver (e.g. wrong behaviour with attached weight) Add wheelloader + shield and snowcat support (Volvo wheelloader needs fixes by Giants, the snowcat works with 5km/h) #2137 should fix #2132 Push Hotfix 7.1.2.3 another MP fix for bunker silo driver. Push Hotfix 7.1.2.1 fixes LUA Errors with silo bunker mode e.g. #2114 fixes reverse driving tractors fixes MP LUA Errors e.g. #2115 fix for #2113 fixes proximity sensor Push Release 7.1.2.0 fix for #2094 fix for #2100 fix for #2092 added a minimum offset for auger wagon to trailer of 3.8m #2092 might help with #2090 Slightly adjusted automatic pipe movement. Should help with #2036 Proximity sensor will now be turned off on the same side as the pipe and not only on the left side. Course rename enhancement #2075 added the Bunker silo driver* added remaining time to the HUD for fieldwork** #1108 *INFO: The bunker silo mode is available if no valid fieldwork implement or trailer is attached. The mode is preselected when a shield or a spreader is attached, with a roller you have to cycle through the starting point setting in the HUD until the bunker silo mode appears. With a shield or spreader attached, Courseplay sets the direction to drive into the silo automatically. If the vehicle has no shield or spreader attached, you have to set the direction manually. You can also enable/disable the waiting at the park position. If waiting at the park position is enabled, and a vehicle with a full trailer approaches (driven by the player or by AutoDrive), the driver will automatically drive to the park position and wait until the unloader finished unloading and left the detection range near or in the bunker silo. **INFO: The remaining time is just a leftover time prediction for fieldwork about some fixed parameters and will like have some inaccuracy. Refilling, standing around (e.g. harvester waiting for an unloader) is of course not part of the calculation. Push Release 7.1.1.6 fixed a bug where combines called full unloaders. threshold can now be lowered to 40% for auger wagons with a low max fill level when weight limit is enabled. add option (keybind) for course editor to delete all waypoints untill the end. fix for #2044 fix for #2045 fix for #2037 fix for #828 #1306 #2054 fix for #522 #2060 partial fix for #1949 Push Release 7.1.1.5 Added a simple collision avoidance for unloaders to not crash into the combine. Added clear course and change course visibility action event fix for #2003 Invalid characters for naming a course will be automatically changed to ‘_’ Prevent a callstack (for something with AutoDrive and Trains). Auger wagon unload improvements. Use the discharge node/target node distance for a more accurate pipe positioning, auger wagon pipe should not overshoot the target anymore, or if it does, it’ll back up a bit If the unloader can’t discharge anymore into a trailer but has more than 10% fruit, it’ll look for another trailer, or another fill target of the same trailer. This should improve how long trailers with multiple fill nodes are handled. If no other trailer is found, it will get back to unload combines. Once done with unloading, move ahead a bit so the pathfinder has a clear view when it needs to drive to the combine. When the auger wagon is full and no trailer around, keep check for a trailer to unload to instead of turn off courseplay. fix for #2012 * *INFO about AutoDrive connection: In one of the last releases, we had a bug that after AutoDrive comes back from unloading or refilling, it will always start at the 1st waypoint. To fix this, we did some quick changes to it, which results in a different, but for us more clear use of how it works. We know that we should have communicated that in a better way, that was our fault. However, here is how it is designed now and tested and seems to work just fine: If the CP course will be driven the 1st time, CP will now always start at the 1st WP when started by AutoDrive. If the CP course was stopped at any WP or was started by hand at any point and stopped again, that WP will be the return point (last WP), also when start by AD again. After a save restart and AD was still driving when restarted the savegame, the last WP for CP is saved and will be used when AD comes back to the field. Push Release 7.1.1.4 Fix for #1990 Fix for #1985 Fix for #1986 Adjust the default pipe position, trailers had to be set +1m to be able to unload the combine. The global pipe position is set +1m towards the front. Offset calculation for auger wagons fixed, was incorrectly using the tractor as a reference point which leads to different offset depending on the angle between the trailer and the tractor. Enforce a minimum turn radius for auger wagons, as they seem to have no configured one, which resulted in very tight turns calculated by the pathfinder and unloaders bumping into trailers Fix seeder refill message, even the tool doesn’t have a chamber for fertilizer. #1975 Thanks to @tn4799 Push Release 7.1.1.3 fix for #1961 fix for #1549 enhancement for #1939 the CP Unloader will now only look for AutoDrive Driver who reached their target. fixes a LUA Error with Unloader on Dedicated Server. fixes a bug where the Unloader didn’t reverse after threshold was reached. Push Release 7.1.1.2 fix for #1951 fix for #1940 fix for #1926 fix for Harvester with pipe on the right side Added error message for Giants AI Driver starting position too far away Push Hotfix 7.1.1.1 fix a callstack when unloader not at the field. removed forgotten debug. adjustment for start unloader when using Giants Helper. Push Release 7.1.1.0 fix for #1925 fix for #1933 and #1931 fix for #1914 Changed behaviour for Cotton Harvester, fixes #1779 #1916 should be fixed #1816 should be fixed Added some key inputs Introduce the ‘old’ new combine unloader mode The new combine unloader mode is only for combines and harvesters, choppers are not supported and probably won’t ever be! Combines must be driven by Courseplay for the unloaders to work. To unload combines, you need a tractor with an auger wagon or a trailer. With an auger wagon, Courseplay will attempt to find a trailer around the field and when the auger wagon is full, drive to that trailer and empty the auger wagon into that trailer, similar to the combine self unload. With a trailer, Courseplay will stop when full and you have to set up AutoDrive to bring the tractor to a spot where it can empty the trailer. Alternatively, click that little steering wheel in the HUD and toggle through a list of targets to let the Giants helper handle the transport for you. Note that we did not improve the Giants helper… Before you start the unloader, you have to select the field it will look for combines to unload. You can do this by clicking the target icon in the HUD and then selecting a Field Position. You have to start the unloader either on the field or within 20 meters from the field edge. If the unloader is not around the field, you can also select a Target Position near the field so it’ll drive to the that position before it starts working. Combines call the unloader when their fill level reaches 80% (this is currently not configurable, but should work out just fine in most cases). You can set the ‘Empty when over %. in the HUD to tell the unloader that over this fill level, it should not wait for a combine to call but go and unload the trailers immediately. Push Release 7.1.0.4 Basic universal autoloader implementation. Added safety check, so no assigned course without waypoints is getting saved. Fixes ai menu bug and small baler/baleloader adjustements. Added option to show the course on the mini map. Added a user setting to change between feet and meters. #1848 Small fixes for #1890 7.1.0.3 Prepare modhub Update F1 Keybind default off Translations Push Release 7.1.0.2 Debug parameter added fix for drawbar #1654 Pathfinder fix for #1804 Bale wrapper fix #1789 Push Release 7.1.0.1 Automatic translation update, formatting and creation (relevant for developers) Added missing translation files. Every language supported by the game can be edited now. Added new course editor for fieldwork courses and custom field borders (more information in the help menu). Improved the interface for the auto load mod: FS22_aPalletAutoLoader. Arcusin Multipack F14 now unloads the compacted bales on the field. Improvements for #1726 and #1728 ModHub Release 7.1.0.0 turn off stopAtEnd setting for now This settings is not used anywhere. Should consider reactivate it, but it needs to be tested with combines and AutoDrive take over. As this will be a bit more complex, will do that after ModHub Release. fix: no convoy stop/slow down when self unloading #1690 some small tweaks This Version will get sent into ModHub. Keep in mind that we might get it back and have to change some small things, wich won’t get a new Release Version, but the .zip file will be updated. As soon as Courseplay is on ModHub, we will continue with normal Updates. Push Release 7.0.1.20 Some file cleanup and Testtool fixes Some debug is now turned off by default (some very few one we keep active) Fixes a bug with the bale type in combination with AutoDrive Push Release 7.0.1.19 fixes small Giants AI Job conflict fix for #1576 add beacon lights for Combine #1664 fix for #1295 Setting improvement for MP #1258 Push Hotfix 7.0.1.18 fix for #1645 fix for #1647 fixes bale type filter not working (somehow it stopped working…) also add a bale size check Push Release 7.0.1.17 fix for #1601 turns off the sensor for vine work, should find a better way later. Bale collector can now select the type of Bale, if he should collect wrapper/unwrapped/all bales. fix for #1617 sprayer work width now changes when load lime or fertilizer Support for collecting bales with Pallet Autoload Specialization by Achimobil Push Release 7.0.1.16 fix for #1554 , where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more then 50 meters away from its target waypoint (including info message). fix for #1544 , the offset of the plow now gets always calculated, so there is no ‘jump’ to an old offset. fix for #1575 , Baler should drive with turn speed now, when almost full. fix for #1467 , Anderson BioBaler unloads the bales, offset have to be set manually, as it can be adjusted. Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527 maybe fixes #1550 , in some rare situations, the headland got calculated twice with 0 offset. proximity sensor refactored to prevent being slow down by far enough objects and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320 small debug fix fixes for Patch 1.5 #1593 Push Release 7.0.1.15 small fix for #1516 fix for #1517 bugfix for #1511 The idea we got from Giants for getting the length of the combine pipe (unfold/measure/fold the pipe within one cycle) does not seem to work for other implements, so we are reverting it now, sorry about equipment flying around. This unfortunately means that Courseplay can only detect the working width of some implements correctly when you manually unfold them and click on the working width text in the HUD. Small plow offset fix Push Release 7.0.1.14 Soil Sampler works now for fieldwork Work width detection rework for #480 fix for course start/headland and start/connecting track with offset. Corner settings for headland is now available in simple mode, as some user requested. fix for #1412 fix for #1478 fix for #1457 Push Release 7.0.1.13 PF Help Menu fix. #1425 Combine turns off the engine, while it’s raining. #1411 #1413 Fixes mp bug #1409 Combine should not be stopped by heavy sloped terrain. #1398 Can skip 2 lanes on vines for mod sprayer that sprays 4 vines. #1421 Simple mode fixes. #1414 Should fix controller input on course generator settings. #1369 New Help menu sections: General, Info panel, symmetric lane change. modDesc description update. Fixes a bug with the vine course generator. #1440 The translations on our side should be ready for a ModH Push Release 7.0.1.12 Changed broken setting to 100% is off and 100% is default #1378 Bugfix for #1347 ,Vehicles on outer offset lane should start at their correct waypoint now. Course start fix for #1365 Harvester now stops during rain and continues when rain is over. Added an “expert” Mode, wich we contain all the settings you are used to. However, the expert mode is turned off by default. We try to make courseplay more accessible for new players to not be scared off all the settings. Settings that are not accessible when expert mode is off, will use their default values. To activate the expert Mode, go into global settings and turn it on. Push Release 7.0.1.11 fix for #1365 ,could not start copied course. Add interface for stone picker and fuel empty / broken (AD). Push Release 7.0.1.10 noReverse added for some towed Plows, as they work better when not pushed back, #1307 gsHudVisibility 0 now works for all CP HUDs, #1312 Added copy and paste courses to the HUD, #1315 Band aid for #1329 , should now always drive to the lane offset from the HUD. Some more Notifications added and where they are displayed. fixes #1349 Courseplay for FS22 v7.0.1.9 Latest fixes #1310 Push Release 7.0.1.8 fixes #1235 fixes #1272 fixes #1299 fixes #1308 Small AI Menu and GUI fixes. Some small MP fixes. Ingame Help Menu added Fore more Information, pls read #1266 Vine worker added #49 #1292 This vine worker have some conditions to work correct. Please stick to the suggested values for the generator and the vines, written in the ingame help menu. Courseplay for FS22 v7.0.1.7 Potato harvester self unload fix #902 #1079 fix unfolding baler #1239 Saves the hud start position and lane offset #1227 Turn fix for #1252 Should fix mp info texts #1220 Added user setting to disable the player mouse event for info texts #1214 Added debug channel event Small fix for AIMessageErrorIsFull in mp Added more console commands for dev. Courseplay for FS22 v7.0.1.6 turn fixes for #1229 and #1228 fix for #1208 Courseplay for FS22 v7.0.1.5 Infotext display added: #423 Added a new info text window. With mouse click on the message, the vehicle will be entered. While the message is hovered, the vehicle name is displayed. Info text are finished, empty, full, fuel almost empty, fuel empty and broken down. When the driver is released with a message, then the message is only being reset, once a player enters the vehicle. Added optional sowing machine setting. #1072 The forage wagon waits until it’s completely filled now. #1167 Added setting to stop the driver, when the silage additive is empty. Turn off cutter for harvesters while waiting for unloader. Fuel save added for harvesters. #140 Add option to prefer custom fields. #1113 Small hud adjustments. Convoy deadlock fix #1140 Another Convoy fix #1166 Fix for 180 turn offset multitool Fixes hud play button not active, when driveToFieldWorkStartStrategy is active. fixes #1162 Small MP fixes Courseplay for FS22 v7.0.1.4 L Drive to fieldwork, unfold and lower implement just before the first or last waypoint #963 fixes #1148 fixes LUA Error #1149 Courseplay for FS22 v7.0.1.3 Only implements with ai marker or work area will be lowered/raised. #1047 Fixed setting input text bug. #983 and partly #1060 Fixed top/bottom page icon in then inGame menu. Turn fixes for #1041 pathfinder turns with reverse will not lower implements too early pathfinder and analytic turns should start lowering implements earlier to reduce waiting for lowering at the start of the row Added global user setting to disable cp action event texts. Setting values are now saved, instead of the current ix. (Should prevent similiar issues as #908 in the future.) Added proximity sensors for combines. Some debug refactoring Course generator fix for #1086 The stone picker now works the same as the giants one after the 1.3 patch. Stonepickers will now wait until it’s unloaded. Automatic unloading also works now, similiar to the giants helper. (when you place a Trailer behind it) TODO: Implement autodrive interface for unloading. Fixes course rename bug. #1092 Dragging a rope behind the driver. (Convoy)* Course generator code refactoring Fix for #1102 Fix for #1124 *Convoy max distance caused more issues, then benefits. So we decided to change the system again. Now every vehicle with the same course name will watch out for the vehicle in front of it and keep it’s distance. The distance is set to the highest value that any of those vehicles have. Advantages: – You can drive any multitool course with only one vehicle. – No more issues in turns or islands. Disadvatage: – The vehicle at the front won’t wait any longer. (We have a plan, but that got to wait for now…) Courseplay for FS22 v7.0.1.2 Push Hotfix 7.0.1.2 fixes #1031 To get the field numbers back, go into ..\My Games\FarmingSimulator2022 and open the gameSettings.xml look for 0 and set the number back to 0. Sry for that mistake, this was super unexpected Courseplay for FS22 v7.0.1.1 Fixes fertilizing cultivators. #968 Convoy fixes for #783 Implement lowering fix for #1000 (maybe #1023) Sprayers/spreaders turned off, while standing still. #949 #1019 Fixed cotton harvester not released at end of the course. Fixes a few tools not lowering/raising at all. #405 Fixes folding of baleloader, once it is full. Shows field area for custom and normal fields by selecting the field on the ai map. Add custom fields interface for FieldCalculator by @kevink98 Created a seperate bale finder job (AI Menu) Different hud and ingame menu improvements. Removed the ai limit for cp jobs/helpers. Fixes global settings synchronizing, when joining a MP game #1027 Fixes mp mouse bug #989 Fixes mp course renaming. Courseplay for FS22 v7.0.1.0 First multiplayer version. Please be kind, if something isn’t working and checkout the wiki for a few more imformations. Added the option to add the mod name for vehicle configuraions, as this can fix conflicts. (check Wiki for more Details!) Resetting of settings by the hud and gui will now considere vehicle configurations, if necessary. Invalid hud states are now invisible. While a plow is attached, the tool offset settings are disabled. The driver calculates these offsets automatically. Square baler are no longer slowing down. #143 AD now starts a multi tool course with the hud lane offset applied. #943 Turn ending fix #571 Work width fix #946 Changed convoy min distance to 40 and max distance to 400. Removed redundant turn diameter setting. Courseplay for FS22 v7.0.0.28 If there are headlands, make the last row overlap with the headland, and not as before, overlapping the second last row. Add bale loader for courses, fixes #615 Field scanner improvements #837 #812 Some small fixes Courseplay for FS22 v7.0.0.27 Latest Important: 7.0.0.26 had a bug which resulted in incorrectly saved courses (sorry, our bad). This bug was most likely contributing to issues like #883, #890 and #890. There is no easy way to tell if a saved course is corrupt or not. Therefore, we recommend removing all saved courses and regenerate them with 7.0.0.27. The temporary courses saved with the vehicles are also affected, so the safest bet is to remove these from the vehicles after the game loads and regenerate them as needed. Our sincere apologies for the inconvenience. Fixes course save bug Highlights the last clicked point, while drawing a custom course on the map. Mower works everywhere, for #826 Disables hud elements mouse event, if they are invisble or disabled. Use pathfinder to drive to fieldwork start #879 Increased field margin to -5 #888 Finding bales on custom fields #532 Only generate offset course when needed #883 #893 #890 Ignore fruit when driving to start field work Courseplay for FS22 v7.0.0.26 Latest Headlands settings are only displayed, for numHeadlands > 0 and minor controller fix Added clear course buttons in the huds. #791 Improved the custom field filesystem integration. Added content box for custom field hotspots for better interactions. Custom field borders can now be drawn on the AI Map (read Ingame Help section for more Details). Implemented a better course saving system. Custom fields can now be renamed. Show selected field #794 Might fix #614 Fixes #838 Convoy fixes #776 #793 #800 Courseplay for FS22 v7.0.0.25 Latest Singplelayer folder was created at the wrong place and if the first folder was missing, save won’t load. #779 Adds support for field edge courses recording in the controller hud. #772 Courseplay for FS22 v7.0.0.24 Latest Separate fieldwork start position when creating a job. Giants target is now only to drive to a position for starting job, while the new field position selects the field and start position. Recording custom field border. Click on the circle on the mini HUD, drive around the border and click on the red dot to stop recording, field names are automatic. The AI map shows the custom fields you created and can be selected as start position like normal fields when creating a job. To delete a custom field, click on the name and confirm. Added CP text to our menu icons (Thanks Willi!) Improves the input value handling for settings. #702 #703 CP settings are now in our own courseplay.xml inside modSettings folder. Band aid to disable invisible settings in the course generator layout. #715 Mini HUD now always opens and closes by keybind, mouse can be turned off. Right mouse click is deactivated when AutoDrive editor mode is enabled.* Self unload a bit closer to the trailer #727 Override Giants blocked timer #704 Lands pattern fixes #30 *This is to prevent a conflict when moving AD waypoints in the editor. Even you can use both HUDs with both mouse cursors, you have to use the AD cursor (default middle mouse button) to move the waypoints! Courseplay for FS22 v7.0.0.23 Push Hotfix 7.0.0.23 v7.0.0.22 Several GUI improvements and fixes Numbers can now be typed in when clicking on the setting, 0 or invalid values will load the dafault or auto value. Multitool course can now be created and used. Convoy is active for all vehicles with the same coursename loaded.* Convoy distance added, drivers will start when all with the same course are started.* Loadingwagon can now be used in Fieldwork, but unloading only works in connection with AutoDrive (AutoDrive is not rdy yet! Watch out for new AD Version). Hud can now be opened and closed like in FS19 (right click and (X) ), but can also changed to the Keybind only. #632 Can now switch between the controller friendly GUI and the new mini HUD in the global settings page. Global settings page can now be accessed with a click on the CP Icon. Mini Hud now shows working width and offsets. Reset to default when click on the text. Limit speed around direction changes and course end #582 Keep self unloading as long as there are trailers around #347 Row end/start fix for #340 Fixes hud ui scale #676 Saves the hud position #652 Fix for #643 Maybe fixes #399 One more plow rotation fix #634 Disables mouseEvent, while a GUI is open. #660 Some other small fixes *About the current convoy state, we will open an extra Issue. Push Release 7.0.0.21 Turn off pathfinder turns by default #603 Drive to 1st or last waypoint with field speed #581 Implement raise/lower late/early configurable (see Wiki) Plow rotation in turn #536 Added a simple movable HUD (see Helpmenu in the game.) Pathfinder FPS boost (a lot less FPS drop, slightly longer calculation) Courseplay for FS22 v7.0.0.20 Self unload with wide trailers #349 Some self unload and pathfinder fixes Fertilizer Setting fix #513 Plow rotation fix #536 AI Helper Menu and Mini GUI have now seperate settings for ‘start at’ (Menu default 1st, Mini GUI nearest) #499 First implementation of the fold at end setting. #104 Added a few more Autodrive interface functions Added AIMessageErrorIsFull Some small fixes Turn decision making refactored – see Wiki Some Bale loader fixes Fix callstack for #577 Push Release 7.0.0.19 Field scanner fix for sharp corners #502 Small Plow fix Island bypass and row angle added #45 and #139 Pathfinder turn fix #461 Wait for straw swath before starting turn #437 More Interface functions for AD (not relevant for Users) Mini GUI can now be closed with keybind #501 debug menu colors changed #281 Coursegenerator can now be closed with esc as well Headland turn fix #520 Push Release 7.0.0.18 Some changes in the Job starting and stopping Show course start/end on plot #191 Synchronize the cp job parameter between the in game menu and the mini gui Turn fix and improvement for #461 Added Interface function for AutoDrive Added the Bale wrapper *1 Added Bale Loaders *2 Error popup on course generator error #472 Added a field margin setting to generator screen *3 Articulated vehicle reversing fix #230 #329 #424 Also fixes unfold for Ropa Harvester More turn fixes and improovements Attached harvester fix #370 Smal translation changes Due to the confusion about our ‘mini HUD’, changed the actual display keybind to a proper name. At this point a huge thank you to our translators for doing such a great job. *1 With the ‘start at’ option set to ‘bale collect/wrap’, and with a bale wrapper, CP will find all bales on the field and wrap them. *2 For now, they just stop when full. *3 This generate a new field boundary (smaller or bigger than the original) before starting the actual course generation. This way, you can overlap the field border or get more distance to avoid obstacles that are to close to the field border. Push Release 7.0.0.17 Another fix for cotton harvester #421 Allow reverse pathfinding option re-enabled #102 Field scanner improvement #417 Set start job on first waypoint as default Set default keybinds for open mini hud and start/stop CP Driver Keybind for CP now also stops CP Disable last waypoint callback for combine headland turn (fix for Claas Dominator) Leftover reversing debugs removed #394 Another imperial unit fix for #128 Don’t show pathfinder debug boxes #426 Stop chopper only if it is harvesting #411 Smal turn fix Headland to up/down transition fix #340 Courseplay for FS22 v7.0.0.16 Better corners when scanning fields #337 End of course offset fixed (again) #323 Pathfinder debug overlap box disabled Work width calculation fix #354 Moved course display to the background behind the course generator settings fixes #343 Disabled activating Cp with default keybinding #190 Added start cp keybinding #190 Minor fix/refactor for course generator, fixes #352 Reversing tuning, might help with #378 and closes #353 Should fix #348 for now Added imperial unit foot #128 fixes #374 No pathfinder for simple wide turns #340 Headland turn fix #384 #385 Push Release 7.0.0.13 Better corners when scanning fields #337 End of course offset fixed (again) #323 Pathfinder debug overlap box disabled Work width calculation fix #354 Moved course display to the background behind the course generator settings fixes #343 Disabled activating Cp with default keybinding #190 Added start cp keybinding #190 Minor fix/refactor for course generator, fixes #352 Reversing tuning, might help with #378 and closes #353 Should fix #348 for now Added imperial unit foot #128 fixes #374 No pathfinder for simple wide turns #340 Push Release 7.0.0.12 Implement lowering fix for the Ventor #237 No plow rotation for headland turns #287 Added forage Harvester support #332 Ignore silage additives for now #109 Course stop fix #323 Transition from connecting track fix for #335 Push Release 7.0.0.11 Field scanner tuning (may help with #292) Always use AI markers for plow offset Turn fix for #283 Wait for implements lower after turn ( #277, #288, #251 ) Pathfinder turn fix #188 Course generator fix for #263 Could fix #128 Disabled Shovel/shield auto workwidth #261 Should fix #275 Fix for percentage parameters Course generator settings added Combine pocket fix #284 Push Release 7.0.0.10 ATTENTION: You may need to reset your vehicles! This is something that can happen in early development state. Plow rotation typo for course turn fix #19 Allow more room to align implements before reversing #93 Create an alignment course to start if too far fix for #212, #223, #227 Ridgemarker and Strawswath setting now works #147 and #114 debug info can now be turned on/off on the vehicle settings page Connecting track transition fixes #258 More Translation changes Push Release 7.0.0.9 Fixes auto workwidth #206 Release 7.0.0.8 Several Translation Updates and fixes (Thanks to our translater!) #158 Small vehicle selection improvements in the Ingame menu. Always selects the current controlled vehicle on inGameMenu opening. Fixes course name in course manager. fixes work width. Fixes key conflict with ingame menu. New Mini Gui. Fix for 180 turns #169 Fix for combines with no pipes #177 3 point turn fix for #141 and #162 Update shape files by @rohne83 (Thank you!) #142 7.0.0.7 Bug fixes Unfold balers if needed before start #143 Chopper not moving fix #130 Combine self unload fix #134 7.0.0.5 Speed setting fix and baler Do not change the max speed setting as it is global for all vehicles (at least as of now, later we may add vehicle specific maximums/minimums) Some balers work, those with wrapper may not yet. 7.0.0.4 bugfixes Several AIVE conflict fixes for #35, #61 Changed default keybinding for opening/closing course generator settings. #25 Translations Combine pipe trembling fix #38 headland clockwise setting added #30, #72 headland first/center first setting fixed #59 Reactivate raise/lower early/late settings #77 7.0.0.3: Reverse driving typo fixed 7.0.0.1: Added all known translations as a tamplete from EN Translation. Credits: Peter Vaiko Tensuko schwiti6190 Logo Design by Finals Farming 4.4/5 - (170 votes) Download mod File File size FS22_Courseplay_7_5_0_1 4 MB FS22_Courseplay_7_5 4 MB FS22_Courseplay_7_4_2_4 4 MB FS22_Courseplay_7_4_2_3 4 MB FS22_Courseplay_7_4_2_2 4 MB FS22_Courseplay_7_4_2_1 4 MB FS22_Courseplay_7_4_2 4 MB FS22_Courseplay_7_4_1_3 3 MB FS22_Courseplay_7_4_1_2 3 MB FS22_Courseplay_7_4_1_1 3 MB FS22_Courseplay_7_4_1 3 MB FS22_Courseplay_7_4_0_2 3 MB FS22_Courseplay_7_4_0_1 3 MB FS22_Courseplay_7_4 3 MB FS22_Courseplay_7_3_1_5 3 MB FS22_Courseplay_7_3_1_4 3 MB FS22_Courseplay_7_3_1_3 3 MB FS22_Courseplay_7_3_1_2 3 MB FS22_Courseplay_7_3_1_1 3 MB FS22_Courseplay_7_3_1_0 3 MB FS22_Courseplay_7_3_0_3 3 MB FS22_Courseplay_7_3_0_2 3 MB FS22_Courseplay_7_3_0_1 3 MB FS22_Courseplay_7_3 3 MB FS22_Courseplay_7_2_1_9 3 MB FS22_Courseplay_7_2_1_8 3 MB FS22_Courseplay_7_2_1_6 3 MB FS22_Courseplay_7_2_1_5 3 MB FS22_Courseplay_7_2_1_4 3 MB FS22_Courseplay_7_2_1_3 3 MB FS22_Courseplay_7_2_1_2 3 MB FS22_Courseplay_7_2_1_1 3 MB FS22_Courseplay_7_2_10 3 MB FS22_Courseplay_7_2_0_5 3 MB FS22_Courseplay_7_2_0_4 3 MB FS22_Courseplay_7_2_0_3 3 MB FS22_Courseplay_7_2_0_2 3 MB FS22_Courseplay_7_2_0_1 3 MB FS22_Courseplay_7_2_0_0 3 MB FS22_Courseplay_7_1_2_6 3 MB FS22_Courseplay_7_1_2_5 3 MB FS22_Courseplay_7_1_2_4 3 MB FS22_Courseplay_7_1_2_3 3 MB FS22_Courseplay_7_1_2_1 3 MB FS22_Courseplay_7_1_2_0 3 MB FS22_Courseplay_7_1_1_6 3 MB FS22_Courseplay_7_1_1_5 3 MB FS22_Courseplay_7_1_1_4 3 MB FS22_Courseplay_7_1_1_3 3 MB FS22_Courseplay_7_1_1_2 3 MB FS22_Courseplay_7_1_1_1 3 MB FS22_Courseplay_7_1_0_4 3 MB FS22_Courseplay_7_1_0_3 3 MB FS22_Courseplay_7_1_0_2 3 MB FS22_Courseplay_7_1_0_1 3 MB FS22_Courseplay_7_1_0_0 3 MB FS22_Courseplay_7_0_1_20 3 MB FS22_Courseplay_7_0_1_19 3 MB FS22_Courseplay_7_0_1_18 3 MB FS22_Courseplay_7_0_1_17 3 MB FS22_Courseplay_7_0_1_16 3 MB FS22_Courseplay_7_0_1_15 3 MB FS22_Courseplay_7.0.1.14 3 MB FS22_Courseplay_7.0.1.13 3 MB FS22_Courseplay_7.0.1.12 2 MB FS22_Courseplay_7.0.1.11 2 MB