Farming Simulator 19 mods

55,684 results
3,433 / 3,713
Dutch Shed pack v1.1 Mod
placeables

Dutch Shed pack v1.1 Mod

Dutch Shed pack v1.1 Mod This mod is placeable doors work fully

LKW Pack OY mp v19.5 Mod
packs

LKW Pack OY mp v19.5 Mod

LKW Pack OY mp v19.5 Mod The Truck Pack OY contains all 5 trucks as well as the MAN Forst with the following additional functions: color selection engine choice Nursing tires (optional) Trailer hitch choice Significantly reduced repair interval Included in the truck pack OY are: MAN 18,500 and 26.6940 Tatra Phoenix Lizard Warrior, Hulk and Roadrunner

Small Bunker Silo v1.0.0.0 Mod
placeables

Small Bunker Silo v1.0.0.0 Mod

Small Bunker Silo v1.0.0.0 Mod Hi! I present to you a small silage silo! I think it’s perfect for small farms. I borrowed the silo model from the mod “Field silo” for FS17.

FieldData Beta v1.0.0.0 Mod
other

FieldData Beta v1.0.0.0 Mod

FieldData Beta v1.0.0.0 Mod The FieldData mod displays some data of the field. eg: size of the field, purchased land section, field number, field paritions, the amount of seed required and the calculated price in € $ £ over each purchased field! If you come near the field, then you will see the info of the field. It is also possible to calculate the quantity and the price for different types of fruit. 2 key bindings have to be set. eg: Show / hide the info, switch for the fruit variety. For me these were set to CTRL + F & CTRL + “+”. The mod is still in the BETA. If everything works then thumbs up, I would of course be happy about a positive rating.

EnhancedVehicle v1.6.3.0 Mod
other

EnhancedVehicle v1.6.3.0 Mod

EnhancedVehicle v1.6.3.0 Mod This mod extends (engine-based) vehicles with differential locks and drive modes (four-wheel-drive, rear/front wheel drive). 2019-01-20 – V1.6.3.0 * updated to support the migration of KeyboardSteer to VehicleControlAddon (vca) 2019-01-15 – V1.6.2.0 * talked to Mogli12 about compatibility between EV and KS and instead of disabling other mods functions the player (thats you) should decide which mods Shuttle Control/Shift should be used to comply to that EV will no longer disable stuff, but display an annoying warning text on screen to instruct you how to proceed choosing a shuttle control/shift + added global options to enable/disable shuttle shift, differentials and hydraulics + added functions for other mods to enable/disable EnhancedVehicle functions + the “beep beep” is back 2019-01-14 – V1.6.1.0 + added functionality to turn on/off both differentials the same time (no default keybinding) 2019-01-14 – V1.6.0.2 * adapt KS integration to new version 2019-01-13 – V1.6.0.1 + added french translation (thanks boloss) * changed the way the hydraulic stuff works. should now work on most machinery * changed how we setup actionEvents and InputBindungs * another change in integration of KS camera stuff 2019-01-12 – V1.6.0.0 + implemented four new keybindings for hydraulic front+rear up/down and on/off (default: lAlt+1 to 4) 2019-01-11 – V1.5.1.2 * (shuttle shift) better integration with keyboardSteer. backward looking camera should work again * (shuttle shift) changed behavior: when vehicle moves (without throttle) and opposite direction is selected it will brake * (shuttle shift) bugfix for those damn vehicles with build-in reverse driving mechanism 2019-01-08 – V1.5.0.0 + implemented shuttle shift functionality (per vehicle). press assigned key (default: Space) to change driving direction and (default: LCTRL+Space) to turn shuttle shift on/off + shuttle shift status per vehicle is stored in savegame + added shuttle shift status display left of speedMeter. The green arrow shows the selected driving direction. If shuttle shift is disabled the display turns gray-transparent. + added global option “shuttleDefaultIsOn” to choose whether shuttle shift is ON per default when entering “new” vehicles (default: OFF) * moved differential status display to right-bottom corner of speedMeter Version 1.4.1.0 * reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press “KeyPad /” to adept) * workaround (it displays “0”) for attachments without a damage model (no spec_wearable) * changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it’s more correct now Version 1.4.1.0 * reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press “KeyPad /” to adept) * workaround (it displays “0”) for attachments without a damage model (no spec_wearable) * changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it’s more correct now Version 1.4.0.0 * fixed warning about the background overlay image (png -> dds) + config is now stored in XML file + position of HUD elements can be moved or enabled/disabled in XML file * rewrote the key binding/key press stuff + key bindings can now be changed in the options menu + added config reset functionality and keybinding. use this if you messed up the XML or changed the GUI scale + if mod ‘keyboardSteerMogli’ is detected we move some HUD elements to let them not overlap * moved the rpm and temperature HUD elements inside the speedmeter * don’t display not working HUD elements as a multiplayer (and not being host) client In addition, the HUD will be upgraded with some more detailed damage report, fuel tank level, fuel consumption, engine speed and temperature, and a weight/total weight display. keyboard mapping (can be changed in the game options menu) KeyPad 7 – enable/disable front axle differential lock KeyPad 8 – enable/disable back axle differential lock KeyPad 9 – switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive) KeyPad / – reset HUD positions. use this if you messed up the XML config, changed the GUI scale or installed keyboardSteer from Mogli afterwards. (version 1.4.0.0+ required) If the mod “keyboardSteer” from Mogli is detected, some HUD elements are moved a bit to avoid overlapping. Press “KeyPad /” to reset their positions. (version 1.4.0.0+ required) Please note: Due to limitations and bugs in the game engine, the HUD data for fuel consumption, engine temperature and weight are not available or incorrect for all multiplayer players – with the exception of the host.

MAN HolzLkw v1.0.0.0 Truck
trucks

MAN HolzLkw v1.0.0.0 Truck

MAN HolzLkw v1.0.0.0 Truck I’ve got a really nice moder because you’ve gotten wood trucks out of the game. Then I revised it a bit, namely: The wooden tongs can be turned endlessly, which unfortunately the game manufacturer did not get. The crane now stops and stops buckling. A higher spring away was installed. The mirrors were adjusted. For me, the log error Free and the mod is synonymous in the MP The red is out of play and the black is the mod on pictures.

MAN HolzLkw v1.0 FS19
trucks

MAN HolzLkw v1.0 FS19

MAN HolzLkw v1.0 FS19 I’ve got a really nice moder because you’ve gotten wood trucks out of the game. Then I revised it a bit, namely: The wooden tongs can be turned endlessly, which unfortunately the game manufacturer did not get. The crane now stops and stops buckling. A higher spring away was installed. The mirrors were adjusted. For me, the log error Free and the mod is synonymous in the MP The red is out of play and the black is the mod on pictures. Credits:Modell:WhyLineZTextur:WhyLineZScript:WhyLineZIdee / Konzept: otto AUDI_NRWTester: Otto AUDI_NRWSonstige: WhyLineZ/Otto

Lipinki Map v3.1 FS19
maps

Lipinki Map v3.1 FS19

Lipinki Map v3.1 FS19 What has been changed? – added opened gates, gates, etc. – map weight decreased by almost 100MB – some sounds added. In previous versions, hearing any bird was difficult but now there is no such problem – now the player has no silo on the most difficult level of difficulty and there is no error on the others, the amount of grain in the silo is not displayed on the menu! Please do not edit this map, unless you need it for yourself. If you find any mistake, go ahead and let me know in a comment! Thanks! Credits:zielak04

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Bredal K165 Max speed v1.1 FS19
implements

Bredal K165 Max speed v1.1 FS19

Bredal K165 Max speed v1.1 FS19 Bredal K165 – 12 meters work – 40 km/h (25 mph) speed worck – 2 capacity configuration: 30 000L and 32 000L – color configuration – wheel configuration – talk spreader Credits:giants/axartix

Krampe Trailer Pack v2.2.0 FS19
trailers

Krampe Trailer Pack v2.2.0 FS19

Krampe Trailer Pack v2.2.0 FS19 Krampe Trailer Pack trailer mod for Farming Simulator 19 game by Bonecrusher6 V2.2.0 – Company configurations now on the KS950 – Company configurations on the SB3060 and KS950 now also on the side – Accessories on SB3060 and KS950, not configurable – several small changes Pack includes: – Krampe Bandit750: > Dynamic hoses (at least hydraulic hoses, rest comes if something suitable was found) > selectable accessories – Krampe Dolly 10L: > Chassis color selectable – Krampe KS950: > Configurations, as well as the KS950, which I once released individually > Chassis color selectable – Krampe SB3060: > selectable company terminals, as with my 17er version All things in the pack have: – Color choice and rim color choice – additional tire configurations – animated mudflaps (except the dolly) – illuminated license plates – adapted capacities – extended maintenance intervals Have fun with it. Otherwise LS19 standard functions Patch 1.2 is needed Credits:Model: Giants Software Conversion: Bonecrusher6 / LSMC

Lipinki V3.1 Map
maps

Lipinki V3.1 Map

Lipinki V3.1 Map What has been changed? – added opened gates, gates, etc. – map weight decreased by almost 100MB – some sounds added. In previous versions, hearing any bird was difficult but now there is no such problem – now the player has no silo on the most difficult level of difficulty and there is no error on the others, the amount of grain in the silo is not displayed on the menu! Please do not edit this map, unless you need it for yourself. If you find any mistake, go ahead and let me know in a comment! Thanks!

Falkland Map v2.0 Mod
maps

Falkland Map v2.0 Mod

Falkland Map v2.0 Mod Falkland V2.0 Improved with 5 Reserved areas for yards. Tunnel and highway. But I’m very interested in your opinion. Please feel free to give tips or suggestions, and if you find any errors please report. The size is now below 200MB. SP and MP tested on Dedicated. Falkland 4Fach is under construction with a motorway that goes over the entire map about 10-15min the circumnavigation with many departures. Attention If interested I charge a preliminary version for testing high? Falkland V2.0 Changed and improved: 1. sawmill 2nd departure harbor north (sawmill) 3rd courtyard 1 -3 LU Hof Forsthof 4. Signage 5. Walkways in the village 6. Land distribution improved 7. Size of the file under 200MB 8. Very fast loading synonymous in the MP very fast sync. Further planned are: Version with finished farms. Version with placeholder for farms without a fence. Attention Without my consent, the map is not linked to other platforms or under other names Mod parts of other modders Many thanks to the following modders: roads: 1. Thomas at ModHub Roadkit 2. TuneWar from Bettingen and Arnhem Signs and crash barriers 1st idea: timely Development: funker Ingame: Sven777b Further processing: timely 2. Signs of Nick98.1- 3. Town signs of Enercon Field sizes: Field 1 (field01): 9,914 ha Field 2 (field02): 9,483 ha Field 3 (field03): 7,955 ha Field 4 (field04): 7,645 ha Field 5 (field05): 2,600 ha Field 6 (field06): 4.095 ha Field 7 (field07): 6,114 ha Field 8 (field08): 6,034 ha Field 9 (field09): 6,261 ha Field 10 (field 10): 5,974 ha Field 11 (field11): 0.627 ha Field 12 (field12): 0.869 ha Field 13 (field13): 0.904 ha Field 14 (field14): 0.638 ha Field 15 (field15): 0.908 ha Field 16 (field16): 0.642 ha Field 17 (field 17): 1,643 ha Field 18 (field18): 1,614 ha Field 19 (field19): 1,627 ha Field 20 (field20): 1,659 ha Field 21 (field21): 1,657 ha Field 22 (field22): 2,620 ha Field 23 (field23): 3,427 ha Field 24 (field24): 10,435 ha Field 25 (field 25): 11,940 ha Field 26 (field26): 13,054 ha Field 27 (field27): 10,199 ha Field 28 (field28): 21,500 ha Field 29 (field29): 8,047 ha Field 30 (field30): 4,002 ha Field 31 (field31): 6,230 ha

Fenton Forest Map
maps

Fenton Forest Map

Fenton Forest Map (Test Map) Here’s the test map for you guys here on the facebook page to help out with. Unzip the downloaded file and place the map zip into your mods folder. People are free to stream the test map and take what they want from it. I need field work testing, logging, reports for triggers not working and floating objects. All the usual stuff you guys have helped with in the past to help get it right. Note it needs testing in all 3 difficulty modes as well. Note the main farm is not designed to be removed in game. This is created to run on our hefty spec PC’s as usual so I could do with people testing it on mid range systems as well and letting me now how it runs. The map has 4 issues that seem to be currently out of my hands. 1 The bush01 out of range error. 2 The HTTP mod list error. 3 Particle depth map error which can pop up for any type of particle in the map. 4 Animal refresh range where animals appear to have frozen at certain view points. None of the above affect how the map plays single player. I haven’t been able to test it with online servers so that area I could do with some help as well. Please comment issues here on the facebook page and if possible include pictures, cheers Stevie. Feel Free to post links here for any streams that may happen.

Placeable security fence v1.0 Mod
placeables

Placeable security fence v1.0 Mod

Placeable security fence v1.0 Mod Hello here I introduce my first Placeable Mod for Ls 19 Rein. ATTENTION IT IS NO MASTERPIECE BUT FULFILLED ITS PURPOSE. This mod may be offered unchanged on other sites and only under the original link and the builder. I hope there is someone who could make a little Modvorstellung for me that would be really great and Thanks in advance (would be glad if you could send link of the Modvorstellung to me) Now I wish you a lot of fun with my mod and hope to see him in many video shows again

Yorkshire Flag v1.0.0.0 Mod
placeables

Yorkshire Flag v1.0.0.0 Mod

Yorkshire Flag v1.0.0.0 Mod Hi. Here is the requested Yorkshire Flag. Multiplayer supported. Sound added You will find this under placeables in Decoration after you have added this to your mod folder. If you are wanting your country flag added, Please leave comment below. Also give me a thumbs up. Enjoy, You can also leave a donation if you could. Every dollar helps. Price: $50 Daily upkeep: $1 Brand: Lizard

3,433 / 3,713

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