American Truck Simulator mods

58,055 results
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All Trucks 6000 HP Engine V1.0
trucks

All Trucks 6000 HP Engine V1.0

All Trucks 6000 HP Engine V1.0

More Cars for Traffic Density V1.0
traffic

More Cars for Traffic Density V1.0

More Cars for Traffic Density V1.0

Garage Cost Pack - Cheaper Garages V1.0
other

Garage Cost Pack - Cheaper Garages V1.0

Garage Cost Pack - Cheaper Garages V1.0

Always Day - Bright Driving V1.0
other

Always Day - Bright Driving V1.0

Always Day - Bright Driving V1.0

Loading Screen V1.5
other

Loading Screen V1.5

Loading Screen V1.5

Realistic Yellow Headlights V1.5
other

Realistic Yellow Headlights V1.5

Realistic Yellow Headlights V1.5

MF Cargoservice Lollipop V1.1
cars

MF Cargoservice Lollipop V1.1

MF Cargoservice Lollipop V1.1

Real Fuel Prices - 13.09.2026
other

Real Fuel Prices - 13.09.2026

Real Fuel Prices - 13.09.2026

The Godfather’s Graham Lusty Tipper – ATS 1.61
other

The Godfather’s Graham Lusty Tipper – ATS 1.61

Finally the Graham Lusty tipper from The Godfather’s collection runs on ATS 1.61. It’s a rugged Australian‑built dump truck with a fully modeled cab, hydraulic bed and authentic Aussie lighting. To get the trailer lights working, place the Australian Lights Mod above all trailers and keep any other light mods below every truck in the mod manager. Load it up, haul some gravel, and enjoy the fresh update! Credits: Godfathers

Eastern Canada Expansion v1.2.1 (ATS 1.61)
other

Eastern Canada Expansion v1.2.1 (ATS 1.61)

Changelog v1.2.1 – Recomputed the map for ATS 1.61 v1.2.0 – Added New Brunswick – Added Prince Edward Island – Added Nova Scotia Eastern Canada Expansion drops a massive road network across the eastern half of the country, stitching together dozens of towns and cities from Ontario all the way to the Atlantic coast. It plugs directly into Western Canada Expansion, so you’ll get a seamless coast‑to‑coast experience. Make sure you load it first, then Western Canada Expansion, and keep the SCS map DLCs enabled – the map won’t run without them. Ready to haul cargo through the Maritimes? Credits: JacobKazias

Western Canada Expansion – Alaska NTTF Connections (v1.7.3) – ATS 1.61
other

Western Canada Expansion – Alaska NTTF Connections (v1.7.3) – ATS 1.61

Connects the Alaska NTTF map with the Western Canada Expansion, laying down highways that let you cruise from Vancouver to Anchorage without a loading screen. Keep the load order tidy: place Western Canada Alaska NTTF Connections at the top, then Alaska NTTF, and finish with Western Canada Expansion at the bottom. Compatible with ATS 1.61 and requires the Alaska North to the Future DLC plus all SCS map DLC you own. Load order Western Canada Alaska NTTF Connections Alaska NTTF Western Canada Expansion Compatibility 1.61 Required Content Alaska North to the Future (all SCS map DLC) Credits: JacobKazias

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Alaska Expansion – Alaska NTTF Connections (v1.2.3, ATS 1.61)
other

Alaska Expansion – Alaska NTTF Connections (v1.2.3, ATS 1.61)

Adds seamless road links between the Alaska NTTF map, the Alaska Expansion pack and the Western Canada Expansion. Load order TOP → Alaska Expansion – Alaska NTTF Connections → Alaska NTTF → Alaska Expansion → Western Canada Expansion → BOTTOM. You must have every SCS map DLC installed, and the base Alaska North to the Future map is required. Compatible with ATS 1.61. Credits: JacobKazias

Realistic Truck Wear
trucks

Realistic Truck Wear

This mod tries to make the newly introduced damage system (v1.49) more realistic. To achieve this, almost all damage and wear variables have been changed to make the truck and trailer parts wear like real parts. A detailed explanation of these changes can be found in this discussion thread. The TLDR of the damage changes are: Trucks will have to be restored earlier (~1,600,000mi) (SCS default: 2,640,000mi).Engine and transmission will show problems later (800,000mi and 500,000mi) (SCS default: 466,000mi).Introduced retreading of tires through wheel repair. Tires must now be retreaded after every 250,000mi on the truck and 400,000mi on the trailer.Wheels wear much slower and only need to be replaced after ~750,000mi (SCS default: 18,650mi)Damage repair prices reflect the real average repair and maintenance costs of a semi truck and also include the cost of insurance.Introduced maintenance intervals, with service required every 50,000mi. Part damage is used to indicate that a service visit is required. In addition, the thresholds for damaged vehicle usage warnings and fines have been changed to reflect the changes in wear accumulation. Warnings are issued when any part has more than 15% of total damage (wear + damage) and indicate that the player should visit a repair shop. Fines for core parts are issued when any of them have 50% of total damage, and for wheels when they exceed 60%. The fine has been reduced from $500 to $300. The coinsurance system has also undergone a major overhaul. The deductible is now gone and the percentage the player has to pay has increased significantly. Repairs will now be more expensive, especially after accidents. The player’s percentage now starts at 90% and can be reduced to 70%. When adding this mod to an existing savegame, some of the changes will not take effect until the next in-game day. My recommendation for playing with this mod is to drive until the check engine light comes on, and the visit service message appears on your dashboard. At this point, go to your favorite repair shop and repair all parts of the truck and trailer except the wheels. For wheels, you want to repair them when wear + damage is approaching 60%. Replace any parts that have 15% or more wear. Before using this mod, I strongly recommend that you read my guide on how the damage system works in the game, and if you are interested in the details that this mod changes, then you should also read the linked discussion thread. Compatibility with other mods: Created by ØnYx. Credits: ØnYx

PAAG – Perfect All Around Gearboxes (1.61a)
parts-tuning

PAAG – Perfect All Around Gearboxes (1.61a)

PAAG – Perfect All Around Gearboxes 3 boxes intended to drive at 45 / 55 / 65 mph at optimal low rpm. Optimized for engines with max torque @900/1000/1200 rpm. Be aware that you’ll need a powerful engine in the higher gears. For all vanilla trucks, Kenworth W990 by Harven, Freightliner FLB by Harven, Mack R, Overfloater K100e, I don’t like changing gearboxes all the time. So I tinkered these universal gearboxes with fantasy ratios. PAAG 16-2/4: Forward 16+2 Gears, 4 Reverse, 3 step retarder Diff 3.1: For engines with max torque @ 900 rpm Diff 3.34: For engines with max torque @ 1000 rpm Diff 3.32: For engines with max torque @ 1200 rpm They are intended to start with heavy loads uphill with low gears, and drive at 45/55/65 mph at optimal low rpm. All boxes =================== crawls: 2 shift_time: 0.85 retarder: 3 auxiliary_brakes[]: (0.4, 0, 0) #50% auxiliary_brakes[]: (1, 0, 0) #100% auxiliary_brakes[]: (1, 1, 1) #100% + engine brake + downshift =================== # Final drive ratio @1250rpm differential_ratio: 3.320 # Reverse ratios_reverse[0]: -14.228 ratios_reverse[1]: -11.599 ratios_reverse[2]: -6.285 ratios_reverse[3]: -5.124 # Crawler ratios ratios_forward[0]: 21.406 ratios_forward[1]: 17.452 # Forward ratios ratios_forward[2]: 14.228 ratios_forward[3]: 11.599 ratios_forward[4]: 9.457 ratios_forward[5]: 7.710 ratios_forward[6]: 6.285 ratios_forward[7]: 5.124 ratios_forward[8]: 4.178 ratios_forward[9]: 3.406 ratios_forward[10]: 2.777 ratios_forward[11]: 2.264 ratios_forward[12]: 1.845 ratios_forward[13]: 1.505 ratios_forward[14]: 1.227 ratios_forward[15]: 1.000 ratios_forward[16]: 0.815 ratios_forward[17]: 0.690 ==================== # Final drive ratio @1050 rpm differential_ratio: 3.34 # Reverse ratios_reverse[0]: -10.047 ratios_reverse[1]: -8.290 ratios_reverse[2]: -4.656 ratios_reverse[3]: -3.842 # Crawler ratios ratios_forward[0]: 14.758 ratios_forward[1]: 12.177 # Forward ratios ratios_forward[2]: 10.047 ratios_forward[3]: 8.290 ratios_forward[4]: 6.840 ratios_forward[5]: 5.643 ratios_forward[6]: 4.656 ratios_forward[7]: 3.842 ratios_forward[8]: 3.170 ratios_forward[9]: 2.615 ratios_forward[10]: 2.158 ratios_forward[11]: 1.780 ratios_forward[12]: 1.469 ratios_forward[13]: 1.212 ratios_forward[14]: 1.000 ratios_forward[15]: 0.825 ratios_forward[16]: 0.681 ratios_forward[17]: 0.576 =================== # Final drive ratio @950rpm differential_ratio: 3.100 # Reverse ratios_reverse[0]: -11.645 ratios_reverse[1]: -9.491 ratios_reverse[2]: -5.138 ratios_reverse[3]: -4.187 # Crawler ratios ratios_forward[0]: 17.532 ratios_forward[1]: 14.288 # Forward ratios ratios_forward[2]: 11.645 ratios_forward[3]: 9.491 ratios_forward[4]: 7.735 ratios_forward[5]: 6.304 ratios_forward[6]: 5.138 ratios_forward[7]: 4.187 ratios_forward[8]: 3.412 ratios_forward[9]: 2.781 ratios_forward[10]: 2.267 ratios_forward[11]: 1.847 ratios_forward[12]: 1.506 ratios_forward[13]: 1.227 ratios_forward[14]: 1.000 ratios_forward[15]: 0.815 ratios_forward[16]: 0.664 ratios_forward[17]: 0.562 =================== PayPal: www.paypal.me/groovyKimo Credits: Kimo

Perfect All Around Gearboxes
other

Perfect All Around Gearboxes

This mod provides three universal gearbox configurations designed for smooth cruising at low RPM at 45, 55, and 65 mph. Each gearbox is optimized for engines with peak torque at 900, 1000, or 1200 RPM, featuring 18 forward gears, 4 reverse gears, crawler gears, and a 3-step retarder. They are built to handle heavy loads uphill with ease while maintaining efficient highway speeds at low RPM. Please note that a powerful engine is recommended for the higher gears. Compatible with all vanilla trucks as well as popular mod trucks including the Kenworth W990, Freightliner FLB, Mack R, and Overfloater K100e.

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