SnowRunner mods
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Derry 4520 SE V1.0 Mod
Derry 4520 SE V1.0 Mod I brought those changes to the Derry 4520 : -Added US mini crane. -Custom Engine. -Custom Gearbox. -Custom suspensions. -Modified Tayga and MSH3 Wheels. (+Large choice up to 54′) -Custom Winch. (+ custom winch point on rack to help with trailers) -600 ltrs gas Tank. -Rear steer improved. (+Improved global steering) -Custom paints. -Low saddle moved a bit to the back. -High saddle is default. (No crane with high saddle)
Ural 4320 Cover Beta 0.1 Mod
Ural 4320 Cover Beta 0.1 Mod The Ural-4320 is a general purpose off-road 6×6 vehicle, produced at the Ural Automotive Plant in Miass, Russia for use in the Russian army. Introduced in 1976, it is still in production today. The wheel arrangement for the Ural-4320 was designed for transporting cargo, people and trailers on all types of roads and terrain. It also serves as a launching platform for the BM-21 Grad rocket launcher.
Ford 1976 XLT Ranger v1.1 Mod
Ford 1976 XLT Ranger v1.1 Mod New Ford 1976 F150 Cummins Swapped built by RORO CUSTOMS. This is my second mod, trying new stuff with body options and enjoying the way things are working. Will be updating wheels and tires this weekend as well as other small options and detailes that where left behind. Enjoy and have fun with the mod and see you in the trail.
Verylongboy pacific p12 for Emil’s Sideboard addon v1.0 Mod
Verylongboy pacific p12 for Emil’s Sideboard addon v1.0 Mod Subscribe to Emil’s Sideboard addons for SnowRunner or it will not have long decks. this is the same as my other p12 but edited to work with Emil’s Sideboard addons for SnowRunner subscribe install only.
Emil’s Sideboard addons v1.0 Mod
Emil’s Sideboard addons v1.0 Mod Emil’s Sideboard addons should work with subscribe and enabling in mods section, no need for manual installation. The sideboard addons will give you two new sideboard addons, one with 3 loading capacity and one with 4 loading capacity. All trucks that could install sideboard addon could also install this sideboards. This addon does not block the trailer attachment, so if you try to attach a trailer it will most likely conflict with the sideboard.
Iggy’s Extreme Navistar Beta 3.1
**UPDATE**: I gave this thing the big overhaul. Almost un-tippable. REVERSED CRANE! And trailers with ANY add-on. There may be some occasional glitches with the reversed crane. Seriously though… This truck is ridiculous OP overkill. Pretty much more than this truck could ever need, and definitely more than it should be capable of doing. Any complaints, please file directly in the circular file. That being said, let’s sling some MUD… And snow I guess… Being SnowRunner and all… 20 Feb, 2022 17 May, 2020 10 May, 2020
Azov 5319 SE “Evakuator” V2.0 Mod
Azov 5319 SE “Evakuator” V2.0 Mod Hi all, something a bit different here. A specially designed recovery truck. I hope you enjoy. I brought those changes to the Azov 5319 : -Added possibility to use big crane + heavy semitrailer. -Custom Engine. -Custom Gearbox. -Custom suspensions. -Custom RU rear mini Crane. -Modified Tayga Wheels. (+Large choice) The smallest taygas are specially adapted to big crane. -Added Kung with gas. (+Rear mini crane) -Custom Winch. -500 ltrs gas Tank. -Added rear steer. (+Improved global steering) -4 Beacon config available. -Probably other things i forget. NEW IN 2.0 : -Added weight to the truck to boost big crane lift abilities. -Modifications to custom gearbox. -Added torque to every engine available to compensate the weight gain. -Added US minicrane in rear position. -Added paints. -All cranes extenders setted to not clip with every wheels available. -Added custom MSH3 tyres.
CHALLENGER v1.2 Mod
CHALLENGER v1.2 Mod Hello runners! This mod is for those who are looking for little challenge or simply more immersive gameplay in snowrunner. Hopefully you will enjoy, and dont forget to give me feedback so i know if anything needs to be changed, updated. Actual weight for cargo (Now you really feel that cargo on your truck!) Better tire pressure (Different tire pressure for each class of tires) Real gearboxes (Also reverse gear) Better suspension response Durability lowered, its little bit different for scouts / trucks / big heavy trucks, to feel realistic (One big crash and you are done) Fuel capacity lowered (For more challenging gameplay) Roof rack capacity lowered No recovery! (If anything big happens, some bug for example and you really need recovery option, just replace your initial.cache_block inside initial.pak file with original one, you need to open initial.pak with winrar to be able to do it ) Some visual changes with exhaust smoke and few other stuff Legacy camera while using winches (Its much better in my opinion) I do recommend you to install this mod manualy, as this mod is not a vehicle and won’t be handled properly using the subscribe button. This mod is compatible with CO-OP But first of all, you and your friends should have only this mod installed, and as far as i know, few bugs might occur: 1. Time by time (About once per 3-4hours) everyone except host can crash (Not a big deal. Why? I will explain later.) 2. Your truck can get some weird bug which makes him slower and unable to change gears properly (Happens after your friends use your trucks and then you go back to drive them) 3. Refuel bug sometimes happens (Solution for this is(As far as i know and it was working for us perfectly) Dont ever use full refuel option, always refuel by taping (not holding). SOLUTION – simply just return to main menu and restart session (Always works) – why is problem n.1 not a big deal? what i was doing with my friend is, it was my session so i owned all trucks we were playing with, so even if he disconnected, after reconnect his truck was on the same position. (NO MORE ANNOYING DRIVING FROM GARAGE TO SAME PLACE BECAUSE OF CRASH) – Bug with gearboxes can be solved also with removing this future (Yet i prefer to just return to main menu, and restart session, takes up to 20seconds, but if you want version without this future, let me know in the comments) CURRENTLY WORKING ON: 1. Creating bonus tasks 2. Trailer store (I want to remove fuel from fuel trailers so you cant abuse “exploit” buy and sell refuel truck in trailer store) At the end, I recommend you start from Michigan to Alaska and finally Russia, not using Russian trucks on US maps (Its really worth it!), I also challenged myself and my friend with “not using 2 same trucks challenge” also gives you whole new flavor to game when you are forced to use GMC at the start for hard missions meanwhile your friend is having walk through pink garden with sweet fleetstar haha. Hopefully you will enjoy my first made mod ever! Feel free to give me your feedback
Pseudo-Sling loader V1.0.1 Mod
Pseudo-Sling loader V1.0.1 Mod Due to the basic limitations of the winching system in Snowrunner, you can only attach to one point at a time. Generally, this means you cannot lift vehicles straight up, and putting vehicles on other vehicles or trailers ranges from ‘mildly annoying’ to ‘I’ll just drag the bloody thing’. In real life, you have various tools and aids to lift vehicles with a crane or helicopter, with sling loading being a relatively simple and versatile variation. This mod aims to simulate sling loading, but because it’s not actually sling loading, it has certain obvious issues you should keep in mind when using this: crane winch point is hovering above most trucks – this was done intentionally to improve balance whilst lifting visually the winch terminates as soon as it reaches the attachment point – this is the same for all points, it just isn’t obvious when the point is properly attached to a vehicle load balancing on the fly is effectively impossible – I calibrated the trucks’ points to be in the middle, but different attachments, or lack thereof, shift the centre of gravity trucks are heavy – a stronger crane mod is recommended if you wish to lift the medium and large trucks fully off of the ground Installation methods 1: back up your initial.pak to a different folder 2: either use the default+slingloader files or the manual entries method, depending on what’s easiest for you Default xmls+slingloader crane points 1: open up the initial.pak with winrar 2: copy the folder from the mod zip into the initial.pak (this will overwrite the truck xml’s in classestrucks) 3: close winrar – ready to play Manual entries (ctrl+F to find specific entries) 1: open your modded truck xml’s 2: insert the code lines from Pseudo_slingloader-manual.xml into their corresponding truck xml’s. Ctrl+F CraneSocket and place the new lines together with the other entries. 3: open your inital.pak and add the modified files 4: close winrar – ready to play If you have mods you want to use alongside this one: 1: open the default+slingloader folder and delete the truck xml’s you have another mod for 2: follow ‘Manual entries’ to update your modded vehicles with the sling loader point – 2b: if you use mods like Realistic Steering, update one set of xml’s with the values from the other mod(s). 3: add the modified files to your initial.pak Credits for scout crane winch points LactobasilusOG – Sockets for cranes (scout edition)(mod ID: 133859) – Snowrunner.mod.io Changelog v1: Added centred crane-only winch point to all trucks Incorporated LactobasilusOG’s scout winch points Notes Yes, I’m aware it’s a semi-unrealistic bandaid fix. Until the devs implement something like multi-point winching or lifting attachments, there isn’t much freedom in this regard. If you feel the need for it, you could always add multiple winch points in a row, which would allow you to somewhat balance vehicles, by selecting a different lifting point. I didn’t include this, as it wouldn’t take much to become quite cluttered. Coordinates for positions go via (X forwards/-backwards; Y up/-down; Z left/-right). To-do: adding winch points to trailers Chevvy scout ck1500 is listed under TRUCKS in v1.0.0, oversight on my part. To be updated in next version.
ScoutStar Truck v1.0 Mod
ScoutStar Truck v1.0 Mod My first fun mod for exploration Scoutstar (modded Loadstar) Changes: high torque engine fast offroad gearbox only tayga mudtires long and strong offline winch added exhaust bumper can be removed higher fuel capacity increase steering speed and responsiveness higher suspension increased damage capacity added “trunk”rack everything should be unlocked changed center of mass more fuel and repairparts in trunk trailers can be attached changed engine sounds If you find bugs in my mods, please let my know. I always try to fix them as soon as possible
International Loadstar 1800 V1.0 Mod
International Loadstar 1800 V1.0 Mod The International Loadstar is a vehicle designed with one purpose: To be a much larger truck disguised as a pickup. This idea has not left the mind of manufactures; case-in-point are trucks such as the Ford F-550 and RAM 5500. The Loadstar 1700 was designed to be a towing vehicle capable of many roles in Agriculture, Industry, and public service. This mod seeks to add the next step in the product line, the Loadstar 1800, to the game in a tasteful way to serve as a re-balance of the 1700. The truck only ask a few extra dollars over the 1700 for that extra heft it brings to the table. Just don’t ask any questions about that weird “Loadstar 1700” badge on the hood. We had to trade out the entire hood because of a logging accident a few years ago, and all they had in stock were 1700 hoods. Don’t worry about it. The International Loadstar 1800 came with higher GVWR, a beefier engine option, a larger fuel tank, and a few other goodies. These have been translated into the mod for use in SnowRunner. Those changes include: – Notably heavier frame and chassis. Stability improvements have been made in addition. – Access to the Westline V6 2350T as a new beefcake engine option. Note: This engine must be found in the world just as it would for other trucks. – An increase to 220 litres of fuel. – Reworked suspension; offering two options in Towing and Offroad. Using the crane with the new Towing suspension works wonderfully, allowing the 1800 to completely lift items and smaller scouts off the ground without kneeling. *Note: The Offroad suspension unlocks at level 8. Locating the Loadstar 1700’s Raised suspension does not override this. – With the change to a true Heavy Scout, Heavy tires have been switched for the paltry and small tire offerings from the 1700: Highway: HMD-series Allterrain: ATMD-series; ATHS I Off-Road: OHD-series; OHS I, OHS II Mudtires: MHS-series Chained: MHS I; OHD II You read that correctly, it has an option for mud tires! – Access to Medium Winches Who needs an autonomous winch when you have a miniature crane welded to the front of your pickup? – Access to a new medium-duty Low Saddle and specialized Gooseneck trailer. That’s right, we built a (mostly) aluminum-alloy 4-unit gooseneck trailer just for this truck’s 5th wheel. Bad news is, the thing doesn’t connect to other trucks’ saddles, and the 1800’s hitch can’t connect to other trailers. It would probably overload even the towing suspension if it did, though.
Big Z Truck v2.3 Mod
Big Z Truck v2.3 Mod Scout, Repair Truck or Load Hauler. This truck is ready for anything 4 suspension settings Large selection of tire sizes and styles Service and pickup body available and colour matching with more repair and fuel points Both US an RU mini cranes available New exhausts and customization addons Scout and big trailer compatible All original addons still available
Twice Twin Steer V1.1.1 Mod
Twice Twin Steer V1.1.1 Mod My simple tweaks and additions to make this truck one you won’t forget about in your garage. Added: Handbrake to all axles 660L of fuel AWD -12 Degrees rear steer Heavy Semi Trailers Semi Trailers Bumper Pull Semi Trailers Different wheels n tires Horse torques Also Modified Suspension and drivability. Now originally I wanted both the high and low saddles in the original (hidden) location but that just wouldn’t work with the short tongued trailers in this game. So they are as far forward as possible with 3 cargo slots on the deck. Be careful of clipping and craziness with the 4th cargo slot and the saddles. I need to figure out how to disable that last one with the saddles if possible. It is highly suggested to use my Off-Road Trailers with this truck as they are much taller and I did not test with vanilla trailers
CHALLENGER v.1.1 Mod
CHALLENGER v.1.1 Mod Hello runners! This mod is for those who are looking for little challenge or simply more immersive gameplay in snowrunner. Hopefully you will enjoy, and dont forget to give me feedback so i know if anything needs to be changed, updated. Actual weight for cargo (Now you really feel that cargo on your truck!) Better tire pressure (Different tire pressure for each class of tires) Real gearboxes (Also reverse gear) Better suspension response Durability lowered, its little bit different for scouts / trucks / big heavy trucks, to feel realistic (One big crash and you are done) Fuel capacity lowered (For more challenging gameplay) Roof rack capacity lowered No recovery! (If anything big happens, some bug for example and you really need recovery option, just replace your initial.cache_block inside initial.pak file with original one, you need to open initial.pak with winrar to be able to do it ) Some visual changes with exhaust smoke and few other stuff Legacy camera while using winches (Its much better in my opinion) I do recommend you to install this mod manualy, as this mod is not a vehicle and won’t be handled properly using the subscribe button. This mod is compatible with CO-OP But first of all, you and your friends should have only this mod installed, and as far as i know, few bugs might occur: 1. Time by time (About once per 3-4hours) everyone except host can crash (Not a big deal. Why? I will explain later.) 2. Your truck can get some weird bug which makes him slower and unable to change gears properly (Happens after your friends use your trucks and then you go back to drive them) 3. Refuel bug sometimes happens (Solution for this is(As far as i know and it was working for us perfectly) Dont ever use full refuel option, always refuel by taping (not holding). SOLUTION – simply just return to main menu and restart session (Always works) – why is problem n.1 not a big deal? what i was doing with my friend is, it was my session so i owned all trucks we were playing with, so even if he disconnected, after reconnect his truck was on the same position. (NO MORE ANNOYING DRIVING FROM GARAGE TO SAME PLACE BECAUSE OF CRASH) – Bug with gearboxes can be solved also with removing this future (Yet i prefer to just return to main menu, and restart session, takes up to 20seconds, but if you want version without this future, let me know in the comments) CURRENTLY WORKING ON: 1. Creating bonus tasks 2. Trailer store (I want to remove fuel from fuel trailers so you cant abuse “exploit” buy and sell refuel truck in trailer store) At the end, I recommend you start from Michigan to Alaska and finally Russia, not using Russian trucks on US maps (Its really worth it!), I also challenged myself and my friend with “not using 2 same trucks challenge” also gives you whole new flavor to game when you are forced to use GMC at the start for hard missions meanwhile your friend is having walk through pink garden with sweet fleetstar haha. Hopefully you will enjoy my first made mod ever! Feel free to give me your feedback
Pseudo-Sling loader V1.0 Mod
Pseudo-Sling loader V1.0 Mod Due to the basic limitations of the winching system in Snowrunner, you can only attach to one point at a time. Generally, this means you cannot lift vehicles straight up, and putting vehicles on other vehicles or trailers ranges from ‘mildly annoying’ to ‘I’ll just drag the bloody thing’. In real life, you have various tools and aids to lift vehicles with a crane or helicopter, with sling loading being a relatively simple and versatile variation. This mod aims to simulate sling loading, but because it’s not actually sling loading, it has certain obvious issues you should keep in mind when using this: crane winch point is hovering above most trucks – this was done intentionally to improve balance whilst lifting visually the winch terminates as soon as it reaches the attachment point – this is the same for all points, it just isn’t obvious when the point is properly attached to a vehicle load balancing on the fly is effectively impossible – I calibrated the trucks’ points to be in the middle, but different attachments, or lack thereof, shift the centre of gravity trucks are heavy – a stronger crane mod is recommended if you wish to lift the medium and large trucks fully off of the ground Installation methods 1: back up your initial.pak to a different folder 2: either use the default+slingloader files or the manual entries method, depending on what’s easiest for you Default xmls+slingloader crane points 1: open up the initial.pak with winrar 2: copy the folder from the mod zip into the initial.pak (this will overwrite the truck xml’s in classestrucks) 3: close winrar – ready to play Manual entries (ctrl+F to find specific entries) 1: open your modded truck xml’s 2: insert the code lines from Pseudo_slingloader-manual.xml into their corresponding truck xml’s. Ctrl+F CraneSocket and place the new lines together with the other entries. 3: open your inital.pak and add the modified files 4: close winrar – ready to play If you have mods you want to use alongside this one: 1: open the default+slingloader folder and delete the truck xml’s you have another mod for 2: follow ‘Manual entries’ to update your modded vehicles with the sling loader point – 2b: if you use mods like Realistic Steering, update one set of xml’s with the values from the other mod(s). 3: add the modified files to your initial.pak Credits for scout crane winch points LactobasilusOG – Sockets for cranes (scout edition)(mod ID: 133859) – Snowrunner.mod.io Changelog v1: Added centred crane-only winch point to all trucks Incorporated LactobasilusOG’s scout winch points Notes Yes, I’m aware it’s a semi-unrealistic bandaid fix. Until the devs implement something like multi-point winching or lifting attachments, there isn’t much freedom in this regard. If you feel the need for it, you could always add multiple winch points in a row, which would allow you to somewhat balance vehicles, by selecting a different lifting point. I didn’t include this, as it wouldn’t take much to become quite cluttered. Coordinates for positions go via (X forwards/-backwards; Y up/-down; Z left/-right). To-do: adding winch points to trailers Chevvy scout ck1500 is listed under TRUCKS in v1.0.0, oversight on my part. To be updated in next version.
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