Economy Rebalance
It's yet another economy mod! But you won't find any easy millions here. This mod is expressly created to stretch out progression by making the payments for jobs smaller, and reworks all level requirements for all vehicles. I will keep balancing as I play, and we should end up with a cohesive economy that works in the long term.
Game Version: 0.7.16, Build 934
Full list of changes so far:-
Global Changes
- Increased rental costs for all vehicles; 5 hours of renting is the full vehicle value
- Increased profit share to vehicle owner for all vehicle types, except for trailers (for now)
Trucking
- Payment per kilometre for palletised, bulk, and liquid goods are a twentieth of the vanilla value
- Payment per kilometre for boxes, single crates, and single sacks are an eightieth of the vanilla value
- Cargo base payments have been removed
- Cargo scaling based on weight has been removed (for now)
- Adjusted prices of many vehicles, based on their carrying capacity
- Reworked level requirements for all vehicles
Taxi/Limo
- Payment per 100 metres is now a tenth of the vanilla value
- Reworked level requirements for all vehicles
- Adjusted prices of some vehicles
- Taxi, and Limo, licences now have a level requirement before they can be placed an any vehicle (i.e. you have to play with the provided cars until you can make any other car a taxi or limo)
- Reduced the cost of the Taxi, and Limo, licences
Ambulance
- Payment per 100 metres is now a tenth of the vanilla value
- Reworked level requirements for all vehicles
- Adjusted prices of some vehicles
Buses
- Payment per 100 metres is now a tenth of the vanilla value
- Base payment is now a tenth of the vanilla value
- Reworked level requirements for all vehicles, based on their passenger capacity
- Adjusted prices of many vehicles
Police
- Reworked level requirements for all vehicles
NOTE: I have not yet located where payment for police jobs are located, so they may not fit the economy properly, play at your own risk
Wrecker
- Payment for vehicle delivery jobs (vehicles collected at the docks) have been reduced, and rescaled in line with the space they take up on the trailer
- Removed base payments for rescue jobs
- Reduced base payments for towing, and rescue jobs
- Reworked level requirements for all vehicles, based on their towing ability
- Adjusted prices of all vehicles
Other
- No more tutorial quests should spawn after completing the one to get into the starting Tuscan
- Standard vehicles, i.e. those without a dedicated job role, have had all driving requirements removed
- Adjusted prices of many standard vehicles
- Adjusted prices of purchasable vehicle attachments
- Adjusted prices of vehicle performance and customisation parts
- Adjusted prices of usable player items
- Adjusted spawn rates for various vehicles in traffic
Game Version: 0.7.16, Build 934
Full list of changes so far:-
Global Changes
- Increased rental costs for all vehicles; 5 hours of renting is the full vehicle value
- Increased profit share to vehicle owner for all vehicle types, except for trailers (for now)
Trucking
- Payment per kilometre for palletised, bulk, and liquid goods are a twentieth of the vanilla value
- Payment per kilometre for boxes, single crates, and single sacks are an eightieth of the vanilla value
- Cargo base payments have been removed
- Cargo scaling based on weight has been removed (for now)
- Adjusted prices of many vehicles, based on their carrying capacity
- Reworked level requirements for all vehicles
Taxi/Limo
- Payment per 100 metres is now a tenth of the vanilla value
- Reworked level requirements for all vehicles
- Adjusted prices of some vehicles
- Taxi, and Limo, licences now have a level requirement before they can be placed an any vehicle (i.e. you have to play with the provided cars until you can make any other car a taxi or limo)
- Reduced the cost of the Taxi, and Limo, licences
Ambulance
- Payment per 100 metres is now a tenth of the vanilla value
- Reworked level requirements for all vehicles
- Adjusted prices of some vehicles
Buses
- Payment per 100 metres is now a tenth of the vanilla value
- Base payment is now a tenth of the vanilla value
- Reworked level requirements for all vehicles, based on their passenger capacity
- Adjusted prices of many vehicles
Police
- Reworked level requirements for all vehicles
NOTE: I have not yet located where payment for police jobs are located, so they may not fit the economy properly, play at your own risk
Wrecker
- Payment for vehicle delivery jobs (vehicles collected at the docks) have been reduced, and rescaled in line with the space they take up on the trailer
- Removed base payments for rescue jobs
- Reduced base payments for towing, and rescue jobs
- Reworked level requirements for all vehicles, based on their towing ability
- Adjusted prices of all vehicles
Other
- No more tutorial quests should spawn after completing the one to get into the starting Tuscan
- Standard vehicles, i.e. those without a dedicated job role, have had all driving requirements removed
- Adjusted prices of many standard vehicles
- Adjusted prices of purchasable vehicle attachments
- Adjusted prices of vehicle performance and customisation parts
- Adjusted prices of usable player items
- Adjusted spawn rates for various vehicles in traffic
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Economy Rebalance
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