(discontinued) ZMT Loader

(discontinued) ZMT Loader

Motor Town Mod Loader (ZMTLoader)

IMPORTANT!

0.3.0 is for 0.7.14
0.4.0 is for 0.7.15
0.5.0 is for 0.7.16

If the merging did not work, delete the file cached_sha.json from the folder `ZMTLoader` and rerun the ZMTLoader

Supported features:
- Tuning Parts Merging
- Radio Merging
- Decal Merging

Make sure to run UAssetGUI.exe before to ensure it can be used in the ZMTLoader (Pulled from here: https://github.com/atenfyr/UAssetGUI/releases/tag/experimental-latest)
Make sure to run repak.exe before to ensure it can be used in the ZMTLoader (Builded from here)

This tool simplifies managing mods for Motor Town. It verifies your mod  .pak  files, detects conflicts, applies automatic fixes, and then launches the game.
What is ZMTLoader?
ZMTLoader automates the complex process of mod management:
Installation
Place the  ZMTLoader  folder inside the game's  Paks  directory:  Steam\steamapps\common\Motor Town\MotorTown\Content\Paks  or unzip the archive there.
Currently Supported Conflict Resolutions

• Full DataAssets/VehicleParts (engines, transmissions, etc)

• Decals
Usage
This script automates mod management for Motor Town: It verifies, extracts, detects conflicts among mods, applies fixes, and launches the game. It processes  .pak  files in the  Paks  directory, detects conflicts, and optionally creates fixed mod packs. Run  ADD_TO_DESKTOP.bat  to create a shortcut, then launch via desktop or run  ZMTLoader.exe .
What it does:

• Copies mod  .pak  files into working directory.

• Checks if mods have changed via SHA hashes.

• Extracts mod archives concurrently.

• Builds an asset map of all mods.

• Detects conflicting assets among mods.

• For known conflicts, extracts base assets, converts to JSON, applies conflict resolution, and re-imports.

• Creates a fixed mod pack if conflicts are resolved.

• Launches the game.
Creating a Release
Use  make_release.py  to generate  ZMTLoader.zip  for distribution.

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