Farming Simulator 19 mods

55,721 results
982 / 3,715
Controllable Weight Attacher Joint 1.1.0.0 Mod
implements

Controllable Weight Attacher Joint 1.1.0.0 Mod

Controllable Weight Attacher Joint 1.1.0.0 Mod This mod provides top link and height control of the game’s base weights and ACS Weight Pack Weights. ACS Weight Pack weights are available in the mod. Pack includes: Case IH 1000 Kg Front Weight -Base Price 2100 $ -1000 Kg Color Option. AGCO 850 Kg Front Weight -Base Price 1000 $ -850 Kg Color Option. AGCO 1500-2545 Front Weight Pack -Base Price 2500 $ -Weight Configurations 1665 KG-2545 KG Color Option. John Deere PickUp 900 Weight John Deere PickUp 1150 Weight John Deere PickUp 1800 Weight Suer SB 700 Weight Suer SB 1000 Weight Suer SB 1600 Weight Suer SM 2400 Weight AGCO 650 Weight AGCO 1100 Weight AGCO 1500 Weight AGCO 2300 Weight Fendt 3300 Weight Changelog 1.1.0.0 -Manual Height and Tilt Adjustment Added. -Mod icon changed. -Mod Name Changed (Previously ACS Weight Pack). -Height and Tilt Controllable Game Base Weights Added.

Vehicle Maintenance 1.0.0.6 Mod
other

Vehicle Maintenance 1.0.0.6 Mod

Vehicle Maintenance 1.0.0.6 Mod This mod simulates the maintenance of drivable machines much more realistically. In the help window you can see when the limit of the vehicle is pretty much exhausted. If maintenance has not been carried out by then, the engine may misfire and cut out if the engine load is too high. To service the vehicle (by default: Ctrl + m), a pallet must be bought in the shop. If you drive close enough to it, the occupied key appears in the help window and maintenance can be carried out. Once maintenance is complete, engine hours and days will be added to the vehicle, which increase the time until the vehicle has to be serviced again, depending on what you have configured on the pallet. If the maintenance time is less, fewer engine hours/days will be added (Real example: Like a small oil change). Thus, if necessary, in the harvesting season, you can plan exactly when to put your vehicle in maintenance and when you need it. The FS19 damage system has been adapted so that the vehicle is completely damaged when it reaches “maintenance required” and can only be repaired by maintenance. Compatible with Seasons-Mod (recommended): The days until the next maintenance adjust to a season length. – Repair feature in the shop was completely deactivated due to bugs – Automatic engine start can be activated, but the engine stall function will then be deactivated NO MORE NEED FOR A NEW SAVEGAME Pallet price: 500,- Maintenance prices: Individual adjustment to the specific machine and maintenance duration. Maintenance duration – added engine hours (days adjust with seasons-mod): 1h maintenance (+3 engine hours, +1 day), 4 h maintenance (+9 engine hours, +5 days), 8h maintenance (+18 engine hours, +12 days), 24h maintenance (+35 engine hours, +36 days), 48h maintenance (+48 engine hours, +45 days) Full multiplayer support Changelog Version 1.0.0.1: – Description adapted – New icon – Day limit adapts to the Seasons-Mod – Engine may fail to start when starting the motor after reaching the limit – Engine can stall if engine load is too high – Bugs fixed when servicing several times – No longer subtracts engine hours and age on first load – Fixed a bug with “bulk buy mod” (pallet could not be bought) – Fixed multiplayer problems Changelog Version 1.0.0.2: – FPS problems fixed – Dedicated server problems fixed – Lamp light removed – Description slightly adjusted – Fixed bug where the button did not appear – Fixed bug where the old state of the vehicle was not restored Changelog Version 1.0.0.3: – Description adapted – Fixed a bug where the button has still not appeared. – The remaining time needed for maintenance is now saved and continued when re-entering the savegame – Maintenance can now be done at any time – Maintenance is now only necessary 1 time per season with the Seasons-Mod – At the pallet it is now possible to configure how long it takes until the maintenance is completed. (Less time = higher costs for maintenance) – Maintenance now costs a certain amount – Damage system from the Fs19 now adapts to maintenance Changelog Version 1.0.0.4: – Description slightly adapted – Fixed error with machines that do not have a motor (for example: conveyor belt) – Added translation for the configuration Changelog Version 1.0.0.5: – Vehicle no longer needs to be selected to see the maintenance information and to service the vehicle. – The engine cuts-off again correctly if the engine load is too high and another implement is selected than the current vehicle – Multiplayer sync problems fixed – Fixed multiplayer money problems – Dedi problems fixed – All equipment (except drivable) can now be repaired normally. – Drivable vehicles can now no longer be repaired normally at all. – Added blink text when servicing – Damage now works correctly in combination with the Seasons mod – Engine hours now count as a “damage maintenance” and days as an “interval maintenance” — (damage only adjusts to engine hours) – Engine can now no longer be started at all during maintenance Changelog Version 1.0.0.6: – Confirmation window for maintenance – Damage is no longer deducted directly (with Seasons-Mod) for vehicles that already have engine hours (borrowed vehicles from a contract), but starts again as intended without damage. – No more error message that appeared when something was sold that was not a vehicle – Individual adjustment of the maintenance price for each vehicle – Shorter maintenance now costs less and longer maintenance costs more – Depending on the length of the maintenance, a certain number of engine hours/days is added to the others (vehicle is not going to be completely repaired) – Maintenance system generally improved to make it more realistic – Description adjusted – Ingame texts adapted – Repair feature in the shop has been completely deactivated due to bugs (also for non-driveable equipment) – Automatic engine start can be activated again (the engine stall function is then deactivated though) Ideas that may be included in the next update (how or if they are included is not sure): – Other small gimmicks

Vehicle Maintenance v1.0.0.6 FS19
other

Vehicle Maintenance v1.0.0.6 FS19

Vehicle Maintenance v1.0.0.6 FS19 This mod simulates the maintenance of drivable machines much more realistically. In the help window you can see when the limit of the vehicle is pretty much exhausted. If maintenance has not been carried out by then, the engine may misfire and cut out if the engine load is too high. To service the vehicle (by default: Ctrl + m), a pallet must be bought in the shop. If you drive close enough to it, the occupied key appears in the help window and maintenance can be carried out. Once maintenance is complete, engine hours and days will be added to the vehicle, which increase the time until the vehicle has to be serviced again, depending on what you have configured on the pallet. If the maintenance time is less, fewer engine hours/days will be added (Real example: Like a small oil change). Thus, if necessary, in the harvesting season, you can plan exactly when to put your vehicle in maintenance and when you need it. The FS19 damage system has been adapted so that the vehicle is completely damaged when it reaches “maintenance required” and can only be repaired by maintenance. Compatible with Seasons-Mod (recommended): The days until the next maintenance adjust to a season length. – Repair feature in the shop was completely deactivated due to bugs – Automatic engine start can be activated, but the engine stall function will then be deactivated NO MORE NEED FOR A NEW SAVEGAME Pallet price: 500, Maintenance prices: Individual adjustment to the specific machine and maintenance duration. Maintenance duration – added engine hours (days adjust with seasons-mod): 1h maintenance (+3 engine hours, +1 day), 4 h maintenance (+9 engine hours, +5 days), 8h maintenance (+18 engine hours, +12 days), 24h maintenance (+35 engine hours, +36 days), 48h maintenance (+48 engine hours, +45 days) Full multiplayer support Changelog Version 1.0.0.1: – Description adapted – New icon – Day limit adapts to the Seasons-Mod – Engine may fail to start when starting the motor after reaching the limit – Engine can stall if engine load is too high – Bugs fixed when servicing several times – No longer subtracts engine hours and age on first load – Fixed a bug with “bulk buy mod” (pallet could not be bought) – Fixed multiplayer problems Changelog Version 1.0.0.2: – FPS problems fixed – Dedicated server problems fixed – Lamp light removed – Description slightly adjusted – Fixed bug where the button did not appear – Fixed bug where the old state of the vehicle was not restored Changelog Version 1.0.0.3: – Description adapted – Fixed a bug where the button has still not appeared. – The remaining time needed for maintenance is now saved and continued when re-entering the savegame – Maintenance can now be done at any time – Maintenance is now only necessary 1 time per season with the Seasons-Mod – At the pallet it is now possible to configure how long it takes until the maintenance is completed. (Less time = higher costs for maintenance) – Maintenance now costs a certain amount – Damage system from the Fs19 now adapts to maintenance Changelog Version 1.0.0.4: – Description slightly adapted – Fixed error with machines that do not have a motor (for example: conveyor belt) – Added translation for the configuration Changelog Version 1.0.0.5: – Vehicle no longer needs to be selected to see the maintenance information and to service the vehicle. – The engine cuts-off again correctly if the engine load is too high and another implement is selected than the current vehicle – Multiplayer sync problems fixed – Fixed multiplayer money problems – Dedi problems fixed – All equipment (except drivable) can now be repaired normally. – Drivable vehicles can now no longer be repaired normally at all. – Added blink text when servicing – Damage now works correctly in combination with the Seasons mod – Engine hours now count as a “damage maintenance” and days as an “interval maintenance” — (damage only adjusts to engine hours) – Engine can now no longer be started at all during maintenance Changelog Version 1.0.0.6: – Confirmation window for maintenance – Damage is no longer deducted directly (with Seasons-Mod) for vehicles that already have engine hours (borrowed vehicles from a contract), but starts again as intended without damage. – No more error message that appeared when something was sold that was not a vehicle – Individual adjustment of the maintenance price for each vehicle – Shorter maintenance now costs less and longer maintenance costs more – Depending on the length of the maintenance, a certain number of engine hours/days is added to the others (vehicle is not going to be completely repaired) – Maintenance system generally improved to make it more realistic – Description adjusted – Ingame texts adapted – Repair feature in the shop has been completely deactivated due to bugs (also for non-driveable equipment) – Automatic engine start can be activated again (the engine stall function is then deactivated though) Ideas that may be included in the next update (how or if they are included is not sure): – Other small gimmicks Credits:Frvetz Tags: Changelog Version

Logistics Center Pack v1.0.0.0 Mod
packs

Logistics Center Pack v1.0.0.0 Mod

Logistics Center Pack v1.0.0.0 Mod 1. Logistics Center (ideal for containers) 2. Large Logistics Center

Bobcat t590 v2.0.0.0 Mod
implements

Bobcat t590 v2.0.0.0 Mod

Bobcat t590 v2.0.0.0 Mod Power: 74 Maximum Speed: 15 Price: 59500 Brand: Bobcat

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New Holland FR 780 v2.0.0.0 Mod
harvesters

New Holland FR 780 v2.0.0.0 Mod

New Holland FR 780 v2.0.0.0 Mod Characteristics: Improvement of the base FR 780 with addition of option of various colors and Tires of different Brand and as a Bonus addition of several cameras on the machine, it’s up to you to find out !! – Price: 420,000 € – Power: 850hp – Capacity: Diesel 600L for 50L / 100KM so very little consumption and it’s pretty good!

Syngenta Seed BigPack FS19
other

Syngenta Seed BigPack FS19

Properties: This can be used to fill your seed drill - Price: 900

Logistics Center (container) FS19
placeables

Logistics Center (container) FS19

Logistics Center (ideal for containers) Find the mods in preview on my group https://www.facebook.com/groups/155547993274849/

Gralon 575 v1.0 FS19
tractors

Gralon 575 v1.0 FS19

Gralon 575 v1.0 FS19 Gralon muito bruto para guentar a pressao do boiadero. Price: 22370€ Power: 75 hp Max. speed: 31 kph – Rice tire option – Silver and red color Credits:guilherme cara de egua/erik goma

SCANIA S730T V1.3 FS19
trucks

SCANIA S730T V1.3 FS19

SCANIA S730T V1.3 FS19 Added v1.3 flashers Added v1.2 Sidelights I made it working with lights and the 5th wheel is corectet and now itr has a plate from jost. Scania s730t for Farming simulator 19 This truck have now working lights Brand: Scania Type: S730t Credits:original fs-truckers edit kevin van wijk Tags: Brand ScaniaType S730t

Freightliner M2 112 High Hood v1.0 FS19
trucks

Freightliner M2 112 High Hood v1.0 FS19

Freightliner M2 112 High Hood v1.0 FS19 The beautiful Freightliner M2 112 High Hood with a platform configuration as well as a support for eg a grain bucket. Characteristics : Price: 50,000 € Power: 460 hp Credits:CanadianGamer Tags: Freightliner M2High Hood

La Baume v1.1.0.0 Mod
maps

La Baume v1.1.0.0 Mod

La Baume v1.1.0.0 Mod French map of the corner of Isère, very hilly. Modification: – addition of a shed to the main farm – addition of an ETA – adding fields 3 farms, an ETF and 2 free construction zones. Cow, sheep and hen are installed. 52 plots of 0.5 to 5 Ha. 5 more cultures. Season ready and precision farming. Card requiring a good PC with good GPU to play with the settings thoroughly.

Lamborghini countach 2022 v1.0 Mod
cars

Lamborghini countach 2022 v1.0 Mod

Lamborghini countach 2022 v1.0 Mod Models found on gamemodels it didn’t have any texture so I made the basics one myself, since the car isn’t even in production there’s not a lot of picture showing details of the car, so I had to guess most of the material and texture on it, it’s still prety decent. It has a slow and fast tune, uniaversal passenger ready, simple IC ready on a couple parts, the wing raise automatically at 50 km/h, you can strap it, that’s about it, have fun!

ProductionsInfoHud v1.0.0.5 Mod
other

ProductionsInfoHud v1.0.0.5 Mod

ProductionsInfoHud v1.0.0.5 Mod A Hud to display the productions that need attention. Version 1.0.0.5 – The display can be set under that of the Vehicle Inspector by setting. – The output of a production for sale can be ignored by setting, useful for warehouses in which only internal requirements are stored. – Formatting of the VK List so that the duplicate information is not repeated one below the other, i.e. the data appear grouped, but are simply in the order of the items. – Further visual improvements to the overlay. Developed for the NF march, but is compatible with all global company productions. The mod shows in an overlay the productions that have no raw materials. Below that are the productions that will run empty within the next 72 hours and that are less than 75% full. Individual productions can be ignored via the settings file that is created when the savegame is saved and in which all productions are listed. Also shows the sales possibilities, where goods from the productions or from the silos can be sold at the best prices. But only if the Tunis sales price trigger is installed and activated. In addition, at least 100k liters must be available for sale in a warehouse or production facility and the price set in the sales price trigger must be exceeded. This is the first version that I will publish. Since the documentation is a disaster from a programmer’s point of view, I could only learn that by studying other mods. Should work in multiplayer and on servers, but I couldn’t test it. Error messages and suggestions for improvement are welcome. Still planned: – Display of all product run times in the GC menu – More setting options Requires Global Company: https://www.fs19mods.com/globalcompany-1-7-1-0-mod/ Sales price trigger from Tunis, if you also want to display the sales prices, is optional.

Wrecked dodge Mod
cars

Wrecked dodge Mod

Wrecked dodge Mod Are you interested in finding more information about FS19 Cars? Then it is your lucky moment because in our website you will find various FS19 Mods which will help you to develop your game. Every particular Farming Simulator 19 mod will provide you with a lot of new solutions. This is why you should not wait a second more and download Wrecked dodge Mod right now! You will be able to upgrade your Farming Simulator 19 without any limits the way you have always wanted. There is nothing you can lose – no risks are guaranteed. That’s why we encourage you on downloading FS19 Cars without any payment – just hit on the button and get everything for free! One thing worth mentioning – if you want to upgrade or modify Wrecked dodge Mod in any way, it would be great that you would require the permission of the author. With FS19 Mods you will experience that gaming has never been better before! Explore new features and overcome all boundaries – it is the best time to achieve your most important goals!

982 / 3,715

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