Farming Simulator 19 mods
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MaizePlus CCM Extension v1.2 FS19
MaizePlus CCM Extension v1.2 FS19 CCM-Extension for MaizePlus. Changelog V 1.2: – updated model of CCM-Mill – wheel-configurations added to CCM-Mill – CCM-Mill can now produce Graingrist (configurable in shop) – Graingrist FillType added – PowerConsumtion for CCM-Mill added – Mill doesn’t run on its own, has to be turned on Changelog V 1.1: – Stade ccm-mill and luprosil added This extension to MaizePlus Mod add the ability to make CCM silage. You just have to activate this mod in your savegame. Of course MaizePlus has to be active aswell, as the main functionality is within MaizePlus. Please read description of MaizePlus for more Info about HeightTypes and possible compatability issues. Credits:The-Alien-Paul and Modelleicher Tags: CCM
Lizard Sam 600L v1.2 FS19
Lizard Sam 600L v1.2 FS19 Capacity: 1 cow, 2 pigs, 2 sheeps Price: 3500€ Changelog 1.2.0.0: – wheels configuration added – new wheels added – new store and icon – minor fixed and improvements Changelog 1.1.0.0: – new configuration added – new hooks configuration has been added – minor fixed and improvements Credits:Puszkap, Kasztan18
MaizePlus 1.5.0.0 Mod
MaizePlus 1.5.0.0 Mod MaizePlus is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. It is also possible to create Graingrist and CCM using the MaizePlus_ccmExtension mod. So you have 4 possible silage-types in the bunker-silos and for feeding: – Maizesilage – Grasssilage – CCM – and chaff becomes wcs ( whole crop silage ) While there is less than 4000 liters in the bunker-silo, it will automatically switch its fillType to the fruit you are tipping. As soon as there’s more than 4000 liters in the Silo that fillType is set until you empty the silo again (in case of it being fermented) or when you remove enough to be less than 4000L again. Due to the restriction of max. 31 heightTypes (more on that below) in vanilla FS you can play MaizePlus on basegame-maps (or maps with basegame-fruits only) with Seasons but only without CCM-Extension. If you play a map that has more than 31 heightypes enabled you can add MaizePlus_ccmExtension to your savegame and it will activate the CCM functionality. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play). We’ve also made sure that our CCM fruitType is the same as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you can use that CCM mill to create raw ccm. Due to the similarities in fruitTypes and function we don’t recommend to use MaizePlus and MoreBunkerSilo together on the same savegame in order to prevent mod-conflicts and issues. A more detailed explanation for the heightTypes and their limit: The default game/map is limited to 31 heightTypes (fruits that can be tipped on the ground). The basegame is using 23 heightypes. That means that there’s 8 more left to be used by mods without having to change the heightype-limit in the map. Our MaizePlus itself adds 4 new heightTypes, CCM-Extension adds another 2. That means that it is possible to play MaizePlus with CCM-Extension on a modmap that has max. 2 additional fruitTypes, or 4 additional fruitTypes if you don’t use CCM-Extension, provided you don’t use any other mods that add additionnal fruitTypes. Of course if you play other mods that also add fruitTypes you need to calculate these in aswell. (For example Seasons adds 3 new heightTypes which means that in order to play MaizePlus with Seasons you can’t activate CCM-Extension, otherwise it would be 32 heightTypes). Sadly this limit isn’t something that can be changed globally, but has to be done by editing the map. But there is going to be updates with more heightTypes to a few well known maps soon. Changelog V 1.5 Bugfixes: — Heap-Preview fixed, does not crash while loading/joining in Multiplayer with certrain mod-configurations anymore — Tedder-Script adjusted, recognition system for drying layer should work more stable now — Clover Fix, making clover-silage in a bunkerSilo works as intended now — Log-Error and disappearing Silos in Multiplayer with non-default “chaff” bunkerSilos fixed — wet clover, wet alfalfa and wetgrass won’t turn into silage in a bunkerSilo anymore (see compost-feature instead) Additions: — M+ Filltypes can now be loaded with the Ropa NawaRo Maus — Greenland-Subsoiler added — Brewers-Grain and Beet-Pulp can now be turned into silage — DSV-Seeds added (BigBag, Pallet, single Seed Sack) — Compost-Feature added: If compost exists on the map you can now compost wet-grass, wet-clower and wet-alfalfa in a bunkerSilo. You can also add straw, miscanthus, lime and manure to either of the above to compost them. !!Caution!! Due to changes with HeightTypes in this update it is recommended to create a Savegame-Backup before updating MaizePlus (and extensions) in case something goes wrong so you don’t lose a good savegame. (It is also recommended to make a copy of Maize V 1.4.1 before updating so you can go back to the old version together with the savegame-backup in case something doesn’t work, since there is no way to get a older version of a mod through modhub) We also recommend to play MaizePlus and Extensions on maps with at least 64 Heighttypes. Changelog V 1.4.1 — Hotfix for tedder script (fix for no tedding possible on not HE-ready maps, log errors fixed) — Heap-Preview script added, shows fillType of heaps on ground when standing on them Changelog V 1.4 — global tedder script added — global mower conditioner script added — several bugfixes Changelog V 1.3 — added greenMowingMower script, so grass and wheat can be mowed before final growth stage with seasons (thanks for the permission and cooperationn) — added materialHolder for Icons — added semiDry fruits to hunkerSilo accepted filltypes — adjusted fruit/filltype pricing — added siloClover, siloAlfalfa and semidry-horsegrass to selling stations Changelog V 1.2 — added frutTypeConverters for corn2, crop_windrow, alfalfa (all) and clover (all) — fermented stuff can be tipped back into the bunker silos — crop_windrow added as chaff to bunkerSilos if exists in map — fruitType mass adjusted to Giants values — bale-limit increased if patch 1.6 isn’t installed — sellpoints fixed — Filltype-Display (adds filltype name under icon in Escape Menu) — MixerDisplay added (shows the mixer wagon percentage outside of mixing wagon) Changelog 1.1: – edits needed for maizePlus-forageExtension – bugfixes A big thanks to our farming-agency partners that helped us making MaizePlus and the Extesions. Also a special thanks to Wopster and Rahkiin such as Creative Mesh for their help implementing Seasons and Straw-Addon and permission to use Pellet Particles. A big thanks to Giants for their ongoinng support. Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency. !CAUTION! DO NOT use MOREBUNKERSILO together with MaisPlus!!!!!
Case IH Axial-Flow 130/150 Pack 1.2.0.0 Mod
Case IH Axial-Flow 130/150 Pack 1.2.0.0 Mod Case IH Axial-Flow 7130: Price: 310.000 € Power: 415 HP Capacity: 10570 l Case IH 3020 35FT: Price: 46.000 € Max. working speed: 10 kph Working width: 10.5 m Changelog 1.2.0.0: – Added 140 & 150 series; – Added dual wheels configurations; – Added new work sounds; – Added grain tank configurations; – Added pipe configurations; – Added 20FT, 25FT, 30FT headers; – Added hoses to headers; – Added EU/US version to headers; – Fixed minor bugs. Changelog 1.1.0.1: – Fixed trailer attacher. Changelog 1.1.0.0: – Added EU/US version; – Added 130 & 150 series; – Added wheels configurations; – Added new animations; – Fixed minor bugs.
Old Kiwi Farm 1.1.0.0 Mod
Old Kiwi Farm 1.1.0.0 Mod Here you will find 52 small to medium odd shaped fields thats worker friendly. An easy place to start farming on several average fields. The map has quite a bit of detail where ever you look. This is a old feel to it. It’s losely based on where I grew up here in Hawkes Bay and I invite you here to try out and see if you like it. BGA, Animal dealer and sell points are old and gives that feel of being a kid running around. This map is Seasons Ready and custom Precision Farming Ready. It has extra fruit with custom made textures. It has Placeable areas spread over map for you and is good for multiplayer. Thank you. Changelog 1.1.0.0: -This update requires new save game. -Fixed missing sell point. -Redone seasons mask. -Added NZ Flag. -Added animated animals at Animal dealer.
John Deere DB120 1.0.0.1 Mod
John Deere DB120 1.0.0.1 Mod Manufacturer: John Deere Model: DB120 48-Row 30″ Model year: 2012 Type: Planter Price: 345,000$ Working width: 36.5m (120ft) Working speed: 15kph (9mph) The John Deere DB120 was made by Bauer Built Mfg. in Paton, Iowa. Upon its release in 2009, it is the largest production planter in the world. It has a 120 feet (36.5 m) wide tool-bar and plants 48 rows which are 30 inches (760 mm) apart. It is estimated that the planter should sow 90 to 100 acres (0.40 km2) per hour at 5 to 5.5 miles per hour ground speed. This means that in a 12-hour day it will plant almost two sections of land. John Deere claims that the planter is 30% more productive than their 36 row DB90 planter. To transport such an incredibly wide implement, the DB120 folds into five sections . The planter weighs in at over 20 tons empty and almost 24 tons when loaded with seed. The DB120 had a limited release in 2009 with orders being taken for the 2010 season. It retailed at (US)$345,000 dollars. In 2020, the base price on the John Deere website was over $500,000. Features: – Realistic vacuum air blower Sounds, – Realistic folding animations, – Realistic speed of folding animations, – Configurable No-Till with Row Cleaners, – Configurable liquid Fertilizer, – Separate, change-position particleAnimations, – True working pressure gauges, – Tanks Configurations, – Wheels Configurations, – Wheels brands Configurations, – Work lights Configurations, – Starfire GPS Configurations, – Rear attachment Configurations, – Row Cleaners Configurations, – Wing Wheels Configurations, – Liquid Fertilizer set Configurations, – Wheels wing covers Configurations, – Rear vacuum air blower Configurations, – Liquid Fertilizer hose for liquid carts compound with Liquid Fertilizer set and Rear attachment, – All Realistic values, – All real placed dynamicHoses, – Flexable dynamicHoses, – 1:1 Realistic models and details, – Over 1300 moveable elements, – All proper safety Lables and decals, – Proper 2012 model year frames and details, – All FS19 standards, – Fully UDIM model (PBR Textures), – Wearable and Wahsable, – Realistic lights, – Realistic prices, – Realistic sounds, – Realistic particle animations, – High quality Speculars and Normal Maps textures. Changelog: 1.0.0.1 – Unverferth conveyor configuration for refill, – New realistic open cover animations, – More realistic dirt textures, – Bug fixes.
John Deere DB60 2.0.0.0 Mod
John Deere DB60 2.0.0.0 Mod Manufacturer: John Deere Model: DB60 24-Row 30″ Model year: 2014 Type: Planter Price: 155,900$ Working Width: 18M (60FT) Working Speed: 15KPH (9MPH) Required power: 235HP (173KW) Features: – Realistic vacuum air blower Sounds, – Realistic folding animations, – Realistic speed of folding animations, – Configurable No-Till with Row Cleaners, – Configurable liquid Fertilizer, – Separate, change-position particleAnimations, – True working pressure gauges, – Unverferth conveyor Configurations – Tanks Configurations, – Wheels Configurations, – Wheels brands Configurations, – Work lights Configurations, – Starfire GPS Configurations, – Rear attachment Configurations, – Row Cleaners Configurations, – Wing Wheels Configurations, – Liquid Fertilizer set Configurations, – Wheels wing covers Configurations, – Liquid Fertilizer hose for liquid carts compound with Liquid Fertilizer set and Rear attachment, – All Realistic values, – All real placed dynamicHoses, – Flexable dynamicHoses, – 1:1 Realistic models and details, – Over 700 moveable elements, – All proper safety Lables and decals, – Proper 2014 model year frames and details, – All FS19 standards, – Fully UDIM model (PBR Textures), – Wearable and Wahsable, – Realistic lights, – Realistic prices, – Realistic sounds, – Realistic particle animations, – High quality Speculars and Normal Maps textures. Changelog: 1.0.0.1 – Bug fixes. Changelog: 2.0.0.0 – New high detalied model, – Unverferth conveyor for refill, – Normal maps added, – Reduced poly count, – Reduced slot count, – More realistic dirt textures, – New realistic open cover animations, – Realistic vacuum air blower Sounds, – Configurable No-Till with Row Cleaners, – Separate, change-position particleAnimations, – True working pressure gauges, – Row Cleaners Configurations, – Liquid Fertilizer hose for liquid carts compound with Liquid Fertilizer set and Rear attachment, – New dirt and scratches effects, – Bug fixes.
John Deere S700 Series 1.0.0.2 Mod
John Deere S700 Series 1.0.0.2 Mod This is John Deere S700 Series North America/Europa. Price: 216000 € Performance: 547HP – 625HP Category: Combine Harvester Capacity: 14100l – 22905l Configurations: – 28 Wheels Configurations in 2WD or RWA variant (Row Crop Duals, Wide Duals, Singles, Wide Singles) – 16 Tracks Configurations in 2WD or RWA variant – 5 S700 Series motor Configurations (S780, S790 / S780i, S785i and S790i) – 10 Grain Tank Configurations (9 Static Extensions + 1 standard Foldable Extension) – 4 Pipe Configurations (6.9m (22.5ft) – 7.9m (26ft) pipe lenght) – 2 Chopper Tailboard Configurations (Power Tailboard, Advanced PowerCast Tailboard) – 4 Hitch Extension Configurations (No, Standard, Static Extension, Foldable Extension) – 2 Rear axis Configurations (Standard and Wide) – 2 Tires brands (Michelin and Mitas) Addons and New Features: – Fully realistic Displays with all new Turning ON animations, HUDs and Dashboards Numbers & Animations – Fully Americanized version: all US decals and stickers, proper US Spreaders, Tracks Systems, US wheels spacing and sizes, US Grain Tanks Configurations – Extrimiti Lights (US Flashers) work like Turn Lights and Default Lights depending from which Lights we will turn on – Edited model for more proper US version – Realisitc S700 threshing sounds, – Cutted off and scripted 2nd Monitor for GPS Display – Spreader works only when we will select swath, when we select straw – Spreader will fold and turn off – Lot of interior details like Dashboard Icons for Beacons, Lights Stages, Hazards, Turn Lights – All real Number Dashboards for Worked Hours, Worked Hectares, Operating Time, Speed, RPM, Capacity, Temperature, Fuel Usage and Fuel Capcity – Real xml values (speed, capacity of Grain Tanks, fuel capacity, fuel usage, overloading speed, motor scales and power) – Monitors work in 3 Stages: Turning Animation, Normal, Light Stage – All Grain Tanks have Separate FillVolume with different Capacity and shape, Separate Work Lights and auger Pipe with animations – New Particles separated for every ChopperTable Configurations Animation: – Fully scripted interior (monitors, icons, lights, HUDs) – TurnON animations – Enter animations – Realistic physics – Lot of moving Parts with separate functions – Chopper table works only when unfolded – All standard functions Changelog: 1.0.0.1 – European specification included: S700i Series with proper design, separate configurations, similar details and features, – Fixed description errors. Changelog: 1.0.0.2 – 8 LSW Wheels configurations for US version with world largest farm tire, – 7 3D Tracks configurations. Required Mods: https://www.fs19mods.com/john-deere-corn-headers-1-0-0-1-mod/
John Deere S600 Series 1.0.0.2 Mod
John Deere S600 Series 1.0.0.2 Mod This is John Deere S600 Series North America/Europa. Price: 216000 € Performance: 473HP – 625HP Category: Combine Harvester Capacity: 14100l – 17629l Configurations: – 28 Wheels Configurations in 2WD or RWA variant (Row Crop Duals, Wide Duals, Singles, Wide Singles) – 12 Tracks Configurations in 2WD or RWA variant – 5 S600 Series motor Configurations (S690, S680 / S690i, S685i and S680i) – 9 Grain Tank Configurations (8 Static Extensions + 1 standard Foldable Extension) – 4 Pipe Configurations (6.9m (22.5ft) – 7.9m (26ft) pipe lenght) – 2 Chopper Tailboard Configurations (Power Tailboard, Advanced PowerCast Tailboard) – 4 Hitch Extension Configurations (No, Standard, Static Extension, Foldable Extension) – 2 Rear axis Configurations (Standard and Wide) – 2 Tires brands (Michelin and Mitas) Addons and New Features: – Fully realistic Displays with all new Turning ON animations, HUDs and Dashboards Numbers & Animations – Fully Americanized version: all US decals and stickers, proper US Spreaders, Tracks Systems, US wheels spacing and sizes, US Grain Tanks Configurations – Extrimiti Lights (US Flashers) work like Turn Lights and Default Lights depending from which Lights we will turn on – Edited model for more proper US version – Realisitc S600 threshing sounds, – Cutted off and scripted 2nd Monitor for GPS Display – Spreader works only when we will select swath, when we select straw – Spreader will fold and turn off – Lot of interior details like Dashboard Icons for Beacons, Lights Stages, Hazards, Turn Lights – All real Number Dashboards for Worked Hours, Worked Hectares, Operating Time, Speed, RPM, Capacity, Temperature, Fuel Usage and Fuel Capcity – Real xml values (speed, capacity of Grain Tanks, fuel capacity, fuel usage, overloading speed, motor scales and power) – Monitors work in 3 Stages: Turning Animation, Normal, Light Stage – All Grain Tanks have Separate FillVolume with different Capacity and shape, Separate Work Lights and auger Pipe with animations – New Particles separated for every ChopperTable Configurations Animation: – Fully scripted interior (monitors, icons, lights, HUDs) – TurnON animations – Enter animations – Realistic physics – Lot of moving Parts with separate functions – Chopper table works only when unfolded – All standard functions Changelog: 1.0.0.1 – European specification included: S600i Series with proper design, separate configurations, similar details and features, – Fixed description errors. Changelog: 1.0.0.2 – 8 LSW Wheels configurations for US version with world largest farm tire, – 4 3D Tracks configurations. Required Mods: https://www.fs19mods.com/john-deere-corn-headers-1-0-0-1-mod/
Medium And Small Garage 1.0.0.0 Mod
Medium And Small Garage 1.0.0.0 Mod Medium and small garage, agricultural machinery. Medium garage – Daily upkeep: 15€/day – Price: 40000 € – Seasons-ready Small garage – Daily upkeep: 10€/day – Price: 30000 € – Seasons-ready
John Deere 9R Series 2021 1.0.0.0 Mod
John Deere 9R Series 2021 1.0.0.0 Mod Price: 415.890 $ Power: 484HP – 691HP Your work windows are tight – no matter the time of year. Whether tilling, planting, seeding, applying nutrients or transporting, starting earlier and running later may seem like the only solution. And the larger your operation, the faster those windows close. The new 9 Series Tractors alleviate timing challenges, offering more power, more ballasting options, and more precision than ever before. No matter your terrain, no matter your conditions, these tractors give you the strength and power you need to pull heavier, wider implements with ease. And with integrated precision ag technology, you can manage your biggest fields in the tightest timeframes to achieve the bottom-line results you’re after. Configurations: -Tire configuration -Weights,RockBox,Blade Attacher configuration -Engine configuration -Open door -PTO, 3 point hitch -Version settings US,EU,Aussie
John Deere 825 1.0.0.0 Mod
John Deere 825 1.0.0.0 Mod The John Deere 825 Cultivator. Take out weeds between the rows! Price start: 5250 $ Max. working speed: 7 mph Required power: 50 hp Working width: 15 ft
Koenigsegg Gemera Electric v1.0.0.0 Mod
Koenigsegg Gemera Electric v1.0.0.0 Mod – You need ALPINE DLC – Price : 1.700.000 $ – Engine :300 / 700 H.P / Fast / Slow – Speed : 121 / 400 km/h – 3 type rims – Plate RO / USA / No Plate – Add Universal Passenger – Selectable Colors – Trailer Hitch – Simple IC
Vehicle Explorer v0.9.4.8 Mod
Vehicle Explorer v0.9.4.8 Mod This is a revamp of the good old VehicleSort from FS17. For beginners: VehicleExplorer helps you organize your vehicles, by showing you a list which can be organized, well, sorted by you. Besides that it has a couple of additional functionality. See below. Features List of all steerable vehicles (Specialization: Enterable) Set a customer order for your vehicles Your order is saved in the default vehicles.xml, so no additional clutter Enter your vehicles directly with a click of a (mouse) button This is meant literally, see known issues 😉 EasyTab: Switch between the last two selected vehicles Park your vehicles, so that a switch of vehicles via Tab ignores them Repair vehicles and its implements Let your vehicle and implements get cleaned on a repair from your friendly VeEx staff 😉 If Seasons is enabled, you can also let the vehicle and implements get repainted Displaying a store image next to the list Info box with additional informations Motor on/off, turned on/off (for e.g. harvester) and light status is saved and restored Different colors in the list if a vehicle is selected, or currently used by a helper/Courseplay Config Menu Config is saved per savegame within modsSettings/VehicleExplorer/savegameX Show/hide trains in the list Show/hide station cranes in the list (No idea if that actually works, would need a map with a crane to test) Show/hide steerable implements/trailers (e.g. forwarder trailer with crane) Show/hide brand names in the list Show/hide your own name when you enter a vehicle Show/hide horse power in the list Show/hide fill levels in the list Show/hide implements in the list Show/hide store images Show/hide infobox Move infobox up/down Show/hide a background for the infobox/store image Change text size Change text alignment Change list background transparency Enable/disable saving of the additional vehicle status (motor, turnedOn, lights) Show/hide keybindings in the game F1 help menu (needs a game restart to take affect) Clean vehicle & implements on a repair Tardis integration With Tardis (https://github.com/sperrgebiet/FS19_Tardis) you can teleport yourself AND your vehicles to any position on the map With VehicleExplorer & Tardis you can select a vehicle on the list, and teleport that to any location without entering it. You can also configure if you want to enter the vehicle after teleportation or just drop the vehicle to another location With Tardis Map Hotspots you can again, select a vehicle and quickly teleport that to one of those hotspots Known issues Although you can change all the keyboard bindings, the mouse actions are hardcoded for now Left mouse click: Enter vehicle Right mouse click: Select vehicle (to e.g. move it) Right mouse click: Change value in the config menu Mouse wheel: Selection up/down in list Max of three columns. If you’ve more vehicles (which would be insane anyways 😉 , just disable the display of brand name etc Incompatible Mods SpeedControl Actually both work fine side by side. There is just a keybinding overlap. So you’ve to set new keybindings through the game menu for Key 1, Key 2, Key NumPad Plus, Key NumPad Minus Changed the default keybinding. So there is no overlap anymore.
Steyr Multi Series 1.0.0.0 Mod
Steyr Multi Series 1.0.0.0 Mod Price: 82.000€ Power: 99-114 hp Max. speed: 40 kph
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