Farming Simulator 19 mods

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Steyr 760 Plus v1.1 FS19
tractors

Steyr 760 Plus v1.1 FS19

Steyr 760 Plus v1.1 FS19 As the second tractor model, we provide you with the Steyr 760 Plus 2WD. This version will be extended / updated. Version 1.1 Steyr Plus 760 – built-in Licher installed (dipped beam + rear work light), (solved via real lights) – Hydraulic connections of Bremi456 (FBM Team) installed (suitable for Stolll Super 1 FL) – pendulum axle now works; Dead weight increased by tractor and wheel weights installed (decoration only). – FL console gets dirty – Steering increased Info: Engine: STEYR WD 408.44 Transmission: Steyr 16g / 8r gearbox Gears Synchronized, 30kmh Tank capacity: 83l Net weight: 2580 kg BJ: 1973 Power: 60 hp Model: Standard wheels: v: Trelleborg 215 / 75R17.5 h: Michelin 420 / 85R30 Twin tires: h: Trelleborg 420 / 85R30 Nursing tires: h: Trelleborg 230 / 95R44 Speedometer, temperature display animated / illuminated Connection pants ready 2x DW control units installed via cross lever stäerkere ESP (injection pump) buyable (+ 10 hp) Stoll FL console buyable Used-Lool (rust) Cover with or without doors purchasable Ackerschiene installed Original sound recording (from fellow steyrmodder his 760) Animated exhaust flap Windscreen wiper animated (in rain) Conversion to power steering (steering cylinder installed) 2 AtacherJoints installed in front (1x trailer, for trailer and 1x trailerLow for purchasable front weight) Added front weight (can be bought in the shop, category weights) 2x trailer AtacherJoint installed behind Since Giants in some trailers at “atacherJoinst” in the xml “trailer” has, although attached below include such as the feed mixer Kuhn. Thus jz below 2 “AtacherJoints” installed, once for those with the xml entry “trailerLow” and once for the trailer with the xml entry “trailer”. Trailers are attached to the Plus 760 jz so, depending on the distance to the muzzle, that is; If I’m closer to the trailer with the lower hitch (from the tractor), then it hangs down (Figure 1, 1a), if I’m closer to the trailer with the upper hitch (from the tractor), then the trailer is attached at the top (Fig 2, 2a). PS: The 760 is well suited as a farm tractor or tractor in front of the feed mixer. We wish you much fun and joy with the mod. MfG yours STEYR Modding Team (unknown000, steyrmodder, Domi, John) Credits:Modell: DeutzAgroxta / STEYR Modding Team, Siloking Terminal: forbidden-mods/Bremi456, Hydraulikanschküsse FL-Konsole: Bremi456 (FBM Team)Textur: STEYR Modding Team, Siloking Terminal: forbidden-mods/Bremi456 Hydraulikanschküsse FL-Konsole: Bremi456 (FBM Team)Script: Giants SoftwareIdee / Konzept: STEYR Modding TeamTester: STEYR Modding TeamSonstige: Sounds: STEYR Modding Team

MoneyMod
other

MoneyMod

MoneyMod This is a MoneyMod for Farming Simulator 19. I have created it from scratch. Default control keys: RIGHT-CTRL Numpad + = Add 1 million RIGHT-CTRL Numpad – = Take 1 million RIGHT-SHIFT Numpad + = Add $100,000 RIGHT-SHIFT Numpad – = Take $100,000

Empty Map v1.0.0.0 Mod
maps

Empty Map v1.0.0.0 Mod

Empty Map v1.0.0.0 Mod Empty map with traffic and pedestrians to build for Farming simulator 19 A simple blank map to get you started.

ATC Container Pack reworked v1.0.0.3
packs

ATC Container Pack reworked v1.0.0.3

ATC Container Pack reworked v1.0.0.3 HELLO to all, today I present you the PACK Container which I took again on the pack A.T.C. This pack includes 15 containers of 40 feet, 15 of 20 feet and 15 of 10 feet … I wish you a good day and a very good game. The pictures below shows only the 40 foot versions. CAPACITY: 40 feet = 40000 l / 20 feet = 20000 l / 10 feet = 10000 l . PS: for those who have questions let me know, and for those who do not like my work refrain from answering THANK YOU.

Fendt 700 Vario v1.1 Tractor
tractors

Fendt 700 Vario v1.1 Tractor

Fendt 700 Vario v1.1 Tractor > Colorchoice (rim; body) > new sound > GPS antenna > Designline > Logo (lu.Reiff) > lightbeam-effect (optional) > michelin-tires (normal, broad, Terra) > Nokian-tires (normal, Terra) > Camera is now on the seat > bug-fixes > multiplayer-support > 3rd camera on the roof

Placeable Wind Turbine Mod
placeables

Placeable Wind Turbine Mod

Placeable Wind Turbine Mod Placeable Wind Turbine for Farming simulator 19 Warning for character case text type fixed. Price: 220000 Dailyupkeep: 100 Brand: Lizard

Premium Integral II Mod
trailers

Premium Integral II Mod

Premium Integral II Mod Color choices added, faster operating speed and the slurry usage halved, longer wear and tear intervals.

New Holland CR10.90 Combine
harvesters

New Holland CR10.90 Combine

New Holland CR10.90 Combine Color, power and capacity choices, faster road speed, faster overloading, changed the main clip distance on the harvester and decals, longer wear and tear intervals, extra beacon lights, new crawler tracks with color selection, new wheeled version added. Sell old version in game, delete the old zip file, unzip the new downloaded file and place the 2 zips into your mods folder. Load the game and enable them in your mod panel.

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Ropa Pack by Stevie
packs

Ropa Pack by Stevie

Ropa Pack by Stevie Fixes the character case text type warning on the Panther and all have longer wear and tear intervals. Machines work with potato, sugar beet and sugar cane. The Maus 5 can handle any base game fruit. All have color choice, capacity choice, faster operating speed, faster overloading and more. Sell old version and delete the old zips from your mods folder. Unzip the downloaded file and place the mod zips into your mods folder, load the game and select the mods in your game menu mod panel.

GrowthControl v1.0.0.0 Mod
other

GrowthControl v1.0.0.0 Mod

GrowthControl v1.0.0.0 Mod This mod allows to adjust the plant and weed growth time or the yield and seed consumption according to your own ideas! Since it probably takes a little while at Giants to comply with the submitted mods, I put the Growthcontrol here now available !! I have done a short test with the patch 1.3.0_Beta, so it should fit! This mod allows to adjust the plant and weed growth time according to your own ideas! Furthermore, it is possible to adjust the yield and seed consumption! (all adjustments in the “growthcontrol.xml” in the savegame) In addition, you can use the “Shift-Left” + “Y” keys to display a message indicating the approximate remaining time indicating the current growth stage! (very exact display not possible because no access to the necessary variables is possible.)

Pete 389 Heavy VE update v1.0 FS19
trucks

Pete 389 Heavy VE update v1.0 FS19

Pete 389 Heavy VE update v1.0 FS19 This is to replace the ol Peterbuilt 389 Truck 1250hp Speed 80 No Errors in log! Credits:winston9587, Skin By Eagle355th, OXEN1966

Bigger front loader shovels v1.0.0.0 Mod
implements

Bigger front loader shovels v1.0.0.0 Mod

Bigger front loader shovels v1.0.0.0 Mod This is the standard front loader shovel I enlarged and adapted in Maya. Capacity: 2500l and 3500l

Wheel Loader Attachments large v1.0.0.0 Mod
implements

Wheel Loader Attachments large v1.0.0.0 Mod

Wheel Loader Attachments large v1.0.0.0 Mod Large wheel loader attachment devices Capacity of the bucket 12000l

Wheel loader wood tongs v1.0.0.0 Mod
implements

Wheel loader wood tongs v1.0.0.0 Mod

Wheel loader wood tongs v1.0.0.0 Mod This is the standard wheel loader pliers, which opens wider and has more power.

FLUSSTAL XXL ENGLISH V2.0.0.4 Log Sales FS19
maps

FLUSSTAL XXL ENGLISH V2.0.0.4 Log Sales FS19

FLUSSTAL XXL ENGLISH V2.0.0.4 Log Sales FS19 FLUSSTAL XXL ENGLISH V2.0.0.4 Log Sales no errors all fixed! courseplay works! report issues for this map to fs19.gridfree.ca free multiplayer community. uniting players and modders 1 new gasfier plant 2 sawmills, replaced sawmill south and Rear now complete sawmills with log sales. woodship sales rear moved and now full size sawmill (Sawmill North), with logs and woodchip sales. Vehicle Spawn piont for farm 3 changed to north shop. new shop in central city (main city now completely rebuilt) Shop and Farm Icons moved/added, Shop at central city now spawn vehicles for farm 1 and 2. 3 farm map icons added. both fs17 gas stations changed to new gas stations with lighting. sell point markings added to all sell points. rogers, moved beet pile to allow truck to drive around the plant. ligthting, many new lights added to city and sell points and intersections on highway. gate with triggers added to some sell points ATV Park map icon and now signed staging area with lights. majority of the cosmetics are complete textures trees etc. some tiny cosmetics still need to be completed while the sell point and gameplay is being verified. removed object from road on F10 removed atm in air F19 removed planters from old shop area ***Please check log and chip sales at new sawmills*** ***2 hidden roads can you find them both?*** **still can not find cars that are in game and not in editor, anyone that can help with this would be greatly appreciated! this next stage is the final stages, making sure the gameplay is functional and balanced. your input is very important to make a well rounded map. there should now be a balance of seel points for all areas of the map, this should make for a much better gameplay from many different locations. the sell points names I feel can also be imporved. looking for suggestions. If you feel there could be a better balance please feel free to suggest them. The next version will be updated missions, then a short test period then the final of this map. I will be using the forum on fs19.gridfree.ca for support and issues with this map, to allow for future updates in and when needed. Version 2.0.0.5 will be working on missions, and any issues found in V2.0.0.4 Changelog 26 SELL POINTS V2.0.0.3 26 sell points in total 2 bio-gas plants 2 animal dealers shop moved to central city central city completely rebuilt with real houses, commercial building and lighting (more lighting next update). ground around all city roads have been fixed, no more drop off. more comsetics needs to be done to central city. some textures have been added to main city. start of atv off-road course added to NW moutain range, diff lock required! (signing still needs to be done) all origonal sell points have been updated with new triggers and larger trigger area. 2 new roads! can you find them both? Changelog V2.0.0.2 fixed all sell points all sell points are now in English poll sheds removed farm areas level and smoothed edges (had some rough edging) farm 1 area made larger, many trees removed, pushed back the mountains to allow for large husbandry. 1 new sell point Costco File size will drop drastically once final edits are complete. 3 cities from 3 different maps is making for large file size and will be reduced. Changelog V1.0.0.0 BGA now fully on the ground, turned straigt to be able to fill easier, all purchase silo’s removed from farm start locations All building removed minus the big poll shed, now can place anywhere in the main farm area Main Farm Field leveled to allow for a much larger main farm no other changes made Orinal Flusstal XXL, converted and dumped. the map all 3 farm start locations are level smoothed edges and empty…… 35 fields of all sizes approximately 10 woods 3 courtyards 3 cities launch vehicles are also available on medium difficulty. if you find any mistakes, then please do not insult me ​​in the comments, but write me a pn with screenshot then i can take care of it. ole ole field 1 (field01) : 19.965 ha – 49.334 ac field 2 (field02) : 9.489 ha field 3 (field03) : 30.373 ha field 4 (field04) : 4.294 ha field 5 (field05) : 1.836 ha field 6 (field06) : 7.816 ha field 7 (field07) : 121.937 ha field 8 (field08) : 21.263 ha field 9 (field09) : 17.673 ha field 10 (field10) : 9.606 ha field 11 (field11) : 9.114 ha field 12 (field12) : 7.657 ha field 13 (field13) : 7.633 ha field 14 (field14) : 10.485 ha field 15 (field15) : 16.381 ha field 16 (field16) : 16.366 ha field 17 (field17) : 22.028 ha field 18 (field18) : 8.533 ha field 19 (field19) : 21.934 ha field 20 (field20) : 17.428 ha field 21 (field21) : 47.885 ha – 118.326 ac field 22 (field22) : 8.680 ha field 23 (field23) : 2.335 ha field 24 (field24) : 28.093 ha field 25 (field25) : 32.293 ha field 26 (field26) : 6.610 ha field 27 (field27) : 9.429 ha field 28 (field28) : 30.370 ha field 29 (field29) : 37.936 ha field 30 (field30) : 8.359 ha field 31 (field31) : 5.365 ha field 32 (field32) : 11.878 ha field 33 (field33) : 13.735 ha field 34 (field34) : 8.537 ha field 35 (field35) : 10.715 ha field 36 (field36) : 6.990 ha Many are going nut converting from FS17, including maps, these take an extreme amount of work to fix to get to FS19 standards. this map and many others are being converted and dumped online as is, and need lots of work, I chose this map since the creator was for FS17 or some other version have no idea and someone converted it and dumped it and no one fixing these converting and dumped files, I am amazed at how many dumped files are for FS19 and the issues this will bring. Credits:parzival

3,362 / 3,714

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