Farming Simulator 19 mods
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Challenger MT900E Field Anaconda v1.0.0.0 FS19
Challenger MT900E Field Anaconda v1.0.0.0 FS19 Price: 435.000€ Power: 536-646HP Speed: 40kph Game Farming Simulator 19 Manufacturer Challenger Category Large Tractors Author GIANTS Software Size 9.85 MB Version 1.0.0.0 Released 14.02.2019 Platform PC/MAC, PS4, XB1 Credits:GIANTS Software
More Tree v1.0.0.0 Mod
More Tree v1.0.0.0 Mod The mod adds a set of trees to placeable. Trees are useful when building your own farm. Available tree species: – Birch – Pine – Spruce – Maple – Beech – Palm
Case IH 1030 14FT Cutter Trailer v1.0 Mod
Case IH 1030 14FT Cutter Trailer v1.0 Mod Price: 2600€
Placeable Ground Decals v1.0.0.0 Mod
Placeable Ground Decals v1.0.0.0 Mod Damage – and pollution decals which can be placed to make the ground look more real. It should only be placed on flat terrain.
Less Engine Brakeforce v1.0 FS19
Less Engine Brakeforce v1.0 FS19 This mod reduces the engine brake force of any driveable vehicle to 20% of the original value. Game Farming Simulator 19 Manufacturer Sonstige Category Gameplay Size 15 KB Version 1.0.0.0 Released 14.02.2019 Platform PC/MAC Credits:Patar
HeVa 300 Frontpacker v1.0.0.0 Mod
HeVa 300 Frontpacker v1.0.0.0 Mod The HeVa Frontpacker has a working width of 3m and works as a cultivator Price: 6500 € Working width: 3m Maintenance: 3 € / day
Rabe MKE 300 v1.2.0.0 Mod
Rabe MKE 300 v1.2.0.0 Mod The Rabe power harrow from the LS19 edited something. Version 1.2 – Moddesc adapted (multiplayer support was not given) The drill-lift and an additional tooth packer roller were made configurable, furthermore a color or material choice was added to the Zahnpackerwalze and it was a socket for the use of electrically assisted attachments behind the harrow attached. Likewise, the excavation height was adjusted and the wear or soiling time shortened a bit. Configuration options: – tooth packer roller with choice of color or material (Rabe blue, black, stainless steel) – Tube rod roller – Drill-lift Model adjustments: – Electrical connection attached – reduced soiling and wear time – catch trays and top link ball attached Always nice to work with headland.
MV2 027 v1.0.0.0 Trailer
MV2 027 v1.0.0.0 Trailer MV2 027 for Farming simulator 19 Capacity 11000 and 20000 liters Price: 3000 Brand: STS
MV2 027 v1.0 FS19
MV2 027 v1.0 FS19 MV2 027 trailer mod for Farming simulator 19 game, pc version only. Capacity 11000 and 20000 liters Price: 3000 Brand: STS Type: Trailers Credits:Happy_M0le
John Deere Series 8R LimitedEdition v1.0 FS19
John Deere Series 8R LimitedEdition v1.0 FS19 I have changed the JohnDeere 8R on request something, 3 motors were added 600, 730 and 1250PS, the weight was increased by about 5t, the sound has been adjusted and a SafetyWeight is in the pack Everything comes JohnDeere color as standard, the JohnDeere but has a complete color choice including Snu Edition color 🙂 Credits:Modell: GIANTSTextur: muenny, TeddyschlumpfIdee / Konzept: muenny, TeddyschlumpfTester: muenny, Teddyschlumpf
MAN TGX Holz LKW v1.0.0.0 FS19
MAN TGX Holz LKW v1.0.0.0 FS19 Bull catcher configurable Motor power increased Wheel color inserted Flashing lights inserted Model: Giants Texture: Giants Script: Giants Idea / Concept: Giants / Ap0lLo Tester: Ap0lLo Credits:Ap0lLo
Boeckmann Car Trailer v1.2.0.1 FS19
Boeckmann Car Trailer v1.2.0.1 FS19 This is a simple trailer to load many things for Farming simulator 19 Combination: Pickup 1978 / 2014 Price: 7000 Brand: BOECKMANN Credits:Giants, Lowel
VehicleExplorer v0.9.0.2 Mod
VehicleExplorer v0.9.0.2 Mod **This is a revamp of the good old VehicleSort from FS17** ## Latest Version 0.9.0.2 – I consider it as Beta. I tested it quite a lot myself, but hope for some helpful feedback from the community. For beginners: VehicleExplorer helps you organize your vehicles, by showing you a list which can be organized, well, sorted by you. Besides that it has a couple of additional functionality. See below. ### Features * List of all steerable vehicles (Specialization: Enterable) * Set a customer order for your vehicles * Your order is saved in the default vehicles.xml, so no additional clutter * Enter your vehicles directly with a click of a (mouse) button * This is meant literally, see known issues * Park your vehicles, so that a switch of vehicles via Tab ignores them * Repair vehicles and its implements * Displaying a store image next to the list * Info box with additional informations * Motor on/off, turned on/off (for e.g. harvester) and light status is saved and restored * Different colors in the list if a vehicle is selected, or currently used by a helper/Courseplay * Config Menu * Config is saved per savegame within modsSettings/VehicleExplorer/savegameX * Show/hide trains in the list * Show/hide station cranes in the list (No idea if that actually works, would need a map with a crane to test) * Show/hide steerable implements/trailers (e.g. forwarder trailer with crane) * Show/hide brand names in the list * Show/hide your own name when you enter a vehicle * Show/hide horse power in the list * Show/hide fill levels in the list * Show/hide implements in the list * Show/hide store images * Show/hide infobox * Change text size * Change list background transparency * Enable/disable saving of the additional vehicle status (motor, turnedOn, lights) * Show/hide keybindings in the game F1 help menu (needs a game restart to take affect) ### Known issues * Although you can change all the keyboard bindings, the mouse actions are hardcoded for now * Left mouse click: Enter vehicle * Right mouse click: Select vehicle (to e.g. move it) * Right mouse click: Change value in the config menu * Mouse wheel: Selection up/down in list * The actual ‘tab order’ of vehicles is not changed * Metric measuring units are used * Chaining for implements * For now just the directly attached implements get respected. This means for repair and the info box just a e.g. trailer is recognized, but not a trailer which is attached to another trailer * Max of three columns. If you’ve more vehicles (which would be insane anyways , just disable the display of brand name etc * A wrong value for horse power is displayed for trains * Sometimes selling or resetting a vehicle is causing a flickering of the vehicle list. I’ve already an idea why, just have to look more into it. As a workaround you just have to move any vehicle a position up or down, then a reshuffle is triggered and the list is rendered properly again. ### Incompatible Mods * SpeedControl (to be fixed) ## Default Keybinding KeyPad 0 -> Show/hide vehicle list KeyPad Minus -> Show/hide config menu KeyPad Enter -> Enter vehicle KeyPad Plus -> Toggle parking KeyPad 5 -> Select item (for moving the vehicle) or to change values in the config KeyPad 8 -> Move up in the list/config KeyPad 2 -> Move down in the list/config 1 -> Move up fast in the list/config 2 -> Move down fast in the list/config LAlt + R -> Repair vehicle incl. implements Mouse Left: Enter vehicle Mouse Right: Select item/change values in config Mouse Wheel: List up/down ## Note that the current version does NOT support multiplayer! Quite frankly, I’ve no idea about the MP code needed and also no possibility to test it. Actually I think it shouldn’t be a big deal, and maybe it already works by just changing the MP setting in the moddesc.xml from false to true. I assume just the parking possibility has an impact to MP.
BREDAL K165 LIME SPREADER v1.1 Mod
BREDAL K165 LIME SPREADER v1.1 Mod BREDAL K165 XL (Multi-Colour version) Extra Large Capacity Hopper of 35950. Now you have lots of colour to choose from. I hope you Enjoy my mod.
Toom Baumarkt 2019 v1.0.0.0 Mod
Toom Baumarkt 2019 v1.0.0.0 Mod Sales point for wood chips As can be seen on the signs at the entrance and at the goods reception, there are opening hours. Goods acceptance: 8-18 o’clock Entrance: 8-22 clock At these times the gates open and close automatically. The inner doors have to be opened by hand. Note: If you place the building during the opening hours, you have to wait until the next day to open the doors and gates, as the technician must first program the times. The mod necessarily needs game patch 1.3
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