Farming Simulator 19 mods
55,703 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
ROPA KEILER 2 V1.0.0.0 MOD
ROPA KEILER 2 V1.0.0.0 MOD Ropa keiiler 2 with extra worklights and more wheel configuration (double carewheels and tracks). It also has rimcolorconfiguration and the normal colorconfiguration. The model is washable. capacity: 10000 workingwidth: 1.8m workspeed: 20 kmh price: 160.000
MAHWERKS PACK WITH COLLECTOR V1.0 BETA MOD
MAHWERKS PACK WITH COLLECTOR V1.0 BETA MOD Hello Community, This is my first official mod I publish. The basic model comes from Joe_968 which I thank for the release. It is a Poettinger X8 Collector with brand selection. Attention! Zip must be unzipped! There are 2 files in it. What was done? Choice between: Poettinger Fendt Fella Claas Crown Animations have been revised Skins were created and made selectable Adjusted height -Connection Hoses inserted What else do I have to do? -Decals adapt to the respective brands -Small adjustments in coloring -…… let’s see ^^ I know … this mod is far from finished, However, I wish you a lot of fun in the V1.0.0 beta!
LOCO STOP V1.0 MOD
LOCO STOP V1.0 MOD Simple script which only stops the automatic drive of the locomotive. You can link the mod on other sites, etc … as long as you list me in the credits. Locomotive does not drive automatically as long as you have the mod in the folder. I noticed that some wanted it, including myself and it was a simple exercise on scripting. Have fun with it!
WOODEN HORSE STABLE WITH DUNG V1.0.0.5 MOD
WOODEN HORSE STABLE WITH DUNG V1.0.0.5 MOD This is my first own mod. Version 1.0.0.5 – straw bales acceptance – Pasture gates have changed sliding gates and it has become one more. Hope you have fun LG Beck It is a small horse stable with manure function, however, unfortunately, the crap is not visible in the display but the dung heap you can see it clearly. The hay fillplane is unfortunately only without funtion because it is not yet possible. Feed Oats – Double Door The Crate Trigger goes up to the door Hay – put horse stable in the doors Water gutter. Water drinker Straw – Blow the straw into the stable doors with the spreader. Price – 49000 euros Horses – Fit 8 in the stable All doors open and close All rooms have lights and switches Now I wish you a lot of fun
NORDFRIESISCHE MARSCH V1.3 MAP
NORDFRIESISCHE MARSCH V1.3 MAP Moin people, the wait is over and I can show you the Nordfriesian March V1 beta. Done for V1.2 Fix – Wrong silo texture changed at the station, depot and sewage treatment plant – Field 24 recalculated (now course play suitable) – Slightly floating house field 23/24 Unfortunately, there are still no productions but very many sales opportunities. North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills Large fields (20 cereals, 14 grass) 17 sales stations 2 bga’s New missions Very much space for placeable objects of all kinds
Hassenburger XL v1.0.0.0 FS19
Hassenburger XL v1.0.0.0 FS19 Welcome to the large Hassenburger! Here you will find a large fields and XXL landscape with interesting terrain. The card is fictional, has features that you can see in Western Europe and the is US, for fans of large equipment. The main idea here is plant production on a large scale. Additional there is a big BGA. The map has an extreme landscape. Most of the fields are from 30 to 80 hectares in size. You must buy all the fields, so we recommend to add extra money. There is additional space in the farm to personalize the purchase of buildings. It weighs little and has good optimizations, so there is no FPS fall. Map has no serious bugs, nothing in the LOG, but it’s the first version! Have fun playing greets, PsychiaterXxX This is forbidden to change download link! Credits:PsychiaterXxX
PV19 Industries 16X v0.985 FS19
PV19 Industries 16X v0.985 FS19 Here is the Beta version of PV19 Industries 16x.Huge map and lots of things to do. I subbed and shared so you do not pay to play. I will use the dropbox link as I cannot upload the file directly to here. Download before the file is moved. Credits:Dajnet
EXP19 Shop v1.0.0.0 FS19
EXP19 Shop v1.0.0.0 FS19 This is the machine shop from Lone Oak in 17 we made place-able. The lifts still keep vehicles in the air, we can’t figure them out. But we created a collision above that knocks the vehicle back down when lowered as a work around. Credits:Credit to Lone Oak aka Bullet Bill for the shop and also KST247.
Iveco Daily (Kaltenkirchen Fire Department) v2.0 FS19
Iveco Daily (Kaltenkirchen Fire Department) v2.0 FS19 Finally the time has come, the wait has come to an end. Herewith I present you the Iveco Daily (Fire Brigade Kaltenkirchen) of Ls 15 for the LS19. Version 2 Blue light is blue and man sees it! This mod is based as in the 15th but now completely redesigned. At this mod were now the Ls 19 lights and blue light is installed but still in beta. Many thanks to: Stephan Höhle the Rundumleuten go so far! Unfortunately, the siren does not come yet so wait and see. I wish you a lot of fun driving. Credits:Modell: FMFS,Kakipower 29,giantTextur: FMFS,Kakipower 29,giantScript:FMFS,Kakipower 29,Stephan Höhle,giantIdee / Konzept: FMFS, Kakipower 29Tester: Kakipower 29,Stephan Höhle,giantSonstige: Kakipower 29,Stephan Höhle,giant
Deutz Series 7 v3.5 FS19
Deutz Series 7 v3.5 FS19 Deutz Series7 with new tire configuration incl. Tape drive and color choice including chrome and chrome Matt provided. Version 3.5 Mature config expanded to include nursing tires, 1 case double D + V and only double back. Chrome gloss colors removed because of too many colors errors in the log. Otherwise, as always who does not like him need not load him yes. Everyone else enjoy it. Credits:Modell: GiantsTextur: GiantsScript: GiantsIdee / Konzept: Alex Blue/ Venti
Fuel tanker v1.0.0.0 FS19
Fuel tanker v1.0.0.0 FS19 Fuel Tanker trailer mod for Farming simulator 19 game, pc version only. Capacity: 3750 Price: 3500 Credits:Giants, Mihail, VCRDM
US ARMY FLAG V1.0.0.0 MOD
US ARMY FLAG V1.0.0.0 MOD Hi. Here is the requested US Army Flag. Multiplayer supported. Sound added You will find this under placeables in Decoration after you have added this to your mod folder. If you are wanting your country flag added, Please leave comment below. Also give me a thumbs up. Enjoy, You can also leave a donation if you could. Every dollar helps. Price: $50 Daily upkeep: $1 Brand: Lizard
AG VITKOV ENG EDIT V1.0.0.0 MAP
AG VITKOV ENG EDIT V1.0.0.0 MAP Adjustments: Corrected columns in the fields now permeable without collision. added markers in the village, finished harbor, gates in stores and shops added. smaller details. It is possible to build on the original save.
BREDAL K40 V1.1 FS19
BREDAL K40 V1.1 FS19 Bredal K40 trailer mod for Farming Simulator 19 game, pc version only and console later. Working Width: 24 Price: 10000 Brand: BREDAL Type: fertilizerSpreaders Credits:Manuscript,conv.Niknab
FLUSSTAL Dedicated Tested v2.0.0.6 FS19
FLUSSTAL Dedicated Tested v2.0.0.6 FS19 report issues for this map to fs19.gridfree.ca free multiplayer community. ***UPDATED COLLISION MASK*** ****Updated with Giants editor 8.1**** Bio Gas plants silo now working landscaping around new bio gas completely Pre-built farm 1 location complete with all large husbandry (mods included) 2 mods have tiny errors will be getting these mods fixed(no new save game will be required) YOU MUST UNZIP AND ADD EACH ZIP FILE INSIDE SEPERATLY YOU MUST START A NEW SAVE GAME MAKE SURE GIANTS DELETED THE SAVE GAME FOLDER WHERE YOU START YOUR NEW GAME. All other flusstal version saved games might also need to be deleted (moved to a new location for safe keeping) fully working farm with animals and product in silo’s ready to farm. All large husbandry. (new video coming for 3.0) Version 3.0 will be next and will be the final, *optimization* this version is verified and working on a dedicated server, 4 minor warning in dedicated server, 2 file names with spaces, and 2 files are to large, 1 new bio gas plant – 3 in total Previous bio gas plants changed to full size plants (including new triggers) East Mann Rear trigger replaced, added grains Sea Port 1 trigger replaced Transport missions now in English and named properly 1 transport mission moved to mountain top restaurant with extra rewards Moved vehicle shop spawn farther forward from shop South sawmill wood chip trigger lowered New start vehicles.(everything you need to start) Secret mountain road smoothed (want it a little rough) all farms vehicles spawn at main shop (working on this) Reduced file size This is a PreFinal, please be picky and report any issues no matter the severity, if no errors the next version will be the final, with a fully built main farm (sell able) (farm in video is a preview of the almost done final version) ***having issues with a couple of the large husbandry as placeables or would of been in this version*** last tiny things, proper map icons, and other tiny cosmetic issues, the 3 bio gas plants need the cosmetics fixed due to the changes. Reduce file size more etc. 1 new gasifier plant 2 sawmills, replaced sawmill south and Rear now complete sawmills with log sales. wood chip sales rear moved and now full size sawmill (Sawmill North), with logs and woodchip sales. Vehicle Spawn point for farm 3 changed to north shop. new shop in central city (main city now completely rebuilt) Shop and Farm Icons moved/added, Shop at central city now spawn vehicles for farm 1 and 2. 3 farm map icons added. both fs17 gas stations changed to new gas stations with lighting. sell point markings added to all sell points. rogers, moved beet pile to allow truck to drive around the plant. ligthting, many new lights added to city and sell points and intersections on highway. gate with triggers added to some sell points ATV Park map icon and now signed staging area with lights. majority of the cosmetics are complete textures trees etc. some tiny cosmetics still need to be completed while the sell point and gameplay is being verified. removed object from road on F10 removed atm in air F19 removed planters from old shop area ***Please check log and chip sales at new sawmills*** ***2 hidden roads can you find them both?*** **still can not find cars that are in game and not in editor, anyone that can help with this would be greatly appreciated! this next stage is the final stages, making sure the gameplay is functional and balanced. your input is very important to make a well rounded map. there should now be a balance of seel points for all areas of the map, this should make for a much better gameplay from many different locations. the sell points names I feel can also be imporved. looking for suggestions. If you feel there could be a better balance please feel free to suggest them. The next version will be updated missions, then a short test period then the final of this map. I will be using the forum on fs19.gridfree.ca for support and issues with this map, to allow for future updates in and when needed. Version 2.0.0.5 will be working on missions, and any issues found in V2.0.0.4 26 sell points in total 2 bio-gas plants 2 animal dealers shop moved to central city central city completely rebuilt with real houses, commercial building and lighting (more lighting next update). ground around all city roads have been fixed, no more drop off. more cosmetics needs to be done to central city. some textures have been added to main city. start of atv off-road course added to NW mountain range, diff lock required! (signing still needs to be done) all original sell points have been updated with new triggers and larger trigger area. 2 new roads! can you find them both? fixed all sell points all sell points are now in English poll sheds removed farm areas level and smoothed edges (had some rough edging) farm 1 area made larger, many trees removed, pushed back the mountains to allow for large husbandry. 1 new sell point Costco File size will drop drastically once final edits are complete. 3 cities from 3 different maps is making for large file size and will be reduced. BGA now fully on the ground, turned straight to be able to fill easier, all purchase silo’s removed from farm start locations All building removed minus the big poll shed, now can place anywhere in the main farm area Main Farm Field levelled to allow for a much larger main farm no other changes made the map all 3 farm start locations are level smoothed edges and empty…… 35 fields of all sizes approximately 10 woods 3 courtyards 3 cities launch vehicles are also available on medium difficulty. if you find any mistakes, then please do not insult me in the comments, but write me a pn with screenshot then i can take care of it. field 1 (field01) : 19.965 ha – 49.334 ac field 2 (field02) : 9.489 ha field 3 (field03) : 30.373 ha field 4 (field04) : 4.294 ha field 5 (field05) : 1.836 ha field 6 (field06) : 7.816 ha field 7 (field07) : 121.937 ha field 8 (field08) : 21.263 ha field 9 (field09) : 17.673 ha field 10 (field10) : 9.606 ha field 11 (field11) : 9.114 ha field 12 (field12) : 7.657 ha field 13 (field13) : 7.633 ha field 14 (field14) : 10.485 ha field 15 (field15) : 16.381 ha field 16 (field16) : 16.366 ha field 17 (field17) : 22.028 ha field 18 (field18) : 8.533 ha field 19 (field19) : 21.934 ha field 20 (field20) : 17.428 ha field 21 (field21) : 47.885 ha – 118.326 ac field 22 (field22) : 8.680 ha field 23 (field23) : 2.335 ha field 24 (field24) : 28.093 ha field 25 (field25) : 32.293 ha field 26 (field26) : 6.610 ha field 27 (field27) : 9.429 ha field 28 (field28) : 30.370 ha field 29 (field29) : 37.936 ha field 30 (field30) : 8.359 ha field 31 (field31) : 5.365 ha field 32 (field32) : 11.878 ha field 33 (field33) : 13.735 ha field 34 (field34) : 8.537 ha field 35 (field35) : 10.715 ha field 36 (field36) : 6.990 ha Need all large animal husbandry for place-able without errors please let me know of any you find, prefer North American modern A true 4 farm map, all 4 farm locations, fields and sell points are evenly matched for the 4 main farms (competing for strategic lands), majority of fields can be easily combined without cutting down trees(could turn the map into a few extremely large fields), more realistic sell point locations and land property values, higher priced sell points are in the industrial area of the city and port, very few sell points outside the commercial areas. Credits:-
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro