Farming Simulator 19 mods

55,652 results
33 / 3,711
Case IH Precision Air 3380 W/ SDX40 Concord FS25
tractors

Case IH Precision Air 3380 W/ SDX40 Concord FS25

SDX40 Concord -Category: Seeding / Seeders -Price: SDX40 Drill $ 55.000 -Required power: 250 hp -Max. working speed: 15 kph -Working width: 12.0 m -Wing Tire configurations -Pull behind and pull between options -Precision Air 3380 -Category: Seeding / Seeders -Price: $ 25.000 -Capacity: 10.120l / 4.600l -Decal configurations -Tire configurations -Pull behind and pull between options

Playable Garden Chess Set FS25
other

Playable Garden Chess Set FS25

Bring a full-scale marble chess match to your farm. The 16 m playing surface uses 2 m squares and includes all 32 human-sized pieces. Every piece can be picked up and moved by hand, while the whole set is installed as one construction placeable. Important: Moved piece positions are not saved. Reloading the savegame returns all pieces to their starting positions. Placeable Shop Category: Decoration Price: $12,500 Daily upkeep: $100 Functions: - One complete marble chess board - 32 movable pieces - 2 m squares with white coordinates - Piece positions reset when the savegame is reloaded

OLD SAWMILL - Woodchips Production FS25
other

OLD SAWMILL - Woodchips Production FS25

OLD SAWMILL Features: Woodchips Production Farmhouse Small vehicle workshop Animated WoodMizer LT15 (requires the Straw Harvest Pack DLC) Categories: Production Sites Price: $600 000 Daily upkeep: $1000 Cycles per month: 24 Products: Wood Chips: 2060 L wood = 4120 L wood chips ($240 per month) Prefab wall: 576 L wood = 140 prefab wall ($48 per month) Wood Beam: 416 L wood = 183 wood beam + 150 L wood chips ($48 per month) Planks Long: 416 L wood = 275 planks long + 120 L wood chips ($48 per month) Planks: 416 L wood = 410 planks + 120 L wood chips ($48 per month)

Auto Grove FS25
other

Auto Grove FS25

Plant a whole vineyard, olive grove or coffee grove in one go - and build complete rice fields the same way. Pick one of your fields, choose your crop, set the direction you want the rows to run, and the grove is laid out for you - evenly spaced, aligned to your heading and fitted to the shape of the field. No more placing every trellis section by hand. Choose rice, and the whole rice field is built from your field's real shape - ground leveled, ridge raised and water pump placed automatically. The grove is built from the game's own orchard placeables at standard spacing, so the finished result is exactly what you would have built yourself - and everything that works in a hand-built vineyard works here too, including guidance steering. Features: - Whole-field planting on any field your farm owns: grapes, olives, coffee (on maps that grow it, like Recanto da Alvorada) and rice fields (on maps that sell them) - Combined and extended fields are detected from the actual ground: plow two fields together, or grow a field with the ground tools, and the whole combined area is planted - Adjustable row spacing, from the crop's standard spacing up to 10 m for wider alleys and bigger equipment - Set the row direction in degrees, or let the mod suggest the best angle for the shape of the field - Courseplay Mode keeps the row heading on 5 degree steps, so a generated course lines up with the rows you planted - switch it off and the mod picks the absolute best angle for the field instead, and tells you what the difference is before you commit - Planting follows the game's seasonal calendar, exactly like vanilla sowing - Live preview of rows, sections and the exact cost before you commit - Rows follow the field boundary, including irregular and concave shapes - The field is cleared and tilled before planting, so no old crop is left between the rows - Priced at the vanilla rate - 25 per grape section, 35 per olive section, map prices for coffee and rice - and charged only for what was actually planted - Server owners can set a discount from 0 to 100 percent - Demolish a grove or rice field in one action and get a clean cultivated field back - Groves that run onto a neighbouring field are trimmed back rather than destroyed - On-screen progress while a grove is built, so you can close the panel and carry on farming - Requires Farm Manager rights, so farm hands cannot reshape your fields - Full multiplayer support, with every request checked on the server Press F6 to open the settings. There are no console commands and nothing to edit in a text file.

Production Supply Manager FS25
other

Production Supply Manager FS25

Production Supply Manager combines the logistics of owned productions, animal facilities and fixed silos in one full-screen interface. INCLUDED PLACEABLE - Universal Logistics Center: purchase price $25,000, daily upkeep $120 and capacity 100,000,000 litres. MAIN FEATURES - Global, per-production and per-ingredient warning thresholds and refill targets. - Stable alphabetical lists with selection and scroll position preserved. - Selective manual refills with an adjustable litre quantity for every product. - Free transfers from physically available stock in owned silos and compatible internal outputs. - Assisted purchases from the cheapest compatible buying point, with an optional configurable virtual supplier. - Controlled automatic purchases with protected balance and limits per cycle, day and product. - Animal input and output management, including feeding-robot ingredient bunkers. The base-game robot prepares the mixed ration. - Smart Total Mixed Ration shortcut for normal cow barns: hay, silage, straw and mineral feed are proposed together, mixed in fixed proportions and transferred directly to the barn. - Output modes: keep, distribute, sell now, sell in the selected month and send internal stock to the included silo. - Autonomous WAREHOUSES page for stock management and scheduled sales; warehouse modes never change stock availability for ordinary refills. - Optional Universal Logistics Center (shop category: Containers): 100,000,000-litre capacity, price $25,000, daily upkeep $120, and support for products registered by the map and active mods, including bulk materials, liquids, pallets and supported bales. Water supplied by this center is free. - Multiplayer support with separate settings for each farm and permission checks for farm-related changes. DEFAULT CONTROLS Left Alt + U: open or close the logistics center. Left Alt + I: refresh data. All bindings can be reassigned in the game settings.

Better Bale Physics FS25
other

Better Bale Physics FS25

Better Bale Physics improves bale physics in Farming Simulator 25 by reducing unnecessary jitter, slow sliding and the tendency of stacked bales to move apart on their own. The mod automatically detects when a bale has come to rest and then stabilizes very small unwanted movements and rotations. As soon as the bale is lifted, pushed or otherwise moved again, normal physics are immediately restored. This keeps carefully stacked bales much more stable without freezing them in place or making them feel unnaturally attached to the ground. Features Reduces unnecessary bale jitter and movement Stabilizes stacked bales after they have settled Reduces unwanted slow rotation Normal physics remain active when bales are moved Works automatically without additional configuration Supports round and square bales Compatible with base-game and modded bales Suitable for large bale stacks and storage areas No additional HUD or shop configuration required Better Bale Physics provides calmer and more reliable bale behavior, making bale stacking and storage much easier and more enjoyable.

Hire A Worker FS25
other

Hire A Worker FS25

Run your farm with the support of professional contractors. From a dedicated menu, review your land, workable areas and recommended operations, then commission each job with clear costs and completion times. FIELD SERVICES - Plan, start, stop or cancel work on your land - Follow every stage and its remaining time - Schedule recurring field operations - Review completed and interrupted jobs in the history STORAGE AND LOGISTICS - Monitor silos, bunker silos, bale and pallet warehouses, husbandries and productions - Check products, quantities, capacities and active jobs at a glance - Sell stored materials or arrange transfers between facilities - Supply husbandries and productions from farm stock or purchase any shortfall - Include loose pallets and big bags when required - Automate supplies and sales with schedules and stock thresholds

Trailer Load From Rear FS25
trailers

Trailer Load From Rear FS25

This script changes the filling behavior during forage harvesting so that the trailer is filled from back to front.

John Deere Rims (Prefab) FS25
tractors

John Deere Rims (Prefab) FS25

Includes John Deere rims and hubs. The folder includes Michelin tires that fit the rims perfectly.

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Cargo Ship FS25
cars

Cargo Ship FS25

Ship where you can: load logs, products that are made from logs and bales. Dump wheat, barley, oat, greenbean, silage, chaff, straw, grass and woodchips. NOTE: You will need a PlaceAnyWhere kind of a mod to place the ship on basegame maps. If the ship is placed under tha water you can use Move Placeables Advanced mod to move the ship out of the water. Category: Sellpoint Upkeep: £250 /Day Price £25.000. Added a ship without the port area Added a Port area next to the ship Added a ability to remove corner hatches from the ship Added collisons to ship stairs

Bank And Credit FS25
other

Bank And Credit FS25

Bank & Credit adds a fractional-reserve bank to Farming Simulator 25. Borrow money, manage your debt and grow your credit capacity by farming. The bank is a standalone virtual entity with its own equity, funded by the interest it collects. Credit is not granted automatically: it is evaluated based on your income and assets. Features: - Three loan types: Annuity (fixed monthly payment), Bullet (interest-only, full principal at maturity), Revolving (draw and repay freely, no fixed term) - Revolving: 1%/year commitment fee on the undrawn portion; voluntary closure when balance is zero - Credit scoring via DSCR (12-month decay-weighted income history) and LTV (asset liquidation value with per-category haircuts) - Five risk levels: LOW / MODERATE / HIGH / CRITICAL / REFUSED - transparent rate breakdown and explicit refusal reasons - Risk surcharges on top of base rate: LOW +0%, MODERATE +0.75%, HIGH +2%, CRITICAL +5% - CRITICAL applications are auto-capped at 50% of the requested amount (the bank still lends, but at a reduced size) - Asset haircuts by category: farmland 70%, livestock 60%, buildings 55%, inventory 50%, tools 50%, tractors 40%, cash 30% - Borrower limit: liquidated asset value plus 24-month income projection, minus existing outstanding debt - Concentration cap: a single farm cannot exceed 25% of the bank's total lending capacity - Loan detail view: full amortisation schedule (Annuity, Bullet) or draw and repayment panel (Revolving) - Bank health dashboard: equity, leverage ratio, outstanding portfolio, internal loss reserve (not player-loan reimbursement), coverage ratio - Annual financial report per farm - Configurable base rate (1.25–5.75%) with persistent monthly market trends - Type spreads: Annuity +0%, Bullet +0.75%, Revolving +5% - Early repayment on Annuity and Bullet loans: full or partial by number of months (configurable penalty 0% - 5%) - Settings (in Game Settings): starting capital (100 k€ - 5 M€), leverage ratio (5x - 20x), base rate, dynamic rate, early repayment penalty - Separate Interest and Principal entries in the Finance tab - Solo and multiplayer: in multiplayer, bank equity and portfolio are shared server-side across all farms - Compatible with FS25_Invoices: invoice income counts in DSCR history - Compatible with FS25_RedTape: subsidy and grant income counts in DSCR history Important: this mod replaces the vanilla loan system. Any vanilla loan balance is automatically cleared at game start. - Fixed bank settings persistence and multiplayer UI synchronization - Revolving credit limits now follow leverage-ratio changes - Reworked dynamic interest rates into persistent monthly market trends with stable, normal, strong, and exceptional movements - Adjusted the configurable base-rate range to 1.25–5.75% - Improved multiplayer safety: bank and loan state is now only synced from the host, preventing corrupted or tampered data on clients. Thanks to KeilerHirsch: https://github.com/KeilerHirsch - Existing saved base rates above 5.75% are automatically capped at 5.75% - Added compatibility with FS25_additionalCurrencies: amount fields for loans, repayments, and revolving draws now accept values in the active converted currency - Fixed multiplayer synchronization of paid loans and annual reports - Fixed Bank tab display in the menu - Fixed repayment and draw amount fields accepting letters - Added full translation coverage for all 27 supported languages

Repopulate Fields FS25
other

Repopulate Fields FS25

Repopulate Fields lets you reset fields to a randomised state with a single button press. Each field receives a random crop at a random growth stage, along with randomised soil conditions: spray level, plow level, lime level, weed state, and ground type. Grass-only fields always receive grass. Five options are available, both as console commands and as buttons in the in-game Settings menu: - Repopulate All Fields (command: repopulateAllFields) - Repopulate Owned Fields (command: repopulateOwnedFields) - Repopulate Unowned Fields (command: repopulateUnownedFields) - Repopulate Current Field (command: repopulateCurrentField) - Repopulate All Fields To Grass (command: repopulateAllFieldsToGrass) The first four commands accept an optional fruit type, which is then used for every field instead of a random one, for example: repopulateOwnedFields WHEAT In multiplayer, admin rights are required to use any of these options. - Fixed grass fields not changing to a different crop. - Added a button and command to turn all fields into grass.

More Motor Sounds FS25
other

More Motor Sounds FS25

This script allows you to configure an alternative engine sound for many vehicles. With the new “More Motor Sounds” configuration in the shop, you can choose different sounds from a large database. The available sounds vary depending on the vehicle model and include different engine sounds for 4-, 6-, and 8-cylinder engines. Some sounds also offer variants, for example with an integrated turbo, a blow-off valve, or an open pipe option. Please note: Blow-off sounds can only be heard in multiplayer if you also install the ‘Multiplayer Game-Sound Expansion’ mod from ModHub. In the in-game shop, most sounds in the sound configuration are marked with stars. The stars mean: - Sounds with one star (*) are exclusive original sound recordings with model-specific adjustments. - Sounds with two stars (**) are Farming Dud’s prefab sounds with model-specific adjustments. - Sounds with three stars (***) are heavily modified GIANTS sounds with model-specific adjustments. - Sounds without stars are universal. They were created from the original recordings mentioned above and from the modified GIANTS sounds. The exclusive sounds of Farming Dud's (FD) are original sound recordings that are only included in this mod. They are not available as prefabs elsewhere and have not been used directly in any other vehicle mods. Sounds from the FD exclusively for this mod (*): - MWM 226.4 (4-cylinder): Original recording of a naturally aspirated engine from a Fendt Farmer 308 - Perkins 1006-6T (6-cylinder): Original recording from a Massey Ferguson 6290 - MAN D0826 (6-cylinder): Original recording from a Fendt Favorit 824 - KHD BF6L913 (6-cylinder): Original recording from a Deutz DX 6.30 - Cummins 6BT (6-cylinder): Original recording from a Case 5150 Maxxum Sounds from the FD, which are also available as prefabs in the ModHub (**): - JD PowerTech TLA (6-cylinder): Original recording from a John Deere 6910 - JD PowerTech PVS (6-cylinder): Original recording from a John Deere 6155M - Mercedes Benz OM366 (6-cylinder): Original recording from an MB-trac 1300 - CASE IH DT-402 (6-cylinder): Original recording from a Case 1255 - KHD BF4L913T (4-cylinder): Original recording from a Deutz DX 4.70 - MWM 226.6B (6-cylinder): from a Renault TZ (Sound Prefab FS22) - MWM 226.6TD (6-cylinder): Straight pipe / open pipe from a Renault TZ - Perkins 1006-6T (6-cylinder): Straight pipe / open pipe original recording from a Massey Ferguson 6290 - MAN D0836 (6-cylinder): Sound from a Fendt 900 TMS (Sound Prefab FS22) The following sounds are heavily modified GIANTS sounds (***): - MAN LE 521 (6-cylinder) - Merlo, Deutz TCD 2012 L04 (4-cylinder) - FPT, Claas Axion (6-cylinder) - Deutz Agrostar 8.31 (6-cylinder) - JCB Fastrac 8000 Series (6-cylinder) - Volvo EC250 (6-cylinder) - Volvo LM841 (6-cylinder) - Volvo L120H (6-cylinder) - Volvo L180H (6-cylinder) Sounds that were created by combining existing sound recordings (no original recordings): - 6-cylinder sound for Ford/New Holland - 6-cylinder sound for trucks and Unimogs - 8-cylinder sound for the K700 - New original sounds added: - 6.7 FPT from Case Puma 160 CVX - 6.6 AGCO POWER from Massey Ferguson 7616 - 6.6 SiSu 66ETA from Massey Ferguson 7480 - 5.9 CUMMINS from Case Maxxum 5150 - 6.8 PowerTechPlus from John Deere 7430 - 6.8 PowerTech from John Deere 6R185 - 7.2 BF6M 1013 E from Deutz Agrotron 1145 TTV - 6.2 BF6L 913 T from Agrostar 6.31 - Deutz F2L511 from Zettelmeyer ZL500 - 6.6 Valmet 620 DSRE from Valtra 8150 - 7.4 AGCOPower 74 AWF-4V from Valtra T194 - 3.8 V3800 CR-TIEF4 from Kubota M105GX For these new sounds, a number of vehicles have been adjusted; those marked with an asterisk (*). Improvements have also been made to existing adjustments, such as the MB Trac sound and others. A PDF was created for the original version detailing the complete history of the recorded sounds, their origins, and their owners. It also includes links to mod vehicles that have an adjustment in the MMS. For version 2.0.0.0, another PDF was created with the complete history of the recorded sounds, their origins, and their owners, as well as links to mod vehicles that have an adjustment in the MMS. You can find these PDFs on our Discord.

GIANTS Editor Forest Generator FS25
other

GIANTS Editor Forest Generator FS25

Azaluis Forest Generator is a tool for GIANTS Editor 10 / Farming Simulator 25 that allows you to automatically generate forests from a spline. Simply draw the desired area, select the trees and adjust the various parameters to quickly generate a wooded area directly in GIANTS Editor. Features Automatic tree generation Use of a spline to define the area Several tree models available Adjustable density Customizable spacing Random rotation Automatic placement on the terrain Compatible with sloped areas Creation of small or large forests Automatic organization of generated trees The script is designed to make the work of map creators easier and avoid manually placing hundreds of trees. Compatible with: Farming Simulator 25 / GIANTS Editor 10 Developed by Azaluis Modding. 🌐 https://azaluis.aclclouds.com/

Weight 500kg FS25
implements

Weight 500kg FS25

weights 500kg price= 300 fixed some little bugs with lights

33 / 3,711

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