Farming Simulator 19 mods

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Ponse Scorpionking with color choice FS19
tractors

Ponse Scorpionking with color choice FS19

Ponse Scorpionking with color choice FS19 The ScorpionKing with color choice for body and rims Credits:JaSo Tags: FS19

Varvarovka v1.0.1 Map
maps

Varvarovka v1.0.1 Map

Varvarovka v1.0.1 Map Map “Varvarovka” takes you to the Soviet period 60-70 years. Changes v1.0.1: – Fixed barn (cows passed through the wall); – Fixed flickering objects on the roads; – Fixed bugs; – Fixed the trigger on the crushing plant; – Added light on the Windows at night; – And much more. At the entrance to the village is visible the inscription “GLORY of the CPSU” in large red letters. Bo many places the road is very beaten, which only adds realism. Although despite the 60s, the village still has asphalt, electricity and railway are also present. Location is not very big, everything is close: fields, buildings, transport. Map features: – Dense vegetation and a variety of plantings around the perimeter. – Many intersections. In General, the road is suitable for driving on any transport, though covered with cracks and potholes. – Near each rural house-a kitchen garden. – 41 fields of different sizes. – Russian traffic.

BIZON Z056 MultiColor v1.0.0.0 Mod
harvesters

BIZON Z056 MultiColor v1.0.0.0 Mod

BIZON Z056 MultiColor v1.0.0.0 Mod Are you interested in finding more information about FS19 Combines? Then it is your lucky moment because in our website you will find various FS19 Mods which will help you to develop your game. Every particular Farming Simulator 19 mod will provide you with a lot of new solutions. This is why you should not wait a second more and download BIZON Z056 MultiColor v1.0.0.0 Mod right now! You will be able to upgrade your Farming Simulator 19 without any limits the way you have always wanted. There is nothing you can lose – no risks are guaranteed. That’s why we encourage you on downloading FS19 Combines without any payment – just hit on the button and get everything for free! One thing worth mentioning – if you want to upgrade or modify BIZON Z056 MultiColor v1.0.0.0 Mod in any way, it would be great that you would require the permission of the author. With FS19 Mods you will experience that gaming has never been better before! Explore new features and overcome all boundaries – it is the best time to achieve your most important goals!

ALL autoload fully operational without keyboard 2.0 FS19
trailers

ALL autoload fully operational without keyboard 2.0 FS19

ALL autoload fully operational without keyboard 2.0 FS19 what’s new 2.0: – added button configuration for autoload woods EN: Are you tired of use a keyboard and video game controller for operate your autoload trailer? Dont worry I configure a .XML file with all the buttons you need to do the job. Unzip the file and follow my instruction in a .TXT file, it’s very simple. ENJOY (Let me know about any problem) How to install: Unzip file than copy and past this “inputBinding.xml” file into your folder… “documents > my games > farming simulator 2019” already has a file with the same name there, Backit up if you wish. Credits:Rhubens - Button configuration Kenny456 & Marhu - trailer autoload wood (until 12m long woods or higher, but the woods will be bigger than trailer) Forst_Meister & Marhu - truck autoload wood (until 6m long woods) alfalfa6945 - trailer autoload bales and pallets

MP FA Kuhn FBP3135 v1.0.0.0 FS19
implements

MP FA Kuhn FBP3135 v1.0.0.0 FS19

MP FA Kuhn FBP3135 v1.0.0.0 FS19 Kuhn FBP 3135 Press from the original game with color choice I once got the press from Kuhn out of the game and added the Kuhn LBP3135 color choice also for the rims. Further, the volume in the press chamber was increased to 20000 l. Is not real. – added the Kuhn FBP3135 press color choice. – Rim color choice – Increased volume in the press chamber. – MP capable (could not be tested by me) – Log is error free with me Now have fun with it Review – MP capable (could not be tested by me) Credits:fellmi55

Map Varvarovka v1.0.1 FS19
maps

Map Varvarovka v1.0.1 FS19

Map Varvarovka v1.0.1 FS19 Map “Varvarovka” takes you to the Soviet period 60-70 years. Changes v1.0.1: – Fixed barn (cows passed through the wall); – Fixed flickering objects on the roads; – Fixed bugs; – Fixed the trigger on the crushing plant; – Added light on the Windows at night; – And much more. At the entrance to the village is visible the inscription “GLORY of the CPSU” in large red letters. Bo many places the road is very beaten, which only adds realism. Although despite the 60s, the village still has asphalt, electricity and railway are also present. Location is not very big, everything is close: fields, buildings, transport. Map features: – Dense vegetation and a variety of plantings around the perimeter. – Many intersections. In General, the road is suitable for driving on any transport, though covered with cracks and potholes. – Near each rural house-a kitchen garden. – 41 fields of different sizes. – Russian traffic. Credits:polyakdemon, Aleksey Potanin

Scania R730 Semi v1.0 FS19
trucks

Scania R730 Semi v1.0 FS19

Scania R730 Semi v1.0 FS19 Color choice for trucks and rims Bullfänger buyable 2 Motor Configs, so that the good pulls everything, what he should and where he should Credits:Ap0lLo

Scania R730 Semi v1.0.0.0 Truck
trucks

Scania R730 Semi v1.0.0.0 Truck

Scania R730 Semi v1.0.0.0 Truck Color choice for trucks and rims Bullfänger buyable 2 Motor Configs, so that the good pulls everything, what he should and where he should

Hopfach Beta v1.1.0 FS19
maps

Hopfach Beta v1.1.0 FS19

Hopfach Beta v1.1.0 FS19 Hello Community, I had started a survey and there came the result that you would like to have more versions, even if there are tester versions. Therefore, the first tester version is now available for you. V1.1.0 It was completely rebuilt rescales implemented all buildings 5 more Bga’s installed Stables installed (Giantstrigger base) Hofsilos installed (Giantstrigger basis) Field angle installed new fruits: carrots, onions, red cabbage, cabbage, hops, strawberries, tobacco, sorghum, rye, lavender, lettuce, millet, poppy seeds, alfalfa What has changed to the old version? It was completely rebuilt rescales implemented all buildings 5 more Bga’s installed Stables installed (Giantstrigger base) Hofsilos installed (Giantstrigger basis) Field angle installed new fruits: carrots, onions, red cabbage, cabbage, hops, strawberries, tobacco, sorghum, rye, lavender, lettuce, millet, poppy seeds, alfalfa Where am I currently? Dimension fields Add new fruits to sales outlets and farm silos What is there to test? Stables – fold all triggers (loading and unloading), all tarpaulins are correct Hofsilos – (loading and unloading) New fruits – can they all be harvested correctly? Do you throw flaws in the log? What is known about errors? New fruits are not yet installed in the yard silos, and not yet in the outlets How can you report bugs? Discord in Channel # bugs-report What information do I need with the error messages? Please always send me your log A screenshot with a small minimap, so I can recreate the location A detailed description of the error If possible all together in a zip file Can I help with the development? Yes, of course, anyone who has done anything with the GE schomal can actually size boxes. They may be sent to me. Anyone who participates in the tests and reports errors helps here immensely. GE work is not necessary if you do not master it or if you can not manage it This is a tester version and is not really recommended for full gambling. With each additional version, more and more fields will follow, the fields not numbered from the old version are currently not available except those that have already been re-dimensioned. Since I’m currently in the process of creating. From now on you are always up to date with the map. I will make changes available as soon as possible. If you want to make the versions available on other sites, please always use the original link. In other form this is not allowed. I wish you a happy test. Info: Stables and farm silos are assigned via the savegame. Must be assigned the correct ID from the farm! !!!! For those who do not want to test, please continue to use version 1.0.4 !!!! It’s not finished yet (that’s why beta). But since I have been asked if I can publish you and nothing is contrary, there is the Hopfach course here in the home on LS Modcompany. Info: Log is error free, but if errors occur please let me know and I’ll see that I fix you as soon as possible. ForgottenPlants integrated. 244 purchasable parcels There are no scripts on the map. Added / Modified a few outlets. Note: Since the Hopfach is not exactly small, at least 8GB Ram are to be recommended. Minimum patch is 1.2 Field sizes: Display spoilers Changelog: V1.0.4 Traffic blocked Map Sounds installed Wassertrigger installed soil adjustments Outlets customization Double fences away Floating light switches repositioned Spawn point of the Raiffeisen in Otterbach adjusted (not anymore under the trigger) V1.0.3 Performance Adjustment – Because it crashes in some came due to the high density of grass. For those who did not have any problems, there’s the high-density xml in the foliage folder. Then overwrite the file with the one in foliage. V1.0.2 Implemented BGAs AnimatedObjects implemented Maprand installed V1.0.1 Pond in undersheaf fixed Adapted PDA map The car was only made accessible to the “New Farmer” Floating light switch fixed in the potato washer Fixed a flying lamp on the Kuhhof in Otterbach Field edge grass added Buyable parcels increased to 244 Fixed streets Reflectors For help, advice, suggestions and improvements, I’m happy to have, because I’m still pretty new in terms of mapping. But please do that factually and politely. For errors please always add a complete log file. A big thank you to @Lunchbox for releasing her permission to convert. I hope that I will live up to that. Credits:Lunchbox

Hopfach Beta v1.1.0 Map
maps

Hopfach Beta v1.1.0 Map

Hopfach Beta v1.1.0 Map Hello Community, I had started a survey and there came the result that you would like to have more versions, even if there are tester versions. Therefore, the first tester version is now available for you. V1.1.0 It was completely rebuilt rescales implemented all buildings 5 more Bga’s installed Stables installed (Giantstrigger base) Hofsilos installed (Giantstrigger basis) Field angle installed new fruits: carrots, onions, red cabbage, cabbage, hops, strawberries, tobacco, sorghum, rye, lavender, lettuce, millet, poppy seeds, alfalfa What has changed to the old version? It was completely rebuilt rescales implemented all buildings 5 more Bga’s installed Stables installed (Giantstrigger base) Hofsilos installed (Giantstrigger basis) Field angle installed new fruits: carrots, onions, red cabbage, cabbage, hops, strawberries, tobacco, sorghum, rye, lavender, lettuce, millet, poppy seeds, alfalfa Where am I currently? Dimension fields Add new fruits to sales outlets and farm silos What is there to test? Stables – fold all triggers (loading and unloading), all tarpaulins are correct Hofsilos – (loading and unloading) New fruits – can they all be harvested correctly? Do you throw flaws in the log? What is known about errors? New fruits are not yet installed in the yard silos, and not yet in the outlets How can you report bugs? Discord in Channel # bugs-report What information do I need with the error messages? Please always send me your log A screenshot with a small minimap, so I can recreate the location A detailed description of the error If possible all together in a zip file Can I help with the development? Yes, of course, anyone who has done anything with the GE schomal can actually size boxes. They may be sent to me. Anyone who participates in the tests and reports errors helps here immensely. GE work is not necessary if you do not master it or if you can not manage it This is a tester version and is not really recommended for full gambling. With each additional version, more and more fields will follow, the fields not numbered from the old version are currently not available except those that have already been re-dimensioned. Since I’m currently in the process of creating. From now on you are always up to date with the map. I will make changes available as soon as possible. If you want to make the versions available on other sites, please always use the original link. In other form this is not allowed. I wish you a happy test. Info: Stables and farm silos are assigned via the savegame. Must be assigned the correct ID from the farm! !!!! For those who do not want to test, please continue to use version 1.0.4 !!!! It’s not finished yet (that’s why beta). But since I have been asked if I can publish you and nothing is contrary, there is the Hopfach course here in the home on LS Modcompany. Info: Log is error free, but if errors occur please let me know and I’ll see that I fix you as soon as possible. ForgottenPlants integrated. 244 purchasable parcels There are no scripts on the map. Added / Modified a few outlets. Note: Since the Hopfach is not exactly small, at least 8GB Ram are to be recommended. Minimum patch is 1.2 Field sizes: Display spoilers Changelog: V1.0.4 Traffic blocked Map Sounds installed Wassertrigger installed soil adjustments Outlets customization Double fences away Floating light switches repositioned Spawn point of the Raiffeisen in Otterbach adjusted (not anymore under the trigger) V1.0.3 Performance Adjustment – Because it crashes in some came due to the high density of grass. For those who did not have any problems, there’s the high-density xml in the foliage folder. Then overwrite the file with the one in foliage. V1.0.2 Implemented BGAs AnimatedObjects implemented Maprand installed V1.0.1 Pond in undersheaf fixed Adapted PDA map The car was only made accessible to the “New Farmer” Floating light switch fixed in the potato washer Fixed a flying lamp on the Kuhhof in Otterbach Field edge grass added Buyable parcels increased to 244 Fixed streets Reflectors For help, advice, suggestions and improvements, I’m happy to have, because I’m still pretty new in terms of mapping. But please do that factually and politely. For errors please always add a complete log file. A big thank you to @Lunchbox for releasing her permission to convert. I hope that I will live up to that.

Scania R730 Semi by Ap0lLo v1.0.0.0 FS19
trucks

Scania R730 Semi by Ap0lLo v1.0.0.0 FS19

Scania R730 Semi by Ap0lLo v1.0.0.0 FS19 Scania R730 truck mod for Farming Simulator 19 game, pc version only. Color choice for trucks and rims Bullfänger buyable 2 Motor Configs, so that the good pulls everything, what he should and where he should download only with original DL link Have fun with the Scania your Ap0lLo Credits:Modell: Dinamix, Ap0lLoTextur: Ap0lLoScript: Ap0lLoIdee / Konzept: Ap0lLoTester: Ap0lLo

M82 Special v1.0.0.0 Trailer
trailers

M82 Special v1.0.0.0 Trailer

M82 Special v1.0.0.0 Trailer The popular “M82 Krone Spezial” in a new look! Autoload for bulk material, working area approx. 6x6m Capacity 5000 – 15000Liter Choice of color for rims, uprights and tarpaulins Tire selection like the original SEK802 Without platform configuration! (not without side walls)

Oberlausitz v1.0.1 Map
maps

Oberlausitz v1.0.1 Map

Oberlausitz v1.0.1 Map Hello, Oberlausitz is a bonus version of the Zweisternhof Map of mine. What’s new: 2 cowsheds (1 stable, 1 pasture) and henhouse from the USA Pack of BernieSCS Horses and pigs at the main courtyard Sheep and chickens on a side yard (west of the main courtyard) a par new building Overhead lines laid the livestock is now in the north of the map (as in the LS17) a little more decoration new PDA the map is no longer “surrounded” by mountains It took a small learning process to implement the Upper Lusatia for the LS19 and to get the flair somewhat like in the LS17. Actually, this was just a private project, but since I do not publish any maps for a long time (until the LS19 is finally finished), I’ll give you the map as a bonus, so to speak. The farm and the villages are now almost as in the LS17. The rest of the map corresponds to the Zweisternhof. Furthermore, I have slightly improved the performance of the map. Cows, pigs and chickens are located at the main farm, sheep and horses are built further west on a side yard that still has to be bought as a “farmland”. There are again 2 places to create own courts (for example in the MP). The Hofsilo is again multifunctional. Otherwise all standard functions are available. That would be: 7 outlets BGA 21 fields 6 meadows all animal species installed forest areas Now just have fun with the ackern.

Big Pig Husbandry v1.0 Mod
placeables

Big Pig Husbandry v1.0 Mod

Big Pig Husbandry v1.0 Mod This mod adds a new pigsty for 1000 pigs! Do not worry about the warning, the limit is increased when you put it down. There is a space for manure much bigger! A button is available to call the pigs inside (pigs may have eaten the button). All filling locations are in one side only.

XML Extractor v1.0 Mod
tractors

XML Extractor v1.0 Mod

XML Extractor v1.0 Mod Add a console command to Extract XML or i3d files from engine. USE : XML Extractor var xmlpath var savefilename

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3,275 / 3,714

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