Farming Simulator 19 mods

55,706 results
3,147 / 3,714
Kirovets K-700A / K-701 v1.0.0 Beta Mod
tractors

Kirovets K-700A / K-701 v1.0.0 Beta Mod

Kirovets K-700A / K-701 v1.0.0 Beta Mod Hello, I would like to make the first version of the Kirovet available to you now. The tug has been converted from the 17ner and rebuilt. I would like to highlight a few things here: The version is a beta. He is far from finished and mistakes are still a few. The bugs that exist at the moment are not gamebreaking or interfering with the game flow after testing. A big thank you to Mario Hirschfeld for testing. What was done: – conversion – New tires (Belshina Breit, Michelin, Mitas) – Animations (pedals, seat, wipers, ads, etc) – sounds – Decals – New motor – Performance adjusted (220 – 560 hp) – Many configs (motor, strap, light, color, etc) – and much more Known defects: – Vehicle wobbles sometimes short – Texture fault hood / engine compartment – problems with scripts (can lead to log errors, but should not affect anything) Logfehler: only with scripts: – Error: Vehicle type ‘KirovetsK700A’ has unknown specialization ‘realDirtColor’! Or similar.

Kuhn SW4014 choosable Color v1.2.0.0 Mod
implements

Kuhn SW4014 choosable Color v1.2.0.0 Mod

Kuhn SW4014 choosable Color v1.2.0.0 Mod Standard Kuhn SW 4014 with increased winding speed and 3 new foil colors in baby blue, red and yellow. If desired, new foil colors are added, and the new version will be followed by a color choice.

KTU-10 v2.0.0.0 FS19
trailers

KTU-10 v2.0.0.0 FS19

KTU-10 v2.0.0.0 FS19 – Price in the store: 10,000 euros. – The volume of the feeder: 12 000 l. – Select the color of the rim. – dynamic hoses. – Animation of parts. – It gets dirty and washes. – leaves traces. – Dust flies from the wheels. Version 2.0 for Farming Simulator 2019 (v1.3.x): – Various fixes. Credits:Kerl Tags: Farming Simulator

KTU-10 v2.0 Trailer
trailers

KTU-10 v2.0 Trailer

KTU-10 v2.0 Trailer – Price in the store: 10,000 euros. – The volume of the feeder: 12 000 l. – Select the color of the rim. – dynamic hoses. – Animation of parts. – It gets dirty and washes. – leaves traces. – Dust flies from the wheels. Version 2.0 for Farming Simulator 2019 (v1.3.x): – Various fixes.

HRC-6 v1.1 Mod
implements

HRC-6 v1.1 Mod

HRC-6 v1.1 Mod – Price: € 14,999; – Recommended tractor power: 44 kW / 60 hp; – Working width: 4 m; – Volume: 750 l .; – Working speed: 15 km / h.

4Fach XXL Standard v1.0.0.0 Map
maps

4Fach XXL Standard v1.0.0.0 Map

4Fach XXL Standard v1.0.0.0 Map Hello to each other, Today we would like to offer the Fire Modding Team a 4-compartment XXL card, the card has a large yard in the middle and contains 4 cracks large fields in the grassed state. Unfortunately, it is not possible in the V 1.0.0.0 to sell vehicles directly at the shop, or to configure. This is only possible via the shop menu (P). Unfortunately, there will not be any outlets because they also cause problems, but we do not want to deprive you of the card and would like to offer it to you in V 1.0.0.0. P.S: Who does not want the card does not need to load! So you can save stupid comments! There will also be another version with the following crops: – wheat – Barley – Oats – rapeseed – Corn – sugarcane – sugar beet – potatoes – soybeans – Sunflowers – Cotton – poplars – oil radish (only suitable for cultivating!) – Grass – The fields are already fertilized – We point out: This is the V 1.0.0.0, so it can come even after extensive testing to errors, please describe errors accurately, so that we can fix this as soon as possible, wishes will be accepted if possible! We hope you like the map!

Slovenian valley v1.0.0.0 Map
maps

Slovenian valley v1.0.0.0 Map

Slovenian valley v1.0.0.0 Map Here is may new mod map it represents nice village with some steep hills and a lot of forest. It has two farms and can really ofer a lot to a player . With map you get some custom placeables. Map runs smooth with no crashes or bugs.

Kraz 255b New revised v2.6.0.5 FS19
trucks

Kraz 255b New revised v2.6.0.5 FS19

Kraz 255b New revised v2.6.0.5 FS19 Hello, here the Kraz 255B in the revised version for the FS19. Version 2.6.0.5 Completely revised a few things fixed and further adapted Zip size (MB) reduced Original Credits Authors (FS15 / FS17 / FS19) etc. Properties truck: – Power: 177 kW / 240 hp; – speed: 80 km / h; – Volume of a fuel tank: 330 l. – costs: 65,500 €; – Choose the basic color; – choice of color scheme; – Choose the color of the rim; – engine selection (YaMZ-238 / YaMZ-6585-04); – choice of wheels (highway / swamp); – The choice of the design (set frame / additional lighting); – Removable hood covers; – dynamic hoses; – Animated mudflaps; – Animated drive shafts; – Animated suspension; – the choice of color – the choice of wheels – the choice of body color and rims – the choice of the design – The model has its own interior – The model has its own wheels – The model has its own sound – Work lights – The dust from the wheels – traces of wheels – Dirt / Washable – detailed model – animated parts Version 2.5: – Added modification Kraz 255B dump truck – minor changes Version 2.4: – some technical optimizations – Improved rims models for bast shoes – Improved appearance of tires VID-201 (Lapti): additional side patterns and markings – Authentic tires VI-3 added – Improved dirt textures for tires and wheels Changes in v1.4: – added animation of the front suspension – Improved animation of the rear suspension – Some models have been replaced (now the right cans have normal canisters on Kraz ‘side and not something blue). – Some textures have been replaced – At the request of the community, another bike type with higher suspension and a larger gradient was added Added the ability to move the saddle, allowing Kraz to be used on all trailers – Added new design options, now you can remove not only the spare wheel but also the rear fenders Version 1.3.1: – Attach the fixed light source to a model with a frame. What’s new in version 1.3: – names of authors of mod were corrected – the lights of the train started to work – The coupling angles have been increased – The visual post was attached to the inside of authentic Bolotnikov slices – antenna dirt and beeps have been added – lights have been added cockpit – The temperature sensor and the pressure sensor have been cleaned up – The wiper work has been adjusted – The appearance of the instrument displays has been corrected – Replaced the cardan model. – At the request of the community Kraz is now available in 2 versions: with and without bows – There are two additional options for both options: removing the spare wheel and removing the side walls of the engine – The passenger was bored and left us 🙂 Other information about trucks: – The collision zone was changed so that Kraz could overcome higher obstacles (the calculation was for hemp and tree trunks lying on the ground). – The travel has been significantly increased and the stiffness reduced: Kraz sags under load and plays nice wheels in the field. – Some textures and models have been updated (at least). – Available selection of primary color, color design and one of the discs. – There are 2 engines to choose from: the authentic YMZ-238 for 240 armed forces and the modern modification YMZ-6585-04 for 420 armed forces (believe me, no longer needed, 1962 Nm pull in every situation). – 3 Types of Wheels: Road (though who needs them?) + Boggers with discs that can be painted + Boggers with authentic discs. – Work lights, pay particular attention to the lights turned out to be very realistic. – Animated rear suspension (front is still oak). – Working tachometer + speedometer + fuel level – dirty / washed. – The protocol is clean … Note So there are no questions about switching on the work light: F – close -> remote -> switch off Num 5 – work front Num 6 – work at the back It is not a BAG that at “F” does not turn on the work lights, so purposely done. Have fun with it. Mfg Mad Dog Credits:Original Autoren (FS15/FS17/FS19)sanya1970, henly20, Norther_Strike, Koral, werik, Silak_68, Mad Dog, Lech, Axary

Slovenian valley v1.0.0.0 FS19
maps

Slovenian valley v1.0.0.0 FS19

Slovenian valley v1.0.0.0 FS19 Here is may new mod map it represents nice village with some steep hills and a lot of forest. It has two farms and can really ofer a lot to a player . With map you get some custom placeables. Map runs smooth with no crashes or bugs. Credits:Model:AK modding Texture: AK moddingScript: AK moddingIdea / Concept: AK moddingTesting: AK modding ,kulman 123 , fs matey bgamer003

4Fach XXL Standard v1.0.0.0 FS19
maps

4Fach XXL Standard v1.0.0.0 FS19

4Fach XXL Standard v1.0.0.0 FS19 Hello to each other, Today we would like to offer the Fire Modding Team a 4-compartment XXL card, the card has a large yard in the middle and contains 4 cracks large fields in the grassed state. Unfortunately, it is not possible in the V 1.0.0.0 to sell vehicles directly at the shop, or to configure. This is only possible via the shop menu (P). Unfortunately, there will not be any outlets because they also cause problems, but we do not want to deprive you of the card and would like to offer it to you in V 1.0.0.0. P.S: Who does not want the card does not need to load! So you can save stupid comments! There will also be another version with the following crops: – wheat – Barley – Oats – rapeseed – Corn – sugarcane – sugar beet – potatoes – soybeans – Sunflowers – Cotton – poplars – oil radish (only suitable for cultivating!) – Grass – The fields are already fertilized – We point out: This is the V 1.0.0.0, so it can come even after extensive testing to errors, please describe errors accurately, so that we can fix this as soon as possible, wishes will be accepted if possible! We hope you like the map! Credits:Modell: Giants SoftwareTextur: Giants SoftwareIdee / Konzept: Giants Software, Fire Modding, ATK Simon, MSM ModdingTester: Fire Modding, ATK Simon, MSM ModdingSonstige: Fire Modding, ATK Simon, MSM Modding

XL Hog Barn v1.0.1 Mod
placeables

XL Hog Barn v1.0.1 Mod

XL Hog Barn v1.0.1 Mod updated so it can be sold. bear with me im new to modding. Large hog house 500 head. building came from clover creek i just got it working as a placeable. its big make sure you have enough space.

TMR production v1.0.3.0 Mod
placeables

TMR production v1.0.3.0 Mod

TMR production v1.0.3.0 Mod This is a placeable TMR production! Version 1.0.3.0 New level indicators Reduced space requirement From 25 straw, 25% hay and 50% silage is compound feed for cows. The straw, hay and silage can also be removed again, as long as compound feed has not become. The compound feed production can be found under placeable objects -> silos. The mod has been tested in Singelplayer mode on my map “Frohnheim” and on “Ravenport” and as far as free of errors. The script is a new development for the LS19 and now also extended by several filltypes per raw material and also a second and third raw material as well as a percentage distribution. The script generates some hints in the log, eg current levels of compound feed production. It is not Errormmeldungen but information.

Batiment Stockage v1.0 Mod
placeables

Batiment Stockage v1.0 Mod

Batiment Stockage v1.0 Mod Here is a French building where you can store your equipment.

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TMRManufacturing v1.3 Mod
placeables

TMRManufacturing v1.3 Mod

TMRManufacturing v1.3 Mod V1.3 Added: digital displays added animations to drums (mixing and input) 5000L/min process times 1 million capacity Straw 25%+ hay 50%+ silage 25% = TMR Production the script is not mine, yet can not give credit for the script due to having to writing the script so only he can use it, and is against the open source of giants mods. if you dont like my opinion dont use the mod… no one but giants owns the mods, and all thing once imported into GIANTS I3D and scripts. those that try to make it so everyone cannot reuse is going against the terms of use

Locomotive 01 v1.2 FS19
other

Locomotive 01 v1.2 FS19

Locomotive 01 v1.2 FS19 I completed the locomotive and the lighting works now. To increase the variety I have provided under several colors to choose from. Adding a different color to the group_0 under the TG “vis / Sketchup2” in conjunction with the “specular” or “glasHell_difuse” selection in the MaterialEditing field in the “Gloss Map” field produces many color shades. But it can happen that colors other than these can lead to incompatibilities in the appearance of the model. Despite all the care, I made a mistake. Then please give a feedback. It is always the grunt: “Any file operations on the PC are the responsibility.” Have fun playing. Kind regards Hans50 Credits:Hans50

3,147 / 3,714

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