Farming Simulator 19 mods
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FS19 FOLLOW ME [UPDATE] v1.0.1.1
Currently only for Singleplayer — Attention Ever wanted to have some vehicles follow you around the map? With “Follow Me” you can (though not backwards driving). Issues – [KNOWN ISSUE] Multiplayer is not yet supported – [KNOWN ISSUE] A ‘Follow Me’-controlled vehicle cannot yet “see / understand” obstacles in front of it (i.e. other vehicles, equipment, trees etc.) and will therefore crash into them – [WONT FIX] When FollowMe is active, it is not possible to control attached equipment – Some translations are probably wrong
Greenwich Valley v1.1.0 FS19
Greenwich Valley v1.1.0 FS19 This is Greenwich edited verson 1.1.0. Welcome to the sunny countryside of Greenwich. The map is completely fictional but is based in the UK. Enjoy. Sleep Triggers are located in the house at the grain farm. there is also a working TV and a radio in the house. lime can be Purchased from the BGA or R.K Blair farm supplier Features – 4 Detailed Towns – Multi terrain angle – 7 buy-able yards – built in cows, pigs, sheep and horses – 125 fields – 7 sell points Credits:Original Creator: GreenBaleEditor: FA2005
Ravenport edit by bhModding v1.0 FS19
Ravenport edit by bhModding v1.0 FS19 I made a lot of changes to give this map a more American midwest feel, all palm trees were switched to pines, 3 new farms which have plenty of space for placeables to finish them off, 2 new fields, completely new dealership, replaced the gas station with a Caseys, and lots of other new buildings and changes to the map. I also shut off the map border so you can go right to the edge just be careful not to fall off. Credits:bhModding
Old Country Life V1.0 FS19
Old Country Life V1.0 FS19 Ok guys here is the latest map ‘Old Country Life”. We had a blast making this map and I hope you guys have as much fun on it as we did making it. Special shout out to ‘The Collaboration crew who is James Darrell Watkins, Thompson Johnny, Perran Greenaway and myself who have joined in and made this map possible.. Also to our map reviewers and testers. I am going to carry on playing this map on our server but want to let you know that we have another map I have started work on. It has a lot of forestry on it so should be enjoyed for a larger amount of gamers that like forestry. There have been a few other things added into the map by Johnny and myself and will leave that for you to find them. There also have been sightings of a ‘UFO’ bolting through the forest, so be prepaired to be spooked if you see it. I added sale points for Ricci global company orchards and greenhouses so you can play with them on this map if you choose so. A mining of Lime in the cave and fertilizer on the plateau was added and you have to buy the land befoe you can mine it. A swamp forest was added into this map. I have added JD’s video and would like you to watch as this will give you more of a insight into this mapWe put this map out to our Facebook group and have possitive feedback from our members and we decided it is time to let you guys have it. It is seasons ready. If this is not to your liking. Delete it. To the rest, Enjoy. Cheers. Cazz64 Credits:Cazz64, JNJ mods (Johnny), Perran (Old Aussie Gamer) and JD (Kentuckian JD)
Krone BiG M 500 v2.0.0.0 Mod
Krone BiG M 500 v2.0.0.0 Mod The existing Mod was kind of dispassionate and incomplete, so I made some changes: The front mower hydraulics were reinstated All the lights were completely redone using FS19 shared lights Dipped beams, high beams and side markers were added The beacon light and the working lights were swapped out The control lights for the working lights etc. in the upper cabin space were made operational The displays and backlit joystick buttons now only light up by starting the motor Work modes for wide spreading and partial swath were added The eject lids on the mowing units open and close accordingly now Animations for grass ejection were added The correct working width of 13.2 m was restored The width of the front eject lids was reduced to reflect the original vehicle Motor characteristics were slightly changed The volume of the diesel tank was increased to 970 litres and a 70 litres DEF fill volume was added as per the original vehicle The engine sound was swapped out with the engine sound of the BiG X 1180 (BiG M 450 sound was used before) The broad wheel tire option of the original vehicle was added The intensity of dirt and scratches was reduced by using a new specular map Most of the outside body parts now make use of the FS19 U/V material system instead of textures The original Krone colors were reinstated The price was increased Disclaimer: The BiG M certainly still isn’t perfect but I’m not a professional modder or graphics designer, so bear with me. I still feel that I improved the vehicle by a lot. Have fun with it!
Bicycle (daru) v1.0.0.0 FS19
Bicycle (daru) v1.0.0.0 FS19 Almighty bicycle converted from fs17. MMB3 CCCP Bicycle Old Russian Veteran Bicycle Power: 0.5 Price: 400 Brand: Lizard Type: Cars Credits:Gulyas TSZ, converted to fs19 by SebCroteau
CASE IH 3588 v1.0 FS19
CASE IH 3588 v1.0 FS19 Converted from fs17, wich was converted from fs13 and maybe fs11 before, all numbers were kept as it was, nothing fixed ( because there are wrong things) use it as you like. Credits:vegueta mods
Ricciville v1.2.0.0 Map
Ricciville v1.2.0.0 Map A NEW SAVE GAME WILL BE NEEDED V1.2 change log; you can now paint grass ** fixed broken sales trigger at Bobs rail sales ** rebuilt all nine bridges to allow long low boy trailers up and over ** removed floating objects ** added some rolling hills to flat fields ** crops no longer grow under the power polls in fields 35 and 37 ** fixed map sounds ** home farm silo dump trigger adjusted ** added a second entrance/exit point at jeans wood products** Now have signs at the sell points ** two sell points now accept compost ** added harbor patrol boats in the river and a freight barge in the ocean** Many cosmetic changes ** added field 3 to lands owned** added a harvester to the starting fleet** added crop in the two starting fields ** added bouys in the water for barge unload point at petes and johnnys port sales ** increased the water fill rate at the fill triggers, now fill faster** increased the fill rate at all silos, now fill faster** added more lighting at sell points for night drop off** slowed trains from 100mph to 75mph** removed one building at the south BGA to allow room for you to add placeables or garage storage** Slowed the AI traffic a bit and they now stop and do not plow into you*** reduced the map file size V1.1 change log: Fixed harvesting contract missions, triggers now work at Johnnys port and Petes port. Also, adjusted and repaired transport mission triggers. Sorry! But a new save-game will be needed. Hello, I present you with the map FS19 Ricciville. Map was built to honor the Ricci Family. My maternal grandparents had 16 children. Yes my mom is one of 16 children, the family reunions were awesome. Lets honor: Grandfather Samuel, Grandmother Lucia, Uncles: Angelo, Tony, Sammy, Donald, Johnny, Jimmy, Pete, Lou, and Bobby. Mom: Eleanor Aunts: Rosie, Lucy, Antonette, Louise, Mary, and Jean. 4X map built on the blank base provided by Dajnet Mods ( Pleasant Valley Maps). Thanks to Dave and his map class videos. Map contains the following: 2 trains; 1 barge; 59 fields; 2 BGA’s; 3 forests: 16 custom sell points: 21 water fill triggers; 133 farmlands to purchase; working traffic and pedestrians; Standard fruits plus Sorghum, Millet, Rice, hemp, Coffee, Cranberry, Hops, Carrot, Onion, poppy, Mustard, Peanut, Rye, and Clover.; Product to mine containing a few hundred million liters each of the following material: Stone, Coal, Salt, Silt, Gravel, Ore, and Sand. Custom transport missions. Map is built to use the placeables and factories as Dave with dajnet creates and releases them. I am Oldman102, I have been fighting prostate cancer for the past seven years and am in constant pain. Working on the map takes my mind off the pain for a few hours a day. In the past six months, I have become unable to work. I am living in my sisters spare room and have thousands of dollars in outstanding medical bills. Although donations are not necessary, any donation as little as one dollar will go toward medicine and medical bills.
Ricciville V1.3.0.0 Map
Ricciville V1.3.0.0 Map WARNING 1: You must start a new save game WARNING 2: If playing with seasons, you MUST use the custom Seasons Mod included in the zip file, the in-game seasons mod will crash the game. WARNING 3: All future updates and placeable factories will be released on the closed facebook page only and not on any modding sites. V1.3 change log;**Seasons prepared** slowed the barge down a bit**fixed the AI traffic windows missing texture***had to remove silt and stone in order to make seasons work with the map**You can now buy TMR and Pig Food at the animal dealer*** You can now buy the following at Lowes:seeds, solid fertilizer, lime,liquid manure and solid manure**some surprises if you play with seasons** added product to the home farm silo to get you started:wheat,oats,seeds,solid fertilizer,lime,salt,grass,straw and rice V1.2 change log; you can now paint grass ** fixed broken sales trigger at Bobs rail sales ** rebuilt all nine bridges to allow long low boy trailers up and over ** removed floating objects ** added some rolling hills to flat fields ** crops no longer grow under the power polls in fields 35 and 37 ** fixed map sounds ** home farm silo dump trigger adjusted ** added a second entrance/exit point at jeans wood products** Now have signs at the sell points ** two sell points now accept compost ** added harbor patrol boats in the river and a freight barge in the ocean** Many cosmetic changes ** added field 3 to lands owned** added a harvester to the starting fleet** added crop in the two starting fields ** added bouys in the water for barge unload point at petes and johnnys port sales ** increased the water fill rate at the fill triggers, now fill faster** increased the fill rate at all silos, now fill faster** added more lighting at sell points for night drop off** slowed trains from 100mph to 75mph** removed one building at the south BGA to allow room for you to add placeables or garage storage** Slowed the AI traffic a bit and they now stop and do not plow into you*** reduced the map file size V1.1 change log: Fixed harvesting contract missions, triggers now work at Johnnys port and Petes port. Also, adjusted and repaired transport mission triggers. Sorry! But a new save-game will be needed. Hello, I present you with the map FS19 Ricciville. Map was built to honor the Ricci Family. My maternal grandparents had 16 children. Yes my mom is one of 16 children, the family reunions were awesome. Lets honor: Grandfather Samuel, Grandmother Lucia, Uncles: Angelo, Tony, Sammy, Donald, Johnny, Jimmy, Pete, Lou, and Bobby. Mom: Eleanor Aunts: Rosie, Lucy, Antonette, Louise, Mary, and Jean. 4X map built on the blank base provided by Dajnet Mods ( Pleasant Valley Maps). Thanks to Dave and his map class videos. Map contains the following: 2 trains; 1 barge; 59 fields; 2 BGA’s; 3 forests: 16 custom sell points: 21 water fill triggers; 133 farmlands to purchase; working traffic and pedestrians; Standard fruits plus Sorghum, Millet, Rice, hemp, Coffee, Cranberry, Hops, Carrot, Onion, poppy, Mustard, Peanut, Rye, and Clover.; Product to mine containing a few hundred million liters each of the following material: Stone, Coal, Salt, Silt, Gravel, Ore, and Sand. Custom transport missions. Map is built to use the placeables and factories as Dave with dajnet creates and releases them. I am Oldman102, I have been fighting prostate cancer for the past seven years and am in constant pain. Working on the map takes my mind off the pain for a few hours a day. In the past six months, I have become unable to work. I am living in my sisters spare room and have thousands of dollars in outstanding medical bills. Although donations are not necessary, any donation as little as one dollar will go toward medicine and medical bills.
Ricciville FIXED v1.3.0.0 Map
Ricciville FIXED v1.3.0.0 Map Fixed a bug for non seasons players.. works with your current save game. WARNING 1: You must start a new save game WARNING 2: If playing with seasons, you MUST use the custom Seasons Mod included in the zip file, the in-game seasons mod will crash the game. WARNING 3: All future updates and placeable factories will be released on the closed facebook page only and not on any modding sites. V1.3 change log;**Seasons prepared** slowed the barge down a bit**fixed the AI traffic windows missing texture***had to remove silt and stone in order to make seasons work with the map**You can now buy TMR and Pig Food at the animal dealer*** You can now buy the following at Lowes:seeds, solid fertilizer, lime,liquid manure and solid manure**some surprises if you play with seasons** added product to the home farm silo to get you started:wheat,oats,seeds,solid fertilizer,lime,salt,grass,straw and rice V1.2 change log; you can now paint grass ** fixed broken sales trigger at Bobs rail sales ** rebuilt all nine bridges to allow long low boy trailers up and over ** removed floating objects ** added some rolling hills to flat fields ** crops no longer grow under the power polls in fields 35 and 37 ** fixed map sounds ** home farm silo dump trigger adjusted ** added a second entrance/exit point at jeans wood products** Now have signs at the sell points ** two sell points now accept compost ** added harbor patrol boats in the river and a freight barge in the ocean** Many cosmetic changes ** added field 3 to lands owned** added a harvester to the starting fleet** added crop in the two starting fields ** added bouys in the water for barge unload point at petes and johnnys port sales ** increased the water fill rate at the fill triggers, now fill faster** increased the fill rate at all silos, now fill faster** added more lighting at sell points for night drop off** slowed trains from 100mph to 75mph** removed one building at the south BGA to allow room for you to add placeables or garage storage** Slowed the AI traffic a bit and they now stop and do not plow into you*** reduced the map file size V1.1 change log: Fixed harvesting contract missions, triggers now work at Johnnys port and Petes port. Also, adjusted and repaired transport mission triggers. Sorry! But a new save-game will be needed. Hello, I present you with the map FS19 Ricciville. Map was built to honor the Ricci Family. My maternal grandparents had 16 children. Yes my mom is one of 16 children, the family reunions were awesome. Lets honor: Grandfather Samuel, Grandmother Lucia, Uncles: Angelo, Tony, Sammy, Donald, Johnny, Jimmy, Pete, Lou, and Bobby. Mom: Eleanor Aunts: Rosie, Lucy, Antonette, Louise, Mary, and Jean. 4X map built on the blank base provided by Dajnet Mods ( Pleasant Valley Maps). Thanks to Dave and his map class videos. Map contains the following: 2 trains; 1 barge; 59 fields; 2 BGA’s; 3 forests: 16 custom sell points: 21 water fill triggers; 133 farmlands to purchase; working traffic and pedestrians; Standard fruits plus Sorghum, Millet, Rice, hemp, Coffee, Cranberry, Hops, Carrot, Onion, poppy, Mustard, Peanut, Rye, and Clover.; Product to mine containing a few hundred million liters each of the following material: Stone, Coal, Salt, Silt, Gravel, Ore, and Sand. Custom transport missions. Map is built to use the placeables and factories as Dave with dajnet creates and releases them. I am Oldman102, I have been fighting prostate cancer for the past seven years and am in constant pain. Working on the map takes my mind off the pain for a few hours a day. In the past six months, I have become unable to work. I am living in my sisters spare room and have thousands of dollars in outstanding medical bills. Although donations are not necessary, any donation as little as one dollar will go toward medicine and medical bills.
Rolling Hills v01 Map
Rolling Hills v01 Map Merry Christmas to all of you from me, DRModding. Thank you to all of my followers and subscribers, without you I would not be doing this. I wanted to get this out to you all to enjoy as a little Christmas gift. I still have plans for it and do not consider it 100% done but its damn close. The next version you can expect working doors, lights, some custom buildings, and a couple other surprises as I already have them added to my version… However, we didn’t have enough time to test it all. So instead of making you wait any longer, here is my first map for FS19, Rolling Hills V.01. It’s a 1x map but feels much larger. It’s a very simple map and there aren’t any incredible features. You have one sell point for grain, and another for bales and cotton. There are a few farms to pick from but you will start at one. There is no starting equipment, however you start with 100K. You can sell grain at the Rolling Hills COOP and Bales and cotton are sold and Wilson Feed and Seed, where you also buy equipment. I will be updating this map and continuing to develop it as I learn the new techniques in FS19.
Michigan Map 19 v2.0 Mod
Michigan Map 19 v2.0 Mod Michigan Map V2 Updates: • Fixed Double D Ranch, will take Lose Straw, Grass, and Silage • Added Water Trigger to the map • Removed Floating Trees • Setup correct Default Vehicle in New Farmer Mode • Added Buyable Land at Transportation Company • Modified Transport Missions, they will leave from the Transport Company • Made sawmill area buyable (Logging Triggers are still broke due to GIANTS Error) • Lessen terrain hills and valleys in fields 14, 15, 17 • Soybean texture updated ( Still not 100% but better for now) • Field 11, 12, 20 updated terrain, no longer flat • Asphalt in town is no longer glossy • Pioneer Train Trigger has been fixed • New Farmer mode location has driveway textures • New Farmer mode has been given fields 29 & 30 • Train Track Textures have been updated
Flag of Michigan v1.0.0 Mod
Flag of Michigan v1.0.0 Mod Multiplayer support added. You will find this under placeables in Decoration after you have added this to your mod folder. If you are wanting your country flag added, Please leave comment below. Enjoy, Cheers, Cazz64 Price: $50 Daily upkeep: $1 Brand: Lizard
MichiganMap Map v2.0.0.0 Mod
MichiganMap Map v2.0.0.0 Mod Hey everyone! Welcome to the Michigan Map v2.0.0 this is an edited verison of the orginal map. This map includes 13 sell points and including one sell point for the train. And Only one sell point for cotton. Does have 5 piece’s of land to build your farms on. Does have big fields ranging from 1.7 million down to 200,000. There is no longer field 20 on this map due to i combined 20 with field 12. field 1 and 3 are contected and also field 9 and 10 is also contected. Three of the farms main buildings do have lights installed in them and outside of them, In the orginal verison there was no lights at all. So i have taken care of that myself and combined fields together to make bigger fields. This Map has no error’s to this verison and to the orginal verison. Please do not contact the orginal Map Maker for any issues regarding this verison! Contact me if there is any new issues @ [email protected] Thanks to the Orginal Creator TaylorFarms for allowing me to edit his map and to release it to the public. All Credits go to him and his team for there hard work.
Michigan map edit v1.0 Mod
Michigan map edit v1.0 Mod this is not my map and i did not create it all credit goes to original makers. the currenty changes made to the map are for personal use and for use of those who would like the same to be done but are unable to do the changes themselfs and was only done as nothing seems to be done by the creator after some comments being left on feedback of the original map. 1. removed ramp at west side of the map and is now a grass area. 2. removed all placed sheds at west farm yard and main farm yard making a clean base for placeables to your designs that tesnds to be forgotten in alot of fs19 maps but leaving sheds at the east yard 3. removed tree that was blocking a combine header at field 22 edge 4. lowered the railway track as some trailers and even in game items seem to catch at crossings coming to a sudden halt.
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