Farming Simulator 19 mods

55,717 results
2,836 / 3,715
Raba Steiger Series v1.0.0.0 FS19
trailers

Raba Steiger Series v1.0.0.0 FS19

Raba Steiger Series v1.0.0.0 FS19 – Price: $110,000.- (+ configurations) – Top Speed: 25 kph – Engine configurations: 245, 250, 280, 320 hp – Color variations – Selectable wheel configurations – Different types of decals Credits:Mr.Dinamit88, TherÖcsy

Case IH Magnum US Series v1.0.0.0 FS19
tractors

Case IH Magnum US Series v1.0.0.0 FS19

Case IH Magnum US Series v1.0.0.0 FS19 Case IH Magnum US Series The North American edition of the base game Magnum which includes 58 wheel configurations, 5 engine configurations, front weight configurations, 3 point hitch option, foldable side flashers, more dash lights, indoor cab animations, entering animations, openable door, and upgraded sound! -Base Price 260,000$ -Engine Configurations 250 CVT – 320 HP 280 CVT – 350 HP 310 CVT – 380 HP 340 CVT – 410 HP 380 CVT – 435 HP -North American Tire Configurations Trelleborg – 29 Michelin – 29 -Fender Configurations -Frontweight Configurations -Quick Hitch Configuration Credits:KarlFarms

Eigenbau weight v1.0 FS19
implements

Eigenbau weight v1.0 FS19

Eigenbau weight v1.0 FS19 3 point hitch 2.7 tons weighs the weight. Modell:Gamingking Textur: Gamingking / AssasinTV Script: AssasinTV Idee / Konzept: Gamingking Tester: Gamingking / AssasinTV Credits:Gamingking

Peterbilt 352 Short Frame v1.0 FS19
trucks

Peterbilt 352 Short Frame v1.0 FS19

Peterbilt 352 Short Frame v1.0 FS19 This is the same truck as the stretch frame for those that want a shorter wheelbase. Thanks, Dukefarming Credits:Dukefarming

Hopfach Transport Pack v2.0.0.0 Mod
packs

Hopfach Transport Pack v2.0.0.0 Mod

Hopfach Transport Pack v2.0.0.0 Mod Transport pack for transporting pallets, bales etc. In consultation with DeQx there is an adapted version of my transport pack extra for the Hopfach Map. Various logos can be selected on the door of the truck. In addition to different tires, of course, different colors are available. In addition, if desired AutoLoad Light can be selected when buying. Important!!! The creator of the EAL script has decided that the script should not be delivered in mod, but should be a single mod in the mod folder. Furthermore, he has decided that the script should no longer be distributed by modders, but may only be loaded where it publishes it. The advantage is that the script is only once in the folder and that changes to the script no longer the individual EAL Mods must be changed, but only the Script Mod must be replaced.

Schuettgutwand v1.0.0.0 Mod
placeables

Schuettgutwand v1.0.0.0 Mod

Schuettgutwand v1.0.0.0 Mod A bulk material wall zb. to store grain or shredded material between, can be arbitrarily set. One wall many possibilities.

Kenworth BullNose v1.0.0.0 FS19
trucks

Kenworth BullNose v1.0.0.0 FS19

Kenworth BullNose v1.0.0.0 FS19 Kenworth BullNose for Farming simulator 19 This is a conversion from FS 17. Power: 300 Maximum Speed: 80 Price: 6500 Brand: KENWORTH Category: Trucks Credits:Dukefarming

Hopfach v1.2.7.0 FS19
maps

Hopfach v1.2.7.0 FS19

Hopfach v1.2.7.0 FS19 Version 1.2.7.0 Conversion to GC Most people will know, but the hop compartment is as faithful a copy as possible including the height model of the area around Hopfach. In the LS17, the hop compartment was created by Lunchbox, so the praise for the buildings and design applies to him. Lunchbox then ceded the hop compartment as a project and I then converted it into the LS19. Therefore again a big thank you to Lunchbox for the release. What awaits you at the Hop Box: 255 purchasable parcels 220 fields from 0.2 to 18.6 ha 14 other crops Over 100 GC productions including stables All productions are permanently installed Over 20 yards Seasons ready Field sizes: Display spoilers What do you need at mods to play the card: GlobalCompany: ls-modcompany modhub Everything else is integrated in the map. Useful: Friesenjung Transport Pack: Hopper Transport Pack Latest version: 1.2.7.0 Important informations: Since the Hopfach is not exactly small, at least 8GB Ram are to be recommended. In Multiplayer the server must be restarted once after the purchase of the Hofsilos, so that you can then use the Hofsilos. Minimum patch is 1.5.1. Savegames from older versions are not supported. Placeable stables are not supported. With mutual wage status, production materials can also be used by both users. Credits:LS17: Lunchbox, KevinK98, GTX, FarmerAndy, Blacksheep, Blacky_BPG, Marhu, igor29381, Xentro, Ifko, Slowtide63, Kastor, Kobold Koby, BaTt3RiE, Susi, Eribus, GMCW

Hopfach v1.2.7.0 Map
maps

Hopfach v1.2.7.0 Map

Hopfach v1.2.7.0 Map Version 1.2.7.0 Conversion to GC Most people will know, but the hop compartment is as faithful a copy as possible including the height model of the area around Hopfach. In the LS17, the hop compartment was created by Lunchbox, so the praise for the buildings and design applies to him. Lunchbox then ceded the hop compartment as a project and I then converted it into the LS19. Therefore again a big thank you to Lunchbox for the release. What awaits you at the Hop Box: 255 purchasable parcels 220 fields from 0.2 to 18.6 ha 14 other crops Over 100 GC productions including stables All productions are permanently installed Over 20 yards Seasons ready Field sizes: Display spoilers What do you need at mods to play the card: GlobalCompany: ls-modcompany modhub Everything else is integrated in the map. Useful: Friesenjung Transport Pack: Hopper Transport Pack Latest version: 1.2.7.0 Important informations: Since the Hopfach is not exactly small, at least 8GB Ram are to be recommended. In Multiplayer the server must be restarted once after the purchase of the Hofsilos, so that you can then use the Hofsilos. Minimum patch is 1.5.1. Savegames from older versions are not supported. Placeable stables are not supported. With mutual wage status, production materials can also be used by both users.

Refill Tanks v1.2.1 Mod
placeables

Refill Tanks v1.2.1 Mod

Refill Tanks v1.2.1 Mod In total honesty, I have accidently removed GIANTS Software from the credits of the mod in the XML file. I have not realized it until someone who pointed me out this fact in my last post on ModHub of my modification of GIANTS Software’s od called “Placeable Refill Tanks”. Therefore, I would like to apologize to everyone who mentionned it in my previous post (link to that post – without quotation marks. So, to evryone who mentionned it and that was getting mad over the fact that GIANTS did not get the credits they deserved, here is the updated version but this time, giving credits to the original mod’s creators GIANTS Softwares. To be truly honest with y’all, I would have appreciate the fact that you could point me out this mistake rather than putting hate speeches… Anyway, everything is now past events (sorry, I’m a French dude, so I am not that good in English), and I am truly sorry about all the inconvients with the credits or any other mistakess. Lastly, it would mean the absolute world to me if everyone who can help me could do me a favor (this includes everyone who downloads the mod and uses it): I would need help locating errors in the scripts as I am not quite familiar with XML files and therefore, I most of the time forget what to edit to solve a problem of the mod. Thank you guys for pointing me out on the crediting mistake! Love you guys all in the end! (I don’t know if I would of noticed that BIG mistake without you guys’ feedbacks!) P.S.: If anyone is familiar with FS19 modding (specifically with .xml files), I would really appreciate if you could help me out with learning to mod on FS19 – because I started coding mods about 3 weeks ago (and I am trashhh at creating them), even though I have created a few applications since 2010… Your help means the absolute world to me! Thank you guys all! Please note: Credits are now given to GIANTS in the XML file of the mod (modDesc.xml) and should display (I believe) this output (without quotation marks): “GIANTS Softwares, Velocity DK”. If not, feel free to tell me what I’ve done wrong in the code… because I am not familiar with XML files. Thanks, guys!

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John Deere telehandler bucket v1.0 Mod
implements

John Deere telehandler bucket v1.0 Mod

John Deere telehandler bucket v1.0 Mod This bucket can hold 40000 liters and it is the brand of John Deere. Works with all Telehandlers.

FS19 Draper Terra Flex
other

FS19 Draper Terra Flex

All can compliment the Claas DLC

Multimap 2019 v2.3 FS19
maps

Multimap 2019 v2.3 FS19

Multimap 2019 v2.3 FS19 The original mapper of this map is LF-Bauer. He had already invested a lot of effort and diligence in this map in 2014, and although there were several cards with this name, in my view, this card is the best of them all. Version 2.3 Pallets completely revised Corrected triggers when accepting pallets as raw materials, pallets are now widely accepted Fixed trigger for water removal in greenhouses and chicken farm The basis for this is the Multimap for the LS 15 and LS17. The version for the LS15 but never found its way into the public, but was kept private by LF-Bauer. Finally, I asked him to get the card in the LS17. Now they arrived in the LS19. Here again the “technical data”: • 4-fold map with multifruit and 42 fields. • 1 yard • 2 skin silos for crops and feed, as well as for fruits • Extra storage in the yard for fertilizers, seeds and limes • Many outlets • Traffic The following fruits are installed: Cabbage, red cabbage, poppy and clover. Standard fruits, cultivation of sugar cane and cotton is possible, oats, rye, spelled, millet, hops, tobacco, onions, carrots, lettuce, cabbage, red cabbage, poppy and clover. Clover can be mowed in the BGA for silage production. At this point, my special thanks go to GMCW, zero_ace and dondiego00 for releasing their fruits for incorporation into the multimap. Road, terrain and almost all old objects were taken 1: 1. Farmer, at the start of the game all silos and stables are already available. Players in the MP I recommend to make a savegame in SP and use this for MP. Ultimately, of course, the decision is up to you. There are open spaces to place mods. All the old production sites are present on the map and will be reactivated as soon as the Global Company has been released. Until then, all unloading points, which are related to productions, are blocked by barriers. For this you will find on their premises temporary outlets, which will be removed later. These interim sales points will recognize you at the ramps for unloading. We have done so extensively in the SP and MP over several weeks. The log is clean, the card runs smoothly in both the SP and MP. Should errors still occur, then please install the latest patch 1.3 from Giants and / or clean up the mod folder. The zip file needs to be unzipped, as there are still harvesters for harvesting cabbage, both onions and carrots. These mods are intended to be used only in a temporary solution, which makes the individual machines superfluous. My special thanks go to LF-Bauer for providing us with this card as well as to my test players: Lisa, Holzmichel, rk54, Rokki, hyacinth lindauer, sailor178, Makaay, Impala, Rosti, CM2017 Test Player / Team Multiplayer: Hawk191280, Krebi and IrrenhausTV Credits: Multimap 2019GiantsScripte:Marhu, kevink98, joker301069, BlackSheep, Blacky_BPG, 112Tec, IfkonatorUrmapper:LF-BauerUmbau für LS17 und LS19:FalPosAnimationen:LF-BauerMultifrucht:Danke an GMCW für die Freigabe seiner zusätzlichen FrüchteDanke für Markus für die Freigabe seiner FrüchteDanke an Don Diego für die Freigabe seiner zusätzlichen FrüchteEinzeichnen der Schneemaske:HolzmichelObjekte LS13/15/17, sofern bekannt:Giants, Kastor, Der_Wanderer, möchtegernbauer, Nic89.1, 112TEC, Niggels, The Snake, scottryder, San Andreas, M1800Power, Bummi, Marhu, Devin, Hewaaa, Bigblue, GE -Mapping, dajun, wellano920, dds-modding, Ingolf, Katsuo, Blacky BPG, marc85, mike LSF Modding, PaPa, TuneWar, pisty, manni112, adam5525, SLJ-Agrar, Mark44, MCMC, borutcebuli, Der Melker, ni-modding, XAnonymousX, atze1978, odin1985, Gaucho, sherco58,LS-farming.nl, Farmeraner, KIK, Aerocool1, Trekkerbodo, Zefir, LS-Community, Farmer_Andy und Zero_Ace,My7, GTX und Eribus, Dorsetzusätzlich für Objekte LS19:GiantsReithalle: LisaHallen Hof: Mike ModdingUnterstände: GSi-FlashHudfiles: HappyLooserFoliage Mohn: DH-SingelmoddingAuf der Karte befinden sich noch Objekte aus dem LS13 und LS15, deren Herkunft mir nicht bekannt ist. Diese habe ich so von der ursprünglichen Karte übernommen. Nachtrag Logistikhalle seit LS15 AtabogoWer sein Objekt wieder erkennt und nicht erwähnt wurde, der kann sich jederzeit bei mir melden. Natürlich wird der Eintrag dann nachgeholt. Testspieler:Lisa, Holzmichel, rk54, rokki, hyazinthlindauer, Seemann178, Makaay, Impala, Rosti, CM2017, Bibel1971, DeFrankfurter, mirko, Andii1980Gaming, Twoface, Jacky79Testpieler/Teams Multiplayer:Hawk191280, Krebi und IrrenhausTVGiftzwerg, kleene, Sille, Günny, Leon

Multimap 2019 v2.3 Map
maps

Multimap 2019 v2.3 Map

Multimap 2019 v2.3 Map The original mapper of this map is LF-Bauer. He had already invested a lot of effort and diligence in this map in 2014, and although there were several cards with this name, in my view, this card is the best of them all. Version 2.3 Pallets completely revised Corrected triggers when accepting pallets as raw materials, pallets are now easily accepted anywhere Fixed trigger for water removal in greenhouses and chicken farm The basis for this is the Multimap for the LS 15 and LS17. The version for the LS15 but never found its way into the public, but was kept private by LF-Bauer. Finally, I was asked by him to get the card in the LS17. Now she arrived in the LS19. Here again the “technical data”: • 4-fold map with multifruit and 42 fields. • 1 yard • 2 skin silos for cereals and feed, as well as for earth fruits • Extra storage in the yard for fertilizer, seeds and lime • Many outlets • Traffic The following fruits are installed: Standard fruits, cultivation of sugar cane and cotton is possible, oats, rye, spelled, millet, hops, tobacco, onions, carrots, lettuce, cabbage, red cabbage, poppy and clover. Clover can be mowed, the resulting clover can be fed or used in the BGA for silage production. At this point, my special thanks go to GMCW, zero_ace and dondiego00 for releasing their fruits for incorporation into the Multimap. Road, terrain and almost all old objects were taken 1: 1. For players who play in the level Farmer, at the start of the game all silos and stables are already available. Players in the MP I recommend to make a Savegame in SP and use this for MP. Ultimately, of course, the decision is up to you. There are open spaces to place mods. All old production sites are present on the map and will be reactivated as soon as the Global Company (successor of the factory script) has been released. Until then, all unloading points, which are related to productions, are blocked by barriers. For this you will find on their premises temporary outlets, which will be removed later. These interim sales points will recognize you at the ramps for unloading. We have put a lot of effort and work into this card, it has been extensively tested extensively in the SP and MP over several weeks. The log is clean, the card runs smoothly in both the SP and MP. Should errors still occur, then please install the latest patch 1.3 from Giants and / or clean up the mod folder. The zip file needs to be unzipped, as there are still harvesters for harvesting cabbage, both onions and carrots. These mods are intended to be only a temporary solution until a suitable mod appears, which makes the individual machines superfluous.

JOHN DEERE 1450 + PLATFORM v1.0 Mod
harvesters

JOHN DEERE 1450 + PLATFORM v1.0 Mod

JOHN DEERE 1450 + PLATFORM v1.0 Mod Power: 180 Maximum Speed: 35 Price: 29900 Brand: John Deere Category: Harvesters

2,836 / 3,715

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