Farming Simulator 19 mods

55,895 results
2,376 / 3,727
Outhouse 1.0.0.0 Mod
placeables

Outhouse 1.0.0.0 Mod

Outhouse 1.0.0.0 Mod A placeable Outhouse with door trigger, ideal as a map decoration. – Size: 2x2m – Price: 200 € – Seasons ready

Farmhouse Doormat v1.0.0.0 Mod
placeables

Farmhouse Doormat v1.0.0.0 Mod

Farmhouse Doormat v1.0.0.0 Mod A farmhouse doormat with sleep trigger and spawn point. You can place this doormat in front of any building on land you own and want to use as your farmhouse. Price: 100 € Daily upkeep: 1 € Seasons Ready

Bomer FrontCultivator v1.0.0.0 Mod
implements

Bomer FrontCultivator v1.0.0.0 Mod

Bomer FrontCultivator v1.0.0.0 Mod The Bomer front cultivator is intended to create a fine and even seedbed. The Bomer is available in two versions: – 3 meters, price: 5500€, needed Power: 40 hp – 4 meters foldable, price: 6750€, needed Power: 60 hp configurations: 5 colour options available.

Easter Pack v1.0.0.1 Mod
placeables

Easter Pack v1.0.0.1 Mod

Easter Pack v1.0.0.1 Mod The package includes an egg basket, lots of colorful Easter eggs and a cute rabbit. Changelog 1.0.0.1 multiplayer supported: true

Pack Bonnel Modulo v1.0.0.0 Mod
implements

Pack Bonnel Modulo v1.0.0.0 Mod

Pack Bonnel Modulo v1.0.0.0 Mod -Bonnel Modulo 150: Working Width: 1.50 metres Required power: 40 hp Weight: 1200kg Price: 3.100 € -Vibro 3m: Working Width: 3.0 metres Required power: 50 hp Weight: 500kg Price: 2.900 € -Vibro 4m: Working Width: 4.0 metres Required power: 70 hp Weight: 700kg Price: 3.400 €

Baler Addon 2.0.0.1 Mod
placeables

Baler Addon 2.0.0.1 Mod

Baler Addon 2.0.0.1 Mod Added the management of the net wrap for round bales, after the creation of every bale, the baler works for add the net wrap (it’s required that the baler is active). After the baler has added the net wrap, it’s possibile to unload the bale. Added the management of the twine for square bales, the twine was added every time the bale increase the fill level. This feature is automatically added to every baler for round bale, no installation required. The baler for round bale can be filled with the net wrap, using the pallet with 12 rolls of net wrap. The pallet is present in the pallets category. Every piece is lenght of 2.800 meters and every bale is wrapped 8 times by default. Price: 500 € The baler for square bale can be filled with the twine, using the pallet with 48 rolls of twine. The pallet is present in the pallets category. Every piece is lenght of 1.400 meters and every bale is wrapped 1 times by default. Price: 1.000 € Changelog: 2.0.0.1 – remove support for cotton harvester. – fixed for Addon Straw Harvest. Changelog: 2.0.0.0 – added twine for the balers of square baler. – added support for CSZ Pack. – remove support for Addon Straw Harvest. Changelog: 1.1.0.0 – After installing this update, please sell all old pallets of net wrap and buy new pallets of net wrap, because tarp has been replaced with net wrap. – Added support for balers with different capacities. – Added refill function to all supported balers. – Fixed the problem of unloading the bale when the baler has finished net wrap.

Oasis Springs v1.1.0.0 Mod
maps

Oasis Springs v1.1.0.0 Mod

Oasis Springs v1.1.0.0 Mod A surprising forest found in the middle of the desert. This forestry map includes all the basic farming sell points. ChangeLog 1.1.0.0: – Lowered map brightness. – Removed coyote and industrial sounds.

Shop Opening Hours v1.0.0.0 Mod
other

Shop Opening Hours v1.0.0.0 Mod

Shop Opening Hours v1.0.0.0 Mod This mod realizes opening times of the vehicle shop. So it is only possible to buy new vehicles if the shop has opened. Repairing your vehicles at the workshop is still possible despite the shop has opened or closed. The opening times are from 7 a.m. to 8 p.m. At the bottom of the F1-Infoscreen is an information whether the vehicle shop has opened or closed.

Honey Production v1.0.0.0 Mod
placeables

Honey Production v1.0.0.0 Mod

Honey Production v1.0.0.0 Mod This mod offers the possibility to produce honey. Empty barrels are needed, these can be produced with the barrel production with raw materials from the small sawmill. The honey can be sold at AgraZ Landhandel or processed into mead in the distillery. Honey production: Building costs: 25000 € / Daily costs: 5 € Capacity: empty barrels = 60000l / honey = 60000l Production rate: 250 l per hour / 1000 l empty barrels = 1000 l honey The mod only works in conjunction with Global Company and barrel production.

Hagenstedt v1.0.0.5 Mod
maps

Hagenstedt v1.0.0.5 Mod

Hagenstedt v1.0.0.5 Mod This is the map of Farming Simulator 2013 converted and modernized for FS19. – 43 fields – BGA – Spaces for placeables – Includes new placeables Changelog 1.0.0.5: – Added bushes and decoFoliage to mode Landscape. – Eggbox directly in pallet of 2.100 lts. Changelog 1.0.0.3: – Fixed problems with fields helpers. – Reviewed all points of sale. – Reduced zip size. Changelog 1.0.0.2: – Painted decoration of terrain. – Corrected position of some decorative objects. – Revised bales sale point. – Fixed lighting at night. – Added animal enclosures FS13 (cows, sheep and chickens). – Changed Poplar for volumeTree. – Ready for Seasons. Changelog 1.0.0.1: – Added woodchips sellpoint in port. – Added Grass to landscape mode for paint with grass. – Changed respawn zone to vehicle Shop. – Various ajusted in deco.

Dreisternhof Map v1.0.0.4 Mod
maps

Dreisternhof Map v1.0.0.4 Mod

Dreisternhof Map v1.0.0.4 Mod You now have the opportunity to breathe new life into the old Dreisternhof. The buildings are still good to start immediately. So spare no time or effort, because you will be rewarded with a beautiful yard and a nice shop. At the farm are already cows, pigs and chickens. Sheep and horses are at the side yard, which you have to buy first. On the map you expect: 25 fields 6 meadows 4 outlets 1 BGA Propagating grass added Traffic is blocked Added “snow mask” Forests for forestry work Have fun, whether in SP or MP. Changelog 1.0.0.1: – Cow and pigsty processed (the decoration objects are gone) -Other field textures – at the two higher levels of difficulty no animals are at the start -Cotton and sugarcane are back on the map -small changes Changelog 1.0.0.2: -Improve your own placeable – exchanged some shelters – Textures on the side of the road and some dirt roads changed -Revised landscape -In the game can now bushes (GRASSTOWN) and decorative grass cannot be drawn renewable (GRASSROUG)be drawn -Textures of courtyard buildings revised Except for the new textures on the streets, dirt roads and the landscape, none new savegame needed Changelog 1.0.0.3: -Textures exchanged on farm buildings -Improve performance -new water tarpaulin no new savegame necessary Changelog 1.0.0.4: -other field textures -new garage and halls -new yard silo -Sleep trigger installed – various textures changed no new savegame necessary

TLG 600 v1.1.0.0 Mod
implements

TLG 600 v1.1.0.0 Mod

TLG 600 v1.1.0.0 Mod Price: 36000 $ Max. working speed: 15 kph Required power: 120 hp Working width: 5.6 m Update 1.1.0.0: Fixed material New store and icon

Net/Twine Holder v1.1.0.0 Mod
implements

Net/Twine Holder v1.1.0.0 Mod

Net/Twine Holder v1.1.0.0 Mod With this net holder you can stock the nets and twine for the Krone Comprima V 180 XC and Big Pack 1290. Capacity: 8 to 12 net. Price: 1100€ Color choice. This mod need the AddON Straw Harvest for works Changelog 1.1.0.0: Add twine.

MaizePlus v1.1.0.0 Mod
other

MaizePlus v1.1.0.0 Mod

MaizePlus v1.1.0.0 Mod MaizePlus is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. Changelog 1.1: – edits needed for maizePlus-forageExtension – bugfixes A big thanks to our farming-agency partners that helped us making MaizePlus and the Extesions. Also a special thanks to Wopster and Rahkiin such as Creative Mesh for their help implementing Seasons and Straw-Addon. Alsot thanks to: – Oxygendavid for the alfalfa, carrot and onion texture – Wopster (again) for his help with the script – martinBigM500 for the clover texture – workflowsen for the icons – FSI for the maizebale texture – BernieSCS for the permission for the incarase-gras and a big thanks to Giants for their ongoinng support. It is also possible to create CCM using the MaizePlus_ccmExtension mod. So you have 4 possible silage-types in the bunker-silos and for feeding: – Maizesilage – Grasssilage – CCM – and chaff becomes wcs ( whole crop silage ) While there is less than 4000 liters in the bunker-silo, it will automatically switch its fillType to the fruit you are tipping. As soon as there’s more than 4000 liters in the Silo that fillType is set until you empty the silo again (in case of it being fermented) or when you remove enough to be less than 4000L again. Due to the restriction of max. 31 heightTypes (more on that below) in vanilla FS you can play MaizePlus on basegame-maps (or maps with basegame-fruits only) with Seasons but only without CCM-Extension. If you play a map that has more than 31 heightypes enabled you can add MaizePlus_ccmExtension to your savegame and it will activate the CCM functionality. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play). We’ve also made sure that our CCM fruitType is the same as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you can use that CCM mill to create raw ccm. Due to the similarities in fruitTypes and function we don’t recommend to use MaizePlus and MoreBunkerSilo together on the same savegame in order to prevent mod-conflicts and issues. A more detailed explanation for the heightTypes and their limit: The default game/map is limited to 31 heightTypes (fruits that can be tipped on the ground). The basegame is using 23 heightypes. That means that there’s 8 more left to be used by mods without having to change the heightype-limit in the map. Our MaizePlus itself adds 4 new heightTypes, CCM-Extension adds another 2. That means that it is possible to play MaizePlus with CCM-Extension on a modmap that has max. 2 additional fruitTypes, or 4 additional fruitTypes if you don’t use CCM-Extension, provided you don’t use any other mods that add additionnal fruitTypes. Of course if you play other mods that also add fruitTypes you need to calculate these in aswell. (For example Seasons adds 3 new heightTypes which means that in order to play MaizePlus with Seasons you can’t activate CCM-Extension, otherwise it would be 32 heightTypes) Sadly this limit isn’t something that can be changed globally, but has to be done by editing the map. But there is going to be updates with more heightTypes to a few well known maps soon.

XXL weights pack v2.0.0.2 Mod
implements

XXL weights pack v2.0.0.2 Mod

XXL weights pack v2.0.0.2 Mod Hello LS 19 fans and gamers. Today we would like to introduce our XXl weights pack! Version 2.0.0.2 Adaptation to DescVersion 47 Credits Revised Which ballast is available now? 100 kg / 250 kg / 500 kg / 750 kg / 1000 kg / 1500/2000 kg / 2500 kg / 3000 kg / 3500 kg / 4000 kg / 4500 kg / 5000 kg / 7500 kg Log and Error free in both single player and multiplayer (Dedi Server) Of course there will be updates with many new things over time! CHANGELOG V1.1.0.0 The configuration was removed because of problems. The weights are now individually buyable! Thanks for the help to ATK Simon! (100 kg / 250 kg / 500 kg / 750 kg / 1000 kg / 1500/2000 kg / 2500 kg / 3000 kg / 3500 kg / 4000 kg / 4500 kg / 5000 kg / 7500 kg) V1.0.0.1 Credits: GIANTS SOFTWARE / Fire modding / ATK Simon / MSM modding Standard: 0.5t Configuration: 1t / 1.5t / 2t / 2.5t / 3t / 3.5t / 4t / 4.5t / 5t V1.0.0.2 Changelog – Various bugs fixed V1.1.1.0 – Credits revised – ModDesc version adapted to the Ls version 1.3.0.1 What will come in the next version? – The Balast is made recognizable The MOD may not be offered on any other PAGES! All rights in Fire Modding!

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2,376 / 3,727

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