Farming Simulator 19 mods
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Lizard 2500 1.0.0.0 Mod
Lizard 2500 1.0.0.0 Mod Capacity: 2500 L Price: 15000 € Max. working speed: 17 kph Working width: 6 m
Fliegl ZPW 160 PL 1.0.0.0 Mod
Fliegl ZPW 160 PL 1.0.0.0 Mod Fliegl ZPW160 PL bale wagon. This is characterized by the fact that the bales can be fixed without lashing tension belts. The Price is 20.000 €
OBE Bio DynOBE Bio Dynamicamic v1.0 FS19
OBE Bio DynOBE Bio Dynamicamic v1.0 FS19 New range of equipment for fast mechanical weeding (up to 15 km / h) composed of Bio-Disc, which breaks the ground, and Bio-Star head for inter-row working. The double frame allows you to work both sides of the row. Price: 7250 € Work area: 2.5 m Needed power: 40 HP Configurations: – Bio star color Available in double version, standard (only work on the right) and duo (both sides). Credits:Black eyes modding
OBE Bio Dynamic 1.0.0.0 Mod
OBE Bio Dynamic 1.0.0.0 Mod New range of equipment for fast mechanical weeding (up to 15 km / h) composed of Bio-Disc, which breaks the ground, and Bio-Star head for inter-row working. The double frame allows you to work both sides of the row. Price: 7250 € Work area: 2.5 m Needed power: 40 HP Configurations: – Bio star color Available in double version, standard (only work on the right) and duo (both sides).
Double Spanish Shed 1.0.0.0 Mod
Double Spanish Shed 1.0.0.0 Mod This is a Typical Spanish Double Shed with Animation Lighting and Decoration Ready for Season. -Price: 9500 € -DailyUpkeep: 5 €
Bomet U725 1.0.0.0 Mod
Bomet U725 1.0.0.0 Mod Price: 7000€ Working width: 3.0m Max. working speed: 15 kph Required power: 68 hp Changeable color
Double Spanish Shed v1.0 FS19
Double Spanish Shed v1.0 FS19 This is a Typical Spanish Double Shed with Animation Lighting and Decoration Ready for Season. – Price: 9500 € – DailyUpkeep: 5 € Credits:raulycristi1
MaizePlus Forage Extension v1.3 FS19
MaizePlus Forage Extension v1.3 FS19 ForageExtension for MaizePlus. This Extension for MaizePlus reworks the feeding system in FS completely. First the differentiating between the different silages from MaizePlus makes sense now, but the feeding in general is reworked to make it more interesting and also more realistic. We also add new feeding-related food-fruits Alfalfa (with Hay and Silage) and Clover (with Hay and Silage) and Carrots. If you want to harvest Alfalfa or Clover as fresh fodded or hay you need a Map that is ready for MaizePlus ForageExtension fruit types. Alfalfa-Silage, Clover-Silage and carrots can be bought in the shop to feed your animals regardles of map preperation. This Extension also doesn’t add any more heighttypes so you don’t have to worry about that. But it needs the MaizePlus base mod. Changelog V 1.3 – prices adjusted Changelog V 1.2 – animalFoodAdditions.xml in map fixed (works now) – Horse-Hay and Horse-Silage buyable bales in shop (HorseExtension ready) – Clover and Alfalfa bales now globally added to balers and wrappers, so all standard-sized balers and wrappers work now. – Kverneland-DLC ready – filltype mass adjusted to Giants standard – fillvolume fixed for buyable bales – Strawblowers can now dissolve hay and silage too (for feeding at animal husbandries without bale triggers) – several little bugfixes Short summary of the features: – all food groups for all default animals reworked and adjusted – mixer wagons have more inputs and possibilites so the mixture is more complex and realistic – silage-bales of the different silages, empty bulk goods pallets and carrot pallets for feeding can be bought in the store – feeding can be adjusted map-specific (for example for new/custom animal types) – seasons-ready I will explain the changes with the cows as example: – feeding is split into 4 feeding categories – cows don’t eat the highest production feed first, they eat all 4 feed-groups at the same time – each category is 25% production value – the tmr forage mixing can fill 3 of the 4 categories, the 4. category (hay) needs to be filled seperately to reach 100% production – with tmr forage mixing you can feed things you can’t feed directly (for example Sugarbeet, Potato or Grains) – The following 4 categories exist: + silage-category | energy – maize-silage, grass-silage and wcs-silage + hay-category | structure – hay, clover-hay and alfalfa-hay + silage-category | protein – clover-silage, alfalfa-silage + fresh-fodder-category – grass, clover, chopped-maize – the mixer-wagon can be filled with: + maize-silage 20%-50% + wcs-silage 0%-50% + straw 0%-35% + grass-silage 20%-50% + concentrates 1%-15% (soybean / ccm / barley / canola) + moisture food 2%-15% (beets / potatos) Similar changes were done to the other animals. We thank all mod-teams who support MaizePlus by providing maps for our MaizePlus and ForageExtension update. Caution! MaizePlus mod is neccessary for this Extension to work. Please read the description of MaizePlus also! Credits:The-Alien-Paul and Modelleicher
MaizePlus 1.3.0.0 Mod
MaizePlus 1.3.0.0 Mod MaizePlus is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. It is also possible to create CCM using the MaizePlus_ccmExtension mod. So you have 4 possible silage-types in the bunker-silos and for feeding: – Maizesilage – Grasssilage – CCM – and chaff becomes wcs ( whole crop silage ) While there is less than 4000 liters in the bunker-silo, it will automatically switch its fillType to the fruit you are tipping. As soon as there’s more than 4000 liters in the Silo that fillType is set until you empty the silo again (in case of it being fermented) or when you remove enough to be less than 4000L again. Due to the restriction of max. 31 heightTypes (more on that below) in vanilla FS you can play MaizePlus on basegame-maps (or maps with basegame-fruits only) with Seasons but only without CCM-Extension. If you play a map that has more than 31 heightypes enabled you can add MaizePlus_ccmExtension to your savegame and it will activate the CCM functionality. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play). We’ve also made sure that our CCM fruitType is the same as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you can use that CCM mill to create raw ccm. Due to the similarities in fruitTypes and function we don’t recommend to use MaizePlus and MoreBunkerSilo together on the same savegame in order to prevent mod-conflicts and issues. A more detailed explanation for the heightTypes and their limit: The default game/map is limited to 31 heightTypes (fruits that can be tipped on the ground). The basegame is using 23 heightypes. That means that there’s 8 more left to be used by mods without having to change the heightype-limit in the map. Our MaizePlus itself adds 4 new heightTypes, CCM-Extension adds another 2. That means that it is possible to play MaizePlus with CCM-Extension on a modmap that has max. 2 additional fruitTypes, or 4 additional fruitTypes if you don’t use CCM-Extension, provided you don’t use any other mods that add additionnal fruitTypes. Of course if you play other mods that also add fruitTypes you need to calculate these in aswell. (For example Seasons adds 3 new heightTypes which means that in order to play MaizePlus with Seasons you can’t activate CCM-Extension, otherwise it would be 32 heightTypes) Sadly this limit isn’t something that can be changed globally, but has to be done by editing the map. But there is going to be updates with more heightTypes to a few well known maps soon. Changelog V 1.3 — added greenMowingMower script by Silas770 so grass and wheat can be mowed before final growth stage with seasons (thanks for the permission and cooperationn) — added materialHolder for Icons — added semiDry fruits to hunkerSilo accepted filltypes — adjusted fruit/filltype pricing — added siloClover, siloAlfalfa and semidry-horsegrass to selling stations Changelog V 1.2 — added frutTypeConverters for corn2, crop_windrow, alfalfa (all) and clover (all) — fermented stuff can be tipped back into the bunker silos — crop_windrow added as chaff to bunkerSilos if exists in map — fruitType mass adjusted to Giants values — bale-limit increased if patch 1.6 isn’t installed — sellpoints fixed — Filltype-Display (adds filltype name under icon in Escape Menu) by ThundR — MixerDisplay added (shows the mixer wagon percentage outside of mixing wagon) by [F/A] Alfalfa6945 Changelog 1.1: – edits needed for maizePlus-forageExtension – bugfixes A big thanks to our farming-agency partners that helped us making MaizePlus and the Extesions. Also a special thanks to Wopster and Rahkiin such as Creative Mesh for their help implementing Seasons and Straw-Addon. Alsot thanks to: – Oxygendavid for the alfalfa, carrot and onion texture – Wopster (again) for his help with the script – martinBigM500 for the clover texture – workflowsen for the icons – FSI for the maizebale texture – Eribus for many textures and a big thanks to Giants for their ongoinng support.
CaseIH Tigermate 200 v1.0 FS19
CaseIH Tigermate 200 v1.0 FS19 The Case IH Tiger-Mate 200 field cultivator creates a firm, level seedbed that provides an optimum growing environment. The tandem axle design allows for level performance throughout rough field conditions, and decreases stress on the frame of the cultivator. The Tiger-Mate 200 comes with 2 leveling attachments for further seedbed firming and leveling. The spike tooth leveler smooths out any possible ridges left by the sweeps. The crumbler leveler breaks up soil clumps and packs the seedbed down for optimal soil-seed contact. The 32′ Tiger-Mate 200 field cultivator features 57 individual spring back shanks, allowing for a clean, even pass every time. The Tiger-Mate 200 has a working width of 32′ or 10 meters and a transport width of 17′ or 5 meters allowing for easy transportation. The Tigermate has a base price of $35299 not including optional packages. Reccomended horsepower ranges from 200 to 300 depending on field conditions. Required Mods: – 110 Crumbler (By: NEFG Modding) Credits:Lindbejb, NEFG Modding
Hassia FS v1.0 FS19
Hassia FS v1.0 FS19 Price: 2750 € Max. working speed: 15 kph Required power: 20 hp Capacity: 500 l Working width: 2.0 m Credits:Baki
Famarol Slupsk U241/1 v1.0 FS19
Famarol Slupsk U241/1 v1.0 FS19 Famarol Slupsk U241/1: – Price: 3.400€ – Required power: 80 HP – Working width: 2.4m – Max. working speed: 15 kph Credits:U95, Driver300
MaizePlus v1.3 FS19
MaizePlus v1.3 FS19 MaizePlus is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. Changelog V 1.3 — added greenMowingMower script by Silas770 so grass and wheat can be mowed before final growth stage with seasons (thanks for the permission and cooperationn) — added materialHolder for Icons — added semiDry fruits to hunkerSilo accepted filltypes — adjusted fruit/filltype pricing — added siloClover, siloAlfalfa and semidry-horsegrass to selling stations It is also possible to create CCM using the MaizePlus_ccmExtension mod. So you have 4 possible silage-types in the bunker-silos and for feeding: – Maizesilage – Grasssilage – CCM – and chaff becomes wcs ( whole crop silage ) While there is less than 4000 liters in the bunker-silo, it will automatically switch its fillType to the fruit you are tipping. As soon as there’s more than 4000 liters in the Silo that fillType is set until you empty the silo again (in case of it being fermented) or when you remove enough to be less than 4000L again. Due to the restriction of max. 31 heightTypes (more on that below) in vanilla FS you can play MaizePlus on basegame-maps (or maps with basegame-fruits only) with Seasons but only without CCM-Extension. If you play a map that has more than 31 heightypes enabled you can add MaizePlus_ccmExtension to your savegame and it will activate the CCM functionality. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play). We’ve also made sure that our CCM fruitType is the same as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you can use that CCM mill to create raw ccm. Due to the similarities in fruitTypes and function we don’t recommend to use MaizePlus and MoreBunkerSilo together on the same savegame in order to prevent mod-conflicts and issues. A more detailed explanation for the heightTypes and their limit: The default game/map is limited to 31 heightTypes (fruits that can be tipped on the ground). The basegame is using 23 heightypes. That means that there’s 8 more left to be used by mods without having to change the heightype-limit in the map. Our MaizePlus itself adds 4 new heightTypes, CCM-Extension adds another 2. That means that it is possible to play MaizePlus with CCM-Extension on a modmap that has max. 2 additional fruitTypes, or 4 additional fruitTypes if you don’t use CCM-Extension, provided you don’t use any other mods that add additionnal fruitTypes. Of course if you play other mods that also add fruitTypes you need to calculate these in aswell. (For example Seasons adds 3 new heightTypes which means that in order to play MaizePlus with Seasons you can’t activate CCM-Extension, otherwise it would be 32 heightTypes) Sadly this limit isn’t something that can be changed globally, but has to be done by editing the map. But there is going to be updates with more heightTypes to a few well known maps soon. Changelog V 1.2 — added frutTypeConverters for corn2, crop_windrow, alfalfa (all) and clover (all) — fermented stuff can be tipped back into the bunker silos — crop_windrow added as chaff to bunkerSilos if exists in map — fruitType mass adjusted to Giants values — bale-limit increased if patch 1.6 isn’t installed — sellpoints fixed — Filltype-Display (adds filltype name under icon in Escape Menu) by ThundR — MixerDisplay added (shows the mixer wagon percentage outside of mixing wagon) by [F/A] Alfalfa6945 Changelog 1.1: – edits needed for maizePlus-forageExtension – bugfixes A big thanks to our farming-agency partners that helped us making MaizePlus and the Extesions. Also a special thanks to Wopster and Rahkiin such as Creative Mesh for their help implementing Seasons and Straw-Addon. Alsot thanks to: – Oxygendavid for the alfalfa, carrot and onion texture – Wopster (again) for his help with the script – martinBigM500 for the clover texture – workflowsen for the icons – FSI for the maizebale texture – Eribus for many textures and a big thanks to Giants for their ongoinng support. Credits:The-Alien-Paul and Modelleicher
SK-10 Rotor v2.0 Mod
SK-10 Rotor v2.0 Mod Added color and design selection Mouse adjustable mirrors made Toned glass – Price: 115000; – Power: 250 hp; – Speed: 20 km / h; – Capacity: 6000 liters; – The pack contains reapers and a trailer for them; – The harvester supports all the functions of the game.
Upper Mississippi River Valley (UMRV) v2.1 Mod
Upper Mississippi River Valley (UMRV) v2.1 Mod Map is now compatible with seasons,straw harvest and maizeplus mods (increased the fillTypes) Farm sheds are now placables and can be found in store. Fieldgate added for sheep. Fixed issue where silo cannot be bought or sold. Fixed issue where Cow barn is missing fences. Fixed issue where Limestation is not working. Fixed issue where terrrain tool is not working. Fixed issue where implements and vehicles transformation when being used in fields Fixed GE errors from log (Animations etc) Verison 2.0 Changes, Author: DJ Modding: Custom Animal husbandry in farms (cow, pig, sheep, hen) New houses in farms with sleep triggers New Farm Sheds with animations Dirt textures across the farms Traffic across the map Parked cars across the map Pedestrians across the map Working Train across the map Completely new road textures for existing ones Added New Roads across map New telegraph pole across roads Power Line across fields River bank with new textures Replace single lane bridge with dual lane Add new bridges/intersections Transport Mission are now added/custom New trees to fill in missing parts Replace Borders across map with Trees Replace entire map with grass texture Redo grass,shrubs,flowers Remove unused crops Modify textures of current crops, to reduce lag Realign the farmlands using script Remap the fields for accuracy using scripts …and many bug fixes Version 1.3 Changes, Author: DJ Modding: Added additional 10 sell points which includes selling of grains, rootcrops, eggs, cotton, wool, milk, sugar, wood, wood chips. Added 9 new farmlands, 49 to 57 in Prairie. Completely modified both the cities with FS19 objects. Added bariers across the borders of the map. Replaced fs17 flags with fs19 flags with animations. Lowered the bunge grain sell point for american trailers to work without getting struck. Added/Updated houses in the view points across two states. Replaced all the houses in both downtowns Removed the trees which caused shader problems with seasons, replaced them with seasons supported trees. Added Sawmill and new trees for logging in Prairie. Minor clean up to farms, added new bushes and schrubs Added billboards on highways and new warning boards. Added streetlights across both the cities. List of new sell points added: McGregor,Iowa 1.Bunge Grain 2.Iowa Dairy 3.Mississippi Grain 3.Pioneer Grain 4.McGregor Enterprise 5.SunCor Ethanol Prairie du Chein,Wisconsin 1.Gavilon Grain LLC 2.River Valley Mill 3.River Valley Railyard 4.Domino Sugar 5.Sawmill 6.Prairie Grain 7.Spencreek Marketplace 8.River Valley Spinnery 9.Aldi Marketplace 10.Wisconsin Dairy 11.Millers Feedyard Version 1.2, 1.1, Author: DJ Modding ChangeLog: Added new foliage across the map (Still some work need to be done on the opposite side of Iowa) Updated the car dealership and added repair trigger (functional) Added the animal dealer trigger (functional) Added new houses in the main city Added new sell point for grains and milk as well. Version 1.0, Author: DR Modding and team (FS17)Conversion: Antler22 Map Features 4X Seasons ready with snowmask Seasonal textures Added crops (Wet corn, alfalfa, milo, rice) Alfalfa that re-grows multiple times per season Proper crop destruction for wheat, barley, canola, corn, etc. Multi-terrain angle Working sellpoints Working door/gate animations using original FS17 buildings Field dimensions added (aka, missions!) Trees in the forests thinned out to help improve FPS Added sellpoint for chaff, for those that don’t want to mess with making silage like me. Custom harvest your maize/corn and sell it right away! Map runs good, but some foliage textures can work your computer. If you get poor FPS because of the crop textures, copy your base-game foliage folder to the map folder and it should improve. Crops info: Wet corn: for combining. Must go through “dryer” to convert to regular corn to sell. Dryer is included in pack and on Nexus. “Maize” is the standard ingame corn. This is textured to represent forage corn for silage, will stay green at harvest and yields well through a silage harvester. Alfalfa: leaves a “grass” windrow so that it dries using seasons. However, use it, because it yields higher than regular grass!
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