Farming Simulator 19 mods
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BOSSINI B2 140 v1.0.0.0 Mod
BOSSINI B2 140 v1.0.0.0 Mod This is an old slurry tanker, year 1990, but still in good conditions. Feature: – Moveable side load arm (mouse control) – Weight: 140q – Capacity: 10500 lt
F350 Camper Mod
F350 Camper Mod All I did was add a camper bed to it! Not the best but a small edit!
RZ Pack Mod
RZ Pack Mod -2 versions (mower and straw chopper) -2 types -Washable -Clean log Required mod: https://www.fs19mods.com/stubble-cultivator-1-0-0-1-mod/
Safety weightt NH v3.0.0.0 Mod
Safety weightt NH v3.0.0.0 Mod HELLO to all today I present to you the New Holland Mass of 2000 Kg, you have the choice between yellow or blue. The Convoy Agricole plate has been added and also 2 Beacons and at the back of the plate is the logo FS19. For the mass price is 5000 €. for more information see the attached photos, thank you and have a good game
Polska Karetka T v3.0 Mod
Polska Karetka T v3.0 Mod Modification for Polish Ambulance T for Farming Simulator 19. The modification has correctly functioning strobes, work lighting and a modulator.
Tesla CyberTruck Mod
Tesla CyberTruck Mod This is the Tesla CyberTruck as seen in Spencer Tv’s video
MTZ and YuMZ pack of grabs and excavators V1.0 FS19
MTZ and YuMZ pack of grabs and excavators V1.0 FS19 The pack includes four grabs and two excavators. – Choice of engine, wheels; – Changing the direction of movement; – Doors, windows, vents open; – Animation dashboard; – light Unpack the archive! Credits:XXXni
ST 180N v1.9 FS19
ST 180N v1.9 FS19 Problems with Courseplay still persist, I did not find the cause. For this reason, I added a model without IC function for players with Courseplay. What’s new: -reverse control of the bucket (in version 1.7 only the stacker was reversed, I forgot about the bucket) -corrected logo and emblem (were sunken) -adjusted internal camera (it was too far back) -reduced model size (according to actual dimensions) -reduced cornering angle (should now be according to reality) -License plate lighting -change seats -The seats are now sprung -added model without IC function (I didn’t figure out why the function is angry with Courseplay) -add straightener for silage added I have nothing to do with the straightener. The author is “BM-Modding, ADOLF, OSTMODDING-Freunden” and is free to download. To save time with creation, I only implemented it in the package. Of course, it can also be used on other machines. Credits:dj-ocas
SILO BLADE v1.0.0.0 Mod
SILO BLADE v1.0.0.0 Mod Silage blade: – Power: 140 hp; – Gets dirty / worn out;
CHEVROLET C7 CORVETTE ZR1 V1.0
This is a zr1 corvette has amazing sounds and amazing handling. working lights Sound And interior Garrett, American Forged Modding, Artist Jack Modding, Statefarm Modding.
MERLO P41.7 TURBOFARMER V1.0
A RECORD OF INNOVATION! Up to 7m lift height with rear pivot axle. Features: – Body color configurations – Rim color configurations – Design configurations – Rear weights – Rear 3-point hitch – Wheels configurations – Cabine suspension – Full animated
Basis Autodrive network for the HoF2021 v1.0.1 FS19
Basis Autodrive network for the HoF2021 v1.0.1 FS19 Basic network for all main roads, cities and productions. No field connection I hereby provide you with my freshly driven AD base route for the HoF2021. Please read the following lines. In this way, questions / problems can perhaps be avoided in advance. The entry was made with AD version 1.1.0.5-RC5; Tests with the development version and the recently released RC6 did not cause any problems. I recommend using this too. RC4 will probably work too. What will definitely not work is the Modhub version 1.1.0.4 from Autodrive (it is too old, functions are missing). Installation: Start or create a savegame with active AD. Then replace the AutoDrive_HoT_online_F4rm_config.xml with mine in the respective savegame. The zip file does NOT belong in the mod folder. Attention, if you have already started a network, it will be overwritten! Combining is not possible. The net was mostly retracted with a steering wheel and a GPS mod was used for longer straights. The HoT transport system or the truck was mostly used as the vehicle. The transport system is essential for the card and also fits the intended turning options. So it seemed appropriate. In addition, it should be clear: it is not possible to drive AD routes in such a way that all vehicles / devices can drive on them without getting stuck anywhere. If you want to let AD take the Seedhawk for a walk, you should better run away with the chainsaw in front. Since the question came up 1-2 times … The ferries themselves CANNOT be moved with AD, waypoints were created on the north and south banks. What was done: Essentially all main traffic routes (= roads) traveled; All production sites, sales points, rail silos and other important locations were connected and provided with various loading / unloading points. Folders have been created, larger productions (e.g. greenhouses) have their own folder for a better overview. General points or those that did not fit in any folder are in the standard folder. Because of the high sidewalks, streets in towns are usually designed as one-way lanes so that thresher / forage harvesters can also drive there. In this version, bridges can be driven over in 2 lanes. If you want to be on the safe side, change this to 1 blue line in the middle. Blue lines or backward stretches were avoided as far as possible (existing ones were tested with different devices). What was NOT done: 1. All loading points of productions whose end product can only be picked up with the hot transport system (Cooling WB, Non Food WB, etc.). The reason is in short … It sometimes causes problems if AD wants to load with these swap bodies. If you still want to have it … The routes in the vicinity are there, usually only 1 point has to be set or a small loop has to be added. 2. No field driveways or dirt roads were driven. The aim was / is to provide a base route. Everyone has different preferences, places fields together, etc. Since the place of the courtyard can also be freely chosen, there are no indications for an optimal route planning. It is easier to add new sections than to delete existing ones (and possibly break the whole network). That’s why I decided on this variant (thanks to Xerox for the food for thought in the Discord). Also … if you connect all dirt roads with the road network, AD will very often take shortcuts on dirt roads instead of using the road, which may not always be wanted. 3. BGA, slaughterhouse and farmer Hans Wurst only got one access point. BGA: Everyone has their own variant of use or how the driving silos are used (with CP, without CP, etc.) Slaughterhouse: AD cannot access the animal menu … automatic loading / unloading would not be possible anyway. Farmer Hans Wurst: The point of sale is in a barn, the driveway and gate are very narrow, it’s best to find an individual solution. 4. Fertilizer / seed sale at the railway silos: Sometimes difficult to approach with AD. If you want, you should add the small loop according to your own wishes / vehicles. A few things at the end. The settings in the menu are my recommendation, not a must. Due to the speed camera event on the map, it can make sense to temporarily deactivate the collision detection, as otherwise AD will often stop at the corresponding point and only continue when the collision is gone (= event ended) or collision detection is deactivated. If AD is traveling very quickly, there is the possibility that the vehicle will just come by while coasting and then continue to drive normally. But be careful! If the AD driver is flashed, a LUA error could appear in the log because the script does not know where to deduct the penalty. However, this had no further effect Credits:Beondal
Schmitz Cargobull Simon Loos v1.0 FS19
Schmitz Cargobull Simon Loos v1.0 FS19 Simon Loos Version of the Schmitz Cargobull Special Thanks to Stf_modding for the original file! Credits:Marky91213
John Deere 7R 2020 Series FS19
John Deere 7R 2020 Series FS19 Hello, Briefly about my work on this model: – Simple IC – Addconfig script – ILS system – Engine configurations of 210 hp – 330 hp – Direction indicators – Display for the all-round lighting switched on / off – Realistic Starfire 6000 model and screen (Org. Agrardani) – License plates – front and back – Halogen & Led beacons – Original John Deere Hirsch on the bonnet – Air horns, completely fixed – various terminals – Warning sticker – John Deer steering wheel knob Credits:Siid & frank772904 Tags: John Deere
FSM The Beast v2.1 FS19
FSM The Beast v2.1 FS19 The FSM beast Version 2.1 The saw table (chain trailer) has now been added. The partial chopping of the trees finally works, i.e. the trees do not disappear completely at once. The filling volume of the beast has been increased to 50m³ or 50000L. The transfer speed has also been increased, from 500l / min to 5000l / min. The animations could be improved a bit (hydraulic cylinders are now registered as movingParts). The tire collisions have finally been adjusted. The price of this hell machine is € 180,000 Inside is a 1100PS Fendt unit that drives the 8 tree-eating rollers. The handling is child’s play to get in, extend the support feet, start the engine and switch on the rollers. The clearing of the forest can already begin. The new and improved beast (known from LS17) comes with new worklights which make working at night very comfortable. The volume of the integrated “buffer storage” is now 10m³, which corresponds to a liter number of 15000L. However, the beast is very voracious. The engine is basically kept at idling speed, as this would consume 1000L of diesel per hour at full power. Unfortunately, there is currently only one tire variant available. However, negotiations are already underway with other manufacturers and hopefully we will be able to offer more tire variants in the near future. Unfortunately we have to inform you that the Iveco that was offered at the time is no longer being manufactured and will probably not be available in the future either. Version Info: Version 1.2 original FSM LS17 beast Version 1.3 LS19 conversion of the beast for the LS19 Credits:black0hawk
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