Farming Simulator 19 mods

55,945 results
2,002 / 3,730
Weight Pack 500-750 Kg 1.0.0.0 Mod
implements

Weight Pack 500-750 Kg 1.0.0.0 Mod

Weight Pack 500-750 Kg 1.0.0.0 Mod – Price: 750-1000€ – weight selection – material variant – attachment coupling configuration – color choice

Lizard Golf Cart 1.0.0.0 Mod
cars

Lizard Golf Cart 1.0.0.0 Mod

Lizard Golf Cart 1.0.0.0 Mod -Price : $8000 -Multicolour -Brand: Lizard -Configurable roof

Added Realism For Vehicles v1.3.2 FS19
other

Added Realism For Vehicles v1.3.2 FS19

Added Realism For Vehicles v1.3.2 FS19 The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding. The goal is to make the mod universal. This mod supports multiplayer and dedicated servers. No changes in XML is needed. Some data from XML is overwritten! Wheels: In the base game many vehicles does not take tiretype into consideration making for example the lizard pickup truck recive unrealistic high friction at all ground types. This mod fill the missing data based on tiretrack index making it universal. Different tiretypes now act completely different on different ground types and suffers differently on rain and sinking into the ground. This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS! Calculates friction based on size of tire making wide tires, duals and tracks worth the money for heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state. Adds rolling and sideway resistance meening: More wheel load, small tires and soft ground = more force needed for pulling or pushing. Less wheel load, large tires and hard ground = less force needed for pulling or pushing. Wheels now dig down into the ground. Implements: Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type. Balers and loading wagons uses power based on fillspeed. 1.1.0.0: Increased sink of wheels, this will make it harder to pull small wheels in soft ground. Added missing information about balers and loading wagons use power based on fillspeed. The power added by fillspeed is now based on the mass of the mateial, grass needs more power then straw for example. Slightly increased friction of street tires. Added the wheel digging into the ground if no traction. Removed gearbox. 1.2.0.0: Added support for “REA Dynamic dirt”, driving into standing water created by “REA Dynamic dirt” decrease friction and increase sink of wheels. Decreased power added by fillspeed with 25%. Decreased sink in rootcrops from 0,15m to 0,1m. Added a minimum sideway resistance to make vehicle more stable. Resolved issue where crawlers sufferd of extreme rolling resistance and low friction. 1.3.0.0: Decreased the loss of friction for STREET tires in field when sinking into the ground. Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness now has greater effect on how far the wheels sinks into the field. Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless already higher original value, this only applies if vehcles has got wheels. Center of gravity position lenght wise is adjusted closer to wheel axel. Front axel is no longer by default locked when a frontloader is attached. Changed GUI. 1.3.1.0: Fixed console only showing two lines. Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not each fillunit individually. Center of gravity length wise is now only changed for motorized vehicles. Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel. 1.3.2.0: Added a minimum wheel size to be effected by REA, very small wheels will get lesser effect by REA. Center of gravity is now only changed during loading of vehicle, this corrects the “moon” effect of some vehicles. If center of gravity is adjusted by vehicle customizing this data is now not ignored. Credits:900Hasse

Real Mud v1.0.5 FS19
other

Real Mud v1.0.5 FS19

Real Mud v1.0.5 FS19 Please read carefully and watch video @ modhub, for use and uninstallation. Enjoy! ChangeLog 1.0.5.0 -Fixed : Lag due to an error caused by certain tools not having a mud track/smear. -Fixed : 3 or more additional wheels on vehicles had an incorrect offset on the right side for mud effects. -Addition : Vehicles exceeding the wheel count limit will now sink in mud. -Addition : All attached vehicles will now sink in the mud. Previously only the first trailer/tool would sink. -Addition : Options.xml file in mod with setting to disable vehicles dirt factor in mud by maximum number of washable parts per vehicle. -Dirt and Mud fill types are added to the game which allow players to create mud by buying the dirt fill type and watering it with a water trailer. -Additionally ‘ The Mud FX System ‘ which is support for vehicle (wheels) sinking, included mud particle systems, mud physics and more, is added to the game. -Dirt is purchased from the included ‘Dirt Fill Station’ which can be used as a low-spot filler, tree surrounding, and for excavating equipment (just for fun). -Mud is created by using a ‘Water Trailer’ to soak a pile of dirt. It can then be scooped up and transfered if desired. -A special ‘Water Trailer’ is included which has a real water emitting particle system and even water inside the tank. -The traxx on this trailer will help prevent getting stuck in mud and are also individually independent from the trailer. -Mud activates the Mud FX system anytime (regardless of rain and environment) -Being in a field during a rain fall will activate the Mud FX System which will treat the entire field like mud. -Sink depth, wheel slip, and drag is all dependant on the amount of wheels and tire widths that the vehicle has. -Crawlers sink the least while narrow (care wheels) sink the most. Included Store Item : Dirt Fill Station (Placeable) Included Store Item : AquaTraxx 9600 VPR (Water Trailer) *If removal of this mod is desired, be sure to empty all tools with dirt and mud, then use the console commands (seen in video) to remove all dirt and mud from the map. Then save the game and the mod can be removed without issues. [Console Commands]: – “removeAllDirt” = Clears the map of all Dirt (uninstall). – “removeAllMud” = Clears the map of all Mud (uninstall). – “toggleRainWeather” = Toggles Rain Weather. “Category Adder” mod required. Required Mods: Category Adder (By: ViperGTS96) Credits:ViperGTS96

Storage Shed 1.0.0.0 Mod
placeables

Storage Shed 1.0.0.0 Mod

Storage Shed 1.0.0.0 Mod New custom built vehicle storage shed for all vehicle types. Price Single Door Shed $80000 Daily upkeep £50 Seasons Ready

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Hungarian Workshop And Shed v1.0 FS19
placeables

Hungarian Workshop And Shed v1.0 FS19

Hungarian Workshop And Shed v1.0 FS19 This is a Hungarian Workshop and Shed. Price: 15000 € Daily upkeep: 10 € 2 in 1 Workshop Shed Credits:UNorby

Bale Chipper v1.0.0.2 FS19
placeables

Bale Chipper v1.0.0.2 FS19

Bale Chipper v1.0.0.2 FS19 Any kind of bales can be shredded with this stationary shredder. Construction costs € 500, -, daily costs € 10, -, 2000000 liters capacity per variety. The mod only works in conjunction with Global Company. Some buildings come with the friendly permission of Lunchbox. Changelog Version 1.0.0.2 – New category added for better sorting – Maize Plus made compatible Changelog version 1.0.0.1 – Season mask set – Clear Areas improved – Floodlight added – Ground textures adapted – Hotspots set – marker set – Flaps animation corrected – Light made switchable – Warning stripes made fade out – Trigger markers made fade out – Building moved to new category (AgraZ) Credits:ZoddelZockt

Hungarian Workshop And Shed 1.0.0.0 Mod
placeables

Hungarian Workshop And Shed 1.0.0.0 Mod

Hungarian Workshop And Shed 1.0.0.0 Mod This is a Hungarian Workshop and Shed. Price:15000 € Daily upkeep:10 € 2 in 1 Workshop Shed

Added Realism For Vehicles 1.3.2.0 Mod
other

Added Realism For Vehicles 1.3.2.0 Mod

Added Realism For Vehicles 1.3.2.0 Mod The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding. The goal is to make the mod universal. This mod supports multiplayer and dedicated servers. No changes in XML is needed. Some data from XML is overwritten! Wheels: In the base game many vehicles does not take tiretype into consideration making for example the lizard pickup truck recive unrealistic high friction at all ground types. This mod fill the missing data based on tiretrack index making it universal. Different tiretypes now act completely different on different ground types and suffers differently on rain and sinking into the ground. This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS! Calculates friction based on size of tire making wide tires, duals and tracks worth the money for heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state. Adds rolling and sideway resistance meening: More wheel load, small tires and soft ground = more force needed for pulling or pushing. Less wheel load, large tires and hard ground = less force needed for pulling or pushing. Wheels now dig down into the ground. Implements: Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type. Balers and loading wagons uses power based on fillspeed. 1.1.0.0: Increased sink of wheels, this will make it harder to pull small wheels in soft ground. Added missing information about balers and loading wagons use power based on fillspeed. The power added by fillspeed is now based on the mass of the mateial, grass needs more power then straw for example. Slightly increased friction of street tires. Added the wheel digging into the ground if no traction. Removed gearbox. 1.2.0.0: Added support for “REA Dynamic dirt”, driving into standing water created by “REA Dynamic dirt” decrease friction and increase sink of wheels. Decreased power added by fillspeed with 25%. Decreased sink in rootcrops from 0,15m to 0,1m. Added a minimum sideway resistance to make vehicle more stable. Resolved issue where crawlers sufferd of extreme rolling resistance and low friction. 1.3.0.0: Decreased the loss of friction for STREET tires in field when sinking into the ground. Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness now has greater effect on how far the wheels sinks into the field. Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless already higher original value, this only applies if vehcles has got wheels. Center of gravity position lenght wise is adjusted closer to wheel axel. Front axel is no longer by default locked when a frontloader is attached. Changed GUI. 1.3.1.0: Fixed console only showing two lines. Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not each fillunit individually. Center of gravity length wise is now only changed for motorized vehicles. Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel. 1.3.2.0: Added a minimum wheel size to be effected by REA, very small wheels will get lesser effect by REA. Center of gravity is now only changed during loading of vehicle, this corrects the “moon” effect of some vehicles. If center of gravity is adjusted by vehicle customizing this data is now not ignored.

Hungarian Shed Prefab (Prefab) v1.0 FS19
placeables

Hungarian Shed Prefab (Prefab) v1.0 FS19

Hungarian Shed Prefab (Prefab) v1.0 FS19 It’s Hungarian Shed prefab. Game Farming Simulator 19 Manufacturer Lizard Category Prefab Prefab Category Building Author UNorby Size 4.02 MB Version 1.0.0.0 Released 15.10.2020 Platform PC/MAC Credits:UNorby

Animal Food Pack 1.0.0.3 Mod
placeables

Animal Food Pack 1.0.0.3 Mod

Animal Food Pack 1.0.0.3 Mod This animal food pack contains 9 different buildings that are needed for the production of food. The mod also adds a mixed feed bigpack and 4 new FillTypes. Mixed feed bigpack: Costs: 250 €, Capacity: 1000l Turnip shredder: chops sugar beets into beet pulp, consumes diesel for this and produces compost as a waste product. Construction costs: 25000 €, daily costs 10€, processes 25000l per hour, stores 250000l beet pulp. Hay dryer: Dries grass to hay, consumes diesel. Building costs: 50000 €, daily costs 10€, processed 10000l per hour, stores 1000000l hay. Silage fermenter: Ferments grass and/or chaff to silage, consumes diesel. Construction costs: 50000 €, daily costs 10€, processed 25000l per hour, stores 2500000l silage. Straw chopper: Processes straw into chaff, consumes diesel. Construction costs: 50000 €, daily costs 10€, processes 10000l per hour, stores 2000000l chaff. Feed mixer: Mixes straw, hay and silage to mixed fodder, consumes diesel. Construction costs: 100000 €, daily costs 20€, processes 10000l per hour, stores 5000000l mixed fodder. Compound feed store: Stores compound feed as bulk material, can be stored as bulk material or pallets. Construction costs: 25000 €, daily costs 10€, stores 120000l compound feed. Grain grinder: Crushes any kind of grain to cereal meal, uses diesel for this. Construction costs: 25000 €, daily costs 10€, processes 25000l per hour, stores 1000000l grain meal. Potato digester: Washes and boils potatoes, uses diesel and water. Construction costs: 25000 €, daily costs 10€, processes 10000l per hour, stores 1000000l cooked potatoes. Pig feed mixer: Mixes pig feed from 2 different varieties. [Comfort feed > boiled potato, rape or sunflower seeds and corn.] [Fattening feed > grain meal, soy beans and beet pulp.] Construction costs: 100000 €, daily costs 20€, processes 25000l per hour, stores 5000000l pig feed. The mod works only in conjunction with Global Company. Some buildings are courtesy of Lunchbox. Changelog Version 1.0.0.3 – “Maize Plus” compatible – Now compatible with: Alfalfa, Clover, Field Grass, Carrot, Onion, Pasture Grass, Horse Grass, Triticale, Rye, Spelt, Millet, Miscantus – New categories added for better sorting Changelog version 1.0.0.2 – Straw chopper: Edit lamp collision for AD and CP – Unloading animation edited – Small defects removed Changelog version 1.0.0.1 – Season mask set – Clear Areas improved – Lamps added – Hotspots set – marker set – Light made switchable – Warning stripes made fade out – Trigger markers made fade out – Display error fixed – FillPlanes at the straw chopper are now moving. – Display for Diesel in GUI at the mixer has been corrected. – Building moved to new category (AgraZ)

Bale Chipper 1.0.0.2 Mod
placeables

Bale Chipper 1.0.0.2 Mod

Bale Chipper 1.0.0.2 Mod Any kind of bales can be shredded with this stationary shredder. Construction costs € 500, -, daily costs € 10, -, 2000000 liters capacity per variety. The mod only works in conjunction with Global Company. Some buildings come with the friendly permission of Lunchbox. Changelog Version 1.0.0.2 – New category added for better sorting – Maize Plus made compatible Changelog version 1.0.0.1 – Season mask set – Clear Areas improved – Floodlight added – Ground textures adapted – Hotspots set – marker set – Flaps animation corrected – Light made switchable – Warning stripes made fade out – Trigger markers made fade out – Building moved to new category (AgraZ)

Auvergne Map v1.0.0.0 Mod
maps

Auvergne Map v1.0.0.0 Mod

Auvergne Map v1.0.0.0 Mod Attention cette carte reste a finir je vous la donne en acces libre pour que un mappeurs la tezrmine si vous en avez envie. attention this map remains to be finished I give it to you in free access so that a mapper can finish it if you want. Attention, this map has yet to be completed. I’ll give them free access so that a mapper can finish them up if you want

Threshing Flow Indicator v1.0.3.6
scripts

Threshing Flow Indicator v1.0.3.6

This script enables the representation of the header workload in the thresher. ATTENTION: Installation required. This is NOT a script which only has to be in the mod folder installation – threshingFlowIndicator.lua copy in your mod and note path i3d: – Import object from the zip into the mod – Position IndicatorGadget and IndicatorBar XML: if your “showInHud” is set to true, the load will also be displayed in the help window. Version 1.0.2.2 – i3d now contains FruitTypeIcons (for dashBoard) in black, white, colored – i3d now contains additional indicatorBar which fills up to top (other one to sides) – indicatorDevice has new LEDS (first one green, last 3 red) – rye and incarase_grass added – additional script adjustments for better recognition of fruits and support of other headers Version 1.0.2.0 Help window text expanded Capacity now depends on: current speed + crop type + used header width Max. Speed for each fruit, I can be adapted to the lua Engine stalls, warning message pops up and beeps if you press too fast If the cruise control or helper is active, only the speed is throttled instead of stalling the engine Speed tolerance customizable in xml “HardStop” (engine stalls) can also be disabled i3d now includes fruit icons for installation in the Drescher dashboard

Brony Polskie Mod
implements

Brony Polskie Mod

Brony Polskie Mod – Working width: 3 m – It gets dirty – Clean protocol! – Earth animation

2,002 / 3,730

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