Farming Simulator 19 mods
55,652 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Animal Storage Overview FS25
Animal Storage Overview adds current fill levels and maximum capacities directly to the standard Farming Simulator 25 animal menu. Features: - Shows current and maximum capacity for water, total feed, feed groups, straw, meadow and available animal outputs. - Uses the real capacities supplied by the selected husbandry, including modded buildings and map-specific husbandries. - Works inside the existing standard animal menu. No extra page, dialog or window is added. The mod only reads the husbandry data provided by the game. If a building does not expose a capacity, no artificial value is displayed. The same current and maximum values are also shown in the standard husbandry information box at the bottom right when you are near the animal facility.
Field Finder FS25
Field Finder adds a Search button to the map tab: enter a field number and the map view centers on it. Ideal for quickly relocating a specific field, farmyard or forest on large maps.
The Pichonnière Valley FS25
Discover an authentic French farm in the heart of the Sarthe region. Welcome to The Pichonnière Valley, a map inspired by a real farm located in the Sarthe department, just a few kilometers from the legendary 24 Hours of Le Mans racetrack. With the authorization of Julien, a dairy cattle farmer, the main farm, the livestock buildings, and the dealer’s shop have been faithfully recreated to offer you a unique immersive experience. Start your game wherever you like: - at the main dairy farm, - at one of the new purchasable farms, - or on a buildable plot to create your own custom farm. On the map you will find: - 111 arable fields (crops or grasslands) - 7 forestry plots - several buildable areas - 1 main dairy farm - 1 arable farm - 3 small farms to develop - 1 vegetable farm - 1 pig farm - 1 dealership - Numerous production zones: dairy, sugar factory, carpentry workshop, sawmill, soup factory, flour mill, oil mill, cement factory, fertilizer and herbicide production - 1 fish farming and processing site - 1 livestock market - 1 railway silo for crop sales - 1 rail-based selling point for wood - 1 warehouse for purchasing palletized products New crops and productions Precision Farming DLC compatible. Expand your farm with new profitable and versatile crops: - Mustard: condiment production; - Rye, triticale, spelt: excellent value as grain or traditional flour for the Champ Gué bakery, straw usable for livestock or sale; - Triticale: pig feed production; - Green rye: silage in bales or silos with excellent yield, or use as green manure; - Vetch–rye and green rye: use as green manure, hay, silage in bales or silos; - Alfalfa and clover: hay, silage in bales or silos; - Green-harvested silage maize: high yield for animal feed. The map terrain has been reworked to provide realistic relief, optimized for soil cultivation from different angles (excluding potato cultivation). Collectibles and exploration Set off in search of the collectibles scattered around La Chapelle-Saint-Fray. Solve a series of riddles to recover the 20 pieces of the Cochetière mill museum. Once rebuilt, discover the museum’s final secret… along with a well-deserved reward. - Improved rain effects while traveling at high speeds - Fixed an issue that prevented the map from fully loading when using certain mods (related to pig food).
Wifo HMZ3403000 PRO Version FS25
This is an upgraded version of the Wifo HMZ 3403000. Equiped with a front loader attacher you can do al kinds of jobs. Its also equiped with standard pallet forks for pallets and bale spikes for bales. An ideal tool to use on the farm for for not much money. - Fixed overlap in the attacher and trailer tool selection. - Fixed collision of forks being in the way with the attacher configuration.
Silverrun Trees FS25
Adds trees from Silverrun Forest to any map. Giant Sequoia, Pagoda Dogwood, Ponderosa Pine, and Lodgepole Pine. All trees can be placed through the build menu. Tree saplings are added to the existing sapling pallets via the ingame store. Growth times: * Giant Sequoia: 21 months * Pagoda Dogwood: 12.6 months * Ponderosa Pine: 24 months * Lodgepole Pine: 13 months Small Sequoia Category: Trees Price: $1,800 Daily upkeep: $0 Medium Sequoia Category: Trees Price: $2,900 Daily upkeep: $0 Large Sequoia Category: Trees Price: $3,600 Daily upkeep: $0 Small Pagoda Dogwood Category: Trees Price: $20 Daily upkeep: $0 Medium Pagoda Dogwood Category: Trees Price: $50 Daily upkeep: $0 Large Pagoda Dogwood Category: Trees Price: $200 Daily upkeep: $0 Pine Sapling Category: Trees Price: $10 Daily upkeep: $0 Young Pine Category: Trees Price: $20 Daily upkeep: $0 Small Pine Category: Trees Price: $140 Daily upkeep: $0 Medium Pine Category: Trees Price: $650 Daily upkeep: $0 Large Pine Category: Trees Price: $800 Daily upkeep: $0 Old Pine Category: Trees Price: $1,400 Daily upkeep: $0 Young Ponderosa Pine Category: Trees Price: $80 Daily upkeep: $0 Small Ponderosa Pine Category: Trees Price: $1,100 Daily upkeep: $0 Medium Ponderosa Pine Category: Trees Price: $1,900 Daily upkeep: $0 Large Ponderosa Pine Category: Trees Price: $2,700 Daily upkeep: $0 - Fixed the growth time of the Giant Sequoia. It is now 21 months. - Added tree prices to the mod description.
Silage Compaction Monitor FS25
Take the guesswork out of silage making in Farming Simulator 25! The Silage Compaction Monitor is a quality-of-life mod that adds a real-time information HUD to your screen whenever you are working in a bunker silo. No more endlessly driving back and forth wondering if your tractor is heavy enough or how much longer it will take. Key Features: - Real-Time HUD: Automatically appears when you enter an active bunker silo while inside a vehicle. - Total Vehicle Mass: Accurately displays the combined weight of your tractor, weights, and attached implements in Tons. - Efficiency Indicator: The mass display is color-coded to let you know if your setup is too light (Red/Orange), good (Yellow), or perfect for the job (Green). - Time Estimation: Provides a dynamic estimated time remaining until 100% compaction, based on your current vehicle's weight. - Progress Tracking: Clearly shows current compaction percentage and total silage volume. - Smart Detection: Warns you if you are on foot and need to enter a vehicle. -Fixed HUD visibility in adjacent covered bunker silos. -Added a new option in the in-game settings menu. You can now freely move and adjust the position of the monitor on your screen to suit your playstyle! -Resolved an issue with the weight count. The monitor now accurately tracks and displays the correct weight data for flawless compaction tracking.
Price Alert FS25
Monitor selling prices, set alert thresholds and let Price Alert tell you when it is time to sell a product or an animal. The mod provides information panels integrated into the game menu for products in stock and the ability to configure custom alert thresholds. It also includes: quick teleport to storages and sell points, a visual price trend indicator, real-time data refresh while the menu is open, and map localization of bales and pallets, wherever you left them. - Fixed a game freeze during native sleep when a “stop time” alert is triggered - Fixed an inaccurate alert for husbandies with multiple groups of the same animal breed - Added the horse’s name to the table when assigned - Fixed some cases where the animal selling point was not detected - Added a “Visit location” button for quick teleportation to storage facilities and selling points - Added automatic data refresh every 5 seconds while the menu is open - The “Show/Hide animals” button now distinguishes between profitable and production animals; the setting is remembered after restarting - Added a visual price trend indicator (rising, falling, stable, high demand) - Added map localization for bales and pallets left around fields or on the ground - Fixed some column-sorting display issues - Various internal code optimizations
Case IH orchard series FS25
The Case IH Orchard Series is here: a small and ergonomic tractor. A tractor suitable for vineyard and orchard work. A very good machine with 55, 65, 75, 85, 95 and 105 engine options. You can play safely with the roll bar and canopy options.
Agricultural financial subsidies FS25
Subsidies are paid at the end of the month, a small, more realistic and RP-oriented addition to your games. Standalone mod: install and play. See screenshot in the top right.
Follow Me (Coop Edition) FS25
Does everyone know the Follow Me mod (https://farming-simulator.com/mod.php?mod_id=312054) by Decker_MMIV (https://farming-simulator.com/mods.php?org_id=53574)? A great assistant, but only in single-player. And that is exactly what I tried to fix. The main update to the mod is full multiplayer support. Follow Me can now be used not only in single-player, but also in multiplayer. ⏺Full Follow Me functionality has been added for multiplayer. ⏺Following vehicles now correctly follow leading vehicles for the host and connected players. ⏺Network control of the following vehicle directly from the leading vehicle has been added: ⏺⏺changing the distance; ⏺⏺changing the lateral offset; ⏺⏺pausing and resuming movement; ⏺⏺selecting the action to take when full. ⏺Distance and lateral offset settings are synchronized between all players in the game. ⏺Players joining an already running session receive the current state of all active Follow Me vehicles. The mod has also received some minor optimization for multiplayer: ⏺Improved handling of obstacles and stops for following vehicles. ⏺Improved following route generation, especially on turns and for vehicles with unusual geometry. ⏺Added protection against incorrect following chains, such as when two vehicles try to follow each other in a loop. ⏺Improved the operation of long chains consisting of several following vehicles. ⏺Full Russian localization of the interface, help messages and mod description has been added. ⏺Outdated elements from older versions of Follow Me have been removed and overall stability has been improved.
MTZ 3022 FS22
- Power: 223 kW / 303 hp; - Speed: 40 km/h; - Fuel tank capacity: 500 l; - Price: €102,000; - Main color selection; - Rim color selection; - Hood configuration; - Air filter configuration; - Beacon configuration; - Wheel configuration; - License plate configuration; - Animated instruments, pedals, gear lever and steering column; - Functional lighting; - Leaves tracks; - Gets dirty and can be washed; - Aging effect; - Counterweight included; - Tuning added.
AGRIMAT Tanker FS25
Hello, I am sharing a tank with you; it can hold milk, herbicide, liquid fertilizer and water Price: €7000 -Capacity: 30,000 L
Old-Style Goat Barn FS25
Hello, I’m sharing this old-style goat barn with you, which is my very first mod made in Blender. The price is €97,000. It can accommodate 40 animals. The building is equipped with dynamic storage, a goat barn and a cheese dairy. You can also store your equipment there. All constructive criticism is welcome so that I can improve. I wish you all a great game.
Straw Harvest Height Priority FS25
FS25_StrawHarvestHeightPriority Version: 1.0.0.0 Game: Farming Simulator 25 Tested With: FS25 v1.24.0.0+ What this fix does After the FS25 1.24 update, some heavily modded saves began failing to load with a message stating that the fill type limit had been reached, even when a FillType Extender was installed. In the affected saves tested, the actual problem was not the normal FillType limit. The map had reached its DensityMap HeightType limit, preventing Straw Harvest from registering the ground materials it requires. This fix gives priority to: HAY_PELLETS STRAW_PELLETS That allows Straw Harvest to register its required pellet materials and lets the savegame continue loading instead of being closed during startup. Important: This is a workaround This mod does not truly increase the map's DensityMap HeightType capacity. It: does not edit the map does not edit the savegame does not convert a 63-HeightType map into a 127-HeightType map does not change the physical density-map channels stored in the map Instead, it changes which materials receive priority when the available ground HeightType slots are already full. What happens to the other fill types? Because Straw Harvest is being given priority, some other custom materials may lose their DensityMap HeightType slot. This does not normally mean the FillType itself is removed from the game. A dropped material can generally still work in systems that support that FillType, including: trailers silos productions storage facilities sell points fill triggers supported machinery and fill units The main thing it loses is the ability to exist as a loose physical pile on the ground. For example, a material may still be loaded into a trailer, transported, stored in a silo, and used by a production, but you may not be able to dump it directly onto the terrain as a loose pile and later scoop it back up. Any mod or gameplay feature that specifically depends on that material existing as a ground pile may therefore be affected. Materials seen losing ground HeightType support during testing Depending on the map and mod setup, affected materials may include things such as: MAIZESTALKS_PELLETS SILO_GRASS SILO_CLOVER SILO_ALFALFA GRASS_FERMENTED ALFALFA_FERMENTED CLOVER_FERMENTED LIMESTONE COAL SOIL DIRT GRAVEL_FINE GRAVEL_COARSE GRAVEL_MIXED GRAVEL_TUMBLED SAND TOPSOIL POTSOIL CHARCOAL IRONORE SEPARATED_MANURE The exact materials affected will depend on the map and which mods are loaded. Recommendation If you do not use the Straw Harvest Pack, the better option for now is to leave Straw Harvest disabled instead of using this workaround. That avoids reserving HeightType slots for HAY_PELLETS and STRAW_PELLETS, leaving those limited ground-material slots available for the other custom materials used by your map and mods. If you do need Straw Harvest, this fix allows the save to load, but the tradeoff is that some lower-priority custom materials may no longer be able to form loose piles on the terrain. Installation Place ZZZ_FS25_StrawHarvestHeightPriority.zip directly into your Farming Simulator 25 mods folder. Do not rename the mod. The ZZZ_ prefix is intentional and helps ensure the mod loads at the correct point in the mod-loading order. When you should use this mod Use this fix if: your save stopped loading after the FS25 1.24 update Straw Harvest reports that the FillType limit has been reached you already have a FillType Extender installed the save closes during loading because Straw Harvest cannot register its pellet materials you need Straw Harvest enabled you understand that some other custom materials may lose ground-pile support When you probably should NOT use it Do not use this workaround unless you need it. If you do not use Straw Harvest, disabling Straw Harvest is currently the cleaner option because it avoids sacrificing DensityMap HeightType slots used by other custom materials. Tested successfully Tested successfully on Farming Simulator 25 v1.24.0.0 with Straw Harvest enabled on a heavily modded save that previously failed during startup. With this fix enabled: the save loaded successfully Straw Harvest no longer closed the save during loading HAY_PELLETS and STRAW_PELLETS were able to register other custom FillTypes remained available for normal fill systems, although some lost loose-ground-pile support due to the map's existing HeightType limit Final note: This is intended as a temporary compatibility fix until a better solution is available from GIANTS, Straw Harvest, the map author, or another method that safely increases the actual DensityMap HeightType capacity without modifying the map.
2024 BMW X5 xDrive40i FS25
A discreet BMW X5 xDrive40i configured for undercover and emergency service use. This version expands the original vehicle with configurable LED warning lights, selectable European sirens and enhanced lighting, while retaining the original character and functionality of the BMW X5. ## SPECIFICATIONS - Base price: €70,000 - Power: 381 hp - Maximum speed: 260 km/h - Fuel capacity: 60 L - Category: Cars ## CONFIGURATIONS - No LED Flashers - LED Flashers - Orange / Blue light configuration - German Siren or Italian Carabinieri Siren (Only in combination with blue lights) - Multiple exterior color options - Optional trailer hitch - Front and rear license plates ## FUNCTIONALITY: - Sirens are available only with the blue-light configuration - Siren activation requires the blue strobes to be active - Orange warning lights block siren operation - Switching off the blue lights automatically disables the siren ## INTERACTIVE CONTROL - Front left door — open / close - Front right door — open / close - Rear left door — open / close - Rear right door — open / close - Engine — start / stop - Radio — on / off - Left turn signal — on / off - Right turn signal — on / off - Hazard lights — on / off - Vehicle lights — on / off ## REQUIREMENTS & COMPATIBILITY - Farming Simulator 25 - Interactive Control supported - Vehicle Assistance System required for siren functionality - Standalone vehicle package ## CREDITS & PERMISSIONS Original model: **ghostttek** Edit: **NeuralForge** The original model by **ghostttek** has been modified and published with permission from the original author. All rights and credits for the original vehicle model and its original assets remain with their respective creator. Please respect the work of everyone involved and do not re-upload, redistribute or publish modified versions without permission.
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro