Farming Simulator 19 mods

55,945 results
1,937 / 3,730
New Holland W-190 Forestier FS19
implements

New Holland W-190 Forestier FS19

New Holland W-190 Forestier V2.0 -Add Colorable Body -Add Colorable Rims -Add Colorable Cage Hello FS Miner's Creations ! This time I make some edits at Ingame New holland W-190 I create a foresty cage and do some design Upgrades. Thank to Fredzaza / BTF TP for allowing me to use their wheels from Case 821G. Download and Enjoy !!! Visit My Youtube Channel: https://www.youtube.com/channel/UCZMiXyCoP_vqMgYxv5aBvKw Support my work: paypal.me/NGeorgios

Set Cruise Control v1.0 FS19
other

Set Cruise Control v1.0 FS19

Set Cruise Control v1.0 FS19 Activate and set the Cruise Control speed to the current driving speed. Default Key : 4 Game Farming Simulator 19 Manufacturer none Category Gameplay Author ViperGTS96 Size 23 KB Version 1.0.0.0 Released 06.11.2020 Platform PC/MAC Credits:ViperGTS96

Orenge ORM 90 v1.0 FS19
trailers

Orenge ORM 90 v1.0 FS19

Orenge ORM 90 v1.0 FS19 Orenge ORM 90 Price: 7.500 € Capacity: 10000 l – 11500 l Game Farming Simulator 19 Manufacturer ORENGE Category Trailers Author 76-Max Size 5.48 MB Version 1.0.0.0 Released 06.11.2020 Platform PC/MAC, PS4, XB1 Credits:76-Max

BMW SERIES 7 v1.0 FS19
cars

BMW SERIES 7 v1.0 FS19

BMW SERIES 7 v1.0 FS19 Bmw Series 7 New Model 2020 Price: 157.700 $ Power: 523 h.p / 623 h.p Engine: 4.4L V8 Speed: 220 km/h Selectable Color Selectable Plates US / GB / RO Credits:Sheriff Robert & Edwards Modding

John Deere 8R New Design v1.0 FS19
tractors

John Deere 8R New Design v1.0 FS19

John Deere 8R New Design v1.0 FS19 Hello! I present to you my John Deere 8R New Design. Functions: – Power: 290hp – 450hp – Price: 296 000 € – Max Speed: 53 km/h – All FS19 standards – UDIM textures – New sound – New design configuration – 4 engine versions – Fully animated display – Lens color configuration – Fender configuration – Rim color configuration – Terminals added – Configurations tires – And much more.. Please keep only my download link! Credits:Thumder Tags: John Deere

Chip Tuning
scripts

Chip Tuning

I share with you today my script mod for tuning motorized vehicles. What does the mod: You can now adjust the performance of the vehicles in the shop or the garage (you don’t have to enter the xml of the vehicle, YUHUUU!!!!) you have the steps +5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90 or 100% of the basic power -> if +100% = the power is 2 times higher than original(i thought that was good enough gradation, otherwise you have to click so much) The tuning itself doesn’t cost much like in real life, it’s quite cheap, especially it doesn’t make much difference if you take 10 or 20% more power. The higher you tuned desdo more power you get for the €. However! the tuning raises the daily running costs . with 10 or 20% per cent tuning such a vehicle is still well away and one pays ca <1% of the purchase price daily. But if you overdo it and tune +100% you have just over 10% of the vehicle costs as daily maintenance costs. So you should consider how much you tuned, otherwise a bigger tractor would have been cheaper. In reality it is the same. Of course you are not allowed to tune the vehicle when you rent it, the dealers don't like that 😉 Of course, fuel consumption is also adjusted. use of mod: You call the shop, then the vehicle you want to buy (or drive with your vehicle to a configuration point e.g. shop or workshop) there appears a configurations window with the name Tuning there you can click through the configurations as usual. The actual power of the vehicle will be shown above the configurations. (But it is planned that the performance will be shown in the field which is already in the game (I’m just too stupid).. When you have configured the device appropriately, you can buy it. it’s not possible to rent a tuned vehicle. If you have bugs, ideas or questions, I am of course available in almost every modding portal 🙂 Marv63 inspired by PeterAH

Farming Simulator 19 Update v1.7.1 FS19
other

Farming Simulator 19 Update v1.7.1 FS19

Farming Simulator 19 Update v1.7.1 FS19 How to install Farming Simulator 19 update? To install the patch on Windows 10 / 8, double click the downloaded „img” file and then double click the FarmingSimulator2019Patch1.7.1.exe. Added default config mapping for Logitech 923 wheels (1.7.1) Improved game’s behavior with tobii hardware (Windows only) (1.7.1) Added support for 3Dconnexion’s SpaceMouse (Windows only) (1.7.1) Improved pipe behavior on NH FR780 and Rostselmash F2650 (1.7.0) Fixed issue with surface sounds when players exit and reenter their vehicle (1.7.0) Fixed visual issues on Fendt 900, Great Plains YP2425A, Kroeger TAW30, NH CR10.90 and Strautmann SEK 802 (1.7.0) Fixed issue with selling fill triggers while they are being filled (1.7.0) Improved AI behavior when work area overlaps with next field area (1.7.0) Improved AI behavior when using combined machines, it now uses the widest working width available (1.7.0) Fixed AI being blocked by raising/lowering front tools (1.7.0) Improved AI reversing behavior (1.7.0) Reduced attacher joints size on Lizard Pickup 1978 (1.7.0) Fixed control issues with axis components + front loader tools (1.7.0) Fixed missing packets if the connection to dedi servers is very poor (eg. invisible vehicles) (1.6.0) Fixed bale issues on dedicated server issues if “Pause Game If Empty” setting is active (1.6.0) Added missing UI text for JCB 4220 (1.6.0) Adjusted tire size of New Holland T8 (1.6.0) Adjusted water trigger on Joskin AquaTrans 7300 (1.6.0) Adjusted spawning hoses on JCB Fastrac 8330 between front and back implements (1.6.0) Game now redirects players to update page instead of DLC purchase webpage for DLC updates (1.6.0) Fixed PickUp wheel not moving on the New Holland Roll-Belt 150 (1.6.0) Fixed decals on Challenger MT975E (1.6.0) Fixed Speed Display on Steyr Terrus (1.6.0) Adjusted max open angle of New Holland W190D tool (1.6.0) Fixed missing sowing loop sounds on several basegame seeders (1.6.0) Added activated mods and dlcs to logfile (1.6.0) Fixed bale mounting on Fliegl Butterfly and Fliegl bale trailer (1.6.0) Fixed possible crash on Intel IceLake CPUs (1.6.0) Added recommended mods category to the inGame ModHub (1.6.0) Fixed localization texts (1.5.1) Fixed vehicle geometries (1.5.1) Removed automatic train from traveledDistance statistics (1.5.1) Fixed baleloader network issue (1.5.1) Fixed several vehicle physics settings (1.5.1) Fixed tutorial performance issue (1.5.1) Fixed ai memory leak (1.5.1) Fixed tree type directory handling (1.5.1) Improved fillevel display performance (1.5.1) Fixed spraying mission (1.5.1) Fixed balewrapper reconfiguration (1.5.1) Added CLAAS color to color selector (1.5.1) Fixed non-constant speed with helpers driving choppers (1.4.1) Fixed script errors with some mod maps with unsupported trains (1.4.1) Fixed crash when exiting game (1.4.1) Fixed functionality used by some mods (advanced foliage modifications) (1.4.1) Fixed crash with very large foliage draw distances (1.4) Reduced stuttering with slow hard drives (1.4) Improved day-night transition (PC/MAC only) (1.4) Reduced specular lighting flickering (1.4) Various Vehicles and sound improvements (graphics, functionality and quality) (1.4) Fixed rare issues with bale collisions on consoles (1.4) Improved performance of train (1.4) Improved performance when cultivating/ploughing. (1.4) Improved performance for fruit destruction. (1.4) Various performance improvements (1.4) Fixed helpers folding cotton harvester with a bale loaded (1.4) Fixed online state display of the dedicated server with the Steam version (1.4) Care wheels for Samson PG II 35, Grimme SE260 and Ropa Keiler 2 (1.4) Care wheels for 3m crawlers of John Deere 8RT, Challenger MT 700/800 and Fendt MT 900/1100 (1.4) Fixed Lizard Warrior motor brake (1.4) The ‘show all mods’ setting is saved between game runs (1.4) Fixed mod bale loading and saving (1.4) Fixed indoor camera for MAN TGS 18.500 (1.4) Fixed map hotspot for conveyor belts (1.4) Fixed BGP notifications being shown for all farms (1.4) Fixed notifications in MP for selling handtools (1.4) Added support for dry grass to forage harvester (1.4) Fixed difference in positions between different models of parked cars (1.4) Added tire tracks and particles to front wheels of Lemken Solitair 12 (1.4) Added trailer attacher point to New Holland W190D (1.4) Fixed direction of rotation for Kuhn Knight RA 142 (1.4) Fixed sprayer turning off with multiple tanks if one of the tanks is empty (1.4) Fixed bales being removed even if unload station is full (1.4) Fixed issue if a selling station has no map icon (issue with some mod maps) (1.4) Attached vehicles are synchronized with the same priority as the attacher vehicle in multiplayer (1.4) Potato haulms, etc. are removed by cultivators/ploughs (1.4) Fixed folding animation on AI start and end of a line on MP clients (1.4) Fixed Samson PG 20 steering axle (1.4) Fixed tire track color after landscaping (1.4) Disabled profanity filter for searching mods (1.4) Fixed left/right difference of wheel weight for New Holland T7 and Deutz Series 9 (1.4) Fixed saving of wheater state (1.4) Added warning signs to Bednar Swifter SM 18000 (1.4) Added working width shop description to Grimme Varitron 470 (1.4) Painting a grass texture now adds grass in the first growth stage. (1.3) Added a filling percentage for tools and vehicles. (1.3) Added a name for the crops/seed/fertilizer inside the tool/vehicle. (1.3) Added default mappings for additional steering wheels and joysticks. (1.3) Added a new sensitivity control to the adjusted analog gamepad steering (1.3) Fixed bales desynchronization issues in Multiplayer (1.3) Fixed bought bales spawning beneath the map (1.3) Fixed BGP pricing and unloading issues (1.3) Fixed various LUA errors on dedicated servers (1.3) Fixed a blocking issue with the Goldhofer rear part. (1.3) Fixed a blocking issue when Alt-tabbing with a wheel connected. (1.3) Fixed an issue where animals kept producing even if they didn’t have any food or water. (1.3) Fixed an issue where bales vanished after tabbing away from the train on a dedicated server (1.3) Landscaping: Painting over the same texture will no longer cost money (1.3) Fixed issues with Fanatec Clubsport V3 and T-Pedals mappings (1.3) Fixed issues related to the low collision of Ninja pipe (1.3) Fixed an issue caused by any steering wheel/gear shifter when using landscaping. (1.3) Fixed several localization issues (1.3) Fixed an issue where cruise control didn’t work properly when using steering wheel and pedals (1.3) Fixed display of map image with the Dedi App on iOS/Android (1.3) G27 mapping names should now display properly. (1.3) Various sound improvements (1.3) Various improvements, game balancing and fixes for vehicles and gameplay (1.3) Landscaping feature (1.2) Economic difficulty option (1.2) In-game voting for mods (1.2) Combine rpm increase if the combine unloads (1.2) Selling of potato pallets (1.2) AI detection of tipped heaps (1.2) Support for mapping button combos besides the gamepad trigger buttons (1.2) Support for mapping half-axes even if a device is unknown (1.2) Support for mapping non-centering device axes, such as a throttle on a joystick (1.2) AI on angled edges (1.2) Mapping with devices not recognized by the game (1.2) Vehicle sounds (1.2) Combines can now be folded if just a small amount is loaded (1.2) Tree pickup of log grabs (1.2) Shading issues in some specific light/viewer combinations (1.2) Disappearing animals after starting a dedicated server again (1.2) Horse price issue when selling multiple horses at the same time (1.2) Egg pallets don’t appear correctly (1.2) Unlimited food after cleaning in front of a trough (1.2) The mower BIG M450 can’t be refueled (1.2) The header NH 3162 Draper 45ft doesn’t work well with NH CR10.90 (1.2) Väderstad Tempo V 8 doesn’t work well in slopes (1.2) TT Multicultivator 5-in-1 doesn’t work well in slopes (1.2) Clients have access to all vehicles from all farms (1.2) Unable to start a dedicated server (1.2) The camera is desynced from vehicle (1.2) Wear speed if washing is disabled (1.2) Issues with combines harvesting multiple fruit types (1.2) Engine sound in multiplayer (1.2) AI overtaking to other fields with small working widths (1.2) AI working width New Holland FDR 600 (1.2) AI turn direction issues with cultivator and sowing machine attached together (1.2) Bale mounting on Fliegl Butterfly and Fliegl DPW (1.2) Delayed lowering of pipe for potato harvesters (Ropa Keiler 2, Grimme SE 280) (1.2) Crash on Mac OS X when saving screenshot (1.2) Black screen when starting game with some keyboard layouts (1.2) Trailers don’t brake when detaching with automatic motor start off (1.2) Button mappings of the Logitech G27 and the Logitech Driving Force GT (1.2) Fixed cultivating and sowing contracts disappearing after accepting them (1.1.3) Fixed a rare blocker when creating a farm in multiplayer (1.1.3) Fixed block when entering vehicles after changing the inputs (1.1.3) Fixed sound with 7.1 headsets (1.1.3) Fixed saving mouse sensitivity (1.1.3) Fixed invert-y option for vehicle comeras (1.1.3) Fixed issues with Logitech force-feedback wheels (the centering force can now be configured in the Logitech Profiler (G25, G27) and the Logitech Gaming Software (G29, G920) (1.1.3) Fixed input conflicts when changing devices (1.1.3) There is no default mapping for unknown devices to avoid issues with constant menu and camera changes (1.1.3) Fixed some crashes with input devices (1.1.3) Fixed saving of sensitivity/deadzone of input devices (1.1.3) Fixed default bindings for wheels and wheels in combination with Logitech G Saitek Farm Side Panel (1.1.3) Added support for Logitech G29 and G920 gear shifter (1.1.3) Added support for Logitech G25 (1.1.3) Added support for Thrustmaster T-GT and TS-XW (1.1.3) Fixed camera orientation with head tracking (e.g. Track IR) (1.1.3) Various vehicle and tool fixes (1.1) Tweaked some crops (1.1) Rebalanced animals and husbandries (1.1) Fixed various dog issues (1.1) Fixed horse functionality (1.1) Fixed rain collisions (1.1) Fixed sound playback in various gameplay scenarios (1.1) Improved the helper AI (1.1) Fixed player movement issues (1.1) Fixed flashlights in Multiplayer (1.1) Fixed particle effects (1.1) Fixed BGA functionality (1.1) Polished both basegame maps (1.1) Fixed fill volumes (1.1) Pedestrian system fixes (1.1) Fixed milk statistics (1.1) Weather system tweaks (1.1) Fixed Night to Day transition (1.1) Various loca fixes (1.1) Added resolution scaling option (Windows/Mac) (1.1) Improved default mapping of various gamepads/steering wheels (Windows/Mac) (1.1) Added support for attaching steering wheels while the game is running (1.1) Other minor tweaks and fixes (1.1) Improved performance on low-end systems (1.1) Fixed performance warnings (1.1) Fixed translation inconsistencies for all languages (1.1) Adjusted the UI in certain screens (1.1) Improved Multiplayer management controls (1.1) Updated store with missing items (1.1) Fixed various sync issues in Multiplayer (1.1) Fixed player permissions after merging the game (1.1) Fixed horse cleaning in Multiplayer (1.1) Fixed forklift in Multiplayer (1.1) Fixed input context and Pause display if the sync occurs during Pause (1.1) Fixed husbandry issues in Multiplayer (1.1) Fixed sounds in Multiplayer (1.1) Fixed client side player position issues in Multiplayer (1.1) Credits:Farming simulator Tags: Farming Simulator

McCormick MTX110 v1.1 FS19
tractors

McCormick MTX110 v1.1 FS19

McCormick MTX110 v1.1 FS19 Price: 69,059 € Bike: Trelleborg Michelin Mitas, normal wide tires and twin rear wheels. Option: Front weight Credits:Nico_Du_55HGModell

PONTOON BOAT V1.0 FS19
other

PONTOON BOAT V1.0 FS19

PONTOON BOAT V1.0 FS19 This is a edit i made to the bayboat in the boats and trailers mod pack and just added the pontoon to it and changed the collisions so have at and the map it works with is the mowing map v1 that square2448 made here. Credits:Moses Gaming, Square2448, MHD

TUMOSAN DISKLI TILLER v1.0 FS19
implements

TUMOSAN DISKLI TILLER v1.0 FS19

TUMOSAN DISKLI TILLER v1.0 FS19 The cultivator with extendable roller from Trakya Mods. Characteristics: – Price: 24,000 € – Working width: 3.0 m Credits:Trxck mods

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COURSEPLAY V6.02.00076 Mod
other

COURSEPLAY V6.02.00076 Mod

COURSEPLAY V6.02.00076 Mod The well-known script Kurspley! You can say the main au pair! Now available on the 19th farm! Courseplay script mod (current working version) This is probably the most popular mod in the game. The Kursplay script makes it possible in the game to create routes and tasks for various kinds of equipment, and then complete them. This means that by creating a route for your tractor, or, for example, a truck, it will independently perform the specified work without your further participation. As you can imagine, this is much more interesting and, moreover, more functional than the standard hired workers in FS 2019. After downloading and installing the Courseplay modification into the Farmer Simulator 19 game, you will be able to create routes for various agricultural equipment. As an example, if you need to send a tractor for some kind of work: plowing the land, sowing a future crop or harvesting it, then you just need to indicate the field number. A truck can be taught to deliver some of your goods for sale or transport goods from point B to point A. It all depends on your imagination, because the script has many possibilities. How to use the Kursplay mod in FS 19? Nothing really complicated! After you have downloaded and installed this mod, you need to press the following key combination: Ctrl plus Delete. A menu in Russian should appear before your eyes. Everything in it is quite simple and clear. But, in short, it all comes down to creating a route for the unit of equipment you need and its further reproduction, that is, you indicate where to go, which route, and what to do in the end. True, there is one BUT: the first time, to create a route, you will have to drive it yourself. Thus, you specify the points to follow, turns, etc. Well, then the technique will already remember the route and your actions and will be able to move independently. Features of the version: – You can select the number of flights from the base to the point of sale; – After the specified number of flights, he gets up at the end point and reports it; – Also, while the tractor is waiting for the filling of the combine bunker, it turns off the engine; – Minor bugs fixed; – Proven to be stable For today actual / last official – v6.02.00076

Vogel Noot M9502 PACK Mod
implements

Vogel Noot M9502 PACK Mod

Vogel Noot M9502 PACK Mod Are you interested in finding more information about FS19 Implements / Tools? Then it is your lucky moment because in our website you will find various FS19 Mods which will help you to develop your game. Every particular Farming Simulator 19 mod will provide you with a lot of new solutions. This is why you should not wait a second more and download Vogel Noot M9502 PACK Mod right now! You will be able to upgrade your Farming Simulator 19 without any limits the way you have always wanted. There is nothing you can lose – no risks are guaranteed. That’s why we encourage you on downloading FS19 Implements / Tools without any payment – just hit on the button and get everything for free! One thing worth mentioning – if you want to upgrade or modify Vogel Noot M9502 PACK Mod in any way, it would be great that you would require the permission of the author. With FS19 Mods you will experience that gaming has never been better before! Explore new features and overcome all boundaries – it is the best time to achieve your most important goals!

Rostselmash 1403 v1.0.0.0 Mod
harvesters

Rostselmash 1403 v1.0.0.0 Mod

Rostselmash 1403 v1.0.0.0 Mod Price: 221.000€ Power: 442HP Speed: 30kph

Hof Bergmann (ENG, GER, RUS, POL) v1.0.0.7 Mod
maps

Hof Bergmann (ENG, GER, RUS, POL) v1.0.0.7 Mod

Hof Bergmann (ENG, GER, RUS, POL) v1.0.0.7 Mod General information: – The main game must be patched to at least version 1.6.0. – The current ManureHoseSystem Mod from Wopster – A new game is required! – Current translations at Beta2 are currently only available in German, Russian, English and partly in Polish. Changelog v1.0.0.7 Beta2 Fixes: – Fixed missing store pictures for the wheel loader and the tools in the lime pit. The text has also been corrected for the high-tip bucket – Fixed a problem with bale bearings that were placed in front of them and could no longer be sold for unknown reasons – Floor in the cowshed slightly lowered. In multiplayer the terrain came through the base plate (not tested whether it is fixed) – Bulls added to animals.xml for seasons and l10n texts added to the German, English and Polish language files – At Feld24 / Wiese an error occurred at a corner when mowing, this has now been fixed, a grain texture was displayed in the grass swath, was triggered by a faulty terrainDetailHeight_density.gdm – Fixed yeast storage shelf in the bakery, you stored a package of yeast with 1000L and only 100L came out after restarting the game – Fixed big bags, lashing straps, the lower part should no longer slip when lashing straps were put on – Bale storage for compound feed fixed, colored wrapped bales were only stored in white – CutterEffect added for clover, warnings occurred when using direct cutters – BigBag Max could be reset through your own inattention, this has now been prevented – Fixed freezing animals at the sheepfold if you had moved a little away – Various Ground TipCollis added to stables and animal enclosures Innovations: – Cheese production has been made a little more realistic, rennet has now been added. You need some rennet that can be bought in the shop under consumables as a 5L canister Please note: only a small amount of rennet is required to make cheese. One canister can produce about 10 batches of cheese Due to the fact that the LS cannot calculate milliliters, the filling quantity is given in liters, so a canister has 500L – Wall storage rack built into the cheese dairy for the storage of the rennet canisters (The spawn point for the canister is on the left in front of the table under the wall shelf. So please do not stand in the spawning) – Hose holder for 2 thin hoses installed on the outside of the dairy – IBC tanks made completely new these are now in their own shop category “IBC tanks” the standard tanks have been removed from the shop – New shop category introduced for LSFM attachment tools, there you can now find various attachment tools from our house brand, a new, improved BigBag lifter, various adjustable pallet forks and a universal high-tip bucket for front / compact loaders – Pigsty on the farm rebuilt and expanded. The LSFM BigBags, IBC containers and Realistic Seeder pallets can now be stored in the front attic by lift. At the rear of the stable, another square bale storage for straw bales was installed, the functionality is the same as the storage above the yard workshop Notes on the lift: Before operating the lift, the attic door should be opened to avoid damage The storage can be activated or deactivated, this is necessary in order to move the things out again because the objects spawn directly on the elevator, a small traffic light in the attic helps to recognize what is currently activated Traffic light (red) = storage is deactivated, objects can be removed Traffic light (green) = storage is activated – no objects can be exported – Strautmann SEK802 added to the map, this has now received a few upgrades compared to the standard e.g. a new wheel configuration for Nokian wheels, rim color selection and the platform can now also be selected with a side wall (useful for transporting small objects such as sacks because these are no longer automatically emptied) Standard Strautmann has been removed from the shop. – a bagging machine was integrated into the map, it works like the BigBag Max, only that you can use it to fill small sacks, including wood chips and potatoes, as these were removed with the BigBagMax The machine can be found in the shop under production equipment and must be purchased separately. The small sacks can be sold in the cattle trade for a higher price. It should be noted that this only accepts bags of feed – Cattle trade somewhat expanded by a small sales point where you can sell the self-filled bags of feed. The bags must be carried in by hand The prices for the feed bags from the livestock and feed trade are listed separately in the sales overview – New woodchip sack storage shelf installed behind the farm shop, there you can now store plenty of woodchip sacks (buyable sacks and self-filled sacks) – a garden center installed, this serves as a sales point for small bagged goods from our own production. The following bags can be sold there: compost, fertilizer, seeds and lime. Note the price overview! – New main farm silo installed, the dump sump at the bulk goods store was removed and also the display – New FillType built-in wood shavings, wood shavings are available free of charge in the sawmill as a waste product. – Chicken coop at the farm expanded, a new feeding trough was installed, the BigBag frame was removed, there is now a tap where you can fill a bucket, the gates have been optically improved and the chickens are now locked up in the chicken enclosure again (reason for this, the chickens were more in the yard than in the enclosure itself) Wood shavings can now be scattered in the chicken coop, which creates some dung (dung heap in the chicken pen) – Storage for wood shavings and chicken feed bags installed in the attic of the chicken coop, the storage area is accessible from below. When the barn door and the faucet, there is a trigger to open the floor door (note the F1 help window) – Marc can now also be used for feeding the sheep Changes: – The sawmill has been rebuilt a little and optically embellished, here you can now buy wood chips and shavings from the green double silo (please note each silo has its own FillType, information can be found under the silo in the selection dialog) – Sale of wood chips at the sawmill removed, was illogical no sawmill buys wood chips, they have enough of them themselves – The display on the BGA was reinstalled when the pipe was removed from the digestate – Sign at the slaughterhouse changed at the unloading point for bulls (text was changed from cattle to bulls, fits better) – Milking robots in the cowshed and on pasture B, cow models have now been adapted to the new cows – Sales price for dried grain slightly increased – a piece of road built from Hintertupfingen in the direction of bull breeding – Hill with trees on Feld24 (new meadow) removed – Speed ​​cameras out of town a bit raised to 60, sometimes also 80km / h – Removed refill option of compound feed and pig feed from the new feed mixers, caused some confusion – Compost bales as well as everything that belongs to the compost bale production has been removed, as an alternative one can now fill compost in big bags or in small 50L sacks – The weeds have been removed from the outer storage tank at the dairy so that the alternative unloading point is more visible for everyone without the ManureSystem Mod – Brewer’s grains can now also be composted – Placeable feed dispenser silo expanded to include corn, rye and spent grains – Removed mud hole script, caused too many problems with the vehicles in connection with the dirt – BigBagMax slightly changed, compost can now be filled in BigBags, small sacks for potatoes and wood chips have been removed, so these two types of fill can now be issued as BigBag, planing chips have also been added – Big bag design improved, BigBags now look a little more professional – Big Bag category, picture in the shop changed (Giants Big Bags were removed) – Buyable lime BigBag removed from the shop, lime can still be bought loose or extracted in the lime pit. Lime can also be filled as a BigBag and can be sold at Raiffeisen by lift – Buyable feed BigBags now have their own fill types (chickenFeed = chicken feed, horseFeed = horse feed, cowFeed = cattle feed and pigFeed = pig feed (ready-mixed) * Names may differ in the game (The reason for this change is that specially manufactured BigBags can now be sold in the Raiffeisen for more money). Buyable BigBags have dark gray tabs and self-made LSFM green tabs – Various Giants standard things removed from the shop that are not needed on the map (sand castle etc.) – Standard poplar seedlings and sugar cane pallets removed and replaced with your own – In the malt factory, spent grain production was halved – Raiffeisen slightly rebuilt, the entrance to the manure sales point enlarged, sales point for specially made big bags or boxes added How BigBag sales work: The big bags have to be placed on the platform and at the counter you have to move them to the attic. The sale then takes place above. Please note the BigBag has to be emptied first, it takes a moment The company’s own Kramer can be used to load the lift. The prices for the BigBags can be found separately in the price overview (note prices are as always given in liters) – Complete redesign of the brand logos on the map and in the Universal Tank Pack – Various changes made to the pastures, pastures where the milk is collected in IBC tanks, hose system removed again from the IBC tanks – At cow pasture A the milk cans were removed for various reasons, there is now an IBC collection container with normal trigger. If you still want milk cans you have to buy some in the shop and fill it up yourself at an LSFM tank. – In pastures with built-in feeders, loose material can now be filled again (shovel, big bags, etc.) with the exception of the paddock, which still only accepts hay in bales – Cows have been enlarged a bit compared to Beta1 – Dead weights of the fill types on various pallets removed, the mass is no longer included in the calculation, so the pallet forks should no longer stick to the DynamicMountTrigger in the event of a capacity change (Giants Bug) – Start Vehicles slightly adjusted, exchange to the new LSFM attachments, tool box is now in the yard workshop and no longer on the gator – Buyable wood chip sack adjusted to a real purchase price, but the number of liters is reduced, you now need more wood chip sacks for the bakery – Wood chip pallet warehouse removed from the bakery there are now 2 practical tables that can be used for bread – BigBag Max at Grain Storage Square has been moved a little, it is now located next to the compost silo.

Carbon Chainsaw v1.0.0.0 Mod
implements

Carbon Chainsaw v1.0.0.0 Mod

Carbon Chainsaw v1.0.0.0 Mod Price: 1000$

1,937 / 3,730

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