Farming Simulator 19 mods
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Nordfriesische Marsch 4fach V v2.5 Precision FS19
Nordfriesische Marsch 4fach V v2.5 Precision FS19 The NF Marsch 4fach is the extension of the Nordfriesian March standard size and is Seasons Mod ready. Version 2.5 Precision Farming and new products Precision farming ready (multifruit and own soil soil map) BGA digestate capacity increased to 1.8 million Space for new production ketchup and majo partially cleared and made available for purchase Map prepared for 2 new products At field 50 a few trees moved a bit Moving of march residents (YouTube channel members level L farmer or landlord) Relocation of house number 32 in 78 Relocation of house no.37 to 53 with changes according to wish list (car, fence, bushes, deco old property) New move into house number 73 New move to house number 9 All productions and placeable buildings are available for download in an extra pack. You also need the Global Company Mod to be able to play the map without restrictions. Have fun while being productive;) Multifruit: rye, onions, carrots, spelled, poppy, mixed grain, millet and sorghum Other types of fill are built from the map: earth, sand, gravel, beet pulp and compost. Productions in the extra pack that has to be downloaded extra Sawmill sugar factory Apple orchard Pear orchard Cherry orchard Plum plantation diesel factory fertilizer production gravel Erdhaufen fermenter Hay drying hall Compound feed production Liquid fertilizer production Kalkwerk Sewage Treatment Plant composter Rübschenhacker pellets factory Plant protection production seed production Pig feed production brewery malthouse Pulp / paper mill cheese dairy cement plant + Dieverse placeable buildings like Ballenhalle, earning objects for money, North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills Great fields 22 sales stations 2 bga’s New missions Very much space for placeable objects of all kinds Credits:dani1803 Tags: Precision Farming
Horsch Mod Pack by Raser0021 MP v1.0 FS19
Horsch Mod Pack by Raser0021 MP v1.0 FS19 Hello hello there, today is the day I give you a pre-Christmas gift to download. In the mod pack are dieverse machines and equipment for seeding and fertilizing included, all with color choices and working speed has been increased. Have fun with it and I wish you happy holidays and a happy new year. Credits:raser0021
Stump trimmer v1.0 FS19
Stump trimmer v1.0 FS19 Hello friends, After an absence of almost a year on farming simulator, here I am again with a small concept of stump trimmer that I pushed a little further than the model I had created for farming simulator 2017 last year already! Here, the basic function is always the same, that of “trimming” tree stumps, and that, in a completely autonomous way. Various options are presented to you in terms of in-store configurations, it’s up to you to make your choice I installed the tension belt at the “blade only” level, on the trimmer so that it wouldn’t move on your trailer, flatbed truck, or whatever else as a means of transport you went. A functional light bar as well as all the beacon, flashing type lights, we were installed 2 on-board computers were created more or less identical with the same operation, but the wallpaper changes and some animation inside! Complete and functional dashboard. Day mode and night mode For more realism in games, I installed hydraulic hoses which twist according to the degree and the inclination given to the trimmer. The animation of the wood chips, we were reviewed as well as the cutting disc which turns in the right direction of travel this time. A blade and jacks completely refurbished, always in order to have more realism in games and for the pleasure of the eyes 2 options are presented to you in the choice of the translation of the trimmer either the model is with wheels or with tracks. In addition to last year’s model, I made sure that the character can operate the joysticks when he moves the arm of the trimmer. Multicolored trimmer version of the shader fs 17 and not fs 19 … The choice of colors is unfortunately limited! There is no error in the log! There is no warning in the log! This model is fully compatible for game consoles! But I do not intend to post it on the official modhub, because the copyrights strictly forbid it! I am the sole designer of this stump trimmer myself aka Dts_Modding. The model I will post will be an official and unique model in version 1.0.0.0 there will be no other version after this one from me. Credits:Dts_Modding Tags: modhub
Lizard Maximus 20000 TH FS19
Lizard Maximus 20000 TH lime spreader manure and fertilizer. Working width: 32 m Required power: 120 HP Price: 130000 € Capacity: 20000 L
Lanz Bulldog HR9 0.9.0 Mod
Lanz Bulldog HR9 0.9.0 Mod I’m happy to introduce you to another of my mods. It is the Lanz Bulldog HR9 series. Price: 22500, – Power HR9 – original nominal power 55PS. A faithful start animation is built into this Lanz. When the engine is started, the glow head is heated by a heating lamp. The start takes place with the steering wheel attached to the side. The starting process is largely automated. With the help of simpleIC you can insert the steering wheel from the side and, as a small feature, start the Lanz by swinging the steering wheel. The convertible top can be opened and closed using a simpleIC. This model has my interpretation of a true-to-the-original turn signal using a turn signal lever. Have fun “turning”. This is a pure towing vehicle, without rear hydraulics. Configurations: -Two tire variants -Body configurations D2531 and D2539 -Three exhaust variants -all decals modeled and configurable -Color choice of rims -Color choice of body -Color choice of fenders -Color choice of roof -Color choice of radiator elements -simpleIC
Valtra G-series v2.0 FS19
Valtra G-series v2.0 FS19 Agricultural tractor Valtra G-series for Farming Simulator 19. Power, hp: 105. Fuel tank, L.: 200. Credits:modding Tags: Farming Simulator 19
Lanz Bulldog HR9 v0.9 FS19
Lanz Bulldog HR9 v0.9 FS19 I’m happy to introduce you to another of my mods. It is the Lanz Bulldog HR9 series. Price: 22500, Power HR9 – original nominal power 55PS. A faithful start animation is built into this Lanz. When the engine is started, the glow head is heated by a heating lamp. The start takes place with the steering wheel attached to the side. The starting process is largely automated. With the help of simpleIC you can insert the steering wheel from the side and, as a small feature, start the Lanz by swinging the steering wheel. The convertible top can be opened and closed using a simpleIC. This model has my interpretation of a true-to-the-original turn signal using a turn signal lever. Have fun “turning”. This is a pure towing vehicle, without rear hydraulics. Configurations: -Two tire variants -Body configurations D2531 and D2539 -Three exhaust variants -all decals modeled and configurable -Color choice of rims -Color choice of body -Color choice of fenders -Color choice of roof -Color choice of radiator elements -simpleIC I wish you all a lot of fun with the Bulldog! And remember if it doesn’t smoke it has no performance! Credits:Modersteller : ls_oldtimer Sounds : qwertzuioqwe Oldenfarm, WolfIQ, Mr.Foxx, Mattl26, Michl2, DB601 Tags: Beim MotorstartDer StartvorgangDieses ModellViel Spa
Kemper Studie 2020 v1.0.0.0 Mod
Kemper Studie 2020 v1.0.0.0 Mod Will the market be ready for a 20-row header in 2020? The Kemper company is hoping for answers to this question at Agritechnica in Hanover.
Animals HUD v3.4.0.1 FS19
Animals HUD v3.4.0.1 FS19 Animals Hud V. 2020 SEASONS + MoreBunkerSiloMod ready Version 3.4.0.1 – 2020 SEASONS Ready + MoreBunkSilo Info in the Info.txt of the mod After a long break, another version of Animals Hud has now been developed. The Mod AnimalsHUD by xDeekay was further developed by me in November 2019. IMPORTANT: The original version was NOT Seasons compatible. This has now been implemented as an option. In the Lines 29 and 30 you can choose whether the mods ‘Seasons’ and ‘MoreBunkerSilo’ are used. Must be correct here ‘true’ or ‘false’ must be entered, as these mods determine the composition of the required / possible animal feed influence. If these variables are not set correctly, LUA errors or incorrect display values will occur because the program asks otherwise invalid variables (Seasons) or incorrectly calculated feed levels (MoreBunkerSilo). Note 1: The ability to run WITHOUT Seasons and / or WITHOUT MoreBunkerSilo has NOT been extensively tested. Note 2: The displayed order of the stalls within a species seems to be random due to LS. Changes – Texts defined in the keyboard layout (de / en) – new display functions (see also keyboard layout and display modes) – optimized font colors – colored backgrounds for better readability and differentiation (currently one color per animal) – Font size: finer gradations possible, limited to small to large (but no longer tiny to fissured) – Animal logos next to the HUD sections (dynamic resizing with font size) – Choice of animal logos – dynamic resizing of the HUD (length and width) – HUD placeable via variables in the animalshud.lua file – Seasons does NOT use water in permanently installed chicken coops; however, a line ‘Water —-‘ is now displayed so that it looks the same for all houses – Extended storage of the individual configuration (display type combined / latitude / longitude, animal logos including transparency) – BugFix: There is a discrepancy in the pigs (maximum content of the feed trough of maize / CCM) between Seasons and AnimalsHUD. AnimalsHUD reads the trough size only half the size. The origin of the Error could be in the LS (in combination with seasons). Remedy: The displayed size of the maize / CCM trough for the pigs was corrected in the code ‘hard’ and in therefore add a ‘*’ to the display. MoreBunkSilo The Mod MoreBunkSilo brings the following types of fruit: CCM (pigs: as feed in addition to maize) Grass silage (cows: as feed in addition to grass / sheep: as feed in addition to grass and hay) MoreBunkerSilo only produces these types of feed when a (newly purchased) barn requires it. Therefore, the necessary IDs of these feed types cannot be determined when starting a new game. IMPORTANT: The IDs are NOT permanently assigned in single and multiplayer games! Therefore these IDs have to be used when starting the game be measured explicitly. If no bill barn or cow / sheep barn has been bought in the game so far, the ID cannot be determined initially. After buying a stable (pigs, cows or sheep), AnimalsHUD automatically recalculates both IDs. This is done in the Log file also documented. A manual recalculation of the IDs is triggered when a house type (pigs, cows or sheep) or hide and show all stables once. Shows all details of the animals on the screen (Hud). Animals in the stables chickens, cows, pigs, horses, sheep Info in the .txt file in the mod -> New design in version 3.5.0.4 beta (xDeekay + michel) -> Multilingual -> production% -> cleanliness in% -> Food in the filling troughs in liters + current filling volume +% -> water, straw etc. -> Products: eggs, milk, manure, liquid manure, wool -> Font size can be changed and saved for the next time -> The Hud can also be saved. -> In addition, from version 3.1.0.0 the products of the animals. Liter, kg -> From version 3.1.0.0 the KeyInputs must be set. so everyone can determine what they want to be displayed. You can choose what should be displayed. Station wagons are also possible. Multiplayer tested! Who can please let me know whether everything works or not. Thanks. If everything is ok, don’t forget to put your thumbs up. 🙂 PS: make a subscription for the future mods. Have fun with it! Re-uploading and uploading to another platform is only allowed with my permission. No liability for any damage to the server, people, savegame, game or files. Use at your own risk. Credits:Script: DeekayIdee / Konzept: DeekayUpdate: MichelTester: DeekaySonstige: 1st Script Tags: Animals HudCCMIMPORTANTmods
Christmas Market Trees v1.0.0.0 Mod
Christmas Market Trees v1.0.0.0 Mod Christmas Market for christmas trees and a decorated christmas tree. You can take the presents under the christmas tree. If you click near the christmas tree you can hear christmas music playing. It’s an old german christmas song about a christmas tree, played by me on a medieval flute made out of a cow horn. At the selling station you can sell: wood Tree Stall as selling station: 1k Tree Stall for passive income: 4k – passive income: 60/40/20 per hour Tree Stall as decorative object: 200
Animals HUD 3.4.0.1 Mod
Animals HUD 3.4.0.1 Mod Animals Hud V. 2020 SEASONS + MoreBunkerSiloMod ready Version 3.4.0.1 – 2020 SEASONS Ready + MoreBunkSilo Info in the Info.txt of the mod After a long break, another version of Animals Hud has now been developed. The Mod AnimalsHUD by xDeekay was further developed by me in November 2019. IMPORTANT: The original version was NOT Seasons compatible. This has now been implemented as an option. In the Lines 29 and 30 you can choose whether the mods ‘Seasons’ and ‘MoreBunkerSilo’ are used. Must be correct here ‘true’ or ‘false’ must be entered, as these mods determine the composition of the required / possible animal feed influence. If these variables are not set correctly, LUA errors or incorrect display values will occur because the program asks otherwise invalid variables (Seasons) or incorrectly calculated feed levels (MoreBunkerSilo). Note 1: The ability to run WITHOUT Seasons and / or WITHOUT MoreBunkerSilo has NOT been extensively tested. Note 2: The displayed order of the stalls within a species seems to be random due to LS. Changes – Texts defined in the keyboard layout (de / en) – new display functions (see also keyboard layout and display modes) – optimized font colors – colored backgrounds for better readability and differentiation (currently one color per animal) – Font size: finer gradations possible, limited to small to large (but no longer tiny to fissured) – Animal logos next to the HUD sections (dynamic resizing with font size) – Choice of animal logos – dynamic resizing of the HUD (length and width) – HUD placeable via variables in the animalshud.lua file – Seasons does NOT use water in permanently installed chicken coops; however, a line ‘Water —-‘ is now displayed so that it looks the same for all houses – Extended storage of the individual configuration (display type combined / latitude / longitude, animal logos including transparency) – BugFix: There is a discrepancy in the pigs (maximum content of the feed trough of maize / CCM) between Seasons and AnimalsHUD. AnimalsHUD reads the trough size only half the size. The origin of the Error could be in the LS (in combination with seasons). Remedy: The displayed size of the maize / CCM trough for the pigs was corrected in the code ‘hard’ and in therefore add a ‘*’ to the display. MoreBunkSilo The Mod MoreBunkSilo brings the following types of fruit: CCM (pigs: as feed in addition to maize) Grass silage (cows: as feed in addition to grass / sheep: as feed in addition to grass and hay) MoreBunkerSilo only produces these types of feed when a (newly purchased) barn requires it. Therefore, the necessary IDs of these feed types cannot be determined when starting a new game. IMPORTANT: The IDs are NOT permanently assigned in single and multiplayer games! Therefore these IDs have to be used when starting the game be measured explicitly. If no bill barn or cow / sheep barn has been bought in the game so far, the ID cannot be determined initially. After buying a stable (pigs, cows or sheep), AnimalsHUD automatically recalculates both IDs. This is done in the. Log file also documented. A manual recalculation of the IDs is triggered when a house type (pigs, cows or sheep) or hide and show all stables once. Shows all details of the animals on the screen (Hud). Animals in the stables chickens, cows, pigs, horses, sheep Info in the .txt file in the mod -> New design in version 3.5.0.4 beta (xDeekay + michel) -> Multilingual -> production% -> cleanliness in% -> Food in the filling troughs in liters + current filling volume +% -> water, straw etc. -> Products: eggs, milk, manure, liquid manure, wool -> Font size can be changed and saved for the next time -> The Hud can also be saved. -> In addition, from version 3.1.0.0 the products of the animals. Liter, kg -> From version 3.1.0.0 the KeyInputs must be set. so everyone can determine what they want to be displayed.
Ursus C-3110 v2.0 FS19
Ursus C-3110 v2.0 FS19 Agricultural tractor Ursus C-3110 for Farming Simulator 19. Power, hp: 116. Fuel tank, l.: 130. Credits:modding Tags: Farming Simulator 19
Kongskilde GXF 3205 FS19
Front mower with conditioner of the brand Kongskilde, Denmark Working width: 3,2m Price: 17000 Power Consumption: 82PS Configuration: Lights Changelog V2.0.0.0: - Dynamic moving cloth - Folding cloth - Less power consuming - Attacher does not dive into cloth in upper position anymore - More ground clearance in higher postition - Optimized foliage bending - Fixed Decals
1993 Dodge Ram 1500 v1.0.0.0 Mod
1993 Dodge Ram 1500 v1.0.0.0 Mod 1993 Dodge Ram 1500, with a mix of off road and street. New wheel options as well as a V8 Magnum engine!
1993 Dodge Ram 2500 v1.0.0.0 Mod
1993 Dodge Ram 2500 v1.0.0.0 Mod 1993 Dodge Ram 2500, with a mix of off road and street. New wheel options as well as a V12 Cummings engine!
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