Farming Simulator 19 mods

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Ischia Farm 1.2.0.0 Mod
maps

Ischia Farm 1.2.0.0 Mod

Ischia Farm 1.2.0.0 Mod Welcome to the island of Ischia, where you can find a vast green area, which has earned it the name of Isola Verde. You can admire a glimpse of the Tyrrhenian Sea and the beaches and from above enjoy a wonderful panorama. The map draws inspiration from this island, without reproducing it faithfully, but there are some characteristics that correspond to reality, such as the mushroom-shaped rock called “the mushroom of Lacco Ameno”, the cenatiempo cellars, the maddalena wood and the promenade . The map in question has 39 fields and a large wooded area. Standard crops + alfalfa, red grapes and white grapes. To work fully it needs 2 mods, new holland braud 9000l and grape planter. Changelog 1.1.0.0 Fixed bug in building positioning. Added missing ambient sounds. Improved textures of some buildings, including those of the farm. Added new sell point: Supermarket. Added new workshop on the farm. Added positionable poles (optional) for the vineyards in various sizes (single pole, final pole, pole with 2m wires, pole with 4m wires and 40m row of 4m poles). The grass, flowers and bushes throughout the map are now cuttable. The grapes can now be planted using a special seed drill available as an external mod (grape planter). 4 new crops added: Olives and almonds in the same way as grapes. Sorghum and protein pea. Added a new silo bunker in biogas to produce compost using grass, hay, straw, manure or sorghum straw and also salable to biogas. New save is recommended. Changelog 1.1.1.0 Added missing sale price of sorghum and protein pea. Changelog 1.1.5.0 Fixed bug when tipping biomass in the bunker silo. Fixed disappearance of bushes over time. Changed some textures of terrain and crops. Now the farm silo accept all crops. Wooden poles for vineyard moved to misc category. Fixed biogas display not working. Changelog 1.2.0.0 Various fixes. Added cornmash (forage harvesters pack required to produce). To produce the corn mash, the corn must be harvested with a special forage harvesters, deposited in a special trench (available among the placeable), compacted and covered, just like silage. Required Mods: https://www.fs19mods.com/braud-9000l-1-1-0-0-mod/ https://www.fs19mods.com/drl140n-1-1-0-0-mod/ https://www.fs19mods.com/grape-planter-1-0-0-0-mod/

FarmingStudio21 v1.1.6 BETA Mod
other

FarmingStudio21 v1.1.6 BETA Mod

FarmingStudio21 v1.1.6 BETA Mod If you like our work please leave a rating at Recommendable with yes or no. CHANGELOG 1.1.6: – Update can now be started from the start page – LS19 can now be restarted. – Changes to FarmingControl – Added release notes for individual areas (to show changes to the areas in the future) – Preparation for the LiveOverlay – Preparations for ScriptEdit & MapEdit. – Bugfix in the i18n system. – Code optimizations. – Fixed code bug. – UpdateAgend: Bug fixed, code optimized, changes for the download check added. (FarmingStudio21 Update Check) This version must first be checked and activated by a moderator so that it is visible to all users. We also appreciate a star rating If you like our work, please leave a rating at Recommended with Yes or No there. We are also happy about a star rating This page will be updated with every update! Welcome to FarmingStudio21. Our masterpiece is finished 🙂 and we want to share the first version with you. What is FarmingStudio21? With FarmingStudio21 you can check your log file or edit / manage your mods or edit and manage your game and savegames. In short it is a must-have tool for the LS19 How Does It Work? ModStudio: Select Zip, Enter Values (Press Apply on Other, Done) SavegameStudio: Select savegame, enter values (Press Apply on levels) Done LogStudio: Log Readout Press, Done. FarmControl: Manage Game Settings, Manage Mod Settings ModControl: Manage your mods / mods folder or download your community’s server mods. What’s New? We brought New Features for you. SavegameStudio can now edit the savegame more dynamically. ModStudio can now edit the mods more dynamically FarmControl (For managing and starting the game (Currently only starting) How do I install it? Quite simply, download the zip file and unzip it. The install wizard will then guide you through the setup process. What’s Planned for the Future? We have many ideas for the future, to list them all here would take too long. If you have any other suggestions for us let us know Known errors None known at this time INFOUND TO CHANGE MODS Please remember, you change mods for YOU! uploading the modified mods is not allowed without permission of the modder!. The program is supposed to make you Private changes possible and nothing more. Data required / accessed by FarmingStudio21. FarmingStudio20 Requires the following to work properly: For the home page and the update notice, an internet connection. (Home page updates every 45sec) The Farming Simulator folder (By default in the documents) The mods folder path The log path The Farming-Simulator.exe (Just select the shortcut) Access to create folders (Documents/FarmingStudio20) Creating a settings file (%appdata%/local/FarmingStudio20) (Updater only) Deleting and downloading files, as well as Advanced permissions to act in the installation sign. Another little hint for the people who think I have nothing better to do than to put a virus on your PCs… The VirusTotal report says there’s nothing there…. (Can be found at the bottom) (Apart from 1. but you can ignore because the engine probably has a bang ^^) I have something better to do than this ^^ I want to help LS-Com and not make it worse than it already is…

Pronar VMP-10 Mod
trailers

Pronar VMP-10 Mod

Pronar VMP-10 Mod Bunker capacity, L.: 10,000. Power required, hp: 65.

Saphir GE 601 Mod
implements

Saphir GE 601 Mod

Saphir GE 601 Mod Processing width, m.: 6. Power required, hp: 140. Working speed, km/h: 17.

Zmaj Viper 7 Mod
implements

Zmaj Viper 7 Mod

Zmaj Viper 7 Mod Processing width, m.: 3. Power required, hp: 150. Working speed, km/h: 12.

Joskin Wago ST8000D12 Mod
trailers

Joskin Wago ST8000D12 Mod

Joskin Wago ST8000D12 Mod Are you interested in finding more information about FS19 Trailers? Then it is your lucky moment because in our website you will find various FS19 Mods which will help you to develop your game. Every particular Farming Simulator 19 mod will provide you with a lot of new solutions. This is why you should not wait a second more and download Joskin Wago ST8000D12 Mod right now! You will be able to upgrade your Farming Simulator 19 without any limits the way you have always wanted. There is nothing you can lose – no risks are guaranteed. That’s why we encourage you on downloading FS19 Trailers without any payment – just hit on the button and get everything for free! One thing worth mentioning – if you want to upgrade or modify Joskin Wago ST8000D12 Mod in any way, it would be great that you would require the permission of the author. With FS19 Mods you will experience that gaming has never been better before! Explore new features and overcome all boundaries – it is the best time to achieve your most important goals!

Kalyn Siebert KS-HSA-2A-40T-48 Mod
trailers

Kalyn Siebert KS-HSA-2A-40T-48 Mod

Kalyn Siebert KS-HSA-2A-40T-48 Mod Kalyn Siebert KS-HSA transport trailer with sliding aus for Farming Simulator 19.

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Motoroller Romet Pony m2 Mod
other

Motoroller Romet Pony m2 Mod

Motoroller Romet Pony m2 Mod m2 in 4 versions: (green, orange, blue and stylized as a springboard with a choice of long or regular seats. Motorynka has an IC panel on the foot spreader. It drives very well and has nice sounds. The file must be unpacked Max speed 40 / h cost 2500 The presentation.

New Holland S2200 v2.0 Mod
harvesters

New Holland S2200 v2.0 Mod

New Holland S2200 v2.0 Mod Power, hp: 220. Fuel tank, L.: 350. Processing width, m. 3.1〡4〡5. Working speed, km/h: 10〡15〡20.

JCB Hydradig 110W Mod
implements

JCB Hydradig 110W Mod

JCB Hydradig 110W Mod Power, hp: 288. Fuel tank, L.: 630.

DON 680M2 v1.0.0.0 Mod
harvesters

DON 680M2 v1.0.0.0 Mod

DON 680M2 v1.0.0.0 Mod Engine power – 290 hp. Max. speed-35 km / h Fuel tank – 350 liters. Cost – 185,000 euros The set includes 3 reapers

Courseplay for v6.03.00029 Mod
other

Courseplay for v6.03.00029 Mod

Courseplay for v6.03.00029 Mod 6.03.00029 Fixes #6724, when checking nearby vehicles, only check ones which are enterable. Fixes #4955 #6646 AD courses have no speed set, handle that in the course editor. Also increased recursion limit for headland calculation, this should fix issues when starting the inner vehicle in a multitool configuration where the course begins close to a corner. 6.03.00028 Fixes #6713 Also includes potato harvester pull back course fix for #5012 course generator screen update for #5102 Fixes #5012, #5102 6.03.00025 Mode 2/3 Improvements fixes #6633 (Distance to next turn may not be defined for instance in the last row) tried to make the rendezvous more fault tolerant use a higher fruit value limit in the hybrid parts as it is not a problem getting temporarily closer to the fruit there, and it speeds up the pathfinding quite a bit. reduce off field penalty when combine on headland for faster pathfinding better driving time estimation to rendezvous point now considering turns we have to make to get there improved chopper handling in turns with headland at an angle 6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer. When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle. Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC. Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible. Few proximity sensor and vehicle size fixes Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the misconception that the direction node is always on the root node, it is not, the direction node is the turning node, usually sits between the non-steered wheels. 6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket 6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern. Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland. 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so.

Randon Pack LS R Line 1.0.0.0 Mod
trailers

Randon Pack LS R Line 1.0.0.0 Mod

Randon Pack LS R Line 1.0.0.0 Mod Bulk carrier Vanderleia Randon Linha-R Vanderleias carts Normally there are three axles that distribute the weight in a better way than a conventional cart. It can take more quantity as long as it is well distributed. Capacity: 67000 Price: 87000 € Randon 4-Axis Bulk Carrier R-Line Made to Load More weight than a 3-axle trailer or Vandeleia, facilitating transport and maneuvers on your farm. Download and Discover Your Advantages! Capacity: 72000 Price: 92 000 €

FS19 Marangon Foldbar 6.16 v1.0.1.0
harvesters

FS19 Marangon Foldbar 6.16 v1.0.1.0

FS19 Marangon Foldbar 6.16 v1.0.1.0 – Price: 71500 € – Working Width: 6.16 metres – Working Speed: 13 km/h – 3 Attach Config – 5 Color Config Changelog (1.0.1.0) – Fixed several minor bugs

John Deere 2660VT Disk 1.0.0.0 Mod
implements

John Deere 2660VT Disk 1.0.0.0 Mod

John Deere 2660VT Disk 1.0.0.0 Mod -Price John Deere 2660VT: € 20,000 -workingWidth: 9.0 -neededPower: 250 hp

1,655 / 3,730

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