Farming Simulator 19 mods
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Cowshed 3+0 1.1.0.0 Mod
Cowshed 3+0 1.1.0.0 Mod Free-stall barn for 80 cows. Feeding and adding straw can be done in the middle. Animals can be delivered using the doors at the front of the building. Price: 160,000.- € Daily upkeep: 300.- € Changelog 1.1.0.0: – Added collision on manure pit – Added missing face on iron – Texture fixes – Changed ‘clipDistance’
Racking Storage 1.3.0.0 Mod
Racking Storage 1.3.0.0 Mod This contains two racking systems plus one for storage of seed and fertilizer including liquid fertilizer. Pallet racking max weight upto 5000kg Storage of seed and fertilizer Price: £500 Storage: £8500 Daily upkeep:£5 Seasons Ready NOTE: The only way to fill this is by trailer and tanker. Change log: 1.3.0.0 reverging back to the orginal files 1.1 and 1.2 did not work
Storage Barn 1.0.0.1 Mod
Storage Barn 1.0.0.1 Mod A barn with two sheds where you can keep machines or crops such as: wheat, barley, rape, corn, oats, sunflower and soybeans. There will also be a place for straw or hay. – Capacity: 48.200 liters – Price: 27.200 € – Seasons ready – Maintenance: 19 € per day Changelog: 1.0.0.1 – Added the rest of the basic crops
German Road Signs 1.2.0.0 Mod
German Road Signs 1.2.0.0 Mod Price: 57.- € / piece 35 signs with different designs Examples: – Speed limit 10 – 100 kph – Construction site narrowing on the right / both sides / left – One way street – Barriers with or without light Changelog 1.1.0.0 New signs: Roundabout, Curve, No trespassing, Car ban, truck, bike, motorcycle, Beware of wildlife Changelog 1.2.0.0 – Added Covid 19 sign
Gate 1.1.0.0 Mod
Gate 1.1.0.0 Mod Price: 990.- € Upkeep: 2.- € / Day Changelog: 1.1.0.0: – Model improved
Real Seeds Usage 1.1.0.0 Mod
Real Seeds Usage 1.1.0.0 Mod With this mod, seeders will use the right and real amount of seed for every crop type. Wheat: 200 kg/ha Barley: 200 kg/ha Oat: 135 kg/ha Canola: 6,5 kg/ha Sunflower: 5 kg/ha Soybean: 55 kg/ha Maize: 19,5 kg/ha Potato: 1600 kg/ha Sugarbeet: 70 kg/ha Grass: 35 kg/ha Rye: 150 kg/ha Triticale: 175 kg/ha Spelt: 125 kg/ha Miscanthus: 30 kg/ha Alfalfa: 42 kg/ha Clover: 36 kg/ha Carrot: 1,5 kg/ha Onion: 8 kg/ha Changelog 1.1.0.0: – Added support for grass, alfalfa and clover – Added support for rye, triticale, spelt and miscanthus – Added support for carrot and onion – Added new translations – Fixed sugarbeet seed usage
Dutch Traffic Pole (Prefab*) 1.0.0.0 Mod
Dutch Traffic Pole (Prefab*) 1.0.0.0 Mod This is a traffic pole used for your map. (*) This is not a Mod. This object can be used in building maps for Farming Simulator.
ELECTRIC CHAINSAW V1.0
The Lizard Electric Chainsaw is quiet and powerful. Able to take on the tough jobs of its fossil-fuel ancestors. – Large chain-oil reservoir lasts forever – Self-sharpening, so it’s always at its peak performance – Discreet internal battery with amazing run time – Gently vibrates when idle, to massage your hands (and because the game won’t not do that)
Oakfield Sukaz Edit v1.3.0.0 Mod
Oakfield Sukaz Edit v1.3.0.0 Mod The map is ambiented in Romagna and Tuscan Land, two adjoining region in Italy. The map is a mixed of flat and hilly terrain with tipicals rural building. For to have a pleasant experience with this map we raccomanded to use the following mods: -MaizePlus -MaizePlus Forage Extension -MaizePlus CCM Extension -MaizePlus Horse Extension (already into the map) -Manure System -Season (into the map there is a GEO that is similar to tipical weather of this zone) -Precision Farming DLC (map is already ready) !!ATTENTION!! For people that not use MaizePlus, when cut the grass, the first product obtained is fresh o wet grass, for have normal grass you must tedding one time. For obtain hay windrow, you must tedding other two time, between one time and other you must detach and retach the tedder. If you cut the grass with a mower conditioner, you obtain immediatly grass windrow (you skip first tedding). For more details read MaizePlus instruction.
Luxury Showroom v1.0.0.0 Mod
Luxury Showroom v1.0.0.0 Mod Luxury Showroom Can Be Used To Store Your Cars It Could Contain Aprox. 10 Cars Price: 7500$ PS: Can Be Found In Placeable – Sheds
Kaweco PROFI II.20 FS19
Price: 84200 € Power: 200hp Max. working speed: 17 kph Capacity: 23,200 L Working width: 15 m - New Skin - Colors Design - Axle Telescopic Function
Pack Presses CASE / New Holland / JD / FENDT FS19
A CASE / New Holland / JD / FENDT Press Pack and also krone but the krone does not work at all. Characteristics : - Price: 105,000 - 319,000 € - Capacity: 4.000 L
New Holland CR1090 Maxi 2in1 FS19
A trailer can be attached to this New Holland CR1090 Maxi 2in1. As the name suggests, this enables 2 operations in one. Picking corn and cultivating it at the same time, or harvesting grain and collecting and baling straw with the square baler. If you don't want straw, a no-till trailer can be attached. Required for a working speed of 20km / h my mods "Horsch Cruiser 12XL Maxi with Capello QuasarHS16" or "Stara Estrela32 Maxi with New Holland 3162 Draper 45FT". Characteristics: - Price: 350,000 - Power: 700PS - Working speed 10Km / h - Max forward speed 40Km / h - Max speed backwards 15Km / h - Power: 1156PS - Working speed 20Km / h - Max forward speed 75Km / h - Max speed backwards 30Km / h - Configuration capacity: 14,500 - 22,000 - 45,000 liters - Main color configuration with chrome colors - Configuration of rim color - Design color configuration - Tire configuration - Shed dirt - Added license plate - Added speed camera - Added trailer hitch - Added PTO - Working speed 20KM / h only works in connection with my mods Horsch Cruiser 12XL Maxi, Capello QuasarHS16, Stara Estrela32 Maxi, New Holland 3162 Draper 45FT,
Case Puma Series v2.0 FS19
Case Puma Series v2.0 FS19 Case Puma Series for Farming simulator 19 – Deko – Terminals – Kennzeichen This is the Case Puma Series from the standard game, I changed a few things and added decoration. Credits:Bierflasche:Oberfanken_Modding Tags: Case Puma Series
ENHANCED BUNKER SILO V1.0
This script extends the silos with the function to open them completely. This allows a silo that is not yet empty to be refilled and then closed again for fermentation. Opening the silo completly will revert the completed fermenting process.
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