Farming Simulator 19 mods

55,886 results
1,248 / 3,726
John Deere 7030 Series Large Frame v1.0.0.1 FS19
tractors

John Deere 7030 Series Large Frame v1.0.0.1 FS19

John Deere 7030 Series Large Frame v1.0.0.1 FS19 Update 1: Fixed 30″ turning radius. RELEASE John Deere 7030 Series Large Frame Update As we slowly near the release of FS22, I am finishing and releasing mods that I have lost started and lost motivation to work on over the last 2 years, the first one being the update to the 7030 Series Large Frame. Major Changes: All tire options overhauled, Michelin row crop tires added, Firestones switched to DeepTreads, 36″ options added. Fender width options Starfire 3000 option added. Various shadow/UDIM materials fixed Beacon now optional Grille and side lights are now optional 7630 engine option added(7630/7730/7830/7930) Various other minor features Credits:Original Mod: Ross W. Modding Front weights, wheels, Firestone tires, H480 mount, and extremity lights: Custom Modding Cab turn signals: Appalaches Modding Edits: Diniz Farms Hood edits, 7630 decal: wademitch Modding And Edits Various small contributions, new motorized config: Aaron Sawler Tags: John DeereMajor ChangesmodsUDIM

John Deere 8030 Series US v1.0.0.1 FS19
tractors

John Deere 8030 Series US v1.0.0.1 FS19

John Deere 8030 Series US v1.0.0.1 FS19 Update 1: Adjusted 36″ row spacing to be more realistic Centre of mass adjusted. John Deere 8030 Series US Spec: Attachers for Big John tanks(on my profile), Pitbull D2X silage blade, Demco Sidequest, Helicopter midmount tanks, H480 loader, and Lankota Stalk Stomper rollers. 30″, 36″, inverted/wide rear, inverted/narrow rear, and wide tire/wheel options. Firestone and Michelin tires. Grain cart scale. Base and premium headlight options. Cab light options. Credits:Original EU mod: Rysiu_77_ US Spec Edits: Diniz Farms US drawbar and stairs remodeled: Western Iowa Advice, and cab turn signals: Appalaches Modding Tires, wheels, weights, extremity lights: Custom Modding New decals: 7L Farms Premium Headlight option: JHHG Modding Tags: Big JohnDemco SidequestJohn DeereLankota Stalk Stomper

Beha 7050 back trolley v1.2 FS19
trailers

Beha 7050 back trolley v1.2 FS19

Beha 7050 back trolley v1.2 FS19 Crane: 6.20m max.reach, A-tripod, cross lever control with swivel function Nordhydraulik RS 210 max. 70 (l / min), 4-cylinder swivel mechanism, torque 18 kNm, angle of rotation 360 °, deflection between main arm and extension arm, required oil quantity 60-70 (l / min), max.working pressure 190 bar, TG19 and 3to rotator endless, weight 870 kg including gripper and rotator Lifting capacity at max.reach (without grapple and rotator) 500kg, Dead weight approx. 2,290 kg Model: T1500 Total weight (kg): (on public roads) 15,000 kg Load area (m²): 3.3 Length of loading area (mm): 3950 Trolley extension (mm): 2 x 450 Stakes: 8 pcs. Stake height in (mm): 1500 Post diameter: 88.9×76.3×6.3 Double frame in (mm): 240/210/110 Steering drawbar: series Steering angle: 34 ° Standard tires: 550 / 45-22.5 Credits:ByMarixYT GIANTS Software Tags: Model T1500

Pagliari SC 820 Pack v1.0 FS19
trailers

Pagliari SC 820 Pack v1.0 FS19

Pagliari SC 820 Pack v1.0 FS19 Specifications: Painted version and Inox Version, Changeable wheels – Price: 22000 – Capacity: 42000 Credits:Vitali&co TIF

Pioneer Z602 FS19
harvesters

Pioneer Z602 FS19

The beautiful Pioneer Z602 potato digger is really tiny and will require little power to turn. Characteristics : - Price: 100 € - Working width: 0.6 m

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Kurki FS19
maps

Kurki FS19

A card with a nice PDA, two nice small farms, several small fields and a Bio gas.

Busters GMC v1.0.0.0 Mod
trucks

Busters GMC v1.0.0.0 Mod

Busters GMC v1.0.0.0 Mod Gmc topkick there will be a smaller one soom Power: 280 Maximum Speed: 153 Price: 1550 Brand: BUSTERSCONTRACTING

HoT Logistic DLC v1.0.0.1 Mod
other

HoT Logistic DLC v1.0.0.1 Mod

HoT Logistic DLC v1.0.0.1 Mod Version 1.0.0.1 Collision error at both gas stations Error in the counter at the workshop and truck hall Fixed collision in the workshop

SMALL TOWN TP v3.0.0.0 Mod
maps

SMALL TOWN TP v3.0.0.0 Mod

SMALL TOWN TP v3.0.0.0 Mod Hello guys today i am releasing my V3 version of my map and this will be the final because i will start to make another map. The changes is: I FIXED ALL THE BUGS (THANKS TO PPM) I ADDED NEW SITES I ADD IRONPROSSESOR (THANKS TO NONNUS) If anyone want to finish or edit my map no problem you can and if you want you can to release it.You only need to add me in credits.

Drainage Pipe Pack FS19
other

Drainage Pipe Pack FS19

FS Miner On Giants Modhub This time I create a new construction object for roleplay the Drainage Pipe Pack. This mod includes a drainage pipe and cover . Both objects can be lifted with a crane traverse and secured with tension belts. By a mistake the mod is available only for pc but I try to fix that in the next days ... -Don't Forget TO Give 5 Stars And Support My Effort At Official ModHub Visit My Youtube Channel: https://www.youtube.com/c/FSMiner Support my work: paypal.me/NGeorgios

Beha back carriage FS19
cars

Beha back carriage FS19

A back trolley from the German-Austrian brand Beha Crane: 6.20m max.reach, A-tripod, cross lever control with swivel function Nordhydraulik RS 210 max. 70 (l / min), 4-cylinder swivel mechanism, torque 18 kNm, angle of rotation 360 °, deflection between main arm and extension arm, required oil quantity 60-70 (l / min), max.working pressure 190 bar, TG19 and 3to rotator endless, weight 870 kg including gripper and rotator Lifting capacity at max.reach (without grapple and rotator) 500kg, Dead weight approx. 2,290 kg Model: T1500 Total weight (kg): (on public roads) 15,000 kg Load area (m²): 3.3 Length of loading area (mm): 3950 Trolley extension (mm): 2 x 450 Stakes: 8 pcs. Stake height in (mm): 1500 Post diameter: 88.9x76.3x6.3 Double frame in (mm): 240/210/110 Steering drawbar: series Steering angle: 34 ° Standard tires: 550 / 45-22.5

Village Stone v1.0.0.0 Mod
maps

Village Stone v1.0.0.0 Mod

Village Stone v1.0.0.0 Mod The map was created on real terrain. On the map: – 28 fields; – Standard crops + rye, spelled, triticale, millet, clover, alfalfa, lettuce, cabbage, red cabbage, tobacco, hops, onions, carrots, poppy seeds; – BGA; – Sawmill; – Points of sale.

Map Herzberg by Spieler11 Update v1.0.0.1 Mod
maps

Map Herzberg by Spieler11 Update v1.0.0.1 Mod

Map Herzberg by Spieler11 Update v1.0.0.1 Mod Version update 01 Tobacco can now also be sold in bales at the port Price adjusted for cigarettes Provide glue binders with a bill of lading HofSilo now also accepts compound feed Capacity at the distillery increased from 250,000 to 350,000 Important! NO new save is required! Preface: This map was created according to my individual ideas and inclinations. In particular, the terrain and the associated road layout must be suitable for everyday use for me. I don’t mean unrealistic slopes. It should be clear to everyone that a map of the objects that modders or Giants have created “lives”. No map builder can say of himself that he created all the objects that he built. Therefore I would like to take this opportunity to thank all modders whose objects I have installed. A name will be mentioned separately in the credits (see end of article) as far as I know. The following mods must be in the mod folder: Global Company Easy autoload Manure system To the map: I added white cabbage, red cabbage, tobacco and poppy seeds as additional fruits. These fruits are required to be able to put certain productions into operation Since I don’t need any free space for placeable objects myself, I haven’t set up any. The map is not helper-friendly, i.e. there are no square or rectangular fields. Certain fields require a headland that you have to create yourself before you can use the helper. Fields can also be merged. The reset point places your vehicles directly in front of the courtyard. Game operation: Court: At the start of the game, the farm is already completely part of the Vfg .. Why everything is already available at the start of the game is due to the fact that the animal pens are tried after the start of the game to buy failed because you couldn’t place them exactly where I had planned them in the GE. A different placement than the intended place led to problems with the terrain design or with the planting and decoration of the animal stalls. A sale to get money is not recommended because the same problem occurs when buying back the goods later that I have already described. As a small compensation, the vehicle fleet is rather poorly designed. To the storage facilities, there is a large grain silo at Vfg. You also have a warehouse for seeds, lime and fertilizer in solid form, as well as a warehouse for herbicides, Water and liquid fertilizer these of course have to be filled first. In order to use the courtyard petrol station, it must also be filled first. For the transport of liquids you need a suitable trailer (the originals don’t work because they can only load water or milk). To buy articles you have three purchase points at the Vfg. The locations are the petrol stations as well as the port, cattle dealer and canning factory buy outlets. Of course, it is also possible to buy in the shop, but the articles are only provided on pallets. Lime can be bought at the train station or produced in the gravel works. Game tip: Rent a Rubicon to take on lucrative spray jobs. If your income is high enough you should first buy the forest to get into forestry. Only part of the felled wood should be sold. A third of the felled wood should be used for the production of woodChips. These are needed to put the oil delivery system into operation to get crude oil. After commissioning the oil production system, it would make sense to start the production of Pharmatec as the second to produce fertilizers To produce herbicide, liquid fertilizer and diesel, this presupposes that you have raw oil to the Vfg. The further course of the game is then your own affair. Vehicle fleet: As already written, if you already have a complete yard at the start of the game, the vehicle fleet is quite poor but feasible. Fields: At the beginning of the game you have two fields (5, 11) that are ready for harvest plus the meadows on the farm, a total of 15 fields are available from 1ha to around 32ha. Missions are possible in the following fields 1,2,3,4,6,7,8,9,10,12,13,14,15 Field 1 (field01): 16,252 ha Field 2 (field02): 24,030 ha Field 3 (field03): 32,186 ha Field 4 (field04): 6,592 ha Field 5 (field05): 1,012 ha Field 6 (field06): 16,798 ha Field 7 (field07): 16,991 ha Field 8 (field08): 11,344 ha Field 9 (field09): 10,604 ha Field 10 (field10): 8,543 ha Field 11 (field11): 7,846 ha Field 12 (field12): 21,776 ha Field 13 (field13): 13,687 ha Field 14 (field14): 21,543 ha Field 15 (field15): 22,493 ha When pricing the fields / parcels, I used the average price per hectare in Schleswig-Holstein. This is currently around € 28,000 per hectare. In order not to make it too cheap, I have increased the factor a little. Selling points: The following sales outlets are available: KrebacherMuehle, harbor, train station, Ledli, dairy, riding stables Meier, Sawmill, spinning mill, barn, BGA, port petrol station and the Waldner country inn. KrebacherMuehle: Wheat, barley, maize, soybeans, seeds, liquid fertilizers, lime, fertilizers, weed killers, white cabbage, red cabbage, sugar Port: Wheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pork feed, poppy seeds, sugar, red cabbage, white cabbage, raw oil, gravel, sand, tobacco, glue binders Railway station: Wheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pig feed, sugar, poppy seeds, seeds, fertilizer, white cabbage, red cabbage Ledli: Milk, eggs, potatoes, sugar, the following items are only accepted on pallets: UHT milk, quark, sausage, mixed salad, fabrics, schnapps, cigarettes, bread Dairy: milk Meier riding stables: Oats, gravel, sand, grass_windrow; dryGrass_windrow, straw Sawmill: WoodChips, wood Spinning: Wool Barn: grass_windrow; dryGrass_windrow, straw BGA: Manure, slurry, silage, grass_windrow, dryGrass_windrow Port gas station: Diesel, crude oil Landgasthof Waldner: Eggs, potatoes, the following items are only accepted on pallets: sausage, schnapps, Production facilities: In order to operate the production facilities, it is necessary to purchase the farmland beforehand. The area is relatively small to keep the price affordable at the beginning of a game. The production facilities are primarily intended to get products for your farm. A sale of certain products e.g. sugar, schnapps is possible. More detailed information is shown in the sales point menu in the game. The following production facilities are at Vfg: Gravel works, Pharmatec, dairy, distillery, slaughterhouse, feed mixer, seed production, weaving mill, Wood processing plant, canning factory, sawmill, oil conveyor system, cigarette factory, bakery A direct purchase of the raw materials is not possible. Everything has to be delivered. Sawmill: Submission: tree trunks Reception: WoodChips Gravel plant: Delivery: diesel Reception: lime, sand, gravel Pharmatec: Delivery: sunflowers, rapeseed, crude oil Reception: diesel, herbicides, liquid fertilizers, fertilizers in solid form Dairy: Delivery: milk, sugar, sunflowers Reception: UHT milk, quark Distillery: Delivery: potatoes, sugar beets, sugar cane Reception: schnapps, sugar Slaughterhouse: Submission: animals, compound feed, straw, water (straw is only accepted in bales) why supply of compound feed straw and water. In order to reduce the stress of the animals before slaughter, they remain in the enclosure for two more days (fictitious); production begins when all raw materials have been delivered. Product: sausage Feed mixer: Delivery: barley, corn, soybeans, sugar beet, potatoes, silage, straw and hay (straw and hay are only accepted in bales) Product: Pig feed and compound feed / concentrated feed Seed production: Delivery: wheat, rapeseed, liquid fertilizer Product: seeds Weaving: Submission: wool Product: fabrics Oil delivery system: Submission: woodChips Product: crude oil Canning factory: Submission: white cabbage, red cabbage Product: Mixed salad packed as a ready-made meal in a cardboard box Cigarette factory: Submission: Tobacco as a bale here is the harvester (CASEIH 635 1.0.0 needed by SirSim to get on Forbidden Mods) Product: cigarettes packed in cardboard box Bakery: Donation: wheat, sunflower and poppy seeds Product: bread packed in baskets on pallets Wood processing plant: Submission: tree trunks Product: laminated beams Straw: Straw can be sold at the cattle dealer and at the Meier Reiterhof. Water: There is a water extraction point near the farm. BGA: In the BGA you can produce silage in the conventional way. This means tipping suitable material into the drive-through silos, compacting it and allowing it to ferment by covering it. After a certain amount of time, you will receive silage, which you then dump into the SiloKing. Miscellaneous: Forestry is well suited to get some money relatively quickly. There is sufficient forest near the sawmill, but the plot must be purchased beforehand. Here you can quickly and easily fell trees with the appropriate forestry equipment to sell them in the sawmill. The “Fertilizing” mission assignments also offer good additional income. You can also buy a wind turbine and place it in order to get an hourly amount of money credited to it. For the use of your land, you will receive a small amount of money from the mobile operator every hour, as a kind of lease. There are three other ways to install a cellular antenna. Once near the harbor entrance, once near the cigarette factory and once near the Landgasthof Waldner. The company wood processing plant produces glue binders the raw material for this are tree trunks these must be in Opposite piece of whale felled and transported over the natural stone wall into the river. They are then pulled into the production building by means of a drag chain and processed there. The finished product is then parked in front of the building and can be sold in the port.

Ursus 4Cyl Pack Full Sounds Pack (Prefab*) v1.0 FS19
scripts

Ursus 4Cyl Pack Full Sounds Pack (Prefab*) v1.0 FS19

Ursus 4Cyl Pack Full Sounds Pack (Prefab*) v1.0 FS19 This is a sound addon for Ursus 4Cyl. Pack. (*) This is not a Mod. This object can be used in building maps for Farming Simulator. Credits:Oskinse Tags: Farming Simulator

Geringhoff Harvest Star HV660 1.5.0.0 Mod
other

Geringhoff Harvest Star HV660 1.5.0.0 Mod

Geringhoff Harvest Star HV660 1.5.0.0 Mod Harvest Line, the high-tech reapers from Geringhoff From one field to the next – that works in minutes. This grain cutter offers you the highly developed and proven folding technology from Geringhoff. Harvesting without long set-up times increases the efficiency of the combine harvester enormously. A time-consuming loading and unloading of the cutting unit is eliminated as well as the investment in a cutting unit carriage. Geringhoff HV660: Working width: 6,6m Working speed: 10 Km/h From 38.000 $ to 45.200 $ Choice of color for cutting units Power take-off configurable Rapeseed grain attachment configurable Coupling configurable Dynamic hoses Transport device: From 2,500 $ to 3,500 $ Color choice Dynamic hoses Info: Category: miscellaneous Can be moved by hand. Can be fastened with lashing straps. SIKUBox: Price 30 $ Can be moved by hand To find in category decoration Changelog 1.5.0.0: Choice of color for cutting units Power take-off configurable coupling configurable Dynamic hoses various little things fixed modDesc updated SIKU Box added Transport device added

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