Farming Simulator 19 mods

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IMT 558
tractors

IMT 558

IMT 558 for Farming simulator 19 Power: 58 Maximum Speed: 30 Price: 5000 Dailyupkeep: 45

Degelman R570P Rock Picker
implements

Degelman R570P Rock Picker

With the R570P from Degelman you can clear out both small and large rocks from your field in quick action. You will need the Rocky Fields mod from ThundR in order to allow the mod to be functional.

Rabewerk Condor eke pack
implements

Rabewerk Condor eke pack

-Mosható -Tiszta log -5/6 fejes eke -2 kinézet -2 kerék szín

Fendt Modpack
packs

Fendt Modpack

Fendt Modpack 9 Vehicle in the pack List of vehicles: Fendt 1000 Vario Fendt Rogator Fendt Katana Fendt Favorit 800 Fendt Favorit 500 Fendt Farmer 304 Trubo Fendt 400 Vario Fendt Saatkombi Fendt Favorit 622LS

Case Modpack
packs

Case Modpack

Case modpack 9 Vehicles in the pack

Sealcoating trailer
trailers

Sealcoating trailer

This was originally private but got leaked so we are releasing it. This trailer is good for all your RP and other uses. Originally this was a fuel tanker by @raulycristi1 but we converted it and added stuff to it to make a sealcoating trailer. Join the 300+ member Discord to gain access to the modding server to gain access to some great FREE truck mods, hope to see you there!

Cable MN BETA
maps

Cable MN BETA

Cable Minnesota 1x BETA This version of the map is not finished and it has some issues but I dont feel like working on it anymore. Seasons, Precision Farming, Maize plus ready built in Seasons GEO so nno need for a GEO activated 2 grain sellpoints 4 farms big and small fields

Autumn Oaks: DFMEP Version 1.0.2.0
maps

Autumn Oaks: DFMEP Version 1.0.2.0

Hey guys the V1.0.2.0 update for Autumn Oaks is done. I fixed the lag when you load in, and took suggestions from people about labelling the barns. One major thing I fixed is the manure in the two heifer sheds at the main farm. If you are using an existing savegame, there is a heightmap in the optional folder, by placing this into your existing savegame, you'll fix the issue, preventing you from creating a new savegame. I will continue to keep adding savegame update compatibility files to my releases, you guys are putting tons of hours into your savegames, and you shouldn't have to start over, provided you can follow some simple instructions. Changelog V1.0.2.0 Completely rebuilt 1.0.1.5 from 1.0.0.0 files, some previously fixed issues may be broken again, please report these, so I can fix them. Changed terrain under heifer barns so manure won't spawn under them. Changed labels on cow pens/barns, they are now a lot more descriptive with stuff like "150 Head Freestall Barn". Changed labels on beef cattle so there are no l10n errors. Fixed Wilson Ranch Hand Fixed extreme FPS drop on load Extra tutorials from V1.0.1.5 Beef: https://www.youtube.com/watch?v=NH_DUpVC7NY Dairy: https://www.youtube.com/watch?v=SyY4n9UXf4s Savegame update tutorial: https://www.youtube.com/watch?v=2uEV3yqkNY4 ********************************************* 1.0.1.5 Changelog: You view this changelog as a video here as well: https://youtu.be/nkf7EiLGlxo Additional Changes for Version 1.0.1.5: Fixed herbicide trigger Fixed 4 errors missed during testing Added Steers to beef farm Added edited Wilson Ranch Hand to hold beef cattle Added sleep triggers to every farm(requires new savegame, this is the only thing that will change if you make a new savegame, so it's not really required) Added trigger to disable bale shredder in bank barn lofts, walk up to the chain saw and click to disable it, go back and click it again to enable it. Fixed edited John Deere gator to hold beef cattle Fixed alignment on various doors Fixed freestall slurry production Fixed fill trigger on placeable milk replacer barrel Fixed no till isues on fields 16 and 28(changed these fields out with "dummy fields" in the woods, as nobody else could figure out what was going on, only that the 16th, and 28th field dimension were broken) Fixed localization issues on grain bins Fixed fill node on feed bulk bins Changed grass yield to be slightly higher Changed bale shredder capacity to be lower Changed incandescent lights to be more orange Changed collisions on NH 353 grinder mixer **********Original release notes follow below********** Autumn Oaks: DFMEP It's finally here, after numerous weeks of staying up all night pushing myself and the game to the limit to produce the most realistic dairy farming map ever produced for Farming Simulator. I highly recommend watching the tutorial here: https://www.youtube.com/watch?v=vC-MpzyAf24 Autumn Oaks was originally created by Cwj108, converted to FS19 by MB Farms FS, Brian Greenawalt remodelled the barns, and the project was passed to me by JMF Modding to make a working map out of Brian's new barns. I went above and beyond and turn the map into the closest thing to a day-to-day simulation of a small-medium scale dairy farm possible in Farming Simulator 19, with the skills that I have. The map features a realistic feed ration and feeding system via Maize Plus, multiple animal pens on three farms, allowing you to separate heifers from calves, and dry cows from milking cows to maintain maximum milk production year round. The beef farm has been transformed into a cow-calf operation where you raise female beef cattle for the purpose of producing calves to either expand your herd, or to raise to a good weight to fetch a good price at the stockyard. Two feed carts are included for the purpose of feeding in the tie stall barns. Bedding your cattle can be done with straw, corn stalk bales, OR soybean straw bales(do not use more than one straw type at once, wait for the straw to run out before switching straw types). The map also features grain drying, and the ability to ferment earlage, haylage, and corn silage and high moisture corn in vertical silos, thanks to GlobalCompany. The feed rooms feature conveyor belts to allow you to unload multiple silos in one spot, and on the main farm, you can install a stationary TMR mixer. Seasons brings snow covered roof tops and frozen streams and ponds. The included Seasons GEO is based on real weather of the area, and leaves you with narrow planting and harvesting windows, but if you use Green Mowing, you can take advantage of the ability to turn winter grains into haylage, and plant silage corn or soybeans into the same field to get two crops from that field in one year. The ability to do cereal forage is important as well due to the fact that the animal feed consumption has been turned up to realistic levels. The yields are decent, especially with abundance of good soil on the map when you use Precision Farming(an edited one by JS Mapping, that I edited to adjust manure values and yield bonuses to be a little more realistic is included in the optional folder in the ZIP archive), but the prices are low, they are the same prices as Medicine Creek, which i believe are based on average prices from 2018-2019. All of the farms feature autoload hay lofts which will take small square bales and store them away for you to retrieve inside of the barn, saving you time when feeding or bedding. The tie stall dairy and the beef barn have a spot inside that will allow you to shred a round bale and dispense it below, as well. The autoload loft can be disabled at the tie stall dairy and the beef farm by walking up to the pitch fork, and clicking, this will allow you to manually stack large square bales. Some other features I haven't mentioned: Additional crops: alfalfa, triticale, rye, silage corn, and narrow soybeans Earlage: Using the modified headers I released when I released Mercer, you can make earlage. Ear corn: This map is completely compatible with the ear corn pack I released with Mercer Buckets: If you only have a few calves, and don't want to invest in a tanker for milk replacer, or want an easy way to take them cracked corn or beanmeal, you can use the GC panel to spawn some buckets of milk replacer, cracked corn, or beanmeal. Realistic hay yield: Making more than one cutting of hay per year is now important. And many more features I haven't mentioned here. Credits: Original map: CWJ 108 FS19 Conversion: MB Farms FS New barn interiors: Brian Greenawalt Edits: Diniz Farms 21' and 30' grain bins: Western Iowa Modding and Edits Various decorative objects: AWModding New roads: Tired Iron Modding Narrow Soybeans: MRM Farms Thanks to JS Mapping and OS Farms for their help and advice with mapping. Huge thank you to WadeMitch, and KederkFarms for their amazing YouTube videos of the map. I'd also like to thank Pleasant View Farms, and JMF Modding for their dairy farming advice. And finally Anhak for the really in depth testing of yields, and map object misplacement. If you enjoy the map, and you like to donate to me, you can do so here: https://www.paypal.me/tysondiniz If you need any help with the map, join my Discord and navigate to the Autumn Oaks help and support channel: https://discord.gg/uvG92YJ If you'd like to watch livestreams of me playing on the map check out my YouTube channel: https://www.youtube.com/c/TysonDiniz?sub_confirmation=1 If you are a looking for some of the additional mods that work with the map check here(note the grain bins and grinder mixer only work with Mercer): https://mod-network.com/p/T.%20Diniz Seasons, Global Company, and Maize Plus(with Forage and CCM extensions) are required to play this map. I recommend Green Mowing, Precision Farming, and the animal pen extension mods. The zip you download needs to be extracted, within it are: The map The bale barns A forage blower The stationary mixer The milk replacer pack A New Holland grinder mixer specifically for this map Two feed carts for the tiestall barns A John Deere gator from Blacksheep Modding, modified to carry cows and calves on the "skip" implement A pack of sleep triggers And an optional folder with an edited Precision Farming Addon Feeding Spreadsheet: https://docs.google.com/spreadsheets/d/1lptLHHtezQTuSwY8dD3e_Tic4J3dzoAXL9iA3RFaevg/edit?fbclid=IwAR28OScx0glSJ7uKC8IYqOn9BHmaPGu1po5aDeZt4z-HMKR-lWoTSZ1r0rA#gid=0

Touhy Nebraska
maps

Touhy Nebraska

4X map of an area around Touhy Nebraska. No buildings, plenty of areas to start building on. First map I have attempted to create, bound to be some issues.

Iconik Bush Hog
other

Iconik Bush Hog

RELEASE: Iconik Bush Hog - 3.15 MB This is a quick edit of the Biobeltz Bush Hog from the in game mod hub by t0xic0m. ALL CREDIT for the mod itself is his. DETAILS: https://www.facebook.com/IconikUpgrades/posts/2307860052796364 Donation Link: https://paypal.me/IconikUpgrades

Ideal and New Holland headers
tractors

Ideal and New Holland headers

These mods can be used with any combine, and have all the in game color options. they each go 25 MPH and are both 13.7 meter draper headers. Includes: -CR10.90 draper header (any color) -Ideal draper header (any color)

2018 Ram Power Wagon 2500 V2.2.2
cars

2018 Ram Power Wagon 2500 V2.2.2

2018 Ram Power Wagon 2500 - Customizable engines - Customizable suspension - Topper - Light bars - Bull bar - Steps - Roof rack

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
Audi Q5 TFSI 2020
cars

Audi Q5 TFSI 2020

In this mod you will find: - Standard FR plates - a complete interior - high/low suspension manageable with the simple IC on the steering wheel (see image 4&5) /!\ THE Q5 IS IN THE CAR CATEGORY OR UNDER THE AUDI BRAND /!\

DODGE GEN REG CAB FLATBED V 1.0
cars

DODGE GEN REG CAB FLATBED V 1.0

- Power 400 hp - Speed 120 km/h - Selectable Wheels - Selectable Design - Choice of Color

Mazda 787B 1991
cars

Mazda 787B 1991

Built from the ground up, a 1991 Mazda 787B Japanese sports racing car for Farming Simulator 2019. Specifications: - Cost: 2500 USD; - Power: 270 hp; - Speed: 200 km / h; - Log without errors. The car has a small problem, the hands are crooked behind the wheel.

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