FS19 SprayerSectionControl v0.1.1.0
FS19 SprayerSectionControl v0.1.1.0 Section Control for sprayers in FS19 This script is beta. It should not make any problems but don’t hit me if your ingame sprayer or savegame won’t work anymore. Section control allows you to turn off certain parts (sections) of your sprayer if you don’t need the full working width. At the moment this is done completely automatic but in future there might be an option to control it manually. The script works with fertilizer and herbicide. Herbicide works only on grown weed – the section will turn off if there is no weed visible. Pre-emergence spraying is not possible at the moment. At first you will need the script. Download it here. The script alone does not give you any functionality, you need adapted sprayers too. If Giants had made one workArea per section, this would not be necessary. But as there is only one workArea for the full working width this is not possible. Converting sprayers to work with section control is not difficult. You need some entries in the XML and one workArea per section in the i3D. The workAreas need to be set up around each spraying section, with a little overlap to the next section. It is also needed to create a testArea which is a little bigger by increasing the length in driving direction for 1m. Image: (testArea uses the height node of the workArea in this example.) The XML part is mainly copy-paste. The following lines need to be copied into the sprayer’s XML file. <sprayerSectionControl> <sections> <section workingWidth=”3″ workAreaId=”1″ effectNodeId=”1″ testAreaStartNode=”testAreaStart1″ testAreaWidthNode=”testAreaWidth1″ testAreaHeightNode=”workAreaHeight1″ /> <section workingWidth=”3″ workAreaId=”2″ effectNodeId=”2″ testAreaStartNode=”testAreaStart2″ testAreaWidthNode=”testAreaWidth2″ testAreaHeightNode=”workAreaHeight2″ /> <section workingWidth=”2.5″ workAreaId=”3″ effectNodeId=”3″ testAreaStartNode=”testAreaStart3″ testAreaWidthNode=”testAreaWidth3″ testAreaHeightNode=”workAreaHeight3″ /> <section workingWidth=”2.5″ workAreaId=”4″ effectNodeId=”4″ testAreaStartNode=”testAreaStart4″ testAreaWidthNode=”testAreaWidth4″ testAreaHeightNode=”workAreaHeight4″ /> <section workingWidth=”2″ workAreaId=”5″ effectNodeId=”5″ testAreaStartNode=”testAreaStart5″ testAreaWidthNode=”testAreaWidth5″ testAreaHeightNode=”workAreaHeight5″ /> <section workingWidth=”2.5″ workAreaId=”6″ effectNodeId=”6″ testAreaStartNode=”testAreaStart6″ testAreaWidthNode=”testAreaWidth6″ testAreaHeightNode=”workAreaHeight6″ /> <section workingWidth=”2.5″ workAreaId=”7″ effectNodeId=”7″ testAreaStartNode=”testAreaStart7″ testAreaWidthNode=”testAreaWidth7″ testAreaHeightNode=”workAreaHeight7″ /> <section workingWidth=”3″ workAreaId=”8″ effectNodeId=”8″ testAreaStartNode=”testAreaStart8″ testAreaWidthNode=”testAreaWidth8″ testAreaHeightNode=”workAreaHeight8″ /> <section workingWidth=”3″ workAreaId=”9″ effectNodeId=”9″ testAreaStartNode=”testAreaStart9″ testAreaWidthNode=”testAreaWidth9″ testAreaHeightNode=”workAreaHeight9″ /> </sections> </sprayerSectionControl> Although the entries should be self-explaining I will explain them for you: That’s it! I recommend to set the delay of all effectNodes to 0 for instant turning on/off. A sample sprayer (Hardi Mega 2200 from the base game) prepared for section control is available here.