Felsbrunn Edit By MC Multifruit update v2.1 Map
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Felsbrunn Edit By MC Multifruit update v2.1 Map

Felsbrunn Edit By MC Multifruit update v2.1 Map I would be very happy about a review and a short feedback. Latest version 2.1 Multifruit Hello LS19 fans Hereby I make my converted Felsbrunn 2.1 Multifruit available to all. The farm I have put on another terrain and the stables of the animals are also housed in the farm. Also, I’ve included a few small things you have to explore yourself. The launch vehicles and takeoff fields are also changed. I hope you like my machined Felsbrunn. Some open spaces are also available. On the installation of a Wurzelfruchtlagers I deliberately omitted because there are already several possibilities of mods that allow anyone to place on the open spaces his silos themselves. Furthermore, I would like to thank Hasco quite sincerely for a correction of a trigger at the BGA, which was created by Giants. Thus, now the bales sell better at the BGA. And now I wish you much fun with the Felsbrunn MC / Jürgen Please read everything well until the end. Version 2.1 Multifruit 1. Lavender plant removed from the air when washing 2. Grains removed from the straw 3rd train exchanged for diesel locomotive 4. All overhead lines of the train traffic away sodas so you can load and unload the wooden car 5. Hoisting crane installed at the sawmill 6. Hoisting crane installed at railway silo west 7. Overview board Placeable (to be found under Decoration). Thus, everyone can choose the location itself where it should be. The blackboard can be sold and repositioned at any time become. The blackboard does not cause any daily costs. 8. New varieties of white cabbage, red cabbage and lettuce incorporated. 9. ClipDistances optimized. 10.Are ramps in the fuel refinery lowered (hung slightly in the air). 11. Parking car on open space port / BGA removed. 12.Trees planted. 13.Raiffeisen built on the harbor as a point of sale for many more products and fruit varieties. 14.Dekoration and signs installed. Version 2.0 Multifruit Update Saw mill is displayed again in the sales overview simply exchange the maps and continue playing Version 2.0 1) Patch 1.3 must be installed 2) Many new buildings installed 3) Animated light (manual light switching on) installed in different buildings 4) New varieties of millet, spelled, triticale and sorghum 5) 6 new fields have been added 6) Map has been expanded 7) Pda has been adjusted 8) Decoration and terrain was rebuilt and installed 9) All paths of the textures have been changed and optimized 10) Waste and duplicate files have been removed 11) Fields have been adjusted 12) some bugs have been removed 13) Splines have been adjusted 14) Farmlands have been expanded and adapted 15) new grass texture (with different colored flowers) created and installed The many changes require a new save game. Version 1.4 MultifruitUpdate 1) Sale of farm buildings and stables is available again 2) Grass in landscaping mode works again in the first growth phase Simply exchange the Map 1.4 Multifruit with the 1.4 MultifruitUpdate and continue playing. Version 1.4 Multifruit 1. carrots onions hops and rye (own applied folio textures) 2. Animated light built-in 3. Decoration installed 4. Fixed minor bugs like floating objects (corrections) 5. Animated roller shutters installed Version 1.3 standard fruit 1) Old sawmill replaced by new one 2) Lighting installed in the yard 3) built barriers 4) brewery built 5) built in several sounds 6) Beach hotel and decoration installed 7) Seagulls fish from my old Mc’s agrarian worldmap 8) New open spaces 9) New stable with boxes installed Credits: Tbereit1 (with permission to change the stable and the navmesh) 10) New gas station installed 11) Lidl installed 12) self-made hudfruits of all types of fruit 13) Correction “To swan” Version 1.3 Standard Fruit Update 1) Fixed minor bugs like floating objects 2) Superfluous files deleted 3) Landscape slightly decorated 4) Textures adapted Version 1.3.1 Standard Fruit Update 1) Floating objects removed 2) Roller shutters now work for the vehicle dealer 3) Rock on Field 6 had prevented helpers to finish the track at the edge of the field, was defused 4) Decoration installed 5) fixed minor errors Changing this map and re-uploading is not allowed. Respect the work of all modders and mapper. Many Thanks Procedure for paused and no longer reactive game and only Esc or the TaskManager to end the game. You go into the saved game eg: savegame1 path: C: \ Users \ Computername \ Documents \ MyGames \ FarmingSimulator2019 \ savegame1 \ economy and opens this economy.xml with an editor which is used for Example could go like this.

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