Courseplay for FS19 v6.4.1.3
Push Release 6.4.1.3fixes Mode9 (and others) cause Memory Overflow when workWidth is 0fixes Mode 10, Bunker Silo filling/compacting | Shield Working Width loading of saved workwidthfixes Issue with John Deere 50G Crawler Compact ExcavatorPush Release 6.4.1.2should fix #7578might fix Mode7 FieldselectionHotfix 6.4.1.1Since the latest update my combine keeps stopping in the corners, more so on the first pass since the latest updateStock combine/mod combine makes no difference3 runs on headlandThe fix is already on master I just didn't had the time to push a hotfix release.Push Release 6.4.1.0Moved all the old cp.workwidth to the Work width setting.Moved cp.laneNumber to the multi tools setting.Created a field edge path setting instead of cp.fieldEdge.Removed old cp.laneOffsetSmall MP toolOffsetX fix.Fixes custom fields in MP.Small work width fixs for mods.Enables automatic work width calculation for shovels.Should fix #7324Push Release 6.4.0.9Fixed turn diameter bug. #7550Enables Shields attached at front of ShieldAIDrivers.Small CompactingAIDriver fix.Enables automatic shield work width calculation.diff small MP fixesUse another speed in follow Chopper through Turn to make it more reliablePush Release 6.4.0.8Fixed mission fields in MP when a new player joins. #7476 #6530Improved some settings in MPPush Release 6.4.0.7fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799fixed #7432fixed limited helper limit by @tn4799should fix #7420fixed an Issue for multitool course when use pathfinder in turnsfixed offset course for multitoolfix Stephan-S/FS19_AutoDrive#2086fixed HUD Version Numberremoved debuglines from HUDadd sugar cane trailers for mode3 (overloading)improoved pocket handling (drive back before drive to unload course)display full vehicle name by @KITT3000Issue #7422:Mode 10 only stops autodrive unloader if needed now.Changed the mode 10 driver lane iterations.The driver always starts at the middle anddrives alternating to the left and right side.Small mode 9 trigger detection improvements, might fix #7440.v6.4.0.6Push ReleaseAdded pipe tool positions to mode 8 and combine AIDriver #7328Added sugar cane trailer tool positions to enable unloading them #4021Added harvester pipe positions #6053Added TriggerSensor to handle the speed before a loading trigger inmode 4 -> might fix #7299 as that one is hard to test, it does not always appear...v6.4.0.5Merge pull request #7331 from Courseplay/DriverModeSettingDiff changesPush 6.4.0.4 Releasefixes #7307fixes #6818fixes #7308fixes #7312created CourseDrawModeSetting (the eye Button on the HUD)global info texts improvements (no setting to disable yet)Thanks to @MddMBorg for:Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.Not Auto-repair Mission vehicles and tools.v6.4.0.3:2 LoadUnloadOffset settings2 CombineOffset settings (old combineOffset and tipperOffset)WaitTime settingWait time fixesAdded visible search radius on change mode 10Diff fuel save improvementspartly fixes Wilson traileradded MixerWagonAIDriver (mode 9/ shovel mode)possible MP fixesMode 2 unload with AutoDrive (#7291)Implementing feature request #5284CP still needs a course for mode 2, but this can be any randomone even on the opposite corner of the map, as this one isn't used at all.Start CP driver with options 'Unloading' and use AutoDrive'refill/unload'. AutoDrive settings basically the same as for thefieldwork drivers: use pickup&deliver, select a proper fieldexit strategy and take care about appropriate drive onpercentage (has to be lower than the setting in CP).
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Courseplay for FS19 v6.4.1.3
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