Courseplay v6.4.1.1 Mod

Courseplay v6.4.1.1 Mod

Courseplay v6.4.1.1 Mod Hotfix 6.4.1.1 Since the latest update my combine keeps stopping in the corners, more so on the first pass since the latest update Stock combine/mod combine makes no difference 3 runs on headland The fix is already on master I just didn’t had the time to push a hotfix release. Push Release 6.4.1.0 Moved all the old cp.workwidth to the Work width setting. Moved cp.laneNumber to the multi tools setting. Created a field edge path setting instead of cp.fieldEdge. Removed old cp.laneOffset Small MP toolOffsetX fix. Fixes custom fields in MP. Small work width fixs for mods. Enables automatic work width calculation for shovels. Should fix #7324 Push Release 6.4.0.9 Fixed turn diameter bug. #7550 Enables Shields attached at front of ShieldAIDrivers. Small CompactingAIDriver fix. Enables automatic shield work width calculation. diff small MP fixes Use another speed in follow Chopper through Turn to make it more reliable Push Release 6.4.0.8 Fixed mission fields in MP when a new player joins. #7476 #6530 Improved some settings in MP Push Release 6.4.0.7 fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799 fixed #7432 fixed limited helper limit by @tn4799 should fix #7420 fixed an Issue for multitool course when use pathfinder in turns fixed offset course for multitool fix Stephan-S/FS19_AutoDrive#2086 fixed HUD Version Number removed debuglines from HUD add sugar cane trailers for mode3 (overloading) improoved pocket handling (drive back before drive to unload course) display full vehicle name by @KITT3000 Issue #7422: Mode 10 only stops autodrive unloader if needed now. Changed the mode 10 driver lane iterations. The driver always starts at the middle and drives alternating to the left and right side. Small mode 9 trigger detection improvements, might fix #7440. v6.4.0.6 Push Release Added pipe tool positions to mode 8 and combine AIDriver #7328 Added sugar cane trailer tool positions to enable unloading them #4021 Added harvester pipe positions #6053 Added TriggerSensor to handle the speed before a loading trigger in mode 4 -> might fix #7299 as that one is hard to test, it does not always appear… v6.4.0.5 Merge pull request #7331 from Courseplay/DriverModeSetting Diff changes Push 6.4.0.4 Release fixes #7307 fixes #6818 fixes #7308 fixes #7312 created CourseDrawModeSetting (the eye Button on the HUD) global info texts improvements (no setting to disable yet) Thanks to @MddMBorg for: Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield. Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping. Not Auto-repair Mission vehicles and tools. v6.4.0.3: 2 LoadUnloadOffset settings 2 CombineOffset settings (old combineOffset and tipperOffset) WaitTime setting Wait time fixes Added visible search radius on change mode 10 Diff fuel save improvements partly fixes Wilson trailer added MixerWagonAIDriver (mode 9/ shovel mode) possible MP fixes Mode 2 unload with AutoDrive (#7291) Implementing feature request #5284 CP still needs a course for mode 2, but this can be any random one even on the opposite corner of the map, as this one isn’t used at all. Start CP driver with options ‘Unloading’ and use AutoDrive ‘refill/unload’. AutoDrive settings basically the same as for the fieldwork drivers: use pickup&deliver, select a proper field exit strategy and take care about appropriate drive on percentage (has to be lower than the setting in CP).

Download Links

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.